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Sunday, 17 August 2025 08:04
ENDLESS LEGEND 2 V0.24.00154129-S35 (64-bit Standalone, Public, RELEASE, build: 0)

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08:04:48.720NoneDiagnostics started.

Amplitude.Framework.Application:SetupDiagnosticsLogFile()

08:04:48.804Unity[Application] Project: Endless Legend 2 0.24.154129+0cb383c30b (Demo1)


08:04:48.888Unity[Application] Branch: 'demo-1/integration', Revision: '0cb383c30ba63813851d24d6d7db2d56d279b08e'


08:04:48.970Unity[Application] FullVersion: 'V0.24.00154129-S35 (64-bit Standalone, Public, RELEASE, build: 0)'


08:04:49.052Unity[Application] Accessibility: 'Public', ApplicationIdentifier: '0x000000000036e174'


08:04:49.138Unity[Application] GameDirectory: 'E:\Documents\Endless Legend 2'


08:04:49.223Unity[Application] GameSaveDirectory: 'E:\Documents\Endless Legend 2\Save Files'


08:04:49.307Unity[Application] UserDirectory: 'E:\Documents\Endless Legend 2\Users\0x0000000000000000'


08:04:49.389Unity[Application] TempDirectory: 'E:\Documents\Endless Legend 2\Temporary Files'


08:04:49.472Unity[Application] OutputDebugFolder: 'E:\Documents\Endless Legend 2\Temporary Files'


08:04:49.556Unity[Application] DumpDirectory: 'E:\Documents\Endless Legend 2\Temporary Files\Dumps'


08:04:49.563None[LaunchGameplayHandler] Waiting for RuntimeService

Amplitude.Mercury.Game.LaunchGameplayHandler+d__3:MoveNext()

08:04:49.566None[MainThreadEventsDispatcher] Initialized with thread as main thread

Amplitude.Framework.MainThreadEventsDispatcher:Awake()

08:04:49.678Unity[mod.io] PluginSettings variable directories resolved to: .cacheDirectory=E:\Documents\Endless Legend 2\mod.io\cache .installationDirectory=E:\Documents\Endless Legend 2\Community\mod.io .userDirectory=E:\Documents\Endless Legend 2\mod.io\user


08:04:49.689NoneSentry is enabled. Execution Id: 66f43ca9c89441f88ac82a544a9b76a3

SentryLoggerIntegration:Start()

08:04:49.727NoneAmplitude.Framework version 0.0.0.0.

Amplitude.Framework.Application:OnApplicationStarting()

08:04:49.728NoneStarting the application, version is V0.24.00154129-S35 (64-bit Standalone, Public, RELEASE, build: 0)...

Amplitude.Framework.Application:OnApplicationStarting()

08:04:49.728NoneProject version is 0.24.154129+0cb383c30b...

Amplitude.Framework.Application:OnApplicationStarting()

08:04:49.728NoneExecution ID: 66f43ca9c89441f88ac82a544a9b76a3

Amplitude.Framework.Application:OnApplicationStarting()

08:04:49.728NoneMultiplayer cross-compatibility version is adf6b513b3b409e1c6df58a3cbedc846.

Amplitude.Mercury.Application:OnApplicationStarting()

08:04:49.728None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:04:49.734NoneSystem.Environment.CommandLine = '"E:\Jeux\steam\steamapps\common\ENDLESS Legend 2 Demo\Endless Legend 2.exe"'

Amplitude.Mercury.Application:DoParseCommandLineArguments()

08:04:49.734NoneParsing the command line arguments...

Amplitude.Mercury.Application:DoParseCommandLineArguments()

08:04:49.786NoneLoading registry file 'E:/Jeux/steam/steamapps/common/ENDLESS Legend 2 Demo/Registry.xml'...

Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:04:49.876NoneRegistry file 'E:\Documents\Endless Legend 2\Registry.xml' does not exist.

Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:04:49.878NoneDiagnostics files limit is: 20

Amplitude.Framework.Application+d__136:MoveNext()

08:04:49.944NoneFirst Clear swap chain.

Amplitude.Mercury.Fx.Rendering.RenderPipeline:Render(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:04:50.055UnitySetting LocalDriveStorageContainer.StorageContainerMountFolder to 'C:/Users/selim/AppData/Local/Temp/Amplitude Studios/Endless Legend 2\Mount'.


08:04:51.272NoneUsing digital distribution client: [SteamClient] (Amplitude.Steam.DigitalDistribution.SteamworksDigitalDistributionClient)

Amplitude.Framework.Application+d__143:MoveNext()

08:04:51.280NoneUsing digital distribution credentials: 'Zarathoustra', 0x011000010048dd83, Steam.

Amplitude.Framework.Application+d__143:MoveNext()

08:04:51.280NoneUsing digital distribution current game language: 'french'.

Amplitude.Framework.Application+d__143:MoveNext()

08:04:51.914NoneCurrent resolution: 2560x1440

Amplitude.Framework.Display.DisplayManager+d__44:MoveNext()

08:04:51.916NoneDetected platform is 'PC'

Amplitude.Framework.Display.DisplayManager+d__44:MoveNext()

08:04:51.918NoneChanging display settings to 2560x1440 (164.958)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

08:04:51.918None... current resolution is 2560 x 1440 @ 164.958Hz. Searching for resolution 2560 x 1440 @ 164.958Hz.

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

08:04:51.918None... bestMatchingResolution resolution found 2560 x 1440 @ 164.958Hz.

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

08:04:51.918None... skipped change because resolution remains the same 2560 x 1440 @ 164.958Hz.

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

08:04:51.920NoneInitializing the Wwise sound engine...

Amplitude.Wwise.Audio.AudioManager+d__53:MoveNext()

08:04:51.999NoneSound engine initialized.

Amplitude.Wwise.Audio.AudioManager+d__53:MoveNext()

08:04:52.128UnityAssetDatabase.Load Audio


08:04:52.128NoneAssetDatabase.Load Audio

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

08:04:52.226UnityLoad AssetBundleLoadingConfiguration success


08:04:52.589UnityPreloadAllAssets of mercury.data.audio.assetbundle


08:04:52.762Unity found 7478 objects


08:04:52.762NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:04:52.843NoneAssetProvider 'mercury.data.leaders.lipsync.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:04:52.933Unity[Modding] Loading modding data at path 'E:/Jeux/steam/steamapps/common/ENDLESS Legend 2 Demo/Public/Modding'...


08:04:52.934None[Modding] Found 2 mod(s) at 'E:/Jeux/steam/steamapps/common/ENDLESS Legend 2 Demo/Public/Modding\'.

Amplitude.Framework.Asset.FileSystemAssets:FetchData()

08:04:53.031None[Modding] Mod #0 "A Lot of HP" modifies 2 asset(s).

Amplitude.Framework.Asset.FileSystemAssets:FetchData()

08:04:53.073None[Modding] Mod #1 "Gotta Go Fast" modifies 1 asset(s).

Amplitude.Framework.Asset.FileSystemAssets:FetchData()

08:04:53.093NoneAssetProvider 'modding.amplitude-studios' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:04:53.181Unity[Modding] Loading modding data at path 'E:\Documents\Endless Legend 2\Modding'...


08:04:53.272Unity[Modding] No modding folder found at path E:\Documents\Endless Legend 2\Modding.


08:04:53.396UnityAssetDatabase.Load GraphicsLowLevel


08:04:53.396NoneAssetDatabase.Load GraphicsLowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

08:04:53.448NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:04:53.493NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:04:53.579Unity[Modding] Loading modding data at path 'E:\Documents\Endless Legend 2\Modding'...


08:04:53.666Unity[Modding] No modding folder found at path E:\Documents\Endless Legend 2\Modding.


08:04:53.972NoneSimulation: Entity contract count: 61 / 16383.

Amplitude.Framework.Simulation.SimulationEntityRepository:Initialize()

08:04:54.004NoneConverting 'french' to iso 'fr-FR'.

Amplitude.Framework.Localization.LocalizationManager:TryFindLoadableLanguage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:04:54.065NoneAssetProvider 'localization-fr-fr.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:04:54.496NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:04:56.619NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:04:56.658NoneStorage thread started.

Amplitude.Framework.Storage.StorageThread:StartThread()

08:04:56.660NoneUsing Photon AppId a99aXXXX-XXXX-XXXX-XXXX-XXXXXXXX0b78 based on accessibility level 'Public'.

Amplitude.Photon.PhotonManager+d__12:MoveNext()

08:04:56.697None[LaunchGameplayHandler] Waiting for RuntimeService Runtime.FiniteStateMachine.CurrentState to be present

Amplitude.Mercury.Game.LaunchGameplayHandler+d__3:MoveNext()

08:04:56.793UnityAssetDatabase.Load GraphicsFont


08:04:56.794NoneAssetDatabase.Load GraphicsFont

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

08:04:56.851NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:04:56.939Unity[Modding] Loading modding data at path 'E:\Documents\Endless Legend 2\Modding'...


08:04:57.027Unity[Modding] No modding folder found at path E:\Documents\Endless Legend 2\Modding.


08:04:57.730UnityAssetDatabase.Load UILowLevel


08:04:57.730NoneAssetDatabase.Load UILowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

08:04:57.819Unity[Modding] Loading modding data at path 'E:\Documents\Endless Legend 2\Modding'...


08:04:57.907Unity[Modding] No modding folder found at path E:\Documents\Endless Legend 2\Modding.


08:04:57.954NoneIn 'UIMercuryMaterialCollection' (Amplitude.UI.UIMaterialCollection) using a '1875' collisionFreeHashSetSize

Amplitude.UI.UIMaterialCollection:Load()

08:04:58.047UnityAssetDatabase.Load UIData


08:04:58.047NoneAssetDatabase.Load UIData

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

08:04:58.053NoneAssetProvider 'camerasequence.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:04:58.263NoneAssetProvider 'ui_textures.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:04:58.351Unity[Modding] Loading modding data at path 'E:\Documents\Endless Legend 2\Modding'...


08:04:58.440Unity[Modding] No modding folder found at path E:\Documents\Endless Legend 2\Modding.


08:04:58.950NoneCreating atlas [Font:distanceFieldAtlas] from 4096x4096xRFloat

Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:04:58.953NoneCreating atlas [Font:softwareRasterAtlas] from 4096x4096xARGB32

Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:04:58.984UILoaded UI texture 'UI_NavigableSelector'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:04:59.061NoneCannot get statistic (name: 'StatStrategicResources', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.061NoneCannot get statistic (name: 'StatAdvancedCity', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.061NoneCannot get statistic (name: 'StatMaxBiomeTypeInEmpire', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.061NoneCannot get statistic (name: 'StatAllTechnologies', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.061NoneCannot get statistic (name: 'StatSumOfDustOverall', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.061NoneCannot get statistic (name: 'StatNbLuxuryBoosterMax', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.061NoneCannot get statistic (name: 'StatDrownedArmy', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.061NoneCannot get statistic (name: 'StatAllNaturalWonder', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.062NoneCannot get statistic (name: 'StatNbPopulationCollectionMax', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.062NoneCannot get statistic (name: 'StatHorrorBaitCapital', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.062NoneCannot get statistic (name: 'StatHugeEndlessAIBeatenCount', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.062NoneCannot get statistic (name: 'StatDifficultyBeaten', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.062NoneCannot get statistic (name: 'StatAspectNbPacifiedByCoral', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.062NoneCannot get statistic (name: 'StatAspectNbActiveTreaties', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.062NoneCannot get statistic (name: 'StatAspectCoralSpread', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.062NoneCannot get statistic (name: 'StatMaxFortification', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.062NoneCannot get statistic (name: 'StatDefeatArchEnemy', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.062NoneCannot get statistic (name: 'StatMaxPartnerPerHero', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.062NoneCannot get statistic (name: 'StatLoneWolfOnly', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.062NoneCannot get statistic (name: 'StatNotableAndPartner', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.062NoneCannot get statistic (name: 'StatMaxHeroLevel', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.062NoneCannot get statistic (name: 'StatMaxHeroPerArmy', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.062NoneCannot get statistic (name: 'StatNbActiveChosen', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.062NoneCannot get statistic (name: 'StatDestroyArmyWithWrath', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.062NoneCannot get statistic (name: 'StatKinLastFortificationThreshold', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.062NoneCannot get statistic (name: 'StatLLEstateCount', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.062NoneCannot get statistic (name: 'StatLLNbMarquisBattle', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.063NoneCannot get statistic (name: 'StatLLMainQuestEnding', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.063NoneCannot get statistic (name: 'StatEliminateAllPlayers', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.063NoneCannot get statistic (name: 'StatWinPowerDifference', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.063NoneCannot get statistic (name: 'StatNbBattleWin', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.063NoneCannot get statistic (name: 'StatKillDoomwraith', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.063NoneCannot get statistic (name: 'StatKillHoratio', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.063NoneCannot get statistic (name: 'StatEquipDoomwraith', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.063NoneCannot get statistic (name: 'StatMaxUnitKillCount', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.063NoneCannot get statistic (name: 'StatRazeCity', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.063NoneCannot get statistic (name: 'StatPlayingAgainstHuman', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.063NoneCannot get statistic (name: 'StatMukagCalledOnly', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.063NoneCannot get statistic (name: 'StatMukagGlassOnly', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.063NoneCannot get statistic (name: 'StatMukagQuestEnding', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.063NoneCannot get statistic (name: 'StatNecroBurrowCount', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.063NoneCannot get statistic (name: 'StatNecroMaxLarvaBattle', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.063NoneCannot get statistic (name: 'StatNecroBuildOtherUnit', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.063NoneCannot get statistic (name: 'StatNbTurn', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.063NoneCannot get statistic (name: 'StatSandSandTerritory', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.063NoneCannot get statistic (name: 'StatSandTeleportAndAttack', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.063NoneCannot get statistic (name: 'StatWinMasterPath', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.063NoneCannot get statistic (name: 'StatWinEnrichPath', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.064NoneCannot get statistic (name: 'StatWinGlorifyPath', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.064NoneCannot get statistic (name: 'StatNbCutForestOrRidges', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.064NoneCannot get statistic (name: 'StatKillDungeonWarden', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.064NoneCannot get statistic (name: 'StatSumCuriosityCollected', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.064NoneCannot get statistic (name: 'StatNbRecruitedStellar', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.064NoneCannot get statistic (name: 'StatKillJailer', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.064NoneCannot get statistic (name: 'StatKillTorturedSoul', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.064NoneCannot get statistic (name: 'StatNbTreatySigned', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.064NoneCannot get statistic (name: 'StatMaxDistrictTypeInCity', type: integer) from Steam.

Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

08:04:59.072NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:04:59.074NoneWwise : Async Bank load operation has been sent for 'Main_Soundbank'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

08:04:59.074NoneWwise : Async Bank load operation has been sent for 'ENV_Biomes'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

08:04:59.074NoneWwise : Async Bank load operation has been sent for 'GUI'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

08:04:59.074NoneWwise : Async Bank load operation has been sent for 'ENV_POI'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

08:04:59.074NoneWwise : Async Bank load operation has been sent for 'Placeholders'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

08:04:59.074NoneWwise : Async Bank load operation has been sent for 'Soundscapes'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

08:04:59.074NoneWwise : Async Bank load operation has been sent for 'MinorFactions'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

08:04:59.074NoneWwise : Async Bank load operation has been sent for 'Mukags'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

08:04:59.074NoneWwise : Async Bank load operation has been sent for 'Necrophages'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

08:04:59.074NoneWwise : Async Bank load operation has been sent for 'KinOfSheredyn'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

08:04:59.077NoneWwise : Async Bank load operation has been sent for 'MainTheme'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

08:04:59.077NoneWwise : Async Bank load operation has been sent for 'Orchestral'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

08:04:59.077NoneWwise : Async Bank load operation has been sent for 'LastLords'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

08:04:59.077NoneWwise : Async Bank load operation has been sent for 'City_KOS'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

08:04:59.077NoneWwise : Async Bank load operation has been sent for 'City_NECRO'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

08:04:59.077NoneWwise : Async Bank load operation has been sent for 'City_MUK'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

08:04:59.077NoneWwise : Async Bank load operation has been sent for 'Tormented'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

08:04:59.077NoneWwise : Async Bank load operation has been sent for 'City_LASTL'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

08:04:59.077NoneWwise : Async Bank load operation has been sent for 'Voices'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

08:04:59.077NoneWwise : Async Bank load operation has been sent for 'WorldHeroes'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

08:04:59.077NoneWwise : Async Bank load operation has been sent for 'Aspects'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

08:04:59.077NoneWwise : Async Bank load operation has been sent for 'City_ASP'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

08:04:59.077NoneWwise : Async Bank load operation has been sent for 'ENV_River'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

08:04:59.077NoneWwise : Async Bank load operation has been sent for 'ENV_Monsoon'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

08:04:59.077NoneWwise : Async Bank load operation has been sent for 'ENV_Recess'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

08:04:59.077NoneWwise : Async Bank load operation has been sent for 'Staging'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()

08:04:59.077NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:04:59.078NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:04:59.079NoneLoading audio module 'Amplitude.Mercury.Audio.IdleUnitsAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:04:59.080NoneLoading audio module 'Amplitude.Mercury.Audio.CullingUnitAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:04:59.080NoneLoading audio module 'Amplitude.Mercury.Audio.WorldPositionAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:04:59.080NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:04:59.081NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:04:59.082NoneLoading audio module 'Amplitude.Mercury.Audio.RiverAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:04:59.082NoneLoading audio module 'Amplitude.Mercury.Audio.FootstepAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:04:59.082NoneLoading audio module 'Amplitude.Mercury.Audio.PointOfInterestAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:04:59.082NoneLoading audio module 'Amplitude.Mercury.Audio.TileBasedAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:04:59.083NoneLoading audio module 'Amplitude.Mercury.Audio.CameraSequenceAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:04:59.083NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:04:59.086NoneLoading audio module 'Amplitude.Mercury.Audio.ThalliumAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:04:59.087NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:04:59.293None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Application. Predicted duration 49.7

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

08:04:59.297UILoading async UI texture 'LoadingScreen_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:04:59.310UILoaded UI texture 'UI_LoadingScreen_BackgroundShadow_FullCircle'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:04:59.310UILoaded UI texture 'UI_LoadingScreen_BackgroundOrnaments_Full'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:04:59.310UILoaded UI texture 'UI_LoadingScreen_AnimatedOrnament_Small'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:04:59.310UILoaded UI texture 'UI_LoadingScreen_AnimatedOrnament_Big'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:04:59.322UILoaded UI texture 'Gauge_Horizontal_Big_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:04:59.322UILoaded UI texture 'Gauge_Horizontal_Big_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:04:59.330UILoaded UI texture 'UI_LoadingScreen_Separator'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:04:59.420UnityAssetDatabase.Load Default|FxLowLevel|FxData|Leader|Terrain|Unit|Database


08:04:59.420NoneAssetDatabase.Load Default|FxLowLevel|FxData|Leader|Terrain|Unit|Database

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

08:04:59.470NoneAssetProvider 'automation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:00.009NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:01.701UnityPreloadAllAssets of fxartist.light.assetbundle


08:05:03.012Unity found 17998 objects


08:05:03.012NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:03.247UnityPreloadAllAssets of levelbuildcomposition.assetbundle


08:05:03.847Unity found 5888 objects


08:05:03.847NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:04.043NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:04.453UnityPreloadAllAssets of levelbuildelements.light.assetbundle


08:05:05.624Unity found 7991 objects


08:05:05.624NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:05.731NoneAssetProvider 'mercury.data.leaders.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:05.923NoneAssetProvider 'mercury.data.leaders.materials.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:06.308UnityPreloadAllAssets of mercury.data.mecanimevent.assetbundle


08:05:06.606Unity found 261 objects


08:05:06.606NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:07.938UnityPreloadAllAssets of mercury.data.units.assetbundle


08:05:08.182Unity found 4216 objects


08:05:08.182NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:08.228NoneAssetProvider 'mercury.data.units.materials.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:08.255NoneAssetProvider 'outgameviews.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:08.276NoneAssetProvider 'scenario.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:08.282NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:08.308NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:08.361NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:08.469UnityPreloadAllAssets of terrain.matchinglight.assetbundle


08:05:08.558Unity found 91 objects


08:05:08.558NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:08.645Unity[Modding] Loading modding data at path 'E:\Documents\Endless Legend 2\Modding'...


08:05:08.733Unity[Modding] No modding folder found at path E:\Documents\Endless Legend 2\Modding.


08:05:08.738NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: True)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()

08:05:08.739UILoaded UI texture 'UI_LoadingScreen_PlayerContainer_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:08.739UILoaded UI texture 'UI_Outgame_GameClientState_Authentication'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:08.739UILoaded UI texture 'UI_Faction_KinOfSheredyn'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:08.747NoneFinished registering DLC's

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__5:MoveNext()

08:05:08.748NonePlaying with 2 downloadable content(s): Loyalty_EndlessLegend, Loyalty_Humankind.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__5:MoveNext()

08:05:08.748NonePlaying with 2 activated downloadable content(s): Loyalty_EndlessLegend, Loyalty_Humankind.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__5:MoveNext()

08:05:08.751NoneSaving user registry.

Amplitude.Framework.Application:SaveUserRegistry()

08:05:08.757NoneResolution initialized to 2560x1440

Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()

08:05:08.771UILoading async UI texture 'LoadingScreen_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:05:08.788UILoading async UI texture 'Bitmaps Small_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:05:08.884NoneComponent MainView [Amplitude.Mercury.UIFx.UIFxCanvas is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:08.885NoneUnable to load Amplitude.Mercury.UIFx.UIFxCanvas, base Ok, settingsResolved Ok, viewResolved Ok, renderCameraResolved Nok,

Amplitude.Mercury.UIFx.UIFxCanvas:ResolveDependencies()

08:05:08.885NoneLoading audio module 'Amplitude.Mercury.Audio.RecessAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:05:08.886NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:05:08.891NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:05:08.893NoneLoading audio module 'Amplitude.Mercury.Audio.StatisticAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:05:08.894NoneLoading audio module 'Amplitude.Mercury.Audio.PriorityAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:05:08.896NoneLoading audio module 'Amplitude.Mercury.Audio.RiftAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:05:08.896NoneLoading audio module 'Amplitude.Mercury.Audio.CorruptionAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:05:08.897NoneLoading audio module 'Amplitude.Mercury.Audio.CoralAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:05:08.897NoneLoading audio module 'Amplitude.Mercury.Audio.CursorAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:05:08.897NoneLoading audio module 'Amplitude.Mercury.Audio.WaveRecessAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

08:05:08.898NoneThe audio manager is ready.

Amplitude.Wwise.Audio.AudioManager+d__53:MoveNext()

08:05:08.898NoneChanging display settings to 2560x1440 (164.958)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

08:05:08.898None... current resolution is 2560 x 1440 @ 164.958Hz. Searching for resolution 2560 x 1440 @ 164.958Hz.

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

08:05:08.898None... bestMatchingResolution resolution found 2560 x 1440 @ 164.958Hz.

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

08:05:08.898None... skipped change because resolution remains the same 2560 x 1440 @ 164.958Hz.

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

08:05:08.899NoneParsing the command line arguments...

Amplitude.Mercury.Application+d__10:MoveNext()

08:05:08.900None[Analytics] CommandLine Accessibility None; CommandLine Filters None; Application Accessibility Public

Amplitude.Mercury.Application:StartAnalytics()

08:05:09.197None[Analytics] Analytics_Public Started

Amplitude.Mercury.Analytics.Analytics_Public:StartAnalyticsSession()

08:05:09.276NoneInitializing order policies...

Amplitude.Mercury.Sandbox.Sandbox:InitializeOrderPolicies()

08:05:09.581None[LoadingScreen] Already added Application

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:09.582NoneStart play movie (Movies/Webm/AMPLITUDE Studios.webm) with timeout (25)

Amplitude.Mercury.Application+d__54:MoveNext()

08:05:09.586NoneReading video E:/Jeux/steam/steamapps/common/ENDLESS Legend 2 Demo/Endless Legend 2_Data/StreamingAssets/Movies/Webm/AMPLITUDE Studios.webm, with audio track 0/1

Amplitude.Framework.Media.UnityMovieController:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:09.588NoneWwise: Async Audio bank load operation succeed for bank 'Main_Soundbank'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:09.588NoneWwise: Async Audio bank load operation succeed for bank 'ENV_Biomes'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:09.588NoneWwise: Async Audio bank load operation succeed for bank 'GUI'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:09.588NoneWwise: Async Audio bank load operation succeed for bank 'ENV_POI'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:09.588NoneWwise: Async Audio bank load operation succeed for bank 'Placeholders'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:09.588NoneWwise: Async Audio bank load operation succeed for bank 'Soundscapes'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:09.588NoneWwise: Async Audio bank load operation succeed for bank 'MinorFactions'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:09.588NoneWwise: Async Audio bank load operation succeed for bank 'Mukags'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:09.588NoneWwise: Async Audio bank load operation succeed for bank 'Necrophages'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:09.588NoneWwise: Async Audio bank load operation succeed for bank 'KinOfSheredyn'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:09.588NoneWwise: Async Audio bank load operation succeed for bank 'MainTheme'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:09.588NoneWwise: Async Audio bank load operation succeed for bank 'Orchestral'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:09.588NoneWwise: Async Audio bank load operation succeed for bank 'LastLords'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:09.588NoneWwise: Async Audio bank load operation succeed for bank 'City_KOS'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:09.588NoneWwise: Async Audio bank load operation succeed for bank 'City_NECRO'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:09.588NoneWwise: Async Audio bank load operation succeed for bank 'City_MUK'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:09.588NoneWwise: Async Audio bank load operation succeed for bank 'Tormented'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:09.588NoneWwise: Async Audio bank load operation succeed for bank 'City_LASTL'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:09.588NoneWwise: Async Audio bank load operation succeed for bank 'Voices'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:09.588NoneWwise: Async Audio bank load operation succeed for bank 'WorldHeroes'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:09.588NoneWwise: Async Audio bank load operation succeed for bank 'Aspects'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:09.588NoneWwise: Async Audio bank load operation succeed for bank 'City_ASP'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:09.588NoneWwise: Async Audio bank load operation succeed for bank 'ENV_River'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:09.588NoneWwise: Async Audio bank load operation succeed for bank 'ENV_Monsoon'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:09.588NoneWwise: Async Audio bank load operation succeed for bank 'ENV_Recess'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:09.588NoneWwise: Async Audio bank load operation succeed for bank 'Staging'.

Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:10.254NoneComponent MainView [Amplitude.Mercury.UIFx.UIFxCanvas is waiting dependencies for 100 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:10.254NoneUnable to load Amplitude.Mercury.UIFx.UIFxCanvas, base Ok, settingsResolved Ok, viewResolved Ok, renderCameraResolved Nok,

Amplitude.Mercury.UIFx.UIFxCanvas:ResolveDependencies()

08:05:10.861NoneComponent MainView [Amplitude.Mercury.UIFx.UIFxCanvas is waiting dependencies for 200 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:10.861NoneUnable to load Amplitude.Mercury.UIFx.UIFxCanvas, base Ok, settingsResolved Ok, viewResolved Ok, renderCameraResolved Nok,

Amplitude.Mercury.UIFx.UIFxCanvas:ResolveDependencies()

08:05:11.467NoneComponent MainView [Amplitude.Mercury.UIFx.UIFxCanvas is waiting dependencies for 300 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:11.468NoneUnable to load Amplitude.Mercury.UIFx.UIFxCanvas, base Ok, settingsResolved Ok, viewResolved Ok, renderCameraResolved Nok,

Amplitude.Mercury.UIFx.UIFxCanvas:ResolveDependencies()

08:05:11.841NoneEnd play movie Movies/Webm/AMPLITUDE Studios.webm

Amplitude.Mercury.Application+d__54:MoveNext()

08:05:11.845NoneUsing runtime module 'presentation', 'Presentation'...

Amplitude.Framework.Runtime.RuntimeManager:FillRuntimeModuleInfosFromConfigurations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:11.941NoneKeep 1480 asset from 24834

Amplitude.Framework.Runtime.DatabasePlugin:LoadPlugin(System.Reflection.RuntimeParameterInfo)

08:05:11.984NoneSpent 0.139749 second(s) loading 1 module plugin(s).

Amplitude.Framework.Runtime.RuntimeModuleInfo:LoadRuntimePlugins()

08:05:11.986NoneUsing runtime module 'uimapper', 'UIMapper'...

Amplitude.Framework.Runtime.RuntimeManager:FillRuntimeModuleInfosFromConfigurations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:12.025NoneKeep 7013 asset from 24834

Amplitude.Framework.Runtime.DatabasePlugin:LoadPlugin(System.Reflection.RuntimeParameterInfo)

08:05:12.037None%Status_Unit_BodyguardedTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.037None%Status_Unit_Accelerated_1Title Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.037None%Status_Unit_Accelerated_2Title Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.037None%Status_Unit_ConfusedTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.037None%Status_Unit_EnragedTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.037None%Status_Unit_FrenzyTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.037None%Status_Unit_HuntedTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.037None%Status_Unit_IlluminatedTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.037None%Status_Unit_InfectedTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.038None%Status_Unit_LeechingSeeds_1Title Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.038None%Status_Unit_LeechingSeeds_2Title Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.038None%Status_Unit_MarkedTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.038None%Status_Unit_ProvocatorTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.038None%Status_Unit_ProvokedTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.038None%Status_Unit_Slowed_1Title Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.038None%Status_Unit_Slowed_2Title Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.038None%Status_Unit_Slowed_3Title Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.038None%Status_Unit_Slowed_4Title Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.038None%Status_Unit_Slowed_5Title Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.038None%Status_Unit_StoneSkinTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.038None%Status_Unit_Terrorized_1Title Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.038None%Status_Unit_Terrorized_2Title Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.038None%Status_Unit_Weakened_1Title Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.038None%Status_Unit_Weakened_2Title Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.038None%Status_Unit_DamagedTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.038None%Status_Unit_BeatenUpTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.038None%Status_Unit_Map_Damage_Gain01Title Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.038None%Status_Unit_Map_Damage_Gain02Title Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.038None%Status_Unit_Map_Damage_Loss01Title Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.038None%Status_Unit_Map_Damage_Loss02Title Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.038None%Status_Unit_Map_DyingTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.038None%Status_Unit_Map_Experience_Gain01Title Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.038None%Status_Unit_Map_Experience_Gain02Title Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.038None%Status_Unit_Map_Focus_Gain01Title Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.038None%Status_Unit_Map_Focus_Gain02Title Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.038None%Status_Unit_Map_Focus_Loss01Title Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.038None%Status_Unit_Map_Focus_Loss02Title Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.039None%Status_Unit_Map_Speed_Loss01Title Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:05:12.181NoneSpent 0.1944969 second(s) loading 1 module plugin(s).

Amplitude.Framework.Runtime.RuntimeModuleInfo:LoadRuntimePlugins()

08:05:13.883NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/GameLifetimePresentation(Clone)/Fx [Amplitude.Graphics.Fx.FxComponentCamera is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:13.883NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/GameLifetimePresentation(Clone)/Fx [Amplitude.Graphics.Fx.FxComponentCamera is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:15.012NoneAsync GPU request force completion - Buffer buffer1D of type System.Int32. It shouldn't happen to often.

Amplitude.Graphics.Tools.Buffer1DAsyncGPUReader`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Fetch(System.Reflection.RuntimeParameterInfo)

08:05:17.775NoneAudio pass not done yet : guard value is zero

Amplitude.Mercury.Terrain.TLFx.TLFxComponentAudioManager:BuildWwizeHandle(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:18.936NoneAudio pass not done yet : guard value is zero

Amplitude.Mercury.Terrain.TLFx.TLFxComponentAudioManager:BuildWwizeHandle(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:19.508None[Presentation] Starting PresentationDataLoader (Amplitude.Mercury.Presentation.PresentationDataLoader)

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

08:05:27.556None[Presentation] Starting PresentationLeaderController (Amplitude.Mercury.Presentation.PresentationLeaderController)

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

08:05:27.557None[Presentation] Starting PresentationAnimationController (Amplitude.Mercury.Presentation.PresentationAnimationController)

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

08:05:27.558NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

08:05:27.558NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

08:05:27.558NoneAmplitude.Mercury.Presentation.PresentationLeaderController is not yet started

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

08:05:27.558NoneAsync GPU request force completion - Buffer buffer1D of type Amplitude.Mercury.Fx.HgFx.GPUType.HgFxAudioSourceParticle. It shouldn't happen to often.

Amplitude.Graphics.Tools.Buffer1DAsyncGPUReader`1[[Amplitude.Mercury.Fx.HgFx.GPUType.HgFxAudioSourceParticle, Amplitude.Mercury.Fx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Fetch(System.Reflection.RuntimeParameterInfo)

08:05:27.559NoneAsync GPU request force completion - Buffer buffer1D of type System.Int32. It shouldn't happen to often.

Amplitude.Graphics.Tools.Buffer1DAsyncGPUReader`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Fetch(System.Reflection.RuntimeParameterInfo)

08:05:27.559NoneAsync GPU request force completion - Buffer buffer1D of type System.UInt32. It shouldn't happen to often.

Amplitude.Graphics.Tools.Buffer1DAsyncGPUReader`1[[System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Fetch(System.Reflection.RuntimeParameterInfo)

08:05:35.399NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

08:05:35.445NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

08:05:35.445NoneAmplitude.Mercury.Presentation.PresentationLeaderController is not yet started

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

08:05:36.090NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_1_OverrideController_01.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:36.097NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_1_OverrideController_02.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:36.097NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFloor_1_OverrideController_00.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:36.097NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFloor_2_OverrideController_00.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:36.135NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFloor_2_OverrideController_02.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:36.135NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_3_OverrideController_02.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:36.143NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFloor_1_OverrideController_01.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:36.143NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFloor_1_OverrideController_02.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:36.149NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_3_OverrideController_00.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:36.149NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFloor_2_OverrideController_01.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:36.149NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_1_OverrideController_00.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:36.150NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_3_OverrideController_01.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:36.150NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_3_OverrideController_03.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:36.151NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_2_OverrideController_02.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:36.159NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_1_OverrideController_03.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:36.164NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_2_OverrideController_03.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:36.250NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_2_OverrideController_00.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:40.144NoneLoading plugin at path 'E:\Jeux\steam\steamapps\common\ENDLESS Legend 2 Demo\Endless Legend 2_Data\Plugins/x86_64\AnimationPlugin-AVX2.dll'

Amplitude.Native.DynamicPlugin:Load()

08:05:40.180NoneDynamically loaded native plugin 'E:\Jeux\steam\steamapps\common\ENDLESS Legend 2 Demo\Endless Legend 2_Data\Plugins/x86_64\AnimationPlugin-AVX2.dll'

Amplitude.Native.DynamicPluginLoader:LoadPlugin(System.Reflection.RuntimeParameterInfo)

08:05:40.182NoneAnimationPlugin loading, version = '0.52.0.0')

Amplitude.Animation.AnimationPlugin:Load()

08:05:40.183NoneRegister external logger 'NativeDiagnostics' with flags 'Native'

Amplitude.Diagnostics:RegisterExternalLogger(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:05:40.183NativeDiagnostics log function binded


08:05:40.183NativeType check OK


08:05:40.185NativeInitialized AnimationPlugin (Version 0.52.0.0, Platform: Windows, Configuration: Release, Thread count: 15)


08:05:40.301NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

08:05:40.301NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

08:05:42.568NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

08:05:42.568NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

08:05:46.659NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

08:05:46.659NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

08:05:49.123NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

08:05:49.123NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

08:05:51.605NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

08:05:51.605NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

08:05:54.089NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

08:05:54.089NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

08:05:56.428NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

08:05:56.428NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

08:05:58.745NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

08:05:58.745NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

08:06:00.783NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

08:06:00.783NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

08:06:02.916NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

08:06:02.916NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

08:06:03.617NoneAmplitude.Mercury.Runtime.ViewManager.DoStartAllPresentationController took 44110 ms

Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()

08:06:03.621NoneRuntime configuration is null or empty; using the default module 'thallium' as new configuration.

Amplitude.Framework.Runtime.RuntimeManager+d__25:MoveNext()

08:06:03.621NoneUsing runtime module 'thallium', 'Thallium'...

Amplitude.Framework.Runtime.RuntimeManager:FillRuntimeModuleInfosFromConfigurations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:04.469NoneKeep 16341 asset from 24834

Amplitude.Framework.Runtime.DatabasePlugin:LoadPlugin(System.Reflection.RuntimeParameterInfo)

08:06:05.153NoneSpent 1.5292861 second(s) loading 1 module plugin(s).

Amplitude.Framework.Runtime.RuntimeModuleInfo:LoadRuntimePlugins()

08:06:05.176NoneApplication started.

Amplitude.Framework.Application:OnApplicationStarted()

08:06:05.251NoneThe constructible family 'DistrictImprovementFamily_Bridge', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:05.251NoneThe constructible family 'DistrictImprovementFamily_Bridge_Exploitation', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:05.251NoneThe constructible family 'DistrictImprovementFamily_Bridge_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:05.251NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:05.251NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:05.251NoneThe constructible family 'DistrictImprovementFamily_Extractor', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:05.251NoneThe constructible family 'DistrictImprovementFamily_Food', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:05.251NoneThe constructible family 'DistrictImprovementFamily_General', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:05.251NoneThe constructible family 'DistrictImprovementFamily_Industry', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:05.251NoneThe constructible family 'DistrictImprovementFamily_Influence', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:05.251NoneThe constructible family 'DistrictImprovementFamily_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:05.251NoneThe constructible family 'DistrictImprovementFamily_Money', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:05.251NoneThe constructible family 'DistrictImprovementFamily_Population', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:05.251NoneThe constructible family 'DistrictImprovementFamily_Science', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:05.251NoneThe constructible family 'DistrictImprovementFamily_Trade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:05.251NoneThe constructible family 'Mukag_DistrictImprovementFamily_SGEUpgrade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:05.251NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier1', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:05.251NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:05.251NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:05.307None[LaunchGameplayHandler] Waiting for RuntimeService to pass the RuntimeState_Bootstrapper state

Amplitude.Mercury.Game.LaunchGameplayHandler+d__3:MoveNext()

08:06:05.622NoneStart loading criticity 'OutGame_0' (criticity value : 0).

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

08:06:05.915UILoaded UI texture 'UI_SaveLoad_Singeplayer'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.922UILoaded UI texture 'Toggle_Switch_Thumb'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.922UILoaded UI texture 'OutGameButton_Label_Primary_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.922UILoaded UI texture 'OutGameButton_Label_Primary_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.922UILoaded UI texture 'OutgameContainer_Section'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.922UILoaded UI texture 'OutGameButton_Icon_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.923UILoaded UI texture 'UI_Icon_BottomChevron'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.928UILoaded UI texture 'HorizontalSeparator_OneDot'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.928UILoaded UI texture 'UI_PlaceholderPictoSVG'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.928UILoaded UI texture 'UI_System_CloudSavePicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.928UILoaded UI texture 'UI_Common_DownArrow'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.928UILoaded UI texture 'HorizontalSeparator_TwoDots'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.928UILoaded UI texture 'ArrowOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.929UILoaded UI texture 'UI_SaveLoad_ClockOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.946UILoaded UI texture 'UI_Settings_Accessibility'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.946UILoaded UI texture 'UI_Settings_Video'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.946UILoaded UI texture 'UI_Settings_Audio'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.946UILoaded UI texture 'UI_Settings_Keyboard'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.946UILoaded UI texture 'UI_Settings_UI'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.946UILoaded UI texture 'UI_Settings_Gameplay'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.946UILoaded UI texture 'UI_Settings_Telemetry Options'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.947UILoaded UI texture 'OutgameTabSelectionCursor'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.952UILoaded UI texture 'SystemButton_Icon_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.952UILoaded UI texture 'SystemButton_Icon_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.952UILoaded UI texture 'UI_Common_ClosePicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.953UILoaded UI texture 'RightChevron'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.954UILoaded UI texture 'BackArrow'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.954UILoaded UI texture 'SystemButton_Label_Primary_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.954UILoaded UI texture 'SystemButton_Label_Primary_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.954UILoaded UI texture 'AccessButton_Icon_Secondary_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.954UILoaded UI texture 'AccessButton_Icon_Secondary_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.954UILoaded UI texture 'UI_EmpireSymbol_KinOfSheredyn02'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.955UILoaded UI texture 'UI_CityPin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.955UILoaded UI texture 'UI_CityPin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.957UILoaded UI texture 'UI_CityPin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.957UILoaded UI texture 'UI_CityPin_Ornaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.957UILoaded UI texture 'UI_CityCapitalPin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.958UILoaded UI texture 'UI_CityCapitalPin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.958UILoaded UI texture 'UI_CityCapitalPin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.958UILoaded UI texture 'UI_CityCapitalPin_Ornement'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.958UILoaded UI texture 'UI_CityCapitalPin_Crown'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.960UILoaded UI texture 'UI_EventOverlayWindow_ChoiceItemTitleDecoration'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:05.963UILoaded UI texture 'LeftChevron'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:06.026UILoaded UI texture 'UI_Common_Refresh'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:06.027UILoaded UI texture 'MessageModalWindow_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:06.027UILoaded UI texture 'MessageModalWindow_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:06.028UILoaded UI texture 'DottedLineOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:06.035UILoaded UI texture 'TechnologyWindow_CenterTitle_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:06.035UILoaded UI texture 'UI_Controller_MOUSE_AND_KEYBOARD_RightClick'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:06.114UILoaded UI texture 'SystemButton_Label_Secondary_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:06.114UILoaded UI texture 'SystemButton_Label_Secondary_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:06.119UILoaded UI texture 'HorizontalSeparator_LeftSide'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:06.120UILoaded UI texture 'UI_OrnamentQuote'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:06.121UILoaded UI texture 'LockOpened'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:06.128UILoaded UI texture 'UI_NewsPopup_TitleOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:06.129UILoaded UI texture 'UI_NewsPopup_ImageOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:06.140UILoaded UI texture 'UI_NewsPopup_Stroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.077UILoaded UI texture 'UI_DistrictImprovement_City_Center_08'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.079UILoaded UI texture 'UI_UnitItem_Damage'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.081UILoaded UI texture 'UI_Common_Deed'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.083UILoaded UI texture 'UI_Common_Anomaly'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.084UILoaded UI texture 'Gauge_Horizontal_Small_Primary_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.084UILoaded UI texture 'Gauge_Horizontal_Small_Primary_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.086UILoaded UI texture 'ContainerBorder'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.086UILoaded UI texture 'UI_UnitPowerEstimation'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.086UILoaded UI texture 'UI_Veterancy_Level_4'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.089UILoaded UI texture 'UI_UnitItem_Defense'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.089UILoaded UI texture 'UI_UnitItem_Focus'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.089UILoaded UI texture 'UI_UnitItem_MovementPoints'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.089UILoaded UI texture 'Gauge_Horizontal_Small_Secondary_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.089UILoaded UI texture 'Gauge_Horizontal_Small_Secondary_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.090UILoaded UI texture 'UI_UnitItem_UnitClass_Cavalry'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.109UILoaded UI texture '_constructibleExtensionShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.113UILoaded UI texture 'UI_Faction_Rebel'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.118UILoaded UI texture 'UI_diplomaticState_eliminated'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.118UILoaded UI texture 'UI_PlaceholderPicto_Full'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.170UILoaded UI texture 'UI_UnitItem_UnitClass_Ranged'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.294NoneFinished loading windows of criticity 'OutGame_0' (criticity value : 0) in 3.3 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

08:06:09.294NoneStart loading criticity 'OutGame_1' (criticity value : 1).

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

08:06:09.389NoneReading video E:/Jeux/steam/steamapps/common/ENDLESS Legend 2 Demo/Endless Legend 2_Data/StreamingAssets/Movies/Webm/Outgame_Montage.webm, with audio track 0/1

Amplitude.Framework.Media.UnityMovieController:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.394UILoaded UI texture 'MainMenuOrnamentBackgroundRotating1'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.394UILoaded UI texture 'MainMenuOrnamentBackgroundRotating2'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.394UILoaded UI texture 'MainMenuOrnamentBackgroundRotating3'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.394UILoaded UI texture 'MainMenuContinueButtonShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.394UILoaded UI texture 'MainMenuContinueButtonStroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.394UILoaded UI texture 'MainMenuWindowBackgroundHeroOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.394UILoaded UI texture 'UI_MainMenu_ContinuePicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.394UILoaded UI texture 'UI_MainMenu_Play'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.395UILoaded UI texture 'UI_MainMenu_Content'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.410UILoaded UI texture 'UI_MainMenu_SystemSettings'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.410UILoaded UI texture 'UI_MainMenu_MapEditor'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.410UILoaded UI texture 'UI_MainMenu_ExitToDesktop'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.410UILoaded UI texture 'MainMenuOrnamentBackgroundFix1'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.411UILoaded UI texture 'MainMenuOrnamentBackgroundFix2'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.411UILoaded UI texture 'MainMenuOrnamentBackgroundFix3'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.411UILoaded UI texture 'MainMenuDiscordSVG'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.411UILoaded UI texture 'OutGame_NewsPopupIcon_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.448UILoaded UI texture 'MainMenuNewsPopup'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.450UILoaded UI texture 'UI_SurveyPopupIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.483UILoaded UI texture 'UI_SteamLogo_Icon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.484UILoaded UI texture 'UI_MainMenu_G2G_ReportBug'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.485UILoaded UI texture 'UI_MainMenu_G2G_ShareIdeas'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.485UILoaded UI texture 'MainMenuSeparator'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.487UILoaded UI texture 'OutgameContainer_Section_HorizontalBorders'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.487UILoaded UI texture 'OutGameButton_Card_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.487UILoaded UI texture 'OutGameButton_Card_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.515UILoaded UI texture 'LobbyWindow_LocalLeaderPortraitOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.526UILoaded UI texture 'UI_FactionSlotPattern_KinOfSheredyn'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.526UILoaded UI texture 'UI_EmpireSymbol_KinOfSheredyn01'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.554UILoaded UI texture 'UI_BattleScreen_DefenderPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.560UILoaded UI texture 'ChatWhisper'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.561UILoaded UI texture 'ChatMute'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.562UILoaded UI texture 'LobbyWindow_FactionsIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.563UILoaded UI texture 'LobbyWindow_CustomizationIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.563UILoaded UI texture 'LobbyWindow_CompetitorsIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.563UILoaded UI texture 'EditSliders'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.564UILoaded UI texture 'LobbyWindow_MultiplayerSettingsIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.564UILoaded UI texture 'LobbyWindow_WorldSettingsIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.564UILoaded UI texture 'LobbyWindow_PaceSettingsIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.564UILoaded UI texture 'LobbyWindow_DifficultySettingsIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.566UILoaded UI texture 'UI_Common_Rename'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.568UILoaded UI texture 'LobbyWindow_SlotBorder'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.586UILoaded UI texture 'AddPlus'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.590UILoaded UI texture 'UI_FactionSlotPattern_LastLord'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.590UILoaded UI texture 'UI_EmpireSymbol_LastLord03'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.591UILoaded UI texture 'LobbyWindow_SlotLockIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.614UILoaded UI texture 'LobbyWindow_KickMemberIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.627UILoaded UI texture 'UI_Common_Bin'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.627UILoaded UI texture 'VerticalSeparator'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.629UILoaded UI texture 'UI_System_CopyToClipboard'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.657UILoaded UI texture 'UI_FactionSlotPattern_Aspect'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.662UILoaded UI texture 'Full_Ornament_Frame'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.663UILoaded UI texture 'VerticalSeparator_ThreeDots'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.663UILoaded UI texture 'LobbyWindow_FactionCard_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.664UILoaded UI texture '_UI_minorFaction'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.667UILoaded UI texture 'UI_Common_PadlockLockPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.667UILoaded UI texture 'UI_EmpireSymbol_LastLord01'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.671UILoaded UI texture 'OutGameButton_Label_Secondary_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.671UILoaded UI texture 'OutGameButton_Label_Secondary_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.683UILoaded UI texture 'UI_NewsPopup_TabButton'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.693UILoaded UI texture 'UI_StartScreen_CircleOrnaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.696UILoaded UI texture 'UI_StartScreen_CircleOrnament_LinearGradient'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.696UILoaded UI texture 'UI_StartScreen_FullscreenOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.696UILoaded UI texture 'UI_StartScreen_PressButtonOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.726UILoaded UI texture 'UI_UnitItem_LockedShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.727UILoaded UI texture 'UI_BattleActionsType_RemoveReinforcementUnit'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.729UILoaded UI texture 'UI_System_wait'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:09.758None'???|MainMenuWindow_DLCItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:09.896NoneFinished loading windows of criticity 'OutGame_1' (criticity value : 1) in 0.6 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

08:06:09.896NoneStart loading criticity 'OutGame_2' (criticity value : 2).

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

08:06:09.896NoneFinished loading windows of criticity 'OutGame_2' (criticity value : 2) in 0.0 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

08:06:09.904None[ILaunchGameplayService] Check for gameplay launch request

Amplitude.Mercury.Runtime.RuntimeState_Bootstrapper:Run()

08:06:09.904None[ILaunchGameplayService] Service not found

Amplitude.Mercury.Runtime.RuntimeState_Bootstrapper:Run()

08:06:09.906None[LaunchGameplayHandler] There is no ILaunchGameplayService available. LaunchGameplayHandler is not needed anymore. Destroying.

Amplitude.Mercury.Game.LaunchGameplayHandler+d__3:MoveNext()

08:06:09.974None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:06:09.976NoneReading video E:/Jeux/steam/steamapps/common/ENDLESS Legend 2 Demo/Endless Legend 2_Data/StreamingAssets/Movies/Webm/Video_Introduction_Demo.webm, with audio track 0/1

Amplitude.Framework.Media.UnityMovieController:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:13.198NoneReading video E:/Jeux/steam/steamapps/common/ENDLESS Legend 2 Demo/Endless Legend 2_Data/StreamingAssets/Movies/Webm/Video_Introduction_Saiadha.webm, with audio track 0/1

Amplitude.Framework.Media.UnityMovieController:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:14.344UIUnload UI texture 'FallbackTexture'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:14.762UIUnload UI texture 'LoadingScreen_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:15.085UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:06:15.087UILoaded UI texture 'UI_EmpireSymbol_Aspect01'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:15.089UILoading async UI texture 'Faction_Leaders_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:06:15.091UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:06:16.736UILoading async UI texture 'Bitmaps Others_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:06:16.829None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:06:16.903NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

08:06:16.908NoneMetadata 'GameOption_GameSpeed' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:16.908NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:16.908NoneMetadata 'GameOption_WorldSize' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:16.908NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

08:06:16.912NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__57:MoveNext()

08:06:16.918NoneSession has been opened.

Amplitude.Framework.Session.Session+d__57:MoveNext()

08:06:16.922NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

08:06:16.922NoneTLPROD-28676 set local member

Amplitude.Framework.Session.Session+d__57:MoveNext()

08:06:16.924NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

08:06:16.977UILoaded UI texture 'UI_MajorFaction_Archetype_Aspect'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:16.977UILoading async UI texture 'Technologies_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:06:16.983UILoaded UI texture 'UI_Common_Resource_Money'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:16.984UILoading async UI texture 'Technologies_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:06:16.984UILoading async UI texture 'Faction_Leaders_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:06:16.984UILoading async UI texture 'Faction_Leaders_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:06:16.993UILoaded UI texture 'UI_MajorFaction_Archetype_KinOfSheredyn'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:16.994UILoading async UI texture 'Hero_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:06:16.996UILoaded UI texture 'UI_Common_Diplomacy'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:16.996UILoaded UI texture 'UI_Common_Technology'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:17.070GraphicsTLFX_OutputLayer_Leaders switching particleCount from (0) to (367) because it uses more particle (293) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:17.070GraphicsTLFX_OutputLayer_Leaders now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:17.071GraphicsLeader_Aspect_OutputLayer switching particleCount from (0) to (263) because it uses more particle (210) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:17.071GraphicsLeader_Aspect_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:17.113GraphicsTLFx_OutputLayer_UIFx switching particleCount from (0) to (3) because it uses more particle (2) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:17.113GraphicsTLFx_OutputLayer_UIFx now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:17.134GraphicsTLFx_OutputLayer_UIFx switching particleCount from (3) to (5) because it uses more particle (4) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:17.140GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5) to (8) because it uses more particle (6) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:17.152GraphicsTLFX_OutputLayer_Leaders switching particleCount from (367) to (441) because it uses more particle (296) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:17.152GraphicsTLFx_OutputLayer_UIFx switching particleCount from (8) to (15) because it uses more particle (12) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:17.168GraphicsTLFx_OutputLayer_UIFx switching particleCount from (15) to (23) because it uses more particle (18) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:17.174GraphicsTLFx_OutputLayer_UIFx switching particleCount from (23) to (28) because it uses more particle (20) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:17.186GraphicsTLFx_OutputLayer_UIFx switching particleCount from (28) to (34) because it uses more particle (24) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:17.198GraphicsTLFx_OutputLayer_UIFx switching particleCount from (34) to (41) because it uses more particle (32) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:17.205GraphicsTLFx_OutputLayer_UIFx switching particleCount from (41) to (50) because it uses more particle (34) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:17.236GraphicsTLFX_OutputLayer_Leaders now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:17.248GraphicsLeader_Aspect_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:17.260GraphicsTLFx_OutputLayer_UIFx switching particleCount from (50) to (61) because it uses more particle (44) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:17.297GraphicsTLFx_OutputLayer_UIFx switching particleCount from (61) to (74) because it uses more particle (50) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:17.303GraphicsTLFx_OutputLayer_UIFx now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:17.400GraphicsTLFx_OutputLayer_UIFx switching particleCount from (74) to (89) because it uses more particle (64) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:17.525GraphicsTLFx_OutputLayer_UIFx switching particleCount from (89) to (107) because it uses more particle (76) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:17.626GraphicsTLFx_OutputLayer_UIFx switching particleCount from (107) to (129) because it uses more particle (87) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:17.791GraphicsTLFx_OutputLayer_UIFx switching particleCount from (129) to (155) because it uses more particle (108) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:17.921UIUnload UI texture 'Bitmaps Small_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:17.928UIUnload UI texture 'LoadingScreen_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:17.952GraphicsTLFx_OutputLayer_UIFx switching particleCount from (155) to (186) because it uses more particle (125) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:18.582GraphicsTLFx_OutputLayer_UIFx switching particleCount from (186) to (224) because it uses more particle (150) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:18.855GraphicsTLFX_OutputLayer_Leaders switching particleCount from (441) to (530) because it uses more particle (357) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:19.306GraphicsTLFx_OutputLayer_UIFx switching particleCount from (224) to (269) because it uses more particle (183) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:21.284GraphicsTLFX_OutputLayer_Leaders switching particleCount from (530) to (636) because it uses more particle (425) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:21.654NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

08:06:21.654None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:06:21.654None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:06:21.654None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:06:21.654None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:06:21.655NoneTLPROD-28676 clearing local member

Amplitude.Framework.Session.Session+d__54:MoveNext()

08:06:21.655None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:06:21.655None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:06:21.655None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:06:21.655None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:06:21.908NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

08:06:21.914None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:06:24.600UILoaded UI texture 'UI_EmpireSymbol_Aspect02'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:24.605UILoaded UI texture 'UI_EmpireSymbol_Necrophage01'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:25.986None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:06:26.026None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:06:26.026None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:06:26.026None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:06:26.026None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:06:26.026None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:06:26.026None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:06:26.032NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

08:06:26.032NoneMetadata 'GameOption_GameSpeed' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.032NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.032NoneMetadata 'GameOption_WorldSize' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.032NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

08:06:26.033NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__57:MoveNext()

08:06:26.038NoneSession has been opened.

Amplitude.Framework.Session.Session+d__57:MoveNext()

08:06:26.038NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

08:06:26.038NoneTLPROD-28676 set local member

Amplitude.Framework.Session.Session+d__57:MoveNext()

08:06:26.038NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

08:06:26.046None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.048None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Session. Predicted duration 1.9

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

08:06:26.049NoneTryBindSessionInfos factionName:'Faction_Aspect' empireSymbol:'EmpireSymbolDefinition_Blason_Aspect01' colorIndex:'0'

Amplitude.Mercury.LoadingScreen_Session:TryBindSessionInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.051UILoading async UI texture 'LoadingScreen_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:06:26.051UILoading async UI texture 'Bitmaps Small_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:06:26.064NoneStart loading criticity 'InGame_0' (criticity value : 3).

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

08:06:26.125UILoaded UI texture 'ArmyContextualMenuWindow_Shape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.125UILoaded UI texture 'GameplayButton_Icon_Secondary_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.125UILoaded UI texture 'GameplayButton_Icon_Secondary_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.127UILoaded UI texture 'UI_ImmersiveNotification_TitleOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.127UILoaded UI texture 'UI_QuestContextualMenuWindow_Support'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.127UILoaded UI texture 'GameplayButton_Icon_HexagonButton_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.128UILoaded UI texture 'GameplayButton_Icon_HexagonButton_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.128UILoaded UI texture 'GameplayButton_Icon_HexagonButton_Stroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.128UILoaded UI texture 'UI_Settlement_City'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.128UILoaded UI texture 'UI_Common_Camp'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.128UILoaded UI texture 'UI_QuestStatus_VFX_PendingChoice'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.128UILoaded UI texture 'UI_Common_Unit'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.128UILoaded UI texture 'UI_Notification_NarrativeEventUnread'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.136None'???|MapNotificationItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:26.138NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()

08:06:26.138UILoaded UI texture 'UI_QuipsPanel_PortraitStroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.359UnityThe referenced script on this Behaviour (Game Object '') is missing!


08:06:26.430UIUnload UI texture 'FallbackTexture'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.438UILoaded UI texture 'PillarOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.438UILoaded UI texture 'UI_KinOfSheredyn_Pattern'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.438UILoaded UI texture 'UI_District_Mask'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.438UILoaded UI texture 'UI_District_InnerHexagonShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.439UILoaded UI texture 'UI_Terraformation_InnerStroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.439UILoaded UI texture 'UI_District_OuterHexagonShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.439UILoaded UI texture 'UI_Necrophage_DistrictImprovement_Food_00'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.439UILoaded UI texture 'UI_Terraformation_HexagonShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.439UILoaded UI texture 'UI_System_ValidatePicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.439UILoaded UI texture 'UI_Common_Resource_Food'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.440UILoaded UI texture 'UI_ConstructionWindow_TerraformationBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.441UILoaded UI texture 'UI_Terraformation_OutsideStroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.441UILoaded UI texture 'UI_Terraformation_Deepmine'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.441UILoaded UI texture 'HorizontalSeparator_RightSide'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.441UILoaded UI texture 'UI_UnitTrain_UnitBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.442UILoaded UI texture 'UnitItem_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.442UILoaded UI texture 'UI_UnitTrain_UnitInnerBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.442UILoaded UI texture 'UI_UnitTrain_UnitInnerBackgroundOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.443UILoaded UI texture 'ContainerBorder_Left'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.449UILoaded UI texture 'UI_PopulationCategory_3'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.451UILoaded UI texture 'UI_PopulationWindow_PopulationItem_BackgroundOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.451UILoaded UI texture 'UI_PopulationItem_Swapped'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.543Unity[Item] Load


08:06:26.549UILoaded UI texture 'UI_PopulationWindow_BackgroundOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.550UILoaded UI texture 'UI_PopulationWindow_PopulationItem_EmptyPopulation'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.550UILoaded UI texture 'CloseCross'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.551UILoaded UI texture 'CurlyBracketOrnament_Horizontal'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.565UILoaded UI texture 'UI_CoralSpore'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.565UILoaded UI texture 'UI_Common_Status_Positive'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.565UILoaded UI texture 'UI_Common_Status_Negative'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.565UILoaded UI texture 'UI_Breach'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.565UILoaded UI texture 'UI_Common_Territory'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.565UILoaded UI texture 'UI_Common_Resources'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.565UILoaded UI texture 'UI_Common_Fortification'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.566UILoaded UI texture 'UI_System_ExclamationMarkPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.566UILoaded UI texture 'UI_Village_State_Pacified'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.566UILoaded UI texture 'UI_Common_LastLord_LordsEstate'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.566UILoaded UI texture 'UI_Common_LastLord_SoulRepository'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.566UILoaded UI texture 'UI_City_Stock'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.566NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()

08:06:26.575UIUnload UI texture 'FallbackTexture'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.584NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()

08:06:26.584UILoaded UI texture 'GameplayButton_Icon_Map_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.585UILoaded UI texture 'GameplayButton_Icon_Map_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.585UILoaded UI texture 'UI_City_Repair'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.585UILoaded UI texture 'UI_SettlementActionType_SacrificePopulation'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.585UILoaded UI texture 'UI_Faction_Tormented'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.585UILoaded UI texture 'UI_Common_Locate'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.585UILoaded UI texture 'UI_MilitiaPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.585UILoaded UI texture 'UI_Common_Resource_PublicOrder'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.586UILoaded UI texture 'UI_Settlement_SettlementPopulationPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.586UILoaded UI texture 'UI_Dropdown_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.586UILoaded UI texture 'UI_Dropdown'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.586UILoaded UI texture 'UI_System_population'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.587UILoaded UI texture 'UI_Population_Buyout'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.587UILoaded UI texture 'UI_SettlementActionType_MonsoonFestival'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.587UILoaded UI texture 'UI_Hexagon_72x72'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.587UILoaded UI texture 'UI_City_ForeignConsumption'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.588UILoaded UI texture 'UI_Settlement_BuyoutInfluence'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.588UILoaded UI texture 'UI_Settlement_BuyoutMoney'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.588UILoaded UI texture 'UI_ConstructionQueueItem_Selected'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.588UILoaded UI texture 'UI_ConstructionQueueItem_Bakcground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.588UILoaded UI texture 'UI_ConstructionQueueItem_Stroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.593UIUnload UI texture 'FallbackTexture'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.596UILoaded UI texture 'UI_City_Convert'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.597UILoaded UI texture 'UI_CityConstructionMode'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.598UILoaded UI texture 'ArrowPrevious'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.598UILoaded UI texture 'UI_Settlement_CapitalPicto_Fill'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.600UILoaded UI texture 'ArrowNext'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.607UILoaded UI texture 'TabOrnament_NoTop'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.613UILoaded UI texture 'UI_UnitEvolutionWindow_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.613UILoaded UI texture 'UI_UnitEvolutionWindow_TopOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.613UILoaded UI texture 'UI_System_CloseMedium'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.613UILoaded UI texture 'TabsGroupLine'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.613UILoaded UI texture 'UI_Faction_Necrophage'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.615UILoaded UI texture 'UI_Battle_UnitAbility_Pull_1'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.615UILoaded UI texture 'UI_UnitAbility_Circle_OuterBorder'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.615UILoaded UI texture 'UI_UnitAbility_Circle_InnerBorder'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.615UILoaded UI texture 'UI_UnitAbility_Hexagon_Shape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.615UILoaded UI texture 'UI_UnitAbility_Hexagon_OuterBorder'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.615UILoaded UI texture 'UI_UnitAbility_Hexagon_InnerBorder'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.616UILoaded UI texture 'UI_UnitEvolutionWindow_FullyUpgradedOrnaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.616UILoaded UI texture 'UI_HUD_Borders_LuxuryPanel'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.616UILoaded UI texture 'HorizontalSeparator_ThreeDots'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.616UILoaded UI texture 'UI_UnitEvolutionItem_UnitBorder'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.616UILoaded UI texture 'UI_UnitItem_Health'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.618UILoaded UI texture 'UI_UnitAbility_AppendixRemoved'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.621None'???|UnitEvolutionTreeItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:26.621UILoaded UI texture 'UI_Common_SlicableEvolutionArrows'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.621UILoaded UI texture 'UI_Common_UnitEvolutionArrow_Straight'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.621UILoaded UI texture 'UI_UnitEvolutionTreeItem_OuterBorder'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.621UILoaded UI texture 'UI_UnitEvolutionTreeItem_InnerOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.622UILoaded UI texture 'CurlyBracketOrnament_Vertical'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.622UILoaded UI texture 'UI_UnitEvolutionTreeItem_SpinningBorder'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.623UILoaded UI texture 'UI_Common_Resource_Influence'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.623UILoaded UI texture 'UI_Resource_Strategic_Glasteel'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.623UILoaded UI texture 'GoToMagnifyingGlass'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.624UILoaded UI texture 'UI_UnitEvolutionWindow_FullyUpgradedLines'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.626NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

08:06:26.640NoneThe constructible family 'DistrictImprovementFamily_Bridge', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:26.640NoneThe constructible family 'DistrictImprovementFamily_Bridge_Exploitation', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:26.640NoneThe constructible family 'DistrictImprovementFamily_Bridge_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:26.640NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:26.640NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:26.640NoneThe constructible family 'DistrictImprovementFamily_Extractor', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:26.640NoneThe constructible family 'DistrictImprovementFamily_Food', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:26.640NoneThe constructible family 'DistrictImprovementFamily_General', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:26.641NoneThe constructible family 'DistrictImprovementFamily_Industry', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:26.641NoneThe constructible family 'DistrictImprovementFamily_Influence', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:26.641NoneThe constructible family 'DistrictImprovementFamily_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:26.641NoneThe constructible family 'DistrictImprovementFamily_Money', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:26.641NoneThe constructible family 'DistrictImprovementFamily_Population', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:26.641NoneThe constructible family 'DistrictImprovementFamily_Science', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:26.641NoneThe constructible family 'DistrictImprovementFamily_Trade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:26.641NoneThe constructible family 'Mukag_DistrictImprovementFamily_SGEUpgrade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:26.641NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier1', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:26.641NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:26.641NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:06:26.654UILoaded UI texture 'UI_DungeonWindow_BackgroundShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.654UILoaded UI texture 'UI_DungeonWindow_LineOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.654UILoaded UI texture 'Side_Fanion'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.655UILoaded UI texture 'UnitItem_Dead'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.656UILoaded UI texture 'BattleWindow_ReinforcementAndDeployment_Contender_TitleOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.656UILoaded UI texture 'UI_Veterancy_Level_1'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.656UILoaded UI texture 'UnitItem_Stroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.656UILoaded UI texture 'UI_Common_Resource_Dust'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.663UILoaded UI texture 'HeroWoundedIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.664UILoaded UI texture 'UI_ArmyWindow_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.664UILoaded UI texture 'UI_ArmyWindow_Footer_Background_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.665UILoaded UI texture 'UI_ArmyWindow_UpperBackground_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.665UILoaded UI texture 'Ornament_Bullet_Title'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.666UILoaded UI texture 'UI_ArmyActionTypeTransferUnit'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.666UILoaded UI texture 'UI_ArmyWindow_ModeButtons_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.666UILoaded UI texture 'UI_Common_HeroEquipment'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.667UILoaded UI texture 'UI_Common_HeroInformation'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.667UILoaded UI texture 'UI_Common_HeroSkills'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.667UILoaded UI texture 'UI_ArmyWindow_UpgradeUnit'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.667UILoaded UI texture 'GameplayButton_Icon_Secondary_Border_Small'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.667UILoaded UI texture 'UI_ArmyActionTypeHealUnits'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.669UILoaded UI texture 'UI_ArmyActionTypeCreateCamp'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.670UILoaded UI texture 'UI_Common_Tormented'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.670UILoaded UI texture 'UI_TormentedStatusType_FollowingBait'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.670UILoaded UI texture 'UI_ArmyWindow_ActionPanel_OtherEmpireOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.671UILoaded UI texture 'UI_Settlement_settlementUpgradeAvailable'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.673UILoaded UI texture 'BattleWindow_Header'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.673UILoaded UI texture 'BattleWindow_Header_Stroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.673UILoaded UI texture 'BattleWindow_Header_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.673UILoaded UI texture 'TagLine_Horziontal_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.673UILoaded UI texture 'BattleWindow_Header_ExpandCollapseButton'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.673UILoaded UI texture 'BattleWindow_Header_ExpandCollapseButton_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.674UILoaded UI texture 'BattleWindow_Header_ExpandCollapseButton_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.686UILoaded UI texture 'UI_BattleActionsType_RetreatFromBattleAsAttacker'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.687UILoaded UI texture 'UI_ArmyActionTypeSiege'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.687UILoaded UI texture 'UI_ArmyActionTypeAttackVilage'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.687UILoaded UI texture 'BattleWindow_Siege_Footer'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.687UILoaded UI texture 'UI_HeroWindow_SelectionPanel_ScrollOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.687UILoaded UI texture 'UI_DesignSystem_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.688UILoaded UI texture 'BattleWindow_Siege_Footer_Fortification_LeftPart'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.688UILoaded UI texture 'Trade_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.688UILoaded UI texture 'BattleWindow_Siege_Footer_Fortification_RightPart'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.688UILoaded UI texture 'BattleWindow_ReinforcementAndDeployment_Footer_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.688UILoaded UI texture 'BattleWindow_ReinforcementAndDeployment_Footer_Stroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.688UILoaded UI texture 'BattleWindow_ReinforcementAndDeployment_Footer_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.689UILoaded UI texture 'BattleWindow_ReinforcementAndDeployment_Contender_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.689UILoaded UI texture 'BattleWindow_ReinforcementAndDeployment_Contender_Stroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.689UILoaded UI texture 'UI_BattleGroupRole_Defender_Defeated'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.689UILoaded UI texture 'BattleWindow_BattleAffinity'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.705UILoaded UI texture 'UI_BattleActionsType_RetreatFromBattleAsDefender'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.707UILoaded UI texture 'BattleWindow_Battle_Footer_Objective'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.720UILoaded UI texture 'BattleWindow_Battle_BattleSkillPanel_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.720UILoaded UI texture 'UI_Battle_UnitAbility_Ranged_5'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.720UILoaded UI texture 'UI_UnitAbility_Battle_Hexagon_Shape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.720UILoaded UI texture 'UI_UnitAbility_Battle_Hexagon_InnerBorder'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.720UILoaded UI texture 'UI_UnitAbility_Battle_Hexagon_OuterBorder'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.721UILoaded UI texture 'UI_BattleScreen_AttackerPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.722UILoaded UI texture 'BattleWindow_Battle_Contender_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.722UILoaded UI texture 'StatusItem_Outline_Left'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.722UILoaded UI texture 'StatusItem_Outline_Right'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.722UILoaded UI texture 'UI_UnitItem_Shield'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.730UILoaded UI texture 'UI_BattleActionsType_EndRound'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.731UILoaded UI texture 'BattleWindow_Battle_WideFooter'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.731UILoaded UI texture 'BattleWindow_Battle_footer'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.731UILoaded UI texture 'BattleWindow_Battle_Footer_Stroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.731UILoaded UI texture 'BattleWindow_Battle_EndRoundOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.732UILoaded UI texture 'BattleWindow_Battle_Footer_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.732UILoaded UI texture 'BattleWindow_Battle_AttackPreviewPanel_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.732UILoaded UI texture 'BattleWindow_Battle_AttackPreviewPanel_Stroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.733UILoaded UI texture 'UI_Battle_UnitAbility_BreachingAttack_1'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.749UILoaded UI texture 'UI_EndTurn_Radial_Pointer'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.750UILoaded UI texture 'UI_EndTurn_CrownPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.756UILoaded UI texture 'UI_SpoilOfWarOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.760UILoaded UI texture 'Gauge_Horizontal_Small_Right_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.760UILoaded UI texture 'Gauge_Horizontal_Small_Right_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.761UILoaded UI texture 'UI_BattleWindow_Aftermath_SubjugationFooter'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.762UILoaded UI texture 'UI_BattleWindow_Aftermath_SubjugationFooter_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.788None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:26.790UILoaded UI texture 'UI_UnitItem_HealthGaugeStroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.790UILoaded UI texture 'UI_UnitItem_HealthGaugeShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.824UILoaded UI texture '_UI_Resource_All_Filled'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.824UILoaded UI texture 'UI_PacifiedVillage_Placeholder'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.844UILoaded UI texture 'UI_SubjugationActionItem_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.844UILoaded UI texture 'UI_Diplomacy_Banner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.846UILoaded UI texture 'UI_SubjugationActionItem_Ornament2'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.853UILoaded UI texture '_UI_UserInstruction_EmpireOrnement'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.853NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()

08:06:26.854UILoaded UI texture '_UI_UserInstruction_EmpireHexagonShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.854UILoaded UI texture '_UI_UserInstruction_EmpireBorder'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:26.900NoneAncillaries DoStart finished. (Time=0.0015ms)

Amplitude.Mercury.Sandbox.Sandbox:StartAncillaries()

08:06:27.236UIUnload UI texture 'FallbackTexture'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.239UILoaded UI texture 'UI_DialogWindow_TitleOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.242UILoaded UI texture 'AccessButton_Icon_Secondary_Border_OuterOnly'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.243UILoaded UI texture 'UI_EndGameScreen_SpecialMentionsPanelBorders'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.243UILoaded UI texture 'UI_EndGameScreen_SpecialMentionItemBordersTop'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.243UILoaded UI texture 'UI_EndGameScreen_SpecialMentionItemBordersBottom'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.253None'???|TechnologyItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:27.254None'/ItemDragPreviewGhost' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:27.254UILoaded UI texture 'TechnologyWindow_Background_Cross'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.254UILoaded UI texture 'TechnologyWindow_Background_RightTriangle'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.254UILoaded UI texture 'TechnologyWindow_Background_DownTriangle'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.256None'???|TechnologyWindow_LinkItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:27.256UILoaded UI texture 'TechnologyWindow_Center_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.256UILoaded UI texture 'TechnologyWindow_Center_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.256UILoaded UI texture 'TechnologyWindow_InfoContainer_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.256UILoaded UI texture 'TechnologyWindow_SwitchEra_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.256UILoaded UI texture 'TechnologyWindow_SwitchEra_Arrow'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.256UILoaded UI texture 'TechnologyWindow_SwitchEra_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.257UILoaded UI texture 'TechnologyWindow_Header_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.257UILoaded UI texture 'TechnologyWindow_Header_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.257UILoaded UI texture 'TechnologyWindow_Header_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.260None'???|TechnologyWindow_QueueItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:27.261UILoaded UI texture 'TechnologyItem_UnlockBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.261UILoaded UI texture 'TechnologyItem_UnlockBorder'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.262UILoaded UI texture 'TechnologyItem_BackgroundOrnament_CurrentResearch'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.262UILoaded UI texture 'UI_System_FocusPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.263UILoaded UI texture 'SearchBar_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.264UILoaded UI texture 'SearchBar_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.264UILoaded UI texture 'SystemButton_TopIcon_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.275UILoaded UI texture 'FullscreenWindowHeader_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.275UILoaded UI texture 'FullscreenWindowHeader_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.276UILoaded UI texture 'UI_Diplomacy_WarFatigue'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.277UILoaded UI texture 'UI_Diplomacy_Blason'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.277UILoaded UI texture 'UI_Diplomacy_Blason_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.277UILoaded UI texture 'UI_Diplomacy_SimpleBlasson'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.278UILoaded UI texture 'UI_AcademyWindow_TitleView_Stroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.301UILoaded UI texture 'UI_Diplomacy_PublicOpinion_Positive'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.301UILoaded UI texture 'UI_Common_PublicOpinion'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.301UILoaded UI texture 'UI_Diplomacy_PublicOpinion_Negative'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.301UILoaded UI texture 'NonInteractibleOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.302UILoaded UI texture 'UI_SpecialResources_Coral'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.303UILoaded UI texture 'UI_Diplomacy_WarDemand_HoverOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.304UILoaded UI texture 'Proposition_Received'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.304UILoaded UI texture 'UI_Diplmacy_War_RoundOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.304UILoaded UI texture 'UI_ProtectorateWindow_Ornament_Diamond'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.305UILoaded UI texture 'UI_Diplomacy_WarScore'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.306UILoaded UI texture 'UI_Diplomacy_Treaty_Silouhete'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.307UILoaded UI texture 'UI_Diplomacy_Bottom'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.307UILoaded UI texture 'UI_Diplomacy_Signed'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.307UILoaded UI texture 'UI_Diplomacy_Treaty_HoverOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.307UILoaded UI texture 'UI_Diplomacy_Declaration'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.307UILoaded UI texture 'UI_Diplomacy_Declaration_EmpireBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.307UILoaded UI texture 'UI_Diplomacy_Declaration_Cost'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.308UILoaded UI texture '_UI_ManagementBanner_AllSettlements'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.308UILoaded UI texture 'UI_Diplomacy_Declaration_HoverOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.308UILoaded UI texture 'UI_Diplomacy_ExclusiveLock_Middle'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.324UILoaded UI texture 'TabOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.324UILoaded UI texture 'UI_HeroWindow_InformationPanel_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.327UILoaded UI texture 'UI_Diplomacy_RelationStatus'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.328UILoaded UI texture 'UI_Diplomacy_RelationStatus_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.329UILoaded UI texture 'UI_Common_AddPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.330UILoaded UI texture 'UI_HeroWindow_OrnamentFrame_Light'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.331UILoaded UI texture 'GameplayButton_Icon_Resource_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.331UILoaded UI texture 'GameplayButton_Icon_Resource_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.331UILoaded UI texture 'GameplayButton_Icon_Resource_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.331UILoaded UI texture 'SystemButton_Label_Left_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.332UILoaded UI texture 'SystemButton_Label_Left_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.332UILoaded UI texture 'SystemButton_Label_Right_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.332UILoaded UI texture 'SystemButton_Label_Right_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.332UILoaded UI texture 'EmpireWindow_CornerOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.333UILoaded UI texture 'BulletTitle'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.341UILoaded UI texture 'EmpireWindow_UniqueConstructibleItem_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.342UILoaded UI texture 'EmpireWindow_UniqueConstructibleItem_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.355UILoaded UI texture 'UI_Diplomacy_TopListSeparator'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.358UILoaded UI texture 'UI_Diplomacy_PowerBalance'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.371UILoaded UI texture 'EmpireWindow_SideGroupOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.373UILoaded UI texture 'CheckedStep'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.373UILoaded UI texture 'PopulationCornerOrnement'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.373UILoaded UI texture 'MinorFactionRelationState_Cohabitation'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.373UILoaded UI texture 'EmpireWindow_CouncilButtonOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.374UILoaded UI texture 'AccessButton_Label_Primary_Back_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.374UILoaded UI texture 'AccessButton_Label_Primary_Back_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.374UILoaded UI texture 'AccessButton_Label_Primary_Front_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.374UILoaded UI texture 'AccessButton_Label_Primary_Front_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.374UILoaded UI texture 'EmpireWindow_SubHeader_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.374UILoaded UI texture 'EmpireWindow_SubHeader_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.374UILoaded UI texture 'UI_Common_City'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.374UILoaded UI texture 'UI_EmpireWindow_EmpireBonus_Shape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.375UILoaded UI texture 'UI_EmpireWindow_EmpireBonus_DoubleArrow'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.375UILoaded UI texture 'UI_EmpireWindow_EmpireBonus_Ornament_Content'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.375UILoaded UI texture 'UI_EmpireWindow_EmpireBonus_Ornament_Top'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.377UILoaded UI texture 'UI_System_NoFilter'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.377UILoaded UI texture 'UI_EmpireWindow_EmpireBonus_Ornament_Top_Halfrings'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.377UILoaded UI texture 'EmpireWindow_AllCourtesansPanel_CharacterCouncilorOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.378UILoaded UI texture 'EmpireWindow_AllCourtesansPanel_PortraitCouncilorOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.378UILoaded UI texture 'CouncilCard_Seat_Small_InnerForeground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.379None'???|UITooltip' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:27.379UILoaded UI texture 'UI_HeroWindow_PartnerFriend_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.379UILoaded UI texture 'UI_HeroWindow_PartnerFriend_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.379UILoaded UI texture 'UI_HeroWindow_Nemesis_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.379UILoaded UI texture 'UI_HeroWindow_Entourage_Detail'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.380UILoaded UI texture 'UI_HeroWindow_Entourage_Name_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.380UILoaded UI texture 'EntourageRelationTypePartner_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.380UILoaded UI texture 'UI_HearthBroken'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.380UILoaded UI texture 'UI_CouncilorState_InCouncil'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.380UILoaded UI texture 'EmpireWindow_AllCourtesansPanel_Ornament_Diamond'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.381UILoaded UI texture 'EmpireWindow_AllCourtesansPanel_TitleOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.381UILoaded UI texture 'EmpireWindow_AllCourtesansPanel_FlowerOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.382UILoaded UI texture 'UI_EmpireSymbol_KinOfSheredyn08'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.397UILoaded UI texture 'UI_ProtectorateWindow_Background_Left'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.398UILoaded UI texture 'UI_Reduce'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.398NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()

08:06:27.399UILoaded UI texture 'MinorFaction_Card_Divider'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.399UILoaded UI texture 'Village_Group_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.399UILoaded UI texture 'UI_Village_State_Wary'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.399UILoaded UI texture 'UI_Village_State_Destroyed'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.399UILoaded UI texture 'Object_Border_New'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.399UILoaded UI texture 'Protectorate_Unit_Ornament_Combined'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.400UILoaded UI texture 'MinorFaction_Card_Collapsed_Ornament_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.400UILoaded UI texture 'MinorFaction_Card_Ornament_Corner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.400UILoaded UI texture 'MinorFaction_Card_Expanded_Ornament_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.400UILoaded UI texture 'UI_Reminder_ProtectorateAvailable'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.400UILoaded UI texture 'UI_Common_MinorVillage'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.401UILoaded UI texture 'UI_Expand'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.402UILoaded UI texture 'UI_ProtectorateWindow_Background_Page_Main'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.402UILoaded UI texture 'UI_ProtectorateWindow_Background_Page_Back'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.402UILoaded UI texture 'UI_ProtectorateWindow_Background_Page_Front'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.402UILoaded UI texture 'UI_Protectorate_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.402UILoaded UI texture 'UI_Protectorate_Slot_Locked_Background_Outer'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.402UILoaded UI texture 'UI_Protectorate_Slot_Locked_Background_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.402UILoaded UI texture 'UI_Protectorate_Slot_Locked_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.402UILoaded UI texture 'UI_Protectorate_Slot_Locked_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.403UILoaded UI texture 'UI_Protectorate_Slot_Empty_Outline_Primary'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.403UILoaded UI texture 'UI_Protectorate_Slot_Empty_Outline_Secondary'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.403UILoaded UI texture 'UI_Protectorate_Slot_Outline_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.403UILoaded UI texture 'UI_Protectorate_Slot_Empty_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.403UILoaded UI texture 'UI_Protectorate_Slot_Empty_Portrait'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.403UILoaded UI texture 'UI_Protectorate_Slot_Portrait_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.403UILoaded UI texture 'UI_Protectorate_Slot_Portrait_Outline_Bold'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.403UILoaded UI texture 'UI_Protectorate_Slot_Occupied_Outline_Primary'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.404UILoaded UI texture 'UI_Protectorate_Slot_Occupied_Outline_Secondary'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.404UILoaded UI texture 'UI_Protectorate_Slot_Occupied_Shape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.404UILoaded UI texture 'UI_Protectorate_Slot_Occupied_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.413UILoaded UI texture 'UI_CouncilWindow_SeatItems_BackgroundShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.414UILoaded UI texture 'UI_CouncilWindow_SeatItem_CouncilorOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.415UILoaded UI texture 'Pillar_Society'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.415UILoaded UI texture 'CouncilCard_Seat_Small_Border_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.415UILoaded UI texture 'CouncilCard_Seat_Small_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.415UILoaded UI texture 'GameplayButton_Label_Primary_Background_Back'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.415UILoaded UI texture 'GameplayButton_Label_Primary_Border_Back'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.415UILoaded UI texture 'GameplayButton_Label_Primary_Background_Front'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.415UILoaded UI texture 'GameplayButton_Label_Primary_Border_Front'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.416UILoaded UI texture 'UI_CouncilWindow_SeatItem_EffectsBottomOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.416UILoaded UI texture 'UI_CouncilWindow_SeatItem_LeftBottomOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.416UILoaded UI texture 'UI_CouncilWindow_AppointCouncilorMenu_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.416UILoaded UI texture 'UI_CouncilWindow_CouncilorItem_BorderNoOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.416UILoaded UI texture 'Pillar_Discovery'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.422UIUnload UI texture 'FallbackTexture'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.426UILoaded UI texture 'UI_QuestWindow_QuestListItem_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.426UILoaded UI texture 'UI_QuestCompleted'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.427UILoaded UI texture 'UI_QuestWindow_QuestReward_Ornament_Color'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.428UILoaded UI texture 'SystemButton_TopIcon_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.428UILoaded UI texture 'UI_PinQuest'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.428UILoaded UI texture 'UI_QuestWindow_QuestNameBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.428UILoaded UI texture 'UI_QuestWindow_QuestNameBackground_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.429UILoaded UI texture 'UI_QuestWindow_QuestListItem_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.429UILoaded UI texture 'UI_QuestWindow_QuestListItem_Arrow'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.429UILoaded UI texture 'DialogWindow_OrnamentIcon_Quest'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.430UILoaded UI texture 'UI_QuestCategory_Faction'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.431UILoaded UI texture 'UI_DeedItem_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.431UILoaded UI texture 'Pillar_Development'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.431UILoaded UI texture 'UI_DeedItem_Shape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.431UILoaded UI texture 'UI_DeedItem_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.462None%HeroWindow_SkillTree_HeroPointsCount Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:06:27.463UILoaded UI texture 'UI_HeroWindow_Skills_OuterSkillTree_Shape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.463UILoaded UI texture 'UI_HeroWindow_Skills_SkillTier_0_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.463UILoaded UI texture 'UI_HeroWindow_Skills_SkillTreeDividerOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.463UILoaded UI texture 'UI_HeroWindow_Skills_SkillTreeDivider'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.464UILoaded UI texture 'UI_HeroWindow_Skills_InnerSkillTree_Shape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.464UILoaded UI texture 'UI_HeroWindow_Skills_InnerSkillTree_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.464UILoaded UI texture 'UI_HeroClass_Symbiosis'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.464UILoaded UI texture 'UI_HeroWindow_Skills_TierLock_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.465UILoaded UI texture 'UI_HeroWindow_AttributeDispenser_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.466UILoaded UI texture 'UI_HeroWindow_AttributeDispenser_Shape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.466UILoaded UI texture 'UI_HeroStatistic_StrengthAttribute'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.466UILoaded UI texture 'UI_HeroWindow_AttributeDispenser_ArrowOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.466UILoaded UI texture 'UI_HeroStatistic_ConstitutionAttribute'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.466UILoaded UI texture 'UI_HeroStatistic_IntellectAttribute'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.467UILoaded UI texture 'UI_HeroStatistic_DexterityAttribute'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.467UILoaded UI texture 'UI_HeroWindow_Quote_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.469UILoaded UI texture 'UI_Hero_Enemies'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.469UILoaded UI texture 'UI_HeroWindow_Enemy_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.469UILoaded UI texture 'UI_HeroWindow_Enemy_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.470UILoaded UI texture 'UI_HeroWindow_SelectionPanel_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.470UILoaded UI texture 'UI_HeroWindow_SelectionPanel_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.472UILoaded UI texture 'UI_HeroWindow_EquipmentItem_BackgroundPattern'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.472UILoaded UI texture 'UI_HeroWindow_ArmoryItem_InnerOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.474UILoaded UI texture 'UI_System_CloseFat'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.474UILoaded UI texture 'UI_HeroWindow_ArmoryItem_BackgroundPattern'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.474UILoaded UI texture 'UI_Hero_Set'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.476UILoaded UI texture 'UI_HeroWindow_EquipmentTab_HalfOrnamentFrame'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.480NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_Archimedias_PartnerTrait.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.480NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Descriptor_BattleAbility_Equipment_Passive_37.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.481NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_08_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.481NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_29_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.482NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_45_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.482NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_48_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.482NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_49_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.482NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_50_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.482NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_51_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.482NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.482NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.482NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sDefender_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.482NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInfusor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.482NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInstructor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.484NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Hydracorn01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.484UILoaded UI texture 'UI_Common_ButtonBack'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.484NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Noquensi01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.484NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Sollusk01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.484NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Mukag05.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.484NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Necrophage_Warrior01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.484NoneDescriptor 'BattleAbility_Descriptor_Hero_Stellar01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.484UILoaded UI texture 'UI_Common_ButtonNext'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.484NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Hero_MinorFaction_Ochling02.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.484NoneDescriptor 'Effect_HeroTrait_Mercenary' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.484UILoaded UI texture 'UI_HeroWindow_HeroPortraitShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.484UILoaded UI texture 'UI_HeroWindow_HeroPortraitOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.485NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_KinOfSheredyn_PartnerTrait02.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.485UILoaded UI texture 'Heart'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.485NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.485NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.485NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.485NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.486NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.486NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.486NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.486NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.486NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.486NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.486NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.486NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.486NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.486NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.486NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.486NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.486NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.486NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.486NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.486NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.486NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.486NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.486NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.486NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.486NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.486NoneDescriptor 'Effect_Empire_IsAtWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.486NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.486NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.486NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.486NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.487NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.487NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.487NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.487NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.487NoneDescriptor 'Effect_Base_Treaty' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.487NoneDescriptor 'Effect_Base_Treaty' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.487NoneDescriptor 'TreatyCancelCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.487NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.487NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.487NoneDescriptor 'TreatyCancelCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.487NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.487NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.487NoneDescriptor 'TreatyCancelCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.487NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.487NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.487NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_DeclareWarInTruce.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.488NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_EverFighting_CostIncrease.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.488NoneDescriptor 'TreatyCost_Descriptor_ForceTruce' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.488NoneDescriptor 'TreatyCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.488NoneDescriptor 'TreatyCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.488NoneDescriptor 'TreatyCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.488NoneDescriptor 'TreatyCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.488NoneDescriptor 'TreatyCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.488NoneDescriptor 'TreatyCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.488NoneDescriptor 'TreatyCost_Descriptor_PublicOpinionBased' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.488NoneDescriptor 'TreatyCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.488NoneDescriptor 'TreatyCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.488NoneDescriptor 'TreatyCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.488NoneDescriptor 'TreatyCost_Descriptor_UnjustifiedWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.490NoneDescriptor 'Effect_Status_Empire_GenericMinor05_Step02A' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.490NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Lesser.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.490NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.490NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '14' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.490NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.490NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.490NoneDescriptor 'Tag_Empire_Major' Effect '6' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.490NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.490NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.490NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.490NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.490NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.490NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.491NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.491NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.492NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Councillor_SocietyTrait15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.492NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.492NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.492NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.492NoneDescriptor 'Effect_Custom_Specific02' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.493NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.493NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.493NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.493NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific18.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.493NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.493NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.493NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific29.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.494NoneDescriptor 'Effect_Aspects_Chapter04Choice1Step02A_FactionQuest': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.494NoneDescriptor 'Effect_Aspects_CoralHealthRegen': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.494NoneDescriptor 'Effect_KinOfSheredyn_ApprovalUnderColonizationCap' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.494NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.494NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.494NoneDescriptor 'Effect_LastLord_BaseHealMoneyCost' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.494NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_NoRebellion.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.494NoneDescriptor 'Effect_LastLord_PopulationBuyout' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.494NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_UnitCannotRegen.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.494NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter05Step01B_FactionQuest.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.494NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter06AStep01Choice2C_FactionQuest.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.494NoneDescriptor 'Effect_Mukag_HolyFireConduit' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.494NoneDescriptor 'Effect_Mukag_Land01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.494NoneDescriptor 'Effect_Mukag_Library' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.494NoneDescriptor 'Effect_Mukag_Light03' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.495NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.495NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.495NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.495NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.495NoneDescriptor 'Effect_Status_ForeignPopulationConsumption' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.495NoneDescriptor 'Effect_Status_ForeignPopulationKnighting' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.495NoneDescriptor 'MinorEmpire_MaxDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.495NoneDescriptor 'MinorEmpire_MinDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.495NoneDescriptor 'MinorEmpire_UnitCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.496NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.496NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.496NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.496NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.496NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for TerrainEffects_MonsoonTheme_04.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.496NoneDescriptor 'RiftDescriptor_CloseRiftRewardScore' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.496NoneDescriptor 'RiftDescriptor_MaxRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.496NoneDescriptor 'RiftDescriptor_MinRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.498UILoaded UI texture 'UI_VictoryConditionsWindow_PreTriggerBackgroundMask'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.498UILoaded UI texture 'UI_VictoryConditionsWindow_PreTriggerOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.499UILoaded UI texture 'UI_EndGameVictoryPath_Glorify_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.499UILoaded UI texture 'UI_VictoryConditionsWindow_PathObjectiveOrnaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.499NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Money_OnCity.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.499UILoaded UI texture 'UI_VictoryConditionType_Population_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.499NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Science_OnCity.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.500None%EmpireBonusResourceStock Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:06:27.500UILoaded UI texture 'UI_DialogWindow_QuestObjectiveTabDecoration'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.500NoneDescriptor 'Tag_FortificationConversion' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.500UILoaded UI texture 'UI_DialogWindow_QuestObjectiveTabBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.500UILoaded UI texture 'UI_DialogWindow_QuestObjectiveTabStroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.500NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.500UILoaded UI texture 'UI_VictoryConditionType_TurnLimit_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.500NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.501NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.501NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.501NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.501NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '11' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.501NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PopulationCollection_Called_2.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.501UILoaded UI texture 'UI_VictoryConditionsWindow_EmpireSymbolOrnamentStripes'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.501UILoaded UI texture 'UI_VictoryConditionsWindow_EmpireSymbolOrnamentSectors'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.501UILoaded UI texture 'UI_Faction_Unknown'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.501UILoaded UI texture 'UI_VictoryConditionType_EveryoneIsDead_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.502NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.502NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.502NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.502NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.502NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.502NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.503NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.503NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.503NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.503UILoaded UI texture 'UI_VictoryConditionsWindow_VictoryRaceEmpireItemHighlight'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.503NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.503NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.503NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.503NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.503UILoaded UI texture 'UI_VictoryConditionsWindow_EmpireCountOrnamentLeft_Chosen'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.503UILoaded UI texture 'UI_VictoryConditionsWindow_EmpireCountOrnamentRight'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.504UILoaded UI texture 'UI_VictoryConditionsWindow_VictoryColumnFrame'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.504UILoaded UI texture 'UI_VictoryConditionsWindow_Disabled'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.504NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.504NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.505UILoaded UI texture 'UI_VictoryConditionsWindow_BeatButtonShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.505UILoaded UI texture 'CheckmarkIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.505UILoaded UI texture 'UI_VictoryConditionsWindow_BeatButtonOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.505UILoaded UI texture 'UI_VictoryConditionsWindow_BeatButtonOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.506UILoaded UI texture 'DialogWindow_OrnamentIcon_Event'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.506UILoaded UI texture 'UI_Common_Recess'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.506UILoaded UI texture 'UI_VictoryConditionsWindow_BeatsNPCsBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.506UILoaded UI texture 'UI_VictoryConditionsWindow_BeatsNPCsWaves'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.506UILoaded UI texture 'UI_EndGameVictoryPath_Master_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.506UILoaded UI texture 'UI_EndGameVictoryPath_Enrich_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.507NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_CursedDefense.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.508NoneDescriptor 'Effect_Status_Unit_Battle_DefenderOnFortification' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.508NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Entangled.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.508NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Immobilized.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.508NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_UnecessaryExistence.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.508NoneDescriptor 'Effect_Status_Unit_Damaged' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.508NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.508NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.508NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.508NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.508NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.508NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.508NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.508NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_HP_Loss01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.508NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Sick.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.509NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_StoneStance_Upgraded.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.509NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Warmaster.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.509NoneDescriptor 'Tag_UnitClass_Juggernaught' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.509NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Aware.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.509NoneDescriptor 'UnitAbility_Descriptor_RighteousWrath' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.509NoneDescriptor 'UnitDescriptor_ExperienceValue_Hero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.509NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.509NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.509NoneDescriptor 'UnitDescriptor_SpoilOfWarHero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.509NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.509NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.509NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.509NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.509NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.509NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.510NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.510NoneDescriptor 'GameEffect_UnitCollection' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.511NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.511NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.511NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.511NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.511NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.511NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.511NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury07': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.511NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury08': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.511NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury09': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.511NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury10': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.511NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury11': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.511NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury12': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.511NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury13': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.511NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury14': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.511NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury15': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.511NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury16': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.512NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.512NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.512NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.512NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.512NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.512NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.516UILoaded UI texture 'UI_AcademyWindow_HeroCard_Shape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.516UILoaded UI texture 'UI_AcademyWindow_NameOrnamentRibbon_Shape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.517UILoaded UI texture 'UI_Entourage_Shape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.517UILoaded UI texture 'UI_Entourage_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.517UILoaded UI texture 'EntourageRelationTypeFriend_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.517UILoaded UI texture 'UI_AcademyWindow_HeroCard_HoverBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.518UILoaded UI texture 'UI_AcademyWindow_HeroCard_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.518UILoaded UI texture 'UI_Common_RotatedRect_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.520UILoaded UI texture 'UI_Hero_Class_Defender'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.521None[DATA] The descriptor Tag_DistrictImprovement_00 is used both in DistrictImprovement_Bridge_01 and DistrictImprovement_Bridge_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.521None[DATA] The descriptor Tag_DistrictImprovement_Family_Food is used both in DistrictImprovement_Food_01 and DistrictImprovement_Food_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.521None[DATA] The descriptor Tag_DistrictImprovement_Family_Industry is used both in DistrictImprovement_Industry_01 and DistrictImprovement_Industry_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.521None[DATA] The descriptor Tag_DistrictImprovement_Family_Influence is used both in DistrictImprovement_Influence_01 and DistrictImprovement_Influence_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.521None[DATA] The descriptor Tag_DistrictImprovement_Family_Military is used both in DistrictImprovement_Military_01 and DistrictImprovement_Military_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.521None[DATA] The descriptor Tag_DistrictImprovement_Family_Money is used both in DistrictImprovement_Money_01 and DistrictImprovement_Money_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.522None[DATA] The descriptor Tag_DistrictImprovement_Family_Population is used both in DistrictImprovement_Population_03 and DistrictImprovement_Population_01. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.522None[DATA] The descriptor Tag_DistrictImprovement_Family_Science is used both in DistrictImprovement_Science_01 and DistrictImprovement_Science_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.522None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_TerritoryCap_Flat00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.522None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_LevelUp_00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.522None[DATA] The descriptor Effect_District_Vision_Flat01 is used both in District_HeroDen and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.522None[DATA] The descriptor Effect_District_Default_Fortification is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.522None[DATA] The descriptor Effect_District_Vision_Flat00 is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.522None[DATA] The descriptor Tag_FortificationConversion is used both in District_Prototype_CityCenter and District_Prototype_BaseCampCenter. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.522None[DATA] The descriptor Tag_District_Tier2_Or_Above is used both in District_Prototype_Tier3 and District_Prototype_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.522None[DATA] The descriptor Tag_Bridge is used both in District_Tier0_Bridge and District_Bridge. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.522None[DATA] The descriptor Effect_District_LevelUp_00 is used both in District_Tier1_Bridge_Exploitation and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.522None[DATA] The descriptor Effect_Synergy_FoodOnRiver is used both in District_Tier1_Food and District_Tier0_Bridge. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.522None[DATA] The descriptor Tag_District_Family_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.522None[DATA] The descriptor Tag_District_Tier1_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.522None[DATA] The descriptor Effect_District_LevelUp_01 is used both in District_Tier2_Food and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.522None[DATA] The descriptor Effect_Synergy_FoodOnLake is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.522None[DATA] The descriptor Effect_Synergy_DistrictPopulation_00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.522None[DATA] The descriptor Tag_District_Tier1_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.522None[DATA] The descriptor Tag_District_Family_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.522None[DATA] The descriptor Effect_District_Food_Flat00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.522None[DATA] The descriptor Effect_District_Food_OnTerrainType_Food_Flat01 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.522None[DATA] The descriptor Effect_Synergy_IndustryOnMountain_00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.522None[DATA] The descriptor Effect_Synergy_DistrictPopulation_01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.522None[DATA] The descriptor Effect_District_Industry_Flat00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Effect_District_Industry_OnTerrainType_Industry_Flat01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T1_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T2_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Tag_District_Family_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Tag_District_Tier1_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Effect_District_Influence_Flat00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Effect_Synergy_Fortification_00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Tag_District_Family_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Tag_District_Tier1_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Effect_District_FortificationBonus_Flat00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Effect_District_Vision_Flat02 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Effect_Synergy_DistrictPopulation_02 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Tag_District_Family_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Tag_District_Tier1_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Effect_District_Money_Flat00 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Effect_District_Money_OnTerrainType_Money_Flat01 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Effect_Synergy_ScienceAdjacentAnomaly_00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Effect_Synergy_DistrictPopulation_03 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Tag_District_Family_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Tag_District_Tier1_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Effect_District_Science_Flat00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Effect_District_Science_OnTerrainType_MixedFIDSI_Flat01 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Effect_District_Food_Flat01 is used both in District_Tier2_Food_Custom_Specific24 and District_Tier2_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Effect_District_Industry_Flat01 is used both in District_Tier2_Industry_Custom_Specific24 and District_Tier2_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Effect_District_Influence_Flat01 is used both in District_Tier2_Influence_Custom_Specific24 and District_Tier2_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Effect_District_Money_Flat01 is used both in District_Tier2_Money_Custom_Specific24 and District_Tier2_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Effect_District_Science_Flat01 is used both in District_Tier2_Science_Custom_Specific24 and District_Tier2_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Tag_District_LastLord_Estate is used both in LastLord_District_LordsEstate00_Repair and LastLord_District_LordsEstate00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Tag_District_Appendage is used both in Necrophage_District_Appendage00_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Effect_District_Appendage01 is used both in Necrophage_District_Appendage01_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Effect_District_Appendage01_Tier2 is used both in Necrophage_District_Appendage01_Tier2 and District_Tier2_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Effect_District_Appendage01_Tier3 is used both in Necrophage_District_Appendage01_Tier3 and District_Tier3_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Tag_CityCenter_Level01 is used both in Necrophage_District_Base_CityCenter_Tier1 and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Tag_CityCenter_Level02 is used both in Necrophage_District_Base_CityCenter_Tier2 and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Tag_CityCenter_Level03 is used both in Necrophage_District_Base_CityCenter_Tier3 and District_Base_CityCenter_Tier3. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Tag_CityCenter_Level04 is used both in Necrophage_District_Base_CityCenter_Tier4 and District_Base_CityCenter_Tier4. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Tag_Family_Bridge_Exploitation is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.523None[DATA] The descriptor Tag_Tier1_Bridge is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.524None[DATA] The descriptor Tag_District_Tier1_Population is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.524None[DATA] The descriptor Effect_District_PopulationSlot_00 is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.524None[DATA] The descriptor Effect_Synergy_MoneyAdjacentResourceDeposit_01 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.524None[DATA] The descriptor Tag_TradingPost is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.524None[DATA] The descriptor Effect_District_TradingPost_00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.524None[DATA] The descriptor Effect_District_TradingPost_Flat00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.524None[DATA] The descriptor Effect_District_Bridge_Exploitation_Yield_00 is used both in Necrophage_District_Tier2_Bridge_Exploitation and District_Tier2_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.524None[DATA] The descriptor Effect_District_FortificationBonus_Flat02 is used both in Necrophage_District_Tier2_Military and District_Tier2_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.524None[DATA] The descriptor Effect_District_PopulationSlot_01 is used both in Necrophage_District_Tier2_Population and District_Tier2_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.524None[DATA] The descriptor Effect_District_TradingPost_Flat01 is used both in Necrophage_District_Tier2_TradingPost and District_Tier2_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.524None[DATA] The descriptor Tag_District_Base is used both in Extractor_Base and District_Prototype_Base. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.524None[DATA] The descriptor Tag_District_Extractor is used both in Extractor_Base_Strategic and Extractor_Base_Luxury. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.524None[DATA] The descriptor Effect_Base_Hero is used both in Hero_Aspect_Archer_1 and Hero_Aspect_Archer_0. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.524None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both in UnitClass_FlyingRanged and UnitClass_CavalryRanged. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.524None[DATA] The descriptor UnitDescriptor_ExperienceValue_Hero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.524None[DATA] The descriptor UnitDescriptor_SpoilOfWarHero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.524None[DATA] The descriptor UnitDescriptor_Hero_AttributeTraduction is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.524None[DATA] The descriptor UnitDescriptor_Hero_LevelUpScaling is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.524None[DATA] The descriptor Effect_Unit_HeroTag is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.526None[DATA] The descriptor Effect_Aspects_CoralSporeCreation is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.526None[DATA] The descriptor Effect_Aspects_CoralGenerationPerTurn is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.526None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeAspect is used both in FactionTrait_Aspects_PublicOpinionOnNeighbors and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.526None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeKin is used both in FactionTrait_KinOfSheredyn_PublicOpinionOnNeighbors and FactionAffinity_KinOfSheredyn. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.526None[DATA] The descriptor Effect_Necrophage_EverFighting is used both in FactionTrait_Necrophage_NoDiplomacy and FactionTrait_Necrophage_EverFighting. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.526None[DATA] The descriptor Effect_Custom_Specific01 is used both in FactionTrait_Custom_Specific12 and FactionTrait_Custom_Specific01. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.526None[DATA] The descriptor Effect_Custom_Specific17 is used both in FactionTrait_Custom_Specific18 and FactionTrait_Custom_Specific17. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.526None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category01_OnCapital_00 is used both in Necrophage_Technology_03 and Technology_District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.526None[DATA] The descriptor Effect_EmpireBonus_MoneyOnCapital_00 is used both in Necrophage_Technology_05 and Technology_District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.526None[DATA] The descriptor Effect_EmpireBonus_CollectibleScore1 is used both in Necrophage_Technology_06 and Technology_District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.526None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category03_OnCapital_00 is used both in Necrophage_Technology_07 and Technology_District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.526None[DATA] The descriptor Effect_EmpireBonus_FortificationOnCapital_01 is used both in Necrophage_Technology_08 and Technology_District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.526None'???|TechnologyItem_UnlockItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:27.527None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_High is used both in Status_Empire_PublicOpinionLoss_High and Status_Empire_ApprovalLoss_High. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.527None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Medium is used both in Status_Empire_PublicOpinionLoss_Medium and Status_Empire_ApprovalLoss_Medium. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.527None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Small is used both in Status_Empire_PublicOpinionLoss_Small and Status_Empire_ApprovalLoss_Small. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.527None[DATA] The descriptor Effect_Status_City_FoodLoss_Medium is used both in Status_City_GenericMinor14_Step02B and Status_City_FoodLoss_Medium. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.527None[DATA] The descriptor Effect_Status_Unit_Battle_Berserk is used both in Status_Unit_Berserk and Status_Unit_ReligiousRioter. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.527None[DATA] The descriptor Effect_NaturalWonder is used both in NaturalWonder_01 and NaturalWonder_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.528UILoaded UI texture 'TechnologyItem_TechnologyAdvice_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.528UILoaded UI texture 'TechnologyItem_BackgroundOrnament_Queued'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.528None[DATA] The descriptor Effect_Status_Empire_Revolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.528None[DATA] The descriptor Effect_Status_Empire_PostRevolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.529UILoaded UI texture 'TechnologyItem_TechnologyAdvice_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.529None[DATA] The descriptor Effect_Base_Population_FoodConsumption is used both in Population_Called and Population_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.529None[DATA] The descriptor Effect_Base_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.529None[DATA] The descriptor Tag_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.530None[DATA] The descriptor Tag_Exploitation_Food is used both in TerrainType_FoodIndustry and TerrainType_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.530None[DATA] The descriptor Tag_Exploitation_MixedFIDSI is used both in TerrainType_FoodMoney and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.530None[DATA] The descriptor Tag_Exploitation_Industry is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.530None[DATA] The descriptor Effect_LineOfSightBlocker is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.530None[DATA] The descriptor Tag_Forest is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.530None[DATA] The descriptor Tag_Exploitation_Money is used both in TerrainType_IndustryMoney and TerrainType_FoodMoney. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.530None[DATA] The descriptor Tag_Exploitation_Science is used both in TerrainType_IndustryScience and TerrainType_FoodScience. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.530None[DATA] The descriptor Effect_Exploitation_Mountain is used both in TerrainType_MountainSnow and TerrainType_Mountain. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.530None[DATA] The descriptor Effect_Exploitation_Sterile is used both in TerrainType_Sterile and TerrainType_NecroConsumed. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.532None[DATA] The descriptor UnitAbility_Descriptor_Aware has multiple source type. It is used both in Equipment_Accessory_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.532None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 has multiple source type. It is used both in Equipment_Armor_16_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.532None[DATA] The descriptor Effect_Equipment_Armor_23_Descriptor is used both in Equipment_Armor_23Bis_Definition and Equipment_Armor_23_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.532None[DATA] The descriptor UnitAbility_Descriptor_ShieldMastery_2 has multiple source type. It is used both in Equipment_Armor_26_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.532None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 has multiple source type. It is used both in Equipment_Bow_01_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.532None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 is used both in Equipment_Bow_02_Definition and Equipment_Bow_01_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.532None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage has multiple source type. It is used both in Equipment_Bow_06_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.532None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 has multiple source type. It is used both in Equipment_Bow_09_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.532None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage is used both in Equipment_Bow_12_Definition and Equipment_Bow_06_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.532None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 is used both in Equipment_Bow_13_Definition and Equipment_Bow_09_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.533None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 is used both in Equipment_OneHanded_01_Definition and Equipment_Armor_16_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.533None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath has multiple source type. It is used both in Equipment_OneHanded_02_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.533None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 has multiple source type. It is used both in Equipment_OneHanded_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.533None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 is used both in Equipment_OneHanded_08_Definition and Equipment_OneHanded_04_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.533None[DATA] The descriptor UnitAbility_Hero_BattleAbility_Equipment_Passive_27_Descriptor is used both in Equipment_OneHanded_15_Definition and Equipment_Bow_14_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.533None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath is used both in Equipment_TwoHanded_18_Definition and Equipment_OneHanded_02_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.683UILoaded UI texture 'UI_Tutorial_TextBoxBackground_Small'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.683UILoaded UI texture 'UI_Tutorial_TextBoxBackground_SmallFront'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.684UILoaded UI texture 'UI_Tutorial_TextBoxArrow_Back'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.684UILoaded UI texture 'UI_Tutorial_TextBoxArrow_Front'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.684UILoaded UI texture 'UI_Tutorial_TextBoxArrow_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.684UILoaded UI texture 'UI_System_HidePicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.684UILoaded UI texture 'UI_System_unknown'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.688UILoaded UI texture 'UI_DialogWindow_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.688UILoaded UI texture 'UI_DialogWindow_OrnamentStroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.688UILoaded UI texture 'UI_Common_Minimize'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.688UILoaded UI texture 'UI_DialogWindow_ButtonSeparator'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.689UILoaded UI texture 'DialogWindow_Skip'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.689UILoaded UI texture '_UI_ManagementBanner_Protectorate'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.689UILoaded UI texture 'UI_DialogWindow_RewardIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.693UILoaded UI texture 'UI_QuestOverlayWindowForVictoryPath_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.693UILoaded UI texture 'UI_QuestOverlayWindowForVictoryPath_TopOrnaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.694UILoaded UI texture 'UI_QuestOverlayWindowForVictoryPath_TitleOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.694UILoaded UI texture 'UI_VictoryConditionType_AllResearchesDone_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.698UILoaded UI texture 'UI_EventOverlayWindow_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.698UILoaded UI texture 'UI_EventOverlayWindow_Stroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.699UILoaded UI texture 'UI_EventOverlayWindow_CharacterFrame'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.699UILoaded UI texture 'UI_EventOverlayWindow_ChoicePanelBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.699UILoaded UI texture 'UI_EventOverlayWindow_ChoicePanelStroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.700UILoaded UI texture 'UI_EventOverlayWindow_ChoiceItemTitleStrokeDecoration'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.700UILoaded UI texture 'UI_WingsIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.708UILoaded UI texture 'UI_ImmersiveNotification_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.708UILoaded UI texture 'UI_ImmersiveNotification_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.709UILoaded UI texture 'UI_ImmersiveNotification_TitleStroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.709UILoaded UI texture 'UI_ImmersiveNotification_ResponsiveBox'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.709UILoaded UI texture 'UI_ImmersiveTechnologyUnlockItem_Stroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.709UILoaded UI texture 'UI_Technology_UnlockCategory_District_Military'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.711UILoaded UI texture 'UI_MoodMessageImmersiveWindow_EmpireBannerOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.711UILoaded UI texture 'UI_MoodMessageImmersiveWindow_EmpireBanner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.711UILoaded UI texture 'UI_MoodMessageImmersiveWindow_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.712UILoaded UI texture 'UI_MoodMessageImmersiveWindow_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.712UILoaded UI texture 'UI_MoodMessageImmersiveWindow_Separator'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.712UILoaded UI texture 'UI_DiplomaticState_War'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.716UILoaded UI texture 'UI_DiplomacyExtraordinaryWindow_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.716NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()

08:06:27.716UILoaded UI texture 'UI_DiplomacyExtraordinaryWindow_Stroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.717UILoaded UI texture 'UI_DiplomacyIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.729UIUnload UI texture 'FallbackTexture'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.733NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()

08:06:27.734UILoaded UI texture 'UI_Common_Pause'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.734UILoaded UI texture 'UI_HUD_Background_EmpireAsymmetry'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.734UILoaded UI texture 'UI_HUD_Background_KinOfSheredynAssymetry'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.734UILoaded UI texture 'Mukag_SacredGlassEye'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.735UILoaded UI texture 'UI_Header_Chosen'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.735UILoaded UI texture 'EmpireFactionState_MukagBalanced'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.735UILoaded UI texture 'UI_icon_populationType_mukagCalled'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.735UILoaded UI texture 'UI_HUD_Background_LeftShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.735UILoaded UI texture 'UI_HUD_Borders_Left'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.735UILoaded UI texture 'UI_HUD_Borders_QuestPanel'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.737UILoaded UI texture 'ChatToggle_Icon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.738UILoaded UI texture 'ChatPanel_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.739UILoaded UI texture 'UI_HUD_Background_RightShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.740UILoaded UI texture '_UI_LuxuryResourceFilled'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.741UILoaded UI texture 'UI_HUD_Borders_Right'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.742UILoaded UI texture 'UI_Notification_Informative_TitleOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.742UILoaded UI texture 'UI_NotificationPanel_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.743UILoaded UI texture 'UI_Notification_Informative_Item'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.743UILoaded UI texture 'UI_Notification_Informative_ItemInner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.743UILoaded UI texture 'UI_Tormented_HorrorsEmpireIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.744UILoaded UI texture 'TrapezoidOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.745UILoaded UI texture 'Trade_TrendPriceNeutral'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.746UILoaded UI texture 'Trade_BackgroundOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.746UILoaded UI texture 'UI_Resource_Luxury_Songsilk'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.746UILoaded UI texture 'Trade_RectArrow'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.747UILoaded UI texture 'Trade_BoosterBackgroundOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.753UIUnload UI texture 'FallbackTexture'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.759UILoaded UI texture 'UI_EndTurn_UnfoldBar_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.759UILoaded UI texture 'UI_EndTurn_UnfoldBar_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.760UILoaded UI texture 'AccessButton_Icon_Secondary_Extension_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.760UILoaded UI texture 'AccessButton_Icon_Secondary_Extension_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.761None'???|TechnologyWindow_QueueItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:27.762UILoaded UI texture 'UI_EndTurn_UnfoldBar_Separator'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.763UILoaded UI texture 'UI_SpecificNotification_TopMask'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.763UILoaded UI texture 'UI_SpecificNotification_DecorationOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.763UILoaded UI texture 'UI_SpecificNotification_Mask'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.763UILoaded UI texture 'UI_SpecificNotification_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.763UILoaded UI texture 'UI_SpecificNotification_IllustrationOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.763UILoaded UI texture 'UI_SpecificNotification_TopOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.763UILoaded UI texture '_UI_ManagementBanner_AllArmies'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.763UILoaded UI texture 'UI_SpecificNotification_TopOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.764UILoaded UI texture 'UI_EndTurnOverride_Pending_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.765UILoaded UI texture 'AccessButton_Icon_Secondary_Border_InnerOnly'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.768UILoaded UI texture 'UI_ReminderPanel_TitleOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.768UILoaded UI texture 'UI_ReminderPanel_TitleIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.769UILoaded UI texture 'UI_EndTurn_MonsoonPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.770UILoaded UI texture 'UI_EndTurn_MonsoonPredictabilityArrow'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.770UILoaded UI texture 'UI_EndTurn_CornerControl_Shape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.770UILoaded UI texture 'UI_EndTurn_ReminderPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.770UILoaded UI texture 'UI_EndTurn_CornerControl_Lines'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.771UILoaded UI texture 'UI_EndTurn_SectorControl_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.771UILoaded UI texture 'UI_EndTurn_SectorControl_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.772UILoaded UI texture 'UI_Notification_IdleArmy_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.783UILoaded UI texture 'UI_AllSettlementsWindow_TopBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.784UILoaded UI texture 'UI_AllSettlementsWindow_TopOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.785UILoaded UI texture 'UI_AscendingSortIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.785UILoaded UI texture '_UI_Resource_Score'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.785UILoaded UI texture 'UI_AllSettlementWindow_LastConstruction'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.785UILoaded UI texture 'UI_Common_Turn'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.786UILoaded UI texture 'UI_AllSettlementWindow_ItemCorner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.786UILoaded UI texture 'UI_Common_Siege'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.786UILoaded UI texture 'UI_Tormented_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.787UILoaded UI texture 'UI_Common_Resource_Industry'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.787UILoaded UI texture 'UI_Common_Resource_Science'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.787UILoaded UI texture 'UI_AllSettlementsWindow_CityLevelsIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.787UILoaded UI texture 'UI_AllSettlementsWindow_ExtendedSeparator'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.787UILoaded UI texture 'UI_AllSettlementsWindow_CityLevelsBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.787UILoaded UI texture 'UI_AllSettlementsWindow_CityLevelsCorner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.788UILoaded UI texture 'UI_AllSettlementsWindow_NextPopulationIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.788NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()

08:06:27.789UILoaded UI texture 'UI_AllSettlementsWindow_MinorVillagesIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.789UILoaded UI texture 'UI_UnitCollectionVisualBehaviorType_Peaceful'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.790UILoaded UI texture 'UI_AllSettlementsWindow_ResourcesIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.790UILoaded UI texture 'UI_Resource_Luxury_EmeraldGaz'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.790UILoaded UI texture 'UI_SpecialResources_Spirits'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.790UILoaded UI texture 'UI_SpecialResources_Cadavers'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.790UILoaded UI texture 'UI_AllSettlementsWindow_ExtensionIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.793UILoaded UI texture 'UI_PauseMenuWindow_SideOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.793UILoaded UI texture 'UI_PauseMenuWindow_PauseButton_SideOrnament_Line'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.793UILoaded UI texture 'UI_PauseMenuWindow_PauseButton_SideOrnament_Circle'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.805UIUnload UI texture 'FallbackTexture'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.810UILoaded UI texture 'UI_Common_CancelPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.812UILoaded UI texture 'UI_ColonizeWindow_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.831UILoaded UI texture 'UI_EndTurn_DiplomacyPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.831UILoaded UI texture 'UI_Common_Council'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.831UILoaded UI texture 'UI_EndTurn_Radial_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.832UILoaded UI texture 'UI_DiplomaticState_Peace'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.837UILoaded UI texture 'UI_IntroductionScreen_BackgroundOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.838NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()

08:06:27.863NoneBackward district descriptor ended. (Time=1.7104 ms)

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:InitializeStaticsAfterSave()

08:06:27.888UIUnload UI texture 'FallbackTexture'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.891UILoaded UI texture 'UI_Controller_PS5_CONTROLLER_Lineart'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.891UILoaded UI texture 'UI_Controller_PS5_CONTROLLER_ControlsLines'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.892NoneInputAction Thallium.Gamepad/Select has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

08:06:27.898NoneInputAction Thallium.Gamepad/ContextUp[/Keyboard/numpad8] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

08:06:27.898NoneInputAction Thallium.Gamepad/ContextDown[/Keyboard/numpad2] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

08:06:27.899NoneInputAction Thallium.Gamepad/ContextLeft[/Keyboard/numpad4] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

08:06:27.899NoneInputAction Thallium.Gamepad/ContextRight[/Keyboard/numpad6] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

08:06:27.900NoneInputAction Thallium.Gamepad/ContextUp[/Keyboard/numpad8] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

08:06:27.900NoneInputAction Thallium.Gamepad/ContextDown[/Keyboard/numpad2] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

08:06:27.900NoneInputAction Thallium.Gamepad/ContextLeft[/Keyboard/numpad4] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

08:06:27.901NoneInputAction Thallium.Gamepad/ContextRight[/Keyboard/numpad6] has 2 bindings, each of which could have a different button. Selecting the first binding.

Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)

08:06:27.908UILoaded UI texture 'AccessButton_Label_Secondary_Back_Border'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.929NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=EmpireSheredyn, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.929NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=ArmyFarFromHome, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.939UILoaded UI texture 'UI_ArmyActionTypeEnterBurrow'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.940UILoaded UI texture 'BurrowPin_TravelInitialDestinationChanged'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.940UILoaded UI texture 'UI_SettlementPin_CurrentConstructionBackgroundShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.940UILoaded UI texture 'UI_SettlementPin_CurrentConstructionOrnaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.942UILoaded UI texture 'UI_Pin_FoldedBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.942UILoaded UI texture 'UI_Pin_FoldedOrnaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.942UILoaded UI texture 'UI_EmpireSymbol_Mukag02'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.951None'???|CityPin_StripWithContentItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:27.951UILoaded UI texture 'UI_Pin_UnfoldedBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.951UILoaded UI texture 'UI_Pin_UnfoldedOrnament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.951UILoaded UI texture 'UI_Pin_UnfoldedDivider'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.961UILoaded UI texture 'UI_SettlementActionType_EvolveOutpostToCity'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.961UILoaded UI texture 'UI_CampPin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.961UILoaded UI texture 'UI_CampPin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.961UILoaded UI texture 'UI_CampPin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.961UILoaded UI texture 'UI_CampPin_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.968None'???|CampPin_StripWithContentItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:27.983UILoaded UI texture 'UI_PlacementPin_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.983UILoaded UI texture 'UI_PlacementPin_Ornaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:27.983UILoaded UI texture 'UI_PlacementPin_Chevron'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.031UILoaded UI texture 'UI_ArmyPinActionType_OpenSubjugationChoiceWindow'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.031UILoaded UI texture 'UI_AdministrativeCenterPin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.031UILoaded UI texture 'UI_AdministrativeCenterPin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.031UILoaded UI texture 'UI_AdministrativeCenterPin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.031UILoaded UI texture 'UI_AdministrativeCenterPin_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.035None'???|AdministrativeCenterPin_ContentStrip' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.036UILoaded UI texture 'UI_PinsStripContentItemRound_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.049None[Sandbox] The sandbox thread has been started. (Time=1387.969ms)

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

08:06:28.053UILoaded UI texture 'UI_UnitItem_DeadShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.054UILoaded UI texture 'UI_VillagePin_ProtectorateBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.054UILoaded UI texture 'UI_VillagePin_CohabitationIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.054UILoaded UI texture 'UI_VillagePin_ProtectorateOrnaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.054UILoaded UI texture 'UI_VillagePin_AssimiliationIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.054UILoaded UI texture 'UI_MinorFactionAffinityType_Hostile'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.055UILoaded UI texture 'UI_VillagePin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.055UILoaded UI texture 'UI_VillagePin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.055UILoaded UI texture 'UI_VillagePin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.055UILoaded UI texture 'UI_VillagePin_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.055UILoaded UI texture 'UI_MinorEmpireSymbol_HoyLadran'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.055UILoaded UI texture 'UI_RoundUp'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.055UILoaded UI texture 'UI_ArmyAction_HexagonShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.069None'???|VillagePin_ContentStrip' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.070UILoaded UI texture 'UI_VillagePin_Rebel'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.070UILoaded UI texture 'UI_MinorFactionVillage_Dwellers'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.096NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__7:MoveNext()

08:06:28.096NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

08:06:28.102UILoaded UI texture 'UI_SettlementBoroughPin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.102UILoaded UI texture 'UI_SettlementBoroughPin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.102UILoaded UI texture 'UI_SettlementBoroughPin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.102UILoaded UI texture 'UI_SettlementBoroughPin_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.106None'???|SettlementBoroughPin_ContentStrip' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.124UILoaded UI texture 'UI_DungeonPin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.124UILoaded UI texture 'UI_DungeonPin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.124UILoaded UI texture 'UI_DungeonPin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.124UILoaded UI texture 'UI_DungeonPin_Ornaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.124UILoaded UI texture 'UI_DungeonPin_Icon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.128None'???|DungeonPin_StripWithContentItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.129UILoaded UI texture 'UI_Common_Dungeon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.149UILoaded UI texture 'UI_ArmyActionType_Ransack'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.149UILoaded UI texture 'UI_DenPin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.149UILoaded UI texture 'UI_DenPin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.149UILoaded UI texture 'UI_DenPin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.149UILoaded UI texture 'UI_DenPin_Ornaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.149UILoaded UI texture 'UI_DenPin_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.152None'???|DenPin_StripWithContent' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.152None%Status_Unit_DamagedTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:06:28.153None%Status_Unit_DamagedTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:06:28.154NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

08:06:28.156NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

08:06:28.177UILoaded UI texture 'UI_ArmyPin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.177UILoaded UI texture 'UI_ArmyPin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.177UILoaded UI texture 'UI_ArmyHeroPin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.177UILoaded UI texture 'UI_ArmyHeroPin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.177UILoaded UI texture 'UI_ArmyWorldHeroPin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.178UILoaded UI texture 'UI_ArmyWorldHeroPin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.178UILoaded UI texture 'UI_ArmyPin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.178UILoaded UI texture 'UI_ArmyHeroPin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.178UILoaded UI texture 'UI_ArmyPin_InBattlePreviewShape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.179UILoaded UI texture 'UI_UnitPowerEstimation'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.179UILoaded UI texture 'UI_ArmyPin_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.179UILoaded UI texture 'UI_ArmyPin_HeroWings'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.179UILoaded UI texture 'UI_ArmyHeroPin_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.179UILoaded UI texture 'UI_ArmyWorldHeroPin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.179UILoaded UI texture 'UI_ArmyPin_WorldHeroWings'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.180UILoaded UI texture 'UI_ArmyWorldHeroPin_Ornaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.180UILoaded UI texture 'UI_UnitItem_DeadStroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.199None'???|ArmyPin_StripWithContentItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.200UILoaded UI texture 'UI_Army_CoralWaterWalking'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.252None'???|MinorArmyPin_StripWithContentItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.286UILoaded UI texture 'UI_TormentedPin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.286UILoaded UI texture 'UI_TormentedPin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.286UILoaded UI texture 'UI_TormentedPin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.286UILoaded UI texture 'UI_TormentedHorrorPin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.287UILoaded UI texture 'UI_TormentedHorrorPin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.287UILoaded UI texture 'UI_TormentedHorrorPin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.287UILoaded UI texture 'ArmyPin_InBattlePreviewShape_Tormented'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.287UILoaded UI texture 'ArmyPin_InBattlePreviewShape_Horror'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.287UILoaded UI texture 'UI_TormentedPin_Ornaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.288UILoaded UI texture 'UI_TormentedHorrorPin_Ornaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.305None'???|TormentedArmyPin_StripWithContentItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.311UILoaded UI texture 'UI_Tormented_BeingHunted'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.344UILoaded UI texture 'UI_UnitItem_UnitClass_Hero_Melee'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.344UILoaded UI texture 'UI_BattleUnitPin_HeroOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.344UILoaded UI texture 'UI_BattleUnitPin_HeroInner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.344UILoaded UI texture 'UI_BattleUnitPin_HeroInteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.346UILoaded UI texture 'UI_Status_Unit_Damaged'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.347UILoaded UI texture 'UI_BattleUnitPin_RemovedStatusIcon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.359NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()

08:06:28.360UILoaded UI texture 'UI_BattleCapturePointPin_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.360UILoaded UI texture 'UI_BattleCapturePointPin_Ornaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.361UIUnload UI texture 'FallbackTexture'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.390UILoaded UI texture 'UI_BattlePin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.390UILoaded UI texture 'UI_BattlePin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.390UILoaded UI texture 'UI_BattlePin_InnerBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.390UILoaded UI texture 'UI_EmpireSymbol_Necrophage02'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.390UILoaded UI texture 'UI_BattleSiegePin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.390UILoaded UI texture 'UI_BattleSiegePin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.390UILoaded UI texture 'UI_BattleSiegePin_InnerBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.391UILoaded UI texture 'UI_BattlePin_BannerStroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.396None'???|BattlePin_StripWithContentItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.437UILoaded UI texture 'UI_BattleActionsType_DeployReinforcementUnit'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.482NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()

08:06:28.484UILoaded UI texture 'UI_BattlePreviewPin_CharacterBackground'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.484UILoaded UI texture 'UI_BattlePreviewPin_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.484UILoaded UI texture 'UI_BattlePreviewPin_BackgroundDecoration'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.484UILoaded UI texture 'UI_BattlePreviewPin_Ornaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.484UILoaded UI texture 'UI_BattlePreviewPin_Icon'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.484UILoaded UI texture 'UI_EmpireSymbol_Necrophage04'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.502UIUnload UI texture 'FallbackTexture'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.505UILoaded UI texture 'UI_FortificationPin_Background'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.506UILoaded UI texture 'UI_FortificationPin_Ornaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.530UILoaded UI texture 'UI_SubjugationPoints'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.539None'???|PingPinGeolocItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.585UILoaded UI texture 'UI_LuxuryResourcePin_Fill'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.586UILoaded UI texture 'UI_ResourcePin_QueueExtractorButton'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.611None'???|ResourceDepositGeolocItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.644UILoaded UI texture 'UI_ArmyActionTypeStripTile'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.645UILoaded UI texture 'UI_BurrowPin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.645UILoaded UI texture 'UI_BurrowPin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.645UILoaded UI texture 'UI_BurrowPin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.645UILoaded UI texture 'UI_BurrowPin_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.654None'???|BurrowPin_StripWithContent' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.688UILoaded UI texture 'UI_NestPin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.688UILoaded UI texture 'UI_NestPin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.688UILoaded UI texture 'UI_NestPin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.688UILoaded UI texture 'UI_NestPin_Ornament'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.693None'???|CampPin_StripWithContentItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.710UILoaded UI texture 'UI_icon_DistrictAction_HolyFireConduct'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.714None'???|DistrictDefensePin_StripWithContent' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.732UILoaded UI texture 'UI_CoralSporePin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.733UILoaded UI texture 'UI_CoralSporePin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.733UILoaded UI texture 'UI_CoralSporePin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.733UILoaded UI texture 'UI_CoralSporePin_Ornaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.737None'???|CoralSporePin_StripWithContent' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.754UILoaded UI texture 'UI_ObservatoryPin_Outline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.754UILoaded UI texture 'UI_ObservatoryPin_Inner'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.754UILoaded UI texture 'UI_ObservatoryPin_InteractionOutline'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.754UILoaded UI texture 'UI_ObservatoryPin_Ornaments'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.758None'???|ObservatoryPin_StripWithContent' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.776UILoaded UI texture 'UI_MapNotificationItem_Shape'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.777UILoaded UI texture 'UI_MapNotificationItem_Stroke'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.777UILoaded UI texture 'UI_MapNotificationItem_PointerShadow'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.777UILoaded UI texture 'UI_MapNotificationItem_Pointer'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.800NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()

08:06:28.800UILoaded UI texture 'UI_PinLine'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.803None'???|SandRuinPin_ContentStrip' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.817UIUnload UI texture 'FallbackTexture'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.821UILoaded UI texture 'UI_Common_Quest'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.843UILoaded UI texture 'UI_Common_NarrativeEvent'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.850UILoaded UI texture '_UI_Curiosity'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:28.865None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.900None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.900None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.901None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.901None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.901None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.901None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.901None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.901None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.901None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.901None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.954None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.954None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.954None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.954None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.954None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.954None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.954None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.954None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.954None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:28.954None'???|UnitItem2' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:29.076NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

08:06:29.077NoneLoading AI save: Aspects Tour 10.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

08:06:29.133NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

08:06:29.274NoneFinished loading windows of criticity 'InGame_0' (criticity value : 3) in 2.9 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

08:06:29.274NoneStart loading criticity 'InGame_1' (criticity value : 4).

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

08:06:29.274NoneFinished loading windows of criticity 'InGame_1' (criticity value : 4) in 0.0 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

08:06:29.274NoneStart loading criticity 'InGame_2' (criticity value : 5).

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

08:06:29.275NoneFinished loading windows of criticity 'InGame_2' (criticity value : 5) in 0.0 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()

08:06:29.285NoneInGameView instantiates PresentationPrefab.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:06:29.848NoneInGameView calls Presentation DoStart.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:06:29.850None[Presentation] Starting PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.851None[Presentation] Starting PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.852None[Presentation] Starting PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.852None[Presentation] Starting PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.853None[Presentation] Starting PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.853None[Presentation] Starting PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.854None[Presentation] Starting PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.854None[Presentation] Starting PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.854None[Presentation] Starting PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.855None[Presentation] Starting PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.855None[Presentation] Starting PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.856NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationTerrainController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__49:MoveNext()

08:06:29.856None[Presentation] Starting PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.857None[Presentation] Starting PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.857None[Presentation] Starting PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.858None[Presentation] Starting PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.859None[Presentation] Starting PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.878None[Presentation] Starting PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.879None[Presentation] Starting PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.880None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.880None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.887None[Presentation] Starting PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.887None[Presentation] Starting PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.888None[Presentation] Starting PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.889None[Presentation] Starting PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.889None[Presentation] Starting PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.889None[Presentation] Starting PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.889None[Presentation] Starting PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.891None[Presentation] Starting PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.892NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

08:06:29.892None[Presentation] Starting PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.893None[Presentation] Starting PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.893None[Presentation] Starting PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.897None[Presentation] Starting PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.898None[Presentation] Starting PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.898None[Presentation] Starting PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.899None[Presentation] Starting PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.900None[Presentation] Starting PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.900None[Presentation] Starting PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:29.901None[Presentation] Starting PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:30.050NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:30.163UnityPresentation fims started


08:06:30.164NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

08:06:30.275NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

08:06:30.381NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController took 532 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:06:30.388NoneStart calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()

08:06:30.440NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

08:06:30.507NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

08:06:30.507NoneInGameView calls Snapshots.Present.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:06:30.507NoneInGameView Snapshots.Present done.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:06:30.604NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()

08:06:30.617None'???|AcademyWindow_HeroCardItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:06:30.640UIUnload UI texture 'FallbackTexture'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:30.666None[Audio][Rift] Start building rift cluster

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

08:06:30.668NoneFinished calling OnPresentationStarted on in-game windows in 0.0942 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()

08:06:30.669None[Audio][River] End building 0 clusters in 0.6518 ms.

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

08:06:30.675GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (0) to (173) because it uses more particle (138) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:30.676GraphicsTLFX_OutputLayer_AboveSea now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:30.683None[Audio][Rift] Start building rift cluster

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

08:06:30.683None[Audio][River] End building 0 clusters in 0.0118 ms.

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

08:06:30.709None[Sandbox] Process order. (Serial=1, Empire=0, Order=OrderSetControlledByHuman ControlledByHuman: True, NeedUnlockBattle: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:06:30.720None[Sandbox] Process order. (Serial=2, Empire=0, Order=OrderStartTurnTimer StartTime: 08/17/2025 06:06:30)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:06:30.730None[Sandbox] Process order. (Serial=3, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=528,EmpireIndex=1 TimePlayed=528,EmpireIndex=2 TimePlayed=528,EmpireIndex=3 TimePlayed=528)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:06:30.749None[Sandbox] Process order. (Serial=4, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:06:30.776UILoaded UI texture 'UI_Common_Victory'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:30.776UILoaded UI texture 'UI_Header_QuestPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:30.777UILoaded UI texture 'UI_fidsSwitch'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:30.777UILoaded UI texture 'UI_System_ActivateGrid'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:30.778UILoaded UI texture '_UI_MenuBannerPauseMenu'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:30.780UILoaded UI texture 'UI_EndTurn_SelectNextArmyPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:30.780UILoaded UI texture 'UI_EndTurn_SelectNextSettlementPicto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:30.780UILoaded UI texture 'UI_EndTurn_DoFurtherActions'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:30.784GraphicsTLFX_OutputLayer_AboveSea now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:30.806None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:06:30.852UILoaded UI texture 'UI_MinorEmpireSymbol_Blackhammer'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:30.852UILoaded UI texture 'UI_DistrictImprovement_City_Center_00'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.121GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (173) to (433) because it uses more particle (346) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.121GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (0) to (44) because it uses more particle (35) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.122GraphicsBUI_Aspect_CitySet_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.122GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (0) to (124) because it uses more particle (99) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.122GraphicsBUI_Aspect_CitySet_02OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.122GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (0) to (4) because it uses more particle (3) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.122GraphicsBUI_Common_Construction_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.122GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (0) to (174) because it uses more particle (139) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.122GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.122GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.122GraphicsGrassTemperateOutputLayer_Shadows now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.122GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (0) to (267) because it uses more particle (213) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.122GraphicsVeget_POI_NaturalModifierOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.122GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (0) to (32) because it uses more particle (25) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.122GraphicsVeget_Aspect_CitySetOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.122GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (0) to (13) because it uses more particle (10) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.122GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.122GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (0) to (8) because it uses more particle (6) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.122GraphicsDecal_BUI_Aspect_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.122GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (0) to (25) because it uses more particle (20) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.122GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.122GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.122GraphicsDecal_POI_NaturalModifier_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.122GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (0) to (19) because it uses more particle (15) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.122GraphicsPOI_NaturalModifier_Set_06OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.122GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (0) to (458) because it uses more particle (366) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.122GraphicsTLFX_OutputLayer_UnderSea now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.122GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.122GraphicsPOI_MinorFactionVillage_03OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.218GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (433) to (520) because it uses more particle (362) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.218GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (44) to (62) because it uses more particle (49) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.218GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (124) to (149) because it uses more particle (118) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.218GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (174) to (265) because it uses more particle (212) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.218GraphicsVegetTemperateOutputLayer switching particleCount from (0) to (13) because it uses more particle (10) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.218GraphicsVegetTemperateOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.218GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (267) to (353) because it uses more particle (282) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.218GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.218GraphicsEnv_Arid_PropsSet_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.218GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (19) to (60) because it uses more particle (48) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.218GraphicsVegetAridOutputLayer switching particleCount from (0) to (12) because it uses more particle (9) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.218GraphicsVegetAridOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.218GraphicsGrassAridOutputLayer_Shadows switching particleCount from (0) to (20) because it uses more particle (16) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.218GraphicsGrassAridOutputLayer_Shadows now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.218GraphicsGrassAridOutputLayer switching particleCount from (0) to (235) because it uses more particle (188) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.218GraphicsGrassAridOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.218GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (0) to (52) because it uses more particle (41) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.218GraphicsDecal_Arid_OutputLayer_Second now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.218GraphicsDecal_Arid_OutputLayer_First switching particleCount from (0) to (3) because it uses more particle (2) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.218GraphicsDecal_Arid_OutputLayer_First now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.218GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.218GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.218GraphicsUnit_Aspect_Coral_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.218GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.218GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.218GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (0) to (193) because it uses more particle (154) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.218GraphicsUnit_Aspect_Scout_Base_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.219GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (0) to (63) because it uses more particle (50) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.219GraphicsUnit_Aspect_Ranged_Hero_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.219GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer switching particleCount from (0) to (165) because it uses more particle (132) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.219GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.219GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (0) to (7) because it uses more particle (5) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.219GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.270GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (62) to (75) because it uses more particle (55) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.270GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (149) to (205) because it uses more particle (164) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.270GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (265) to (432) because it uses more particle (345) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.270GraphicsVegetTemperateOutputLayer switching particleCount from (13) to (19) because it uses more particle (15) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.270GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (2) to (5) because it uses more particle (4) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.270GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (353) to (424) because it uses more particle (337) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.270GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (32) to (55) because it uses more particle (44) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.270GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (3) to (1465) because it uses more particle (1172) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.270GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (3) to (14) because it uses more particle (11) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.270GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (60) to (75) because it uses more particle (60) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.270GraphicsVegetAridOutputLayer switching particleCount from (12) to (704) because it uses more particle (563) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.270GraphicsGrassAridOutputLayer_Shadows switching particleCount from (20) to (24) because it uses more particle (18) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.270GraphicsGrassAridOutputLayer switching particleCount from (235) to (282) because it uses more particle (200) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.270GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (52) to (67) because it uses more particle (53) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.270GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (458) to (930) because it uses more particle (744) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.270GraphicsDecal_Arid_OutputLayer_First switching particleCount from (3) to (12) because it uses more particle (9) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.270GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.270GraphicsDecal_POI_MinorFactionVillage_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.293GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (520) to (624) because it uses more particle (426) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.293GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (75) to (90) because it uses more particle (61) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.293GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (205) to (258) because it uses more particle (206) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.293GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (0) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.293GraphicsEnv_Volcanic_PropsSet_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.293GraphicsVegetTemperateOutputLayer switching particleCount from (19) to (32) because it uses more particle (25) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.293GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (424) to (509) because it uses more particle (369) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.293GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (55) to (165) because it uses more particle (132) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.294GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (0) to (10) because it uses more particle (8) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.294GraphicsDecal_BUI_Aspect_Spore_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.294GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (1465) to (1759) because it uses more particle (1195) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.294GraphicsVegetAridOutputLayer switching particleCount from (704) to (1530) because it uses more particle (1224) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.294GraphicsGrassAridOutputLayer_Shadows switching particleCount from (24) to (29) because it uses more particle (22) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.294GraphicsDecal_KelpForest_OutputLayer switching particleCount from (0) to (59) because it uses more particle (47) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.294GraphicsDecal_KelpForest_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.294GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (930) to (1116) because it uses more particle (748) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.303GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (624) to (749) because it uses more particle (546) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.304GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (90) to (109) because it uses more particle (79) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.304GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (5) to (72) because it uses more particle (57) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.304GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (165) to (217) because it uses more particle (173) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.304GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (25) to (58) because it uses more particle (46) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.304GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (1759) to (4144) because it uses more particle (3315) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.304GraphicsVegetAridOutputLayer switching particleCount from (1530) to (1837) because it uses more particle (1234) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.304GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (4) to (7) because it uses more particle (5) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.315GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (749) to (1098) because it uses more particle (878) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.316GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (72) to (102) because it uses more particle (81) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.316GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (217) to (261) because it uses more particle (179) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.316GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (4144) to (4973) because it uses more particle (3317) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.316GraphicsGrassAridOutputLayer_Shadows switching particleCount from (29) to (37) because it uses more particle (29) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.316GraphicsGrassAridOutputLayer switching particleCount from (282) to (339) because it uses more particle (266) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.316GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (7) to (10) because it uses more particle (8) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.328GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (1098) to (1980) because it uses more particle (1584) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.328GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (109) to (131) because it uses more particle (91) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.328GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (258) to (310) because it uses more particle (231) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.328GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (102) to (132) because it uses more particle (105) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.328GraphicsGrassAridOutputLayer switching particleCount from (339) to (492) because it uses more particle (393) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.328GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (10) to (12) because it uses more particle (9) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.339GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (1980) to (2479) because it uses more particle (1983) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.340GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (310) to (378) because it uses more particle (302) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.340GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (4) to (8) because it uses more particle (6) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.340GraphicsVegetTemperateOutputLayer switching particleCount from (32) to (50) because it uses more particle (40) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.340GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (261) to (314) because it uses more particle (214) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.340GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (13) to (19) because it uses more particle (15) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.340GraphicsGrassAridOutputLayer_Shadows switching particleCount from (37) to (45) because it uses more particle (31) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.340GraphicsGrassAridOutputLayer switching particleCount from (492) to (591) because it uses more particle (395) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.353GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (2479) to (3077) because it uses more particle (2461) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.353GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (378) to (454) because it uses more particle (327) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.365GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (3077) to (3693) because it uses more particle (2881) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.382GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (3693) to (4432) because it uses more particle (3365) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.382GraphicsVegetKelpForestOutputLayer switching particleCount from (0) to (35) because it uses more particle (28) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.382GraphicsVegetKelpForestOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.397GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4432) to (5319) because it uses more particle (3562) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.398GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (454) to (545) because it uses more particle (378) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.398GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (8) to (13) because it uses more particle (10) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.398GraphicsVegetTemperateOutputLayer switching particleCount from (50) to (61) because it uses more particle (45) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.398GraphicsVegetKelpForestOutputLayer switching particleCount from (35) to (42) because it uses more particle (30) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.398GraphicsGrassKelpForestOutputLayer switching particleCount from (0) to (10) because it uses more particle (8) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.398GraphicsGrassKelpForestOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.450GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (13) to (16) because it uses more particle (12) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.451GraphicsVegetKelpForestOutputLayer switching particleCount from (42) to (62) because it uses more particle (49) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.468GraphicsVegetTemperateOutputLayer switching particleCount from (61) to (74) because it uses more particle (50) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.468GraphicsVegetKelpForestOutputLayer switching particleCount from (62) to (77) because it uses more particle (61) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.468GraphicsGrassKelpForestOutputLayer switching particleCount from (10) to (14) because it uses more particle (11) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.480GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (5319) to (6383) because it uses more particle (4359) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.509GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (16) to (20) because it uses more particle (14) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.542GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (6383) to (7660) because it uses more particle (5130) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.649GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (19) to (32) because it uses more particle (25) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.685GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (7660) to (9192) because it uses more particle (6250) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.716GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (9) to (27) because it uses more particle (21) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.716GraphicsGrassVolcanicOutputLayer switching particleCount from (0) to (10) because it uses more particle (8) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.716GraphicsGrassVolcanicOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.742GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (12) to (15) because it uses more particle (11) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.759GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (0) to (7) because it uses more particle (5) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.759GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.783GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (9192) to (11031) because it uses more particle (7472) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.800GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (32) to (44) because it uses more particle (35) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.820GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (20) to (24) because it uses more particle (18) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.820GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (15) to (18) because it uses more particle (13) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.861GraphicsGrassKelpForestOutputLayer switching particleCount from (14) to (17) because it uses more particle (13) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.881GraphicsVegetTemperateOutputLayer switching particleCount from (74) to (89) because it uses more particle (65) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.897GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (44) to (53) because it uses more particle (39) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.916GraphicsVegetTemperateOutputLayer switching particleCount from (89) to (107) because it uses more particle (75) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.927GraphicsBUI_Aspect_CitySet_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.940GraphicsBUI_Aspect_CitySet_02OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.952GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (24) to (29) because it uses more particle (22) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:31.988GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (7) to (17) because it uses more particle (13) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:32.030GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (11031) to (13238) because it uses more particle (8933) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:32.051GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (53) to (64) because it uses more particle (44) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:32.061GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (29) to (35) because it uses more particle (26) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:32.127GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (35) to (42) because it uses more particle (29) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:32.134GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (64) to (77) because it uses more particle (54) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:32.134GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (17) to (23) because it uses more particle (18) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:32.152GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (23) to (28) because it uses more particle (20) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:32.182GraphicsBUI_Common_Construction_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:32.194GraphicsEnv_Volcanic_PropsSet_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:32.261GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:32.270GraphicsVegetTemperateOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:32.329GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (77) to (93) because it uses more particle (64) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:32.341GraphicsVegetTemperateOutputLayer switching particleCount from (107) to (129) because it uses more particle (90) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:32.342GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (28) to (37) because it uses more particle (29) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:32.383GraphicsGrassTemperateOutputLayer_Shadows now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:32.413GraphicsVeget_POI_NaturalModifierOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:32.480GraphicsVeget_Aspect_CitySetOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:32.480GraphicsDecal_BUI_Aspect_Spore_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:32.825GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:32.837GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:32.837GraphicsDecal_BUI_Aspect_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:33.038GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:33.050GraphicsEnv_Arid_PropsSet_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:33.079GraphicsGrassKelpForestOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:33.089GraphicsVegetKelpForestOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:33.261GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (37) to (45) because it uses more particle (34) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:33.297None[Sandbox] Process order. (Serial=5, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:06:33.299None[Sandbox] Process order. (Serial=6, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:06:33.299None[Sandbox] Process order. (Serial=7, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:06:33.300None[Sandbox] Process order. (Serial=8, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:06:33.316GraphicsDecal_POI_NaturalModifier_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:33.376GraphicsPOI_NaturalModifier_Set_06OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:33.376GraphicsVegetAridOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:33.410GraphicsGrassVolcanicOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:33.430GraphicsGrassAridOutputLayer_Shadows now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:33.438GraphicsGrassAridOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:33.491GraphicsDecal_Arid_OutputLayer_Second now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:33.527GraphicsDecal_KelpForest_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:33.528GraphicsTLFX_OutputLayer_UnderSea now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:33.535GraphicsDecal_Arid_OutputLayer_First now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:33.758GraphicsDecal_POI_MinorFactionVillage_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:33.770GraphicsPOI_MinorFactionVillage_03OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:33.800GraphicsUnit_Aspect_Coral_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:33.812GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:33.854GraphicsUnit_Aspect_Scout_Base_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:33.867GraphicsUnit_Aspect_Ranged_Hero_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:33.897GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:33.909GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:35.897UIUnload UI texture 'Faction_Leaders_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:35.897UIUnload UI texture 'Technologies_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:35.897UIUnload UI texture 'Technologies_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:35.897UIUnload UI texture 'Hero_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:42.117GraphicsTLFX_OutputLayer_Leaders switching particleCount from (636) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:42.118GraphicsUnload texture 'HgFx_MainAtlas_Leader' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:06:42.118GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:06:42.118GraphicsTLFX_OutputLayer_Leaders now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:43.135UIUnload UI texture 'Faction_Leaders_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:43.135UIUnload UI texture 'Bitmaps Others_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:43.135UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:44.159UIUnload UI texture 'LoadingScreen_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:44.984GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1116) to (1340) because it uses more particle (894) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:47.550GraphicsDecal_KelpForest_OutputLayer switching particleCount from (59) to (71) because it uses more particle (50) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:47.550GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (0) to (48) because it uses more particle (38) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:47.550GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:47.559GraphicsVegetKelpForestOutputLayer switching particleCount from (77) to (93) because it uses more particle (66) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:47.559GraphicsGrassKelpForestOutputLayer switching particleCount from (17) to (33) because it uses more particle (26) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:47.559GraphicsGrassVolcanicOutputLayer switching particleCount from (10) to (15) because it uses more particle (12) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:47.559GraphicsGrassAridOutputLayer switching particleCount from (591) to (710) because it uses more particle (474) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:47.559GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (18) to (30) because it uses more particle (24) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:47.559GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (0) to (17) because it uses more particle (13) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:47.559GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:47.569GraphicsVegetKelpForestOutputLayer switching particleCount from (93) to (115) because it uses more particle (92) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:47.569GraphicsGrassKelpForestOutputLayer switching particleCount from (33) to (68) because it uses more particle (54) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:47.569GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (30) to (53) because it uses more particle (42) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:47.576GraphicsVegetKelpForestOutputLayer switching particleCount from (115) to (138) because it uses more particle (107) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:47.576GraphicsGrassKelpForestOutputLayer switching particleCount from (68) to (82) because it uses more particle (57) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:47.588GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:47.596GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:47.604GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:47.604GraphicsEnv_KelpForest_PropsSet_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:47.604GraphicsGrassKelpForestOutputLayer switching particleCount from (82) to (110) because it uses more particle (88) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:47.613GraphicsGrassKelpForestOutputLayer switching particleCount from (110) to (132) because it uses more particle (93) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:47.613GraphicsGrassVolcanicOutputLayer switching particleCount from (15) to (20) because it uses more particle (16) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:47.702GraphicsGrassVolcanicOutputLayer switching particleCount from (20) to (25) because it uses more particle (20) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:47.719GraphicsEnv_KelpForest_PropsSet_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:47.744GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:48.380GraphicsGrassKelpForestOutputLayer switching particleCount from (132) to (159) because it uses more particle (107) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:48.650GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (132) to (159) because it uses more particle (109) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:48.712GraphicsGrassAridOutputLayer_Shadows switching particleCount from (45) to (55) because it uses more particle (38) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:48.738GraphicsGrassAridOutputLayer_Shadows switching particleCount from (55) to (66) because it uses more particle (45) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:48.783GraphicsGrassAridOutputLayer_Shadows switching particleCount from (66) to (80) because it uses more particle (54) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:48.801GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (0) to (7) because it uses more particle (5) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:48.801GraphicsVegetTemperateBattleWhiteOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:48.829GraphicsVegetTemperateBattleWhiteOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:49.447UILoaded UI texture 'UI_ArmyActionTypeGuard'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:49.447UILoaded UI texture 'UI_ArmyActionTypeGuardUntilHealed'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:49.447UILoaded UI texture 'UI_ArmyActionTypeAutoExplore'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:49.448UILoaded UI texture 'UI_ArmyActionTypeSkipTurn'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:49.448UILoaded UI texture 'UI_Common_Aspect_CoralSpore'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:49.448UILoaded UI texture 'UI_ArmyActionTypeCutForest'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:49.448UILoaded UI texture 'UI_ArmyActionTypePlantForest'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:49.448UILoaded UI texture 'UI_ArmyActionTypeClearMountain'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:49.448UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:06:49.448UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:06:49.462GraphicsLeader_Aspect_OutputLayer switching particleCount from (263) to (219) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:49.485GraphicsTLFx_OutputLayer_UIFx switching particleCount from (269) to (224) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:49.507GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:49.507GraphicsTLFx_OutputLayer_Feedback now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:49.522GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:49.522GraphicsTLFx_OutputLayer_Feedback now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:49.731UILoaded UI texture 'UI_Common_Forest'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:50.569UILoading async UI texture 'Hero_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:06:50.569UILoading async UI texture 'Hero_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:06:50.573UILoaded UI texture 'UI_UnitAbility_Ranged_3'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:50.573UILoaded UI texture 'UI_UnitAbility_Hero_ActiveSkill_Common_Equipment_Archer01'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:50.732UILoading async UI texture 'Bitmaps Others_05.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:06:50.733UILoading async UI texture 'Hero_05.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:06:50.735UILoaded UI texture 'EntourageRelationTypeNemesis_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:50.736UILoaded UI texture 'UI_Hero_Class_Archer'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:50.737UILoaded UI texture 'UI_UnitItem_Vision'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:50.737UILoaded UI texture 'UI_UnitAbility_Circle_OuterBorder_Dotted'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:50.816GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:50.816GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:50.816GraphicsEnv_Volcanic_PropsSet_02OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:50.817GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (0) to (252) because it uses more particle (201) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:50.817GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:50.817GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (3) to (5) because it uses more particle (4) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:50.817GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (63) to (125) because it uses more particle (100) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:50.817GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (7) to (13) because it uses more particle (10) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:50.828GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (252) to (303) because it uses more particle (230) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:50.835GraphicsEnv_HeroEquipment_01OutputLayer switching particleCount from (0) to (7) because it uses more particle (5) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:50.835GraphicsEnv_HeroEquipment_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:50.835GraphicsEnv_HeroEquipment_02OutputLayer switching particleCount from (0) to (123) because it uses more particle (98) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:50.835GraphicsEnv_HeroEquipment_02OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:50.857GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (303) to (364) because it uses more particle (259) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:50.966GraphicsEnv_Volcanic_PropsSet_02OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:50.974GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:51.054GraphicsEnv_HeroEquipment_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:51.063GraphicsEnv_HeroEquipment_02OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:54.347UILoaded UI texture 'UI_Common_DoublePreviousArrow_Picto'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:54.347UILoaded UI texture 'UI_UnitAbility_Hero_Archer02'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:54.347UILoaded UI texture 'UI_UnitAbility_Hero_Archer09'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:54.347UILoaded UI texture 'UI_UnitAbility_Hero_Archer11'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:54.347UILoaded UI texture 'UI_UnitAbility_Hero_Archer04'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:54.348UILoaded UI texture 'UI_UnitAbility_Hero_Archer06'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:54.348UILoaded UI texture 'UI_UnitAbility_Hero_Archer12'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:54.348UILoaded UI texture 'UI_UnitAbility_Hero_Archer08'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:54.348UILoaded UI texture 'UI_UnitAbility_Hero_Archer05'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:54.348UILoaded UI texture 'UI_UnitAbility_Hero_Aspect01'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:54.349UILoaded UI texture 'UI_UnitAbility_Hero_Aspect05'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:54.349UILoaded UI texture 'UI_UnitAbility_Hero_Aspect03'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:54.349UILoaded UI texture 'UI_UnitAbility_Hero_Aspect04'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:54.349UILoaded UI texture 'UI_UnitAbility_Hero_Aspect02'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:54.349UILoaded UI texture 'UI_UnitAbility_Hero_Common03'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:54.349UILoaded UI texture 'UI_UnitAbility_Hero_Common05'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:54.349UILoaded UI texture 'UI_UnitAbility_Hero_Common01'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:54.349UILoaded UI texture 'UI_UnitAbility_Hero_Common04'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:54.349UILoaded UI texture 'UI_UnitAbility_Hero_Common02'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:54.349UILoaded UI texture 'UI_UnitAbility_Hero_Aspect_Archer01'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:54.349UILoaded UI texture 'UI_UnitAbility_Hero_Aspect_Archer02'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:55.229UILoaded UI texture 'UI_Common_Curiosity'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:55.229UILoaded UI texture 'UI_UnitItem_DoubleArrow'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:55.229UILoaded UI texture 'UI_Common_ExperiencePoints'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:55.311GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (13238) to (11031) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:55.312GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:55.890GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:55.953GraphicsGrassVolcanicOutputLayer switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:56.029GraphicsGrassKelpForestOutputLayer switching particleCount from (159) to (132) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:56.078GraphicsVegetKelpForestOutputLayer switching particleCount from (138) to (115) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:56.084GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:56.097GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:56.121GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:56.631GraphicsLeader_Aspect_OutputLayer switching particleCount from (219) to (182) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:56.637GraphicsTLFx_OutputLayer_UIFx switching particleCount from (224) to (186) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:57.454GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (131) to (109) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:57.454GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (545) to (454) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:57.454GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:57.454GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:57.454GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (432) to (360) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:57.454GraphicsVegetTemperateOutputLayer switching particleCount from (129) to (107) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:57.454GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (159) to (132) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:57.454GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (509) to (424) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:57.454GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (314) to (261) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:57.454GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:57.454GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (93) to (77) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:57.454GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:57.454GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:57.454GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:57.454GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:57.454GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (4973) to (4144) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:57.454GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:57.454GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:57.454GraphicsVegetAridOutputLayer switching particleCount from (1837) to (1530) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:57.454GraphicsGrassAridOutputLayer_Shadows switching particleCount from (80) to (66) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:57.454GraphicsGrassAridOutputLayer switching particleCount from (710) to (591) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:57.454GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (67) to (55) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:57.454GraphicsDecal_KelpForest_OutputLayer switching particleCount from (71) to (59) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:57.454GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1340) to (1116) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:57.454GraphicsDecal_Arid_OutputLayer_First switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:57.461GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:57.461GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:57.461GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (193) to (160) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:57.461GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:57.461GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer switching particleCount from (165) to (137) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:57.461GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:58.664None[Sandbox] Process order. (Serial=9, Empire=0, Order=OrderHeroSkillActivate HeroIndex: 0, SkillIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:06:58.744UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:58.744UIUnload UI texture 'Hero_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:58.744UIUnload UI texture 'Hero_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:06:58.784UIUnload UI texture 'Faction_Leaders_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:01.226GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (3) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:01.227GraphicsUnload texture 'Env_KelpForest_PropsSet_01_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:01.227GraphicsUnload texture 'Env_KelpForest_PropsSet_01_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:01.227GraphicsUnload texture 'Env_KelpForest_PropsSet_01_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:01.227GraphicsUnload texture 'Env_KelpForest_PropsSet_01_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:01.227GraphicsUnload texture 'Env_KelpForest_PropsSet_01_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:01.227GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:01.227GraphicsEnv_KelpForest_PropsSet_01OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:01.311GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (14) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:01.311GraphicsUnload texture 'Weapon_Blackhammer_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:01.311GraphicsUnload texture 'Weapon_Blackhammer_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:01.311GraphicsUnload texture 'Weapon_Blackhammer_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:01.311GraphicsUnload texture 'Weapon_Blackhammer_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:01.311GraphicsUnload texture 'Weapon_Blackhammer_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:01.311GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:01.311GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:01.340GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (40) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:01.340GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:01.340GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:01.340GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:01.340GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:01.340GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:01.340GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:01.340GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:01.346GraphicsGrassVolcanicOutputLayer switching particleCount from (20) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:01.347GraphicsUnload texture 'Veget_Volcanic_Atlas_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:01.347GraphicsUnload texture 'Veget_Volcanic_Atlas_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:01.347GraphicsUnload texture 'Veget_Volcanic_Atlas_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:01.347GraphicsUnload texture 'Veget_Volcanic_Atlas_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:01.347GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:01.347GraphicsGrassVolcanicOutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:01.694UILoaded UI texture 'UI_Hero_Equipment_Accessory'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:01.694UILoaded UI texture 'UI_Hero_Equipment_Consumable'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:01.695UILoaded UI texture 'UI_Hero_Class_Warrior'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:01.848GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (11031) to (9192) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:01.848GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.633GraphicsGrassKelpForestOutputLayer switching particleCount from (132) to (110) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.694GraphicsVegetKelpForestOutputLayer switching particleCount from (115) to (95) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.702GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (44) to (36) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.781GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (109) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.781GraphicsUnload texture 'BUI_Aspect_CitySet_01_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.782GraphicsUnload texture 'BUI_Aspect_CitySet_01_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.782GraphicsUnload texture 'BUI_Aspect_CitySet_01_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.782GraphicsUnload texture 'BUI_Aspect_CitySet_01_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.782GraphicsUnload texture 'BUI_Aspect_CitySet_01_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.782GraphicsUnload texture 'BUI_Aspect_CitySet_01_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.782GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.782GraphicsBUI_Aspect_CitySet_01OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.782GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (454) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.782GraphicsUnload texture 'BUI_Aspect_CitySet_02_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.782GraphicsUnload texture 'BUI_Aspect_CitySet_02_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.782GraphicsUnload texture 'BUI_Aspect_CitySet_02_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.782GraphicsUnload texture 'BUI_Aspect_CitySet_02_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.782GraphicsUnload texture 'BUI_Aspect_CitySet_02_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.782GraphicsUnload texture 'BUI_Aspect_CitySet_02_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.782GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.782GraphicsBUI_Aspect_CitySet_02OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.782GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (35) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.782GraphicsUnload texture 'BUI_Common_Construction_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.782GraphicsUnload texture 'BUI_Common_Construction_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.782GraphicsUnload texture 'BUI_Common_Construction_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.782GraphicsUnload texture 'BUI_Common_Construction_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.782GraphicsUnload texture 'BUI_Common_Construction_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.782GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.782GraphicsBUI_Common_Construction_01OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.782GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (22) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.782GraphicsUnload texture 'Env_Volcanic_PropsSet_01_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.782GraphicsUnload texture 'Env_Volcanic_PropsSet_01_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.783GraphicsUnload texture 'Env_Volcanic_PropsSet_01_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.783GraphicsUnload texture 'Env_Volcanic_PropsSet_01_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.783GraphicsUnload texture 'Env_Volcanic_PropsSet_01_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.783GraphicsUnload texture 'Env_Volcanic_PropsSet_01_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.783GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.783GraphicsEnv_Volcanic_PropsSet_01OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.783GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (360) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.783GraphicsUnload texture 'Env_BridgeAndDam_Rocks_01_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.783GraphicsUnload texture 'Env_BridgeAndDam_Rocks_01_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.783GraphicsUnload texture 'Env_BridgeAndDam_Rocks_01_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.783GraphicsUnload texture 'Env_BridgeAndDam_Rocks_01_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.783GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.783GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.783GraphicsVegetTemperateOutputLayer switching particleCount from (107) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.783GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.783GraphicsVegetTemperateOutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.783GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (132) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.783GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.783GraphicsGrassTemperateOutputLayer_Shadows now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.783GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (424) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.783GraphicsUnload texture 'Veget_POI_NaturalModifier_Atlas_Albedo' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.783GraphicsUnload texture 'Veget_POI_NaturalModifier_Atlas_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.783GraphicsUnload texture 'Veget_POI_NaturalModifier_Atlas_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.783GraphicsUnload texture 'Veget_POI_NaturalModifier_Atlas_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.783GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.783GraphicsVeget_POI_NaturalModifierOutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.783GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (261) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.783GraphicsUnload texture 'Veget_Aspect_Atlas_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.783GraphicsUnload texture 'Veget_Aspect_Atlas_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.783GraphicsUnload texture 'Veget_Common_Atlas_Emission_02' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.783GraphicsUnload texture 'Veget_Aspect_Atlas_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.783GraphicsUnload texture 'Veget_Aspect_Atlas_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsVeget_Aspect_CitySetOutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (8) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsDecal_BUI_Aspect_Spore_OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (77) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (37) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_02_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (6) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsUnload texture 'Decal_BUI_Aspect_Atlas_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsUnload texture 'Decal_BUI_Aspect_Atlas_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsUnload texture 'Decal_BUI_Aspect_Atlas_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsDecal_BUI_Aspect_OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (48) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (5) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsUnload texture 'Veget_Temperate_Atlas_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsUnload texture 'Veget_Temperate_Atlas_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsUnload texture 'Veget_Temperate_Atlas_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsUnload texture 'Veget_Temperate_Atlas_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.784GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.785GraphicsVegetTemperateBattleWhiteOutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.785GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (4144) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.785GraphicsUnload texture 'Env_Arid_PropsSet_01_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.785GraphicsUnload texture 'Env_Arid_PropsSet_01_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.785GraphicsUnload texture 'Env_Arid_PropsSet_01_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.785GraphicsUnload texture 'Env_Arid_PropsSet_01_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.785GraphicsUnload texture 'Env_Arid_PropsSet_01_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.785GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.785GraphicsEnv_Arid_PropsSet_01OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.785GraphicsVegetKelpForestOutputLayer switching particleCount from (95) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.785GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.785GraphicsVegetKelpForestOutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.785GraphicsGrassKelpForestOutputLayer switching particleCount from (110) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.785GraphicsUnload texture 'Veget_KelpForest_Atlas_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsUnload texture 'Veget_KelpForest_Atlas_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsUnload texture 'Veget_KelpForest_Atlas_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsUnload texture 'Veget_KelpForest_Atlas_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsGrassKelpForestOutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (11) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsUnload texture 'Decal_POI_NaturalModifier_Atlas_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsUnload texture 'Decal_POI_NaturalModifier_Atlas_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsUnload texture 'Decal_POI_NaturalModifier_Atlas_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsDecal_POI_NaturalModifier_OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (62) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsUnload texture 'POI_NaturalModifier_Set_06_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsUnload texture 'POI_NaturalModifier_Set_06_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsUnload texture 'POI_NaturalModifier_Set_06_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsUnload texture 'POI_NaturalModifier_Set_06_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsUnload texture 'POI_NaturalModifier_Set_06_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsPOI_NaturalModifier_Set_06OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsVegetAridOutputLayer switching particleCount from (1530) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsVegetAridOutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsGrassAridOutputLayer_Shadows switching particleCount from (66) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsGrassAridOutputLayer_Shadows now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsGrassAridOutputLayer switching particleCount from (591) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsUnload texture 'Veget_Arid_Atlas_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsUnload texture 'Veget_Arid_Atlas_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsUnload texture 'Veget_Common_Atlas_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsUnload texture 'Veget_Arid_Atlas_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsUnload texture 'Veget_Arid_Atlas_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsGrassAridOutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (55) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsDecal_Arid_OutputLayer_Second now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsDecal_KelpForest_OutputLayer switching particleCount from (59) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsUnload texture 'Decal_KelpForest_Atlas_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsUnload texture 'Decal_KelpForest_Atlas_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsUnload texture 'Decal_KelpForest_Atlas_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsDecal_KelpForest_OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1116) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsTLFX_OutputLayer_UnderSea now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.786GraphicsDecal_Arid_OutputLayer_First switching particleCount from (10) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.787GraphicsUnload texture 'Decal_Arid_Atlas_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.787GraphicsUnload texture 'Decal_Arid_Atlas_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.787GraphicsUnload texture 'Decal_Arid_Atlas_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.787GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.787GraphicsDecal_Arid_OutputLayer_First now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.787GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (36) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.787GraphicsUnload texture 'POI_MinorFactionVillage_03_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.787GraphicsUnload texture 'POI_MinorFactionVillage_03_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.787GraphicsUnload texture 'POI_MinorFactionVillage_03_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.787GraphicsUnload texture 'POI_MinorFactionVillage_03_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.787GraphicsUnload texture 'POI_MinorFactionVillage_03_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.787GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.787GraphicsPOI_MinorFactionVillage_03OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.795GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (160) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.795GraphicsUnload texture 'Unit_Aspect_Scout_Base_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.795GraphicsUnload texture 'Unit_Aspect_Scout_Base_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.795GraphicsUnload texture 'Unit_Aspect_Scout_Base_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.796GraphicsUnload texture 'Unit_Aspect_Scout_Base_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.796GraphicsUnload texture 'Unit_Aspect_Scout_Base_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.796GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.796GraphicsUnit_Aspect_Scout_Base_OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.796GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer switching particleCount from (137) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:02.796GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.796GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.796GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.796GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.796GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.796GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Mask_A' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.796GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:02.796GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:03.349GraphicsLeader_Aspect_OutputLayer switching particleCount from (182) to (151) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:03.791None[Sandbox] Process order. (Serial=10, Empire=0, Order=OrderHeroEquip EquipmentStashIndex: 2, HeroIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:07:04.229GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:04.230GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:04.230GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:04.942UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:07:04.942UILoading async UI texture 'Hero_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:07:05.528UILoaded UI texture 'UI_UnitAbility_Hero_ActiveSkill_Common_Equipment_Defender02'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:05.528UILoaded UI texture 'UI_UnitAbility_DefenseExpert_2'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:05.528UILoaded UI texture 'UI_UnitAbility_Hero_BattleAbility_Equipment_Passive29'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:06.901GraphicsTLFx_OutputLayer_UIFx switching particleCount from (186) to (155) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:07.150UILoaded UI texture 'UI_UnitAbility_Hero_ActiveSkill_Common_Equipment_Warrior02'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:07.150UILoaded UI texture 'UI_UnitAbility_ImprenableMomentum'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:08.579GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (9192) to (7660) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:09.747UIUnload UI texture 'Hero_05'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:09.937GraphicsLeader_Aspect_OutputLayer switching particleCount from (151) to (125) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.163UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:07:12.163UILoading async UI texture 'Faction_Leaders_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:07:12.188GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (0) to (128) because it uses more particle (102) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.188GraphicsBUI_Aspect_CitySet_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.188GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (0) to (484) because it uses more particle (387) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.188GraphicsBUI_Aspect_CitySet_02OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.188GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (0) to (43) because it uses more particle (34) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.188GraphicsBUI_Common_Construction_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.188GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.188GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (0) to (27) because it uses more particle (21) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.188GraphicsEnv_Volcanic_PropsSet_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.188GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (0) to (432) because it uses more particle (345) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.188GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.188GraphicsVegetTemperateOutputLayer switching particleCount from (0) to (88) because it uses more particle (70) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.188GraphicsVegetTemperateOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.188GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (0) to (137) because it uses more particle (109) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.188GraphicsGrassTemperateOutputLayer_Shadows now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.188GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (0) to (494) because it uses more particle (395) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.188GraphicsVeget_POI_NaturalModifierOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (0) to (279) because it uses more particle (223) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsVeget_Aspect_CitySetOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (0) to (10) because it uses more particle (8) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsDecal_BUI_Aspect_Spore_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (0) to (80) because it uses more particle (64) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (0) to (43) because it uses more particle (34) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (0) to (8) because it uses more particle (6) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsDecal_BUI_Aspect_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (0) to (58) because it uses more particle (46) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (0) to (4282) because it uses more particle (3425) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsEnv_Arid_PropsSet_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsVegetKelpForestOutputLayer switching particleCount from (0) to (75) because it uses more particle (60) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsVegetKelpForestOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsGrassKelpForestOutputLayer switching particleCount from (0) to (24) because it uses more particle (19) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsGrassKelpForestOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (0) to (15) because it uses more particle (12) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsDecal_POI_NaturalModifier_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (0) to (75) because it uses more particle (60) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsPOI_NaturalModifier_Set_06OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsVegetAridOutputLayer switching particleCount from (0) to (1685) because it uses more particle (1348) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsVegetAridOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsGrassAridOutputLayer_Shadows switching particleCount from (0) to (77) because it uses more particle (61) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsGrassAridOutputLayer_Shadows now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsGrassAridOutputLayer switching particleCount from (0) to (490) because it uses more particle (392) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsGrassAridOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (0) to (65) because it uses more particle (52) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsDecal_Arid_OutputLayer_Second now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsDecal_KelpForest_OutputLayer switching particleCount from (0) to (45) because it uses more particle (36) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsDecal_KelpForest_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (0) to (818) because it uses more particle (654) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.189GraphicsTLFX_OutputLayer_UnderSea now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.190GraphicsDecal_Arid_OutputLayer_First switching particleCount from (0) to (12) because it uses more particle (9) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.190GraphicsDecal_Arid_OutputLayer_First now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.190GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.190GraphicsPOI_MinorFactionVillage_03OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.190GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.196GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.197GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (0) to (7) because it uses more particle (5) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.197GraphicsVegetTemperateBattleWhiteOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.197GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (4282) to (5139) because it uses more particle (3435) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.197GraphicsVegetAridOutputLayer switching particleCount from (1685) to (2023) because it uses more particle (1362) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.197GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (65) to (78) because it uses more particle (53) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.197GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (0) to (193) because it uses more particle (154) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.197GraphicsUnit_Aspect_Scout_Base_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.197GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer switching particleCount from (0) to (165) because it uses more particle (132) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.197GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.404GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (818) to (982) because it uses more particle (658) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.565GraphicsBUI_Aspect_CitySet_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.574GraphicsBUI_Aspect_CitySet_02OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.750GraphicsBUI_Common_Construction_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.758GraphicsEnv_Volcanic_PropsSet_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.793GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.802GraphicsVegetTemperateOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.881GraphicsGrassTemperateOutputLayer_Shadows now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.897GraphicsVeget_POI_NaturalModifierOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.951GraphicsVeget_Aspect_CitySetOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:12.951GraphicsDecal_BUI_Aspect_Spore_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:13.190GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:13.199GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:13.200GraphicsDecal_BUI_Aspect_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:13.235GraphicsGrassAridOutputLayer switching particleCount from (490) to (588) because it uses more particle (394) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:13.279GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:13.280GraphicsVegetTemperateBattleWhiteOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:13.401UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:07:13.403GraphicsEnv_Arid_PropsSet_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:13.446GraphicsVegetKelpForestOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:13.446GraphicsTLFX_OutputLayer_Leaders switching particleCount from (0) to (5) because it uses more particle (4) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:13.446GraphicsTLFX_OutputLayer_Leaders now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:13.446GraphicsLeader_Aspect_OutputLayer switching particleCount from (125) to (263) because it uses more particle (210) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:13.459GraphicsGrassKelpForestOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:13.530GraphicsTLFX_OutputLayer_Leaders switching particleCount from (5) to (7) because it uses more particle (5) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:13.570GraphicsTLFX_OutputLayer_Leaders switching particleCount from (7) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:13.601GraphicsDecal_POI_NaturalModifier_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:13.637GraphicsPOI_NaturalModifier_Set_06OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:13.637GraphicsVegetAridOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:13.649GraphicsGrassAridOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:13.654GraphicsGrassAridOutputLayer_Shadows now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:13.673GraphicsTLFX_OutputLayer_Leaders switching particleCount from (9) to (12) because it uses more particle (9) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:13.691GraphicsDecal_Arid_OutputLayer_Second now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:13.710GraphicsDecal_KelpForest_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:13.710GraphicsTLFX_OutputLayer_UnderSea now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:13.718GraphicsDecal_Arid_OutputLayer_First now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:13.773GraphicsTLFX_OutputLayer_Leaders switching particleCount from (12) to (15) because it uses more particle (11) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:13.791GraphicsTLFX_OutputLayer_Leaders now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:13.798GraphicsPOI_MinorFactionVillage_03OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:13.816GraphicsUnit_Aspect_Scout_Base_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:13.822GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:13.822GraphicsTLFx_OutputLayer_UIFx switching particleCount from (155) to (129) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:13.900GraphicsTLFX_OutputLayer_Leaders switching particleCount from (15) to (23) because it uses more particle (18) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:14.028GraphicsTLFX_OutputLayer_Leaders switching particleCount from (23) to (28) because it uses more particle (20) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:14.149GraphicsTLFX_OutputLayer_Leaders switching particleCount from (28) to (34) because it uses more particle (25) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:14.215UILoading async UI texture 'Faction_Leaders_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:07:14.318GraphicsTLFX_OutputLayer_Leaders switching particleCount from (34) to (41) because it uses more particle (29) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:14.397GraphicsTLFX_OutputLayer_Leaders switching particleCount from (41) to (50) because it uses more particle (34) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:14.615GraphicsTLFX_OutputLayer_Leaders switching particleCount from (50) to (61) because it uses more particle (41) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:14.851GraphicsTLFX_OutputLayer_Leaders switching particleCount from (61) to (74) because it uses more particle (50) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:14.936GraphicsTLFX_OutputLayer_Leaders switching particleCount from (74) to (89) because it uses more particle (61) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:15.173GraphicsTLFX_OutputLayer_Leaders switching particleCount from (89) to (107) because it uses more particle (73) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:15.415GraphicsTLFX_OutputLayer_Leaders switching particleCount from (107) to (129) because it uses more particle (90) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:15.900GraphicsTLFX_OutputLayer_Leaders switching particleCount from (129) to (155) because it uses more particle (107) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:16.270GraphicsTLFX_OutputLayer_Leaders switching particleCount from (155) to (186) because it uses more particle (126) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:16.900UIUnload UI texture 'Hero_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:16.901GraphicsTLFX_OutputLayer_Leaders switching particleCount from (186) to (224) because it uses more particle (150) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:17.665GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (982) to (1179) because it uses more particle (787) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:17.804GraphicsTLFX_OutputLayer_Leaders switching particleCount from (224) to (269) because it uses more particle (181) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:18.818GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:18.818GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (364) to (303) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:18.818GraphicsEnv_HeroEquipment_01OutputLayer switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:18.818GraphicsEnv_HeroEquipment_02OutputLayer switching particleCount from (123) to (102) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:18.824GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:18.896GraphicsTLFX_OutputLayer_Leaders switching particleCount from (269) to (323) because it uses more particle (217) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:19.993GraphicsTLFx_OutputLayer_UIFx switching particleCount from (129) to (107) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:20.034UIUnload UI texture 'Bitmaps Others_05'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:20.864GraphicsTLFX_OutputLayer_Leaders switching particleCount from (323) to (388) because it uses more particle (260) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:20.882UIUnload UI texture 'Faction_Leaders_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:20.882UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:20.883UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:20.883UIUnload UI texture 'Bitmaps Small_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:21.174GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (7660) to (9192) because it uses more particle (6194) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:21.562UIUnload UI texture 'Bitmaps Others_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:21.562UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:22.199UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:07:22.199UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:07:22.396GraphicsTLFX_OutputLayer_Leaders switching particleCount from (388) to (466) because it uses more particle (314) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:23.740GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (2) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:23.740GraphicsUnload texture 'Env_Volcanic_PropsSet_02_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:23.740GraphicsUnload texture 'Env_Volcanic_PropsSet_02_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:23.740GraphicsUnload texture 'Env_Volcanic_PropsSet_02_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:23.740GraphicsUnload texture 'Env_Volcanic_PropsSet_02_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:23.740GraphicsUnload texture 'Env_Volcanic_PropsSet_02_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:23.740GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:23.741GraphicsEnv_Volcanic_PropsSet_02OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:23.741GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (303) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:23.741GraphicsUnload texture 'EOTW_Boulders_Set_01_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:23.741GraphicsUnload texture 'EOTW_Boulders_Set_01_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:23.741GraphicsUnload texture 'EOTW_Boulders_Set_01_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:23.741GraphicsUnload texture 'EOTW_Boulders_Set_01_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:23.741GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:23.741GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:23.741GraphicsEnv_HeroEquipment_01OutputLayer switching particleCount from (5) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:23.741GraphicsUnload texture 'Env_HeroEquipment_01_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:23.741GraphicsUnload texture 'Env_HeroEquipment_01_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:23.741GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:23.741GraphicsEnv_HeroEquipment_01OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:23.741GraphicsEnv_HeroEquipment_02OutputLayer switching particleCount from (102) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:23.741GraphicsUnload texture 'Env_HeroEquipment_02_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:23.741GraphicsUnload texture 'Env_HeroEquipment_02_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:23.741GraphicsUnload texture 'Env_HeroEquipment_02_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:23.741GraphicsUnload texture 'Env_HeroEquipment_02_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:23.741GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:23.741GraphicsEnv_HeroEquipment_02OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:24.897GraphicsTLFX_OutputLayer_Leaders switching particleCount from (466) to (560) because it uses more particle (376) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:25.793UILoading async UI texture 'Bitmaps Small_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:07:25.793UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:07:25.793UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:07:25.793UILoading async UI texture 'Faction_Leaders_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:07:26.333GraphicsTLFx_OutputLayer_UIFx switching particleCount from (107) to (89) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:28.658UILoaded UI texture 'UI_Faction_Aspect'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:28.658UILoaded UI texture 'UI_PopulationCategory_1'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:28.658UILoaded UI texture 'UI_PopulationCategory_2'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:28.658UILoaded UI texture 'UI_PopulationCategory_Homeless'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:28.659UILoading async UI texture 'KinOfSheredyn_Districts_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:07:28.659UILoading async UI texture 'Units__Large_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:07:28.662UILoaded UI texture 'UI_CityConstructionMode_Foundation'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:28.663UILoaded UI texture 'UI_CityConstructionMode_District'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:28.663UILoaded UI texture 'UI_CityConstructionMode_Improvement'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:28.663UILoaded UI texture 'UI_CityConstructionMode_Units'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:28.663UILoaded UI texture 'UI_CityConstructionModePopulation'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:28.663UILoaded UI texture 'UI_CityConstructionModeTerraforming'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:28.704GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:28.704GraphicsFeedbacksMeshOutput switching particleCount from (0) to (59) because it uses more particle (47) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:28.704GraphicsFeedbacksMeshOutput now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:28.725GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:28.725GraphicsFeedbacksMeshOutput now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:29.178GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:29.187GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:29.197GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:29.206GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:29.216GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:29.224GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:29.234GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:29.244GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:29.253GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:29.262GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:29.271GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:29.281GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:31.244GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (38) because it uses more particle (30) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:31.503UILoaded UI texture 'UI_UnitItem_UnitClass_Swarm'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:31.503UILoaded UI texture 'UI_UnitAbility_Aware'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:31.503UILoaded UI texture 'UI_UnitAbility_DefenseExpert_1'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:31.503UILoaded UI texture 'UI_UnitAbility_DestabilizingDefense_1'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:32.008GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (31) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:32.019GraphicsTLFx_OutputLayer_Feedback switching particleCount from (31) to (25) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:32.026GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:32.037GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:32.046GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (23) because it uses more particle (18) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:32.054GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (45) because it uses more particle (36) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:32.073GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:32.083GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:32.091GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:32.100GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:32.110GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:32.120GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:32.129GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:32.137GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:32.147GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:32.156GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:32.166GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:32.174GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:32.184GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:32.193GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:32.202GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:33.484GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:33.510GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:33.525GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:33.534GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:33.541GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:33.550GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:33.560GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:33.569GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:33.578GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:33.587GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:33.597GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:33.606GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:33.614GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:33.670GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:33.799GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:33.807GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:33.816GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:33.825GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:33.835GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:33.844GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:33.853GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:33.862GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:33.872GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:33.881GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:33.890GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:33.899GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:34.142GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:34.251GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:34.259GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:34.269GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:34.278GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:34.287GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:34.296GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:34.305GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:34.314GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:34.324GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:34.333GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:34.341GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:34.351GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:34.414GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:34.469GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:34.478GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:34.487GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:34.497GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:34.505GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:34.514GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:34.523GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:34.533GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:34.542GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:34.551GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (38) because it uses more particle (30) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:35.251GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (75) because it uses more particle (60) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:35.261GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:35.269GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:35.269GraphicsLeader_Aspect_OutputLayer switching particleCount from (263) to (219) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:35.278GraphicsTLFX_OutputLayer_Leaders switching particleCount from (560) to (466) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:35.349UIUnload UI texture 'Faction_Leaders_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:35.513UILoaded UI texture 'UI_UnitAbility_Preparation_1'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:35.594GraphicsTLFx_OutputLayer_UIFx switching particleCount from (89) to (74) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:35.706GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:35.714GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:35.724GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:35.748GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:35.758GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:35.772GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:36.454GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:36.466GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:36.474GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:36.484GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:36.496GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:36.504GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:36.514GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:36.527GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:36.534GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:36.545GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:36.557GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:36.564GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:36.575GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:36.587GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:36.600GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:36.606GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:37.248UIUnload UI texture 'Bitmaps Others_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:37.725GraphicsGrassTemperateOutputLayer switching particleCount from (0) to (38) because it uses more particle (30) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:37.725GraphicsGrassTemperateOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:37.725GraphicsVegetTemperateOutputLayer switching particleCount from (88) to (106) because it uses more particle (72) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:37.725GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (7) to (53) because it uses more particle (42) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:37.725GraphicsGrassAridOutputLayer_Shadows switching particleCount from (77) to (132) because it uses more particle (105) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:37.734GraphicsGrassTemperateOutputLayer switching particleCount from (38) to (78) because it uses more particle (62) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:37.734GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (0) to (14) because it uses more particle (11) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:37.734GraphicsEnv_Temperate_PropsSet_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:37.734GraphicsVegetTemperateOutputLayer switching particleCount from (106) to (163) because it uses more particle (130) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:37.734GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (137) to (165) because it uses more particle (117) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:37.735GraphicsGrassAridOutputLayer_Shadows switching particleCount from (132) to (159) because it uses more particle (117) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:37.743GraphicsGrassTemperateOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:37.881GraphicsEnv_Temperate_PropsSet_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:38.715None[Sandbox] Process order. (Serial=11, Empire=0, Order=OrderBuyoutConstructionAt Settlement=7355, ConstructionIndex=0, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:07:39.974UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:42.309UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:07:42.383GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:42.391GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:42.418GraphicsTLFX_OutputLayer_Leaders switching particleCount from (466) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:42.418GraphicsUnload texture 'HgFx_MainAtlas_Leader' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:42.418GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:42.418GraphicsTLFX_OutputLayer_Leaders now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:42.452GraphicsGrassTemperateOutputLayer switching particleCount from (78) to (94) because it uses more particle (65) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:42.586GraphicsDecal_KelpForest_OutputLayer switching particleCount from (45) to (55) because it uses more particle (37) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:42.606GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (279) to (335) because it uses more particle (225) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:42.606GraphicsVegetKelpForestOutputLayer switching particleCount from (75) to (90) because it uses more particle (61) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:42.613GraphicsGrassKelpForestOutputLayer switching particleCount from (24) to (29) because it uses more particle (21) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:42.640GraphicsGrassVolcanicOutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:42.641GraphicsGrassVolcanicOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:42.641GraphicsDecal_KelpForest_OutputLayer switching particleCount from (55) to (66) because it uses more particle (45) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:42.668GraphicsGrassKelpForestOutputLayer switching particleCount from (29) to (35) because it uses more particle (26) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:42.669GraphicsGrassVolcanicOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:42.751GraphicsGrassKelpForestOutputLayer switching particleCount from (35) to (42) because it uses more particle (29) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:43.893None[Sandbox] Process order. (Serial=12, Empire=0, Order=OrderGoTo Entity=#7065, path='3563 [67, 38] --> 3471 [67, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:07:43.913None[Sandbox] Process order. (Serial=13, Empire=0, Order=OrderContinueGotoAction Action=185)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:07:43.933None[Sandbox] Process order. (Serial=14, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:07:44.077GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:44.594None[Sandbox] Process order. (Serial=15, Empire=0, Order=OrderContinueGotoAction Action=185)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:07:44.605NoneThe AI synchronization took 548 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

08:07:44.624None[Sandbox] Process order. (Serial=16, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:07:44.804GraphicsLeader_Aspect_OutputLayer switching particleCount from (219) to (182) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:45.127GraphicsTLFx_OutputLayer_UIFx switching particleCount from (74) to (61) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:45.809GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:45.818GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:46.284GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (9192) to (7660) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:46.284GraphicsFeedbacksMeshOutput switching particleCount from (59) to (49) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:47.698None[Sandbox] Process order. (Serial=17, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 7065, AwakeState: GuardUntilHealed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:07:47.718None[Sandbox] Process order. (Serial=18, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:07:47.760GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:48.781None[Sandbox] Process order. (Serial=19, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:07:48.811None[Sandbox] Process order. (Serial=20, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:07:48.816GraphicsTLFx_OutputLayer_UIFx switching particleCount from (61) to (98) because it uses more particle (78) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:48.821None[Sandbox] Process order. (Serial=21, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:07:48.830GraphicsTLFx_OutputLayer_UIFx switching particleCount from (98) to (152) because it uses more particle (121) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:48.841GraphicsTLFx_OutputLayer_UIFx switching particleCount from (152) to (199) because it uses more particle (159) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:48.931None[Sandbox] Process order. (Serial=22, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:07:49.011NonePrevented Proxy creation for Entity #7181 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

08:07:49.019NoneObject reference not set to an instance of an object

Amplitude.Mercury.Simulation.SimulationEntityRepository:HasSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.SimulationEntityRepository:TurnEndPass_CleanUpProxies(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.SimulationPasses:InvokePasses(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.SandboxState_TurnEnd+d__2:MoveNext()
Amplitude.Coroutine:Run()

08:07:49.595UIUnload UI texture 'KinOfSheredyn_Districts_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:49.863NoneShowing Exception ingame modal window

Amplitude.Mercury.Game.GameManager:LateUpdate()

08:07:49.863NoneException caught in sandbox state 'SandboxState_TurnEnd'.

Amplitude.Mercury.Sandbox.SandboxState:ExceptionHandler(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Coroutine:ReportException(System.Reflection.RuntimeParameterInfo)
Amplitude.Coroutine:Run()
Amplitude.Mercury.Sandbox.SandboxState:Run()
Amplitude.Framework.FiniteStateMachine:Update()
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

08:07:49.924NoneObject reference not set to an instance of an object

Amplitude.Mercury.Simulation.SimulationEntityRepository:HasSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.SimulationEntityRepository:TurnEndPass_CleanUpProxies(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.SimulationPasses:InvokePasses(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.SandboxState_TurnEnd+d__2:MoveNext()
Amplitude.Coroutine:Run()

08:07:52.012UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:53.593GraphicsGrassTemperateOutputLayer switching particleCount from (94) to (78) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:53.593GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:53.620GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:53.629GraphicsGrassAridOutputLayer_Shadows switching particleCount from (159) to (132) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:54.450GraphicsFeedbacksMeshOutput switching particleCount from (49) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:54.450GraphicsUnload texture 'FeedbacksOutputAlbedo' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:54.450GraphicsUnload texture 'Atlas_Number' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:54.450GraphicsUnload material 'FeedbacksMeshOutputInstancing_HighRes' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:54.450GraphicsFeedbacksMeshOutput now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:54.731None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:54.731None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Application. Predicted duration 0.5

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

08:07:54.733UILoading async UI texture 'LoadingScreen_02.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:07:54.771NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__19:MoveNext()

08:07:54.782NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

08:07:54.782NoneWaiting while GameService is not completely shutdown...

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

08:07:54.782None[LoadingScreen] Already added OutGameView

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:54.782NoneInGameView calls Presentation DoShutdown.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:07:54.809None[Presentation] Shutting down PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.810None[Presentation] Shutting down PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.810None[Presentation] Shutting down PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.810None[Presentation] Shutting down PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.812None[Presentation] Shutting down PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.813None[Presentation] Shutting down PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.814None[Presentation] Shutting down PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.814None[Presentation] Shutting down PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.814None[Presentation] Shutting down PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.814None[Presentation] Shutting down PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.815None[Presentation] Shutting down PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.815None[Presentation] Shutting down PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.816None[Presentation] Shutting down PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.816None[Presentation] Shutting down PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.816None[Presentation] Shutting down PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.816None[Presentation] Shutting down PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.817None[Presentation] Shutting down PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.817None[Presentation] Shutting down PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.817None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.818None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.818None[Presentation] Shutting down PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.818None[Presentation] Shutting down PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.818None[Presentation] Shutting down PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.819None[Presentation] Shutting down PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.819None[Presentation] Shutting down PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.819None[Presentation] Shutting down PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.819None[Presentation] Shutting down PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.820None[Presentation] Shutting down PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.823None[Presentation] Shutting down PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.823None[Presentation] Shutting down PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.824None[Presentation] Shutting down PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.824None[Presentation] Shutting down PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.824None[Presentation] Shutting down PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.824None[Presentation] Shutting down PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.824None[Presentation] Shutting down PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.824None[Presentation] Shutting down PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.825None[Presentation] Shutting down PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.825None[Presentation] Shutting down PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.826NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.826NoneAmplitude.Mercury.Presentation.Presentation.DoShutdown took 43 ms

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:07:54.826NoneInGameView calls DestroyImmediate Presentation gameObject.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:07:54.832None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

08:07:54.839NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:07:54.840NoneInGameView Presentation destroy done.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:07:54.851UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:07:54.851UILoading async UI texture 'Faction_Leaders_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:07:54.851UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:07:54.860NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:07:54.864NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:07:54.867NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:07:54.944NoneAIController shutdown...

Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)

08:07:54.949NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)

08:07:54.953NoneAncillaries DoShutdown finished. (Time=0.0014ms)

Amplitude.Mercury.Sandbox.Sandbox:ShutdownAncillaries(System.Reflection.RuntimeParameterInfo)

08:07:54.981NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__19:MoveNext()

08:07:54.992NoneGameService is now completely shutdown.

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

08:07:54.994NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

08:07:54.994NoneDisconnected

Amplitude.Mercury.Game.GameClient:Disconnect()

08:07:54.995NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

08:07:54.997NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:54.998NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

08:07:54.998NoneTLPROD-28676 clearing local member

Amplitude.Framework.Session.Session+d__54:MoveNext()

08:07:55.252NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

08:07:55.258None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:07:55.453UILoading async UI texture 'LoadingScreen_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:07:55.613GraphicsLeader_Aspect_OutputLayer switching particleCount from (182) to (151) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:58.126UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:58.126UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:58.389GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (11) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:58.389GraphicsUnload texture 'Env_Temperate_PropsSet_01_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:58.389GraphicsUnload texture 'Env_Temperate_PropsSet_01_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:58.389GraphicsUnload texture 'Env_Temperate_PropsSet_01_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:58.389GraphicsUnload texture 'Env_Temperate_PropsSet_01_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:58.389GraphicsUnload texture 'Env_Temperate_PropsSet_01_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:58.389GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:58.389GraphicsEnv_Temperate_PropsSet_01OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:58.414GraphicsGrassTemperateOutputLayer switching particleCount from (78) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:58.414GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:58.414GraphicsGrassTemperateOutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:58.419GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (44) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:58.419GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:07:58.419GraphicsVegetTemperateBattleWhiteOutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:58.734GraphicsTLFx_OutputLayer_UIFx switching particleCount from (199) to (165) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:58.975None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:07:59.017None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:07:59.018None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:07:59.018None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:07:59.018None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:07:59.018None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:07:59.018None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:07:59.024NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

08:07:59.024NoneMetadata 'GameOption_GameSpeed' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:59.024NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:59.024NoneMetadata 'GameOption_WorldSize' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:59.024NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

08:07:59.024NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__57:MoveNext()

08:07:59.030NoneSession has been opened.

Amplitude.Framework.Session.Session+d__57:MoveNext()

08:07:59.030NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

08:07:59.030NoneTLPROD-28676 set local member

Amplitude.Framework.Session.Session+d__57:MoveNext()

08:07:59.030NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

08:07:59.036None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:59.036None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Session. Predicted duration 4.2

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

08:07:59.036NoneTryBindSessionInfos factionName:'Faction_Aspect' empireSymbol:'EmpireSymbolDefinition_Blason_Aspect01' colorIndex:'0'

Amplitude.Mercury.LoadingScreen_Session:TryBindSessionInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:59.037UILoading async UI texture 'LoadingScreen_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:07:59.558NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

08:07:59.611NoneThe constructible family 'DistrictImprovementFamily_Bridge', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:07:59.611NoneThe constructible family 'DistrictImprovementFamily_Bridge_Exploitation', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:07:59.611NoneThe constructible family 'DistrictImprovementFamily_Bridge_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:07:59.611NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:07:59.612NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:07:59.612NoneThe constructible family 'DistrictImprovementFamily_Extractor', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:07:59.612NoneThe constructible family 'DistrictImprovementFamily_Food', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:07:59.612NoneThe constructible family 'DistrictImprovementFamily_General', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:07:59.612NoneThe constructible family 'DistrictImprovementFamily_Industry', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:07:59.612NoneThe constructible family 'DistrictImprovementFamily_Influence', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:07:59.612NoneThe constructible family 'DistrictImprovementFamily_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:07:59.612NoneThe constructible family 'DistrictImprovementFamily_Money', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:07:59.612NoneThe constructible family 'DistrictImprovementFamily_Population', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:07:59.612NoneThe constructible family 'DistrictImprovementFamily_Science', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:07:59.612NoneThe constructible family 'DistrictImprovementFamily_Trade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:07:59.612NoneThe constructible family 'Mukag_DistrictImprovementFamily_SGEUpgrade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:07:59.612NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier1', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:07:59.612NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:07:59.612NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:07:59.639GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (7660) to (6383) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:07:59.773NoneAncillaries DoStart finished. (Time=0.0003ms)

Amplitude.Mercury.Sandbox.Sandbox:StartAncillaries()

08:08:00.002UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.


08:08:00.091NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_Archimedias_PartnerTrait.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.092NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Descriptor_BattleAbility_Equipment_Passive_37.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.092NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_08_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.092NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_29_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.092NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_45_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.092NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_48_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.093NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_49_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.093NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_50_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.093NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_51_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.093NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.093NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.093NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sDefender_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.093NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInfusor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.093NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInstructor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.094NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Hydracorn01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.095NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Noquensi01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.095NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Sollusk01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.095NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Mukag05.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.095NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Necrophage_Warrior01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.095NoneDescriptor 'BattleAbility_Descriptor_Hero_Stellar01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.095NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Hero_MinorFaction_Ochling02.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.095NoneDescriptor 'Effect_HeroTrait_Mercenary' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.096NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_KinOfSheredyn_PartnerTrait02.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.096NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.096NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.096NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.096NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.096NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.096NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.096NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.096NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.096NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.096NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.096NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.096NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.096NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.096NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.096NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.096NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.096NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.096NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.096NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.096NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.096NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.096NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.096NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.096NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.097NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.097NoneDescriptor 'Effect_Empire_IsAtWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.097NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.097NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.097NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.097NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.097NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.097NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.097NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.097NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.098NoneDescriptor 'Effect_Base_Treaty' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.098NoneDescriptor 'Effect_Base_Treaty' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.098NoneDescriptor 'TreatyCancelCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.098NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.098NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.098NoneDescriptor 'TreatyCancelCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.098NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.098NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.098NoneDescriptor 'TreatyCancelCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.098NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.098NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.098NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_DeclareWarInTruce.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.098NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_EverFighting_CostIncrease.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.098NoneDescriptor 'TreatyCost_Descriptor_ForceTruce' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.098NoneDescriptor 'TreatyCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.098NoneDescriptor 'TreatyCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.098NoneDescriptor 'TreatyCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.098NoneDescriptor 'TreatyCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.098NoneDescriptor 'TreatyCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.098NoneDescriptor 'TreatyCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.098NoneDescriptor 'TreatyCost_Descriptor_PublicOpinionBased' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.098NoneDescriptor 'TreatyCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.098NoneDescriptor 'TreatyCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.098NoneDescriptor 'TreatyCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.098NoneDescriptor 'TreatyCost_Descriptor_UnjustifiedWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.100NoneDescriptor 'Effect_Status_Empire_GenericMinor05_Step02A' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.100NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Lesser.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.100NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.100NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '14' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.101NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.101NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.101NoneDescriptor 'Tag_Empire_Major' Effect '6' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.101NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.101NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.101NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.101NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.101NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.101NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.101NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.101NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.102NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Councillor_SocietyTrait15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.103NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.103NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.103NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.103NoneDescriptor 'Effect_Custom_Specific02' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.103NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.103NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.103NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.103NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific18.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.103NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.103NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.103NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific29.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.103NoneDescriptor 'Effect_Aspects_Chapter04Choice1Step02A_FactionQuest': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.104NoneDescriptor 'Effect_Aspects_CoralHealthRegen': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.104NoneDescriptor 'Effect_KinOfSheredyn_ApprovalUnderColonizationCap' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.104NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.104NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.104NoneDescriptor 'Effect_LastLord_BaseHealMoneyCost' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.104NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_NoRebellion.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.104NoneDescriptor 'Effect_LastLord_PopulationBuyout' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.104NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_UnitCannotRegen.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.104NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter05Step01B_FactionQuest.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.104NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter06AStep01Choice2C_FactionQuest.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.104NoneDescriptor 'Effect_Mukag_HolyFireConduit' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.105NoneDescriptor 'Effect_Mukag_Land01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.105NoneDescriptor 'Effect_Mukag_Library' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.105NoneDescriptor 'Effect_Mukag_Light03' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.105NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.105NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.105NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.105NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.105NoneDescriptor 'Effect_Status_ForeignPopulationConsumption' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.105NoneDescriptor 'Effect_Status_ForeignPopulationKnighting' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.105NoneDescriptor 'MinorEmpire_MaxDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.105NoneDescriptor 'MinorEmpire_MinDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.105NoneDescriptor 'MinorEmpire_UnitCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.106NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.106NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.106NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.106NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.107NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for TerrainEffects_MonsoonTheme_04.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.107NoneDescriptor 'RiftDescriptor_CloseRiftRewardScore' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.107NoneDescriptor 'RiftDescriptor_MaxRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.107NoneDescriptor 'RiftDescriptor_MinRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.107UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.


08:08:00.109NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Money_OnCity.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.109NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Science_OnCity.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.110None%EmpireBonusResourceStock Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:08:00.110NoneDescriptor 'Tag_FortificationConversion' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.111NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.111NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.111NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.111NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.111NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.111NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '11' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.111NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PopulationCollection_Called_2.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.113NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.113NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.113NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.113NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.113NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.113NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.113NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.113NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.113NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.113NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.114NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.114NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.114NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.115NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.115NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.118NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_CursedDefense.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.118NoneDescriptor 'Effect_Status_Unit_Battle_DefenderOnFortification' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.119NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Entangled.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.119NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Immobilized.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.119NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_UnecessaryExistence.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.119NoneDescriptor 'Effect_Status_Unit_Damaged' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.119NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.119NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.119NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.119NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.119NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.119NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.119NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.119NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_HP_Loss01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.119NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Sick.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.119NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_StoneStance_Upgraded.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.120NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Warmaster.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.120NoneDescriptor 'Tag_UnitClass_Juggernaught' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.120NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Aware.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.120NoneDescriptor 'UnitAbility_Descriptor_RighteousWrath' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.120NoneDescriptor 'UnitDescriptor_ExperienceValue_Hero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.120NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.120NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.120NoneDescriptor 'UnitDescriptor_SpoilOfWarHero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.120NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.120NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.120NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.120NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.120NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.120NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.120NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.120NoneDescriptor 'GameEffect_UnitCollection' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.121NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.121NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.121NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.122NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.122NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.122NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.122NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury07': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.122NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury08': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.122NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury09': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.122NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury10': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.122NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury11': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.122NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury12': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.122NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury13': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.122NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury14': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.122NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury15': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.122NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury16': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.122NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.122NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.122NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.122NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.123NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.123NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.123None[DATA] The descriptor Tag_DistrictImprovement_00 is used both in DistrictImprovement_Bridge_01 and DistrictImprovement_Bridge_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.123None[DATA] The descriptor Tag_DistrictImprovement_Family_Food is used both in DistrictImprovement_Food_01 and DistrictImprovement_Food_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.123None[DATA] The descriptor Tag_DistrictImprovement_Family_Industry is used both in DistrictImprovement_Industry_01 and DistrictImprovement_Industry_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.123None[DATA] The descriptor Tag_DistrictImprovement_Family_Influence is used both in DistrictImprovement_Influence_01 and DistrictImprovement_Influence_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.123None[DATA] The descriptor Tag_DistrictImprovement_Family_Military is used both in DistrictImprovement_Military_01 and DistrictImprovement_Military_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.123None[DATA] The descriptor Tag_DistrictImprovement_Family_Money is used both in DistrictImprovement_Money_01 and DistrictImprovement_Money_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.123None[DATA] The descriptor Tag_DistrictImprovement_Family_Population is used both in DistrictImprovement_Population_03 and DistrictImprovement_Population_01. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.123None[DATA] The descriptor Tag_DistrictImprovement_Family_Science is used both in DistrictImprovement_Science_01 and DistrictImprovement_Science_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.123None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_TerritoryCap_Flat00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.123None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_LevelUp_00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.123None[DATA] The descriptor Effect_District_Vision_Flat01 is used both in District_HeroDen and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.123None[DATA] The descriptor Effect_District_Default_Fortification is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.123None[DATA] The descriptor Effect_District_Vision_Flat00 is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.123None[DATA] The descriptor Tag_FortificationConversion is used both in District_Prototype_CityCenter and District_Prototype_BaseCampCenter. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Tag_District_Tier2_Or_Above is used both in District_Prototype_Tier3 and District_Prototype_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Tag_Bridge is used both in District_Tier0_Bridge and District_Bridge. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Effect_District_LevelUp_00 is used both in District_Tier1_Bridge_Exploitation and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Effect_Synergy_FoodOnRiver is used both in District_Tier1_Food and District_Tier0_Bridge. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Tag_District_Family_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Tag_District_Tier1_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Effect_District_LevelUp_01 is used both in District_Tier2_Food and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Effect_Synergy_FoodOnLake is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Effect_Synergy_DistrictPopulation_00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Tag_District_Tier1_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Tag_District_Family_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Effect_District_Food_Flat00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Effect_District_Food_OnTerrainType_Food_Flat01 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Effect_Synergy_IndustryOnMountain_00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Effect_Synergy_DistrictPopulation_01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Effect_District_Industry_Flat00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Effect_District_Industry_OnTerrainType_Industry_Flat01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T1_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T2_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Tag_District_Family_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Tag_District_Tier1_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Effect_District_Influence_Flat00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Effect_Synergy_Fortification_00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Tag_District_Family_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Tag_District_Tier1_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Effect_District_FortificationBonus_Flat00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Effect_District_Vision_Flat02 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Effect_Synergy_DistrictPopulation_02 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Tag_District_Family_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Tag_District_Tier1_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Effect_District_Money_Flat00 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Effect_District_Money_OnTerrainType_Money_Flat01 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Effect_Synergy_ScienceAdjacentAnomaly_00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Effect_Synergy_DistrictPopulation_03 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Tag_District_Family_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Tag_District_Tier1_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Effect_District_Science_Flat00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.124None[DATA] The descriptor Effect_District_Science_OnTerrainType_MixedFIDSI_Flat01 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.125None[DATA] The descriptor Effect_District_Food_Flat01 is used both in District_Tier2_Food_Custom_Specific24 and District_Tier2_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.125None[DATA] The descriptor Effect_District_Industry_Flat01 is used both in District_Tier2_Industry_Custom_Specific24 and District_Tier2_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.125None[DATA] The descriptor Effect_District_Influence_Flat01 is used both in District_Tier2_Influence_Custom_Specific24 and District_Tier2_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.125None[DATA] The descriptor Effect_District_Money_Flat01 is used both in District_Tier2_Money_Custom_Specific24 and District_Tier2_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.125None[DATA] The descriptor Effect_District_Science_Flat01 is used both in District_Tier2_Science_Custom_Specific24 and District_Tier2_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.125None[DATA] The descriptor Tag_District_LastLord_Estate is used both in LastLord_District_LordsEstate00_Repair and LastLord_District_LordsEstate00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.125None[DATA] The descriptor Tag_District_Appendage is used both in Necrophage_District_Appendage00_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.125None[DATA] The descriptor Effect_District_Appendage01 is used both in Necrophage_District_Appendage01_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.125None[DATA] The descriptor Effect_District_Appendage01_Tier2 is used both in Necrophage_District_Appendage01_Tier2 and District_Tier2_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.125None[DATA] The descriptor Effect_District_Appendage01_Tier3 is used both in Necrophage_District_Appendage01_Tier3 and District_Tier3_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.125None[DATA] The descriptor Tag_CityCenter_Level01 is used both in Necrophage_District_Base_CityCenter_Tier1 and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.125None[DATA] The descriptor Tag_CityCenter_Level02 is used both in Necrophage_District_Base_CityCenter_Tier2 and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.125None[DATA] The descriptor Tag_CityCenter_Level03 is used both in Necrophage_District_Base_CityCenter_Tier3 and District_Base_CityCenter_Tier3. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.125None[DATA] The descriptor Tag_CityCenter_Level04 is used both in Necrophage_District_Base_CityCenter_Tier4 and District_Base_CityCenter_Tier4. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.125None[DATA] The descriptor Tag_Family_Bridge_Exploitation is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.125None[DATA] The descriptor Tag_Tier1_Bridge is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.125None[DATA] The descriptor Tag_District_Tier1_Population is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.125None[DATA] The descriptor Effect_District_PopulationSlot_00 is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.125None[DATA] The descriptor Effect_Synergy_MoneyAdjacentResourceDeposit_01 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.125None[DATA] The descriptor Tag_TradingPost is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.126None[DATA] The descriptor Effect_District_TradingPost_00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.126None[DATA] The descriptor Effect_District_TradingPost_Flat00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.126None[DATA] The descriptor Effect_District_Bridge_Exploitation_Yield_00 is used both in Necrophage_District_Tier2_Bridge_Exploitation and District_Tier2_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.126None[DATA] The descriptor Effect_District_FortificationBonus_Flat02 is used both in Necrophage_District_Tier2_Military and District_Tier2_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.126None[DATA] The descriptor Effect_District_PopulationSlot_01 is used both in Necrophage_District_Tier2_Population and District_Tier2_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.126None[DATA] The descriptor Effect_District_TradingPost_Flat01 is used both in Necrophage_District_Tier2_TradingPost and District_Tier2_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.126None[DATA] The descriptor Tag_District_Base is used both in Extractor_Base and District_Prototype_Base. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.126None[DATA] The descriptor Tag_District_Extractor is used both in Extractor_Base_Strategic and Extractor_Base_Luxury. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.126None[DATA] The descriptor Effect_Base_Hero is used both in Hero_Aspect_Archer_1 and Hero_Aspect_Archer_0. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.126None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both in UnitClass_FlyingRanged and UnitClass_CavalryRanged. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.126None[DATA] The descriptor UnitDescriptor_ExperienceValue_Hero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.126None[DATA] The descriptor UnitDescriptor_SpoilOfWarHero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.126None[DATA] The descriptor UnitDescriptor_Hero_AttributeTraduction is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.126None[DATA] The descriptor UnitDescriptor_Hero_LevelUpScaling is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.126None[DATA] The descriptor Effect_Unit_HeroTag is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.126None[DATA] The descriptor Effect_Aspects_CoralSporeCreation is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.126None[DATA] The descriptor Effect_Aspects_CoralGenerationPerTurn is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.126None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeAspect is used both in FactionTrait_Aspects_PublicOpinionOnNeighbors and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.126None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeKin is used both in FactionTrait_KinOfSheredyn_PublicOpinionOnNeighbors and FactionAffinity_KinOfSheredyn. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.126None[DATA] The descriptor Effect_Necrophage_EverFighting is used both in FactionTrait_Necrophage_NoDiplomacy and FactionTrait_Necrophage_EverFighting. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.127None[DATA] The descriptor Effect_Custom_Specific01 is used both in FactionTrait_Custom_Specific12 and FactionTrait_Custom_Specific01. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.127None[DATA] The descriptor Effect_Custom_Specific17 is used both in FactionTrait_Custom_Specific18 and FactionTrait_Custom_Specific17. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.127None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category01_OnCapital_00 is used both in Necrophage_Technology_03 and Technology_District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.127None[DATA] The descriptor Effect_EmpireBonus_MoneyOnCapital_00 is used both in Necrophage_Technology_05 and Technology_District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.127None[DATA] The descriptor Effect_EmpireBonus_CollectibleScore1 is used both in Necrophage_Technology_06 and Technology_District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.127None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category03_OnCapital_00 is used both in Necrophage_Technology_07 and Technology_District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.127None[DATA] The descriptor Effect_EmpireBonus_FortificationOnCapital_01 is used both in Necrophage_Technology_08 and Technology_District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.127None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_High is used both in Status_Empire_PublicOpinionLoss_High and Status_Empire_ApprovalLoss_High. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.127None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Medium is used both in Status_Empire_PublicOpinionLoss_Medium and Status_Empire_ApprovalLoss_Medium. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.127None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Small is used both in Status_Empire_PublicOpinionLoss_Small and Status_Empire_ApprovalLoss_Small. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.127None[DATA] The descriptor Effect_Status_City_FoodLoss_Medium is used both in Status_City_GenericMinor14_Step02B and Status_City_FoodLoss_Medium. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.127None[DATA] The descriptor Effect_Status_Unit_Battle_Berserk is used both in Status_Unit_Berserk and Status_Unit_ReligiousRioter. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.127None[DATA] The descriptor Effect_NaturalWonder is used both in NaturalWonder_01 and NaturalWonder_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.127None[DATA] The descriptor Effect_Status_Empire_Revolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.127None[DATA] The descriptor Effect_Status_Empire_PostRevolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.127None[DATA] The descriptor Effect_Base_Population_FoodConsumption is used both in Population_Called and Population_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.127None[DATA] The descriptor Effect_Base_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.127None[DATA] The descriptor Tag_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.127None[DATA] The descriptor Tag_Exploitation_Food is used both in TerrainType_FoodIndustry and TerrainType_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.127None[DATA] The descriptor Tag_Exploitation_MixedFIDSI is used both in TerrainType_FoodMoney and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.127None[DATA] The descriptor Tag_Exploitation_Industry is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.127None[DATA] The descriptor Effect_LineOfSightBlocker is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.127None[DATA] The descriptor Tag_Forest is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.128None[DATA] The descriptor Tag_Exploitation_Money is used both in TerrainType_IndustryMoney and TerrainType_FoodMoney. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.128None[DATA] The descriptor Tag_Exploitation_Science is used both in TerrainType_IndustryScience and TerrainType_FoodScience. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.128None[DATA] The descriptor Effect_Exploitation_Mountain is used both in TerrainType_MountainSnow and TerrainType_Mountain. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.128None[DATA] The descriptor Effect_Exploitation_Sterile is used both in TerrainType_Sterile and TerrainType_NecroConsumed. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.128None[DATA] The descriptor UnitAbility_Descriptor_Aware has multiple source type. It is used both in Equipment_Accessory_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.128None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 has multiple source type. It is used both in Equipment_Armor_16_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.128None[DATA] The descriptor Effect_Equipment_Armor_23_Descriptor is used both in Equipment_Armor_23Bis_Definition and Equipment_Armor_23_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.128None[DATA] The descriptor UnitAbility_Descriptor_ShieldMastery_2 has multiple source type. It is used both in Equipment_Armor_26_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.128None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 has multiple source type. It is used both in Equipment_Bow_01_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.128None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 is used both in Equipment_Bow_02_Definition and Equipment_Bow_01_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.128None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage has multiple source type. It is used both in Equipment_Bow_06_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.128None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 has multiple source type. It is used both in Equipment_Bow_09_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.128None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage is used both in Equipment_Bow_12_Definition and Equipment_Bow_06_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.128None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 is used both in Equipment_Bow_13_Definition and Equipment_Bow_09_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.129None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 is used both in Equipment_OneHanded_01_Definition and Equipment_Armor_16_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.129None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath has multiple source type. It is used both in Equipment_OneHanded_02_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.129None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 has multiple source type. It is used both in Equipment_OneHanded_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.129None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 is used both in Equipment_OneHanded_08_Definition and Equipment_OneHanded_04_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.129None[DATA] The descriptor UnitAbility_Hero_BattleAbility_Equipment_Passive_27_Descriptor is used both in Equipment_OneHanded_15_Definition and Equipment_Bow_14_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.129None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath is used both in Equipment_TwoHanded_18_Definition and Equipment_OneHanded_02_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.166NoneBackward district descriptor ended. (Time=2.6977 ms)

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:InitializeStaticsAfterSave()

08:08:00.176NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=EmpireSheredyn, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.177NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=ArmyFarFromHome, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.186None[Sandbox] The sandbox thread has been started. (Time=563.3074ms)

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

08:08:00.194NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__7:MoveNext()

08:08:00.194NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

08:08:00.215NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

08:08:00.215NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

08:08:00.224NoneInGameView instantiates PresentationPrefab.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:08:00.532NoneInGameView calls Presentation DoStart.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:08:00.532None[Presentation] Starting PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.532None[Presentation] Starting PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.532None[Presentation] Starting PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.532None[Presentation] Starting PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.532None[Presentation] Starting PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.533None[Presentation] Starting PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.533None[Presentation] Starting PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.533None[Presentation] Starting PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.533None[Presentation] Starting PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.533None[Presentation] Starting PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.533None[Presentation] Starting PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.533NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationTerrainController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__49:MoveNext()

08:08:00.533None[Presentation] Starting PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.533None[Presentation] Starting PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.533None[Presentation] Starting PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.533None[Presentation] Starting PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.533None[Presentation] Starting PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.543None[Presentation] Starting PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.543None[Presentation] Starting PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.543None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.543None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.544None[Presentation] Starting PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.544None[Presentation] Starting PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.544None[Presentation] Starting PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.544None[Presentation] Starting PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.544None[Presentation] Starting PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.544None[Presentation] Starting PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.544None[Presentation] Starting PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.544None[Presentation] Starting PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.544NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

08:08:00.544None[Presentation] Starting PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.544None[Presentation] Starting PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.544None[Presentation] Starting PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.544None[Presentation] Starting PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.544None[Presentation] Starting PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.545None[Presentation] Starting PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.545None[Presentation] Starting PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.545None[Presentation] Starting PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.545None[Presentation] Starting PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.545None[Presentation] Starting PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.550NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:00.651UnityPresentation fims started


08:08:00.652NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

08:08:00.691NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

08:08:00.721NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController took 189 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:00.721NoneStart calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()

08:08:00.732None'???|AcademyWindow_HeroCardItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:08:00.733NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

08:08:00.741NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

08:08:00.741NoneLoading AI save: Aspects Tour 10.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

08:08:00.742NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

08:08:00.742NoneInGameView calls Snapshots.Present.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:08:00.742NoneInGameView Snapshots.Present done.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:08:00.752NoneFinished calling OnPresentationStarted on in-game windows in 0.0111 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()

08:08:00.758None[Audio][Rift] Start building rift cluster

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

08:08:00.759None[Audio][River] End building 0 clusters in 0.0092 ms.

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

08:08:00.760NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

08:08:00.780None[Audio][Rift] Start building rift cluster

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

08:08:00.780None[Audio][River] End building 0 clusters in 0.0113 ms.

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

08:08:00.787None[Sandbox] Process order. (Serial=1, Empire=0, Order=OrderSetControlledByHuman ControlledByHuman: True, NeedUnlockBattle: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:00.793None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:08:00.795None[Sandbox] Process order. (Serial=2, Empire=0, Order=OrderStartTurnTimer StartTime: 08/17/2025 06:08:00)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:00.803None[Sandbox] Process order. (Serial=3, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=528,EmpireIndex=1 TimePlayed=528,EmpireIndex=2 TimePlayed=528,EmpireIndex=3 TimePlayed=528)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:00.804None[Sandbox] Process order. (Serial=4, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:01.074GraphicsGrassAridOutputLayer_Shadows switching particleCount from (132) to (110) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:01.221GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (165) to (199) because it uses more particle (140) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:01.412GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (5) to (7) because it uses more particle (5) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:01.482GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (6383) to (7660) because it uses more particle (5172) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:01.508GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (7) to (10) because it uses more particle (8) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:01.597GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (10) to (12) because it uses more particle (9) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:01.625GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (7660) to (9192) because it uses more particle (6198) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:01.659GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (12) to (15) because it uses more particle (11) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:01.783GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (9192) to (11031) because it uses more particle (7364) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:01.784GraphicsGrassVolcanicOutputLayer switching particleCount from (5) to (15) because it uses more particle (12) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:02.098UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:08:02.098UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:08:02.125GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:02.139GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:02.223GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (43) to (35) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:02.223GraphicsVegetTemperateOutputLayer switching particleCount from (163) to (135) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:02.223GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (80) to (66) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:02.223GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (43) to (35) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:02.223GraphicsGrassKelpForestOutputLayer switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:02.343GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (15) to (18) because it uses more particle (13) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:02.511GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (35) to (42) because it uses more particle (29) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:02.602GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (66) to (80) because it uses more particle (54) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:02.639GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (128) to (154) because it uses more particle (104) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:02.722GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (35) to (42) because it uses more particle (29) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:02.749GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (11031) to (13238) because it uses more particle (8860) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:02.936None[Sandbox] Process order. (Serial=5, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:02.936None[Sandbox] Process order. (Serial=6, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:02.937None[Sandbox] Process order. (Serial=7, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:02.937None[Sandbox] Process order. (Serial=8, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:03.156None[Sandbox] Process order. (Serial=9, Empire=0, Order=OrderGoTo Entity=#7065, path='3563 [67, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:03.166None[Sandbox] Process order. (Serial=10, Empire=0, Order=OrderContinueGotoAction Action=185)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:03.254GraphicsLeader_Aspect_OutputLayer switching particleCount from (151) to (125) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:03.261GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:03.334GraphicsVegetTemperateOutputLayer switching particleCount from (135) to (162) because it uses more particle (110) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:04.076UIUnload UI texture 'Units__Large_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:04.313GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:04.326GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:05.125UIUnload UI texture 'LoadingScreen_02'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:05.143UIUnload UI texture 'LoadingScreen_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:05.399GraphicsGrassTemperateOutputLayer switching particleCount from (0) to (8) because it uses more particle (6) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:05.399GraphicsGrassTemperateOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:05.399GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (0) to (15) because it uses more particle (12) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:05.399GraphicsVegetTemperateBattleWhiteOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:05.407GraphicsGrassTemperateOutputLayer switching particleCount from (8) to (85) because it uses more particle (68) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:05.407GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (0) to (10) because it uses more particle (8) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:05.407GraphicsEnv_Temperate_PropsSet_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:05.408GraphicsVegetTemperateOutputLayer switching particleCount from (162) to (195) because it uses more particle (155) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:05.408GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (15) to (65) because it uses more particle (52) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:05.408GraphicsGrassAridOutputLayer_Shadows switching particleCount from (110) to (165) because it uses more particle (132) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:05.416GraphicsGrassTemperateOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:05.449GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:05.555GraphicsVegetTemperateBattleWhiteOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:05.572GraphicsEnv_Temperate_PropsSet_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:07.120GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:07.128GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:07.230GraphicsGrassTemperateOutputLayer switching particleCount from (85) to (103) because it uses more particle (72) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:07.249GraphicsVegetTemperateOutputLayer switching particleCount from (195) to (235) because it uses more particle (163) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:08.577GraphicsTLFx_OutputLayer_UIFx switching particleCount from (165) to (137) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:08.666None[Sandbox] Process order. (Serial=11, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 7065, AwakeState: GuardUntilHealed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:08.710GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:08.716None[Sandbox] Process order. (Serial=12, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:09.427None[Sandbox] Process order. (Serial=13, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:09.462GraphicsTLFx_OutputLayer_UIFx switching particleCount from (137) to (165) because it uses more particle (117) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:09.472GraphicsTLFx_OutputLayer_UIFx switching particleCount from (165) to (199) because it uses more particle (154) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:09.517None[Sandbox] Process order. (Serial=14, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:09.518None[Sandbox] Process order. (Serial=15, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:09.608NonePrevented Proxy creation for Entity #7181 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

08:08:09.608NoneObject reference not set to an instance of an object

Amplitude.Mercury.Simulation.SimulationEntityRepository:HasSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.SimulationEntityRepository:TurnEndPass_CleanUpProxies(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.SimulationPasses:InvokePasses(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.SandboxState_TurnEnd+d__2:MoveNext()
Amplitude.Coroutine:Run()

08:08:09.608NoneException caught in sandbox state 'SandboxState_TurnEnd'.

Amplitude.Mercury.Sandbox.SandboxState:ExceptionHandler(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Coroutine:ReportException(System.Reflection.RuntimeParameterInfo)
Amplitude.Coroutine:Run()
Amplitude.Mercury.Sandbox.SandboxState:Run()
Amplitude.Framework.FiniteStateMachine:Update()
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

08:08:09.608NoneObject reference not set to an instance of an object

Amplitude.Mercury.Simulation.SimulationEntityRepository:HasSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.SimulationEntityRepository:TurnEndPass_CleanUpProxies(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.SimulationPasses:InvokePasses(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.SandboxState_TurnEnd+d__2:MoveNext()
Amplitude.Coroutine:Run()

08:08:09.609NoneShowing Exception ingame modal window

Amplitude.Mercury.Game.GameManager:LateUpdate()

08:08:10.212UIUnload UI texture 'Faction_Leaders_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:10.213UIUnload UI texture 'Bitmaps Others_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:10.213UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:11.070None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:11.070None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Application. Predicted duration 0.5

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

08:08:11.072UILoading async UI texture 'LoadingScreen_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:08:11.111NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__19:MoveNext()

08:08:11.122NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

08:08:11.123NoneWaiting while GameService is not completely shutdown...

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

08:08:11.123None[LoadingScreen] Already added OutGameView

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:11.123NoneInGameView calls Presentation DoShutdown.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:08:11.124None[Presentation] Shutting down PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.124None[Presentation] Shutting down PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.124None[Presentation] Shutting down PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.124None[Presentation] Shutting down PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.124None[Presentation] Shutting down PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.124None[Presentation] Shutting down PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.124None[Presentation] Shutting down PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.124None[Presentation] Shutting down PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.124None[Presentation] Shutting down PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.124None[Presentation] Shutting down PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.124None[Presentation] Shutting down PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.124None[Presentation] Shutting down PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.124None[Presentation] Shutting down PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.124None[Presentation] Shutting down PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.124None[Presentation] Shutting down PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.124None[Presentation] Shutting down PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.125None[Presentation] Shutting down PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.125None[Presentation] Shutting down PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.125None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.125None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.125None[Presentation] Shutting down PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.125None[Presentation] Shutting down PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.125None[Presentation] Shutting down PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.125None[Presentation] Shutting down PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.125None[Presentation] Shutting down PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.125None[Presentation] Shutting down PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.125None[Presentation] Shutting down PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.125None[Presentation] Shutting down PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.126None[Presentation] Shutting down PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.126None[Presentation] Shutting down PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.126None[Presentation] Shutting down PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.126None[Presentation] Shutting down PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.127None[Presentation] Shutting down PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.127None[Presentation] Shutting down PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.127None[Presentation] Shutting down PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.127None[Presentation] Shutting down PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.127None[Presentation] Shutting down PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.127None[Presentation] Shutting down PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.127NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.127NoneAmplitude.Mercury.Presentation.Presentation.DoShutdown took 4 ms

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:08:11.127NoneInGameView calls DestroyImmediate Presentation gameObject.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:08:11.128NoneInGameView Presentation destroy done.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:08:11.134UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:08:11.134UILoading async UI texture 'Faction_Leaders_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:08:11.134UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:08:11.135None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

08:08:11.138NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:08:11.142NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:08:11.145NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:08:11.147NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:08:11.203NoneAIController shutdown...

Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)

08:08:11.204NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)

08:08:11.205NoneAncillaries DoShutdown finished. (Time=0.0005ms)

Amplitude.Mercury.Sandbox.Sandbox:ShutdownAncillaries(System.Reflection.RuntimeParameterInfo)

08:08:11.225NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__19:MoveNext()

08:08:11.239NoneGameService is now completely shutdown.

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

08:08:11.239NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

08:08:11.239NoneDisconnected

Amplitude.Mercury.Game.GameClient:Disconnect()

08:08:11.239NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

08:08:11.239NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:11.239NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

08:08:11.239NoneTLPROD-28676 clearing local member

Amplitude.Framework.Session.Session+d__54:MoveNext()

08:08:11.494NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

08:08:11.500None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:08:11.701UILoading async UI texture 'LoadingScreen_05.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:08:11.864UIUnload UI texture 'LoadingScreen_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:12.043GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:12.675GraphicsLeader_Aspect_OutputLayer switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:13.113GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (13238) to (11031) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:13.403GraphicsGrassVolcanicOutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:14.904GraphicsGrassTemperateOutputLayer switching particleCount from (103) to (85) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:14.904GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:14.911GraphicsVegetTemperateOutputLayer switching particleCount from (235) to (195) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:14.982GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:15.773None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:08:15.814None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:08:15.814None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:08:15.814None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:08:15.814None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:08:15.814None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:08:15.814None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:08:15.821NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

08:08:15.821NoneMetadata 'GameOption_GameSpeed' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:15.821NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:15.821NoneMetadata 'GameOption_WorldSize' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:15.821NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

08:08:15.822NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__57:MoveNext()

08:08:15.827NoneSession has been opened.

Amplitude.Framework.Session.Session+d__57:MoveNext()

08:08:15.827NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

08:08:15.828NoneTLPROD-28676 set local member

Amplitude.Framework.Session.Session+d__57:MoveNext()

08:08:15.828NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

08:08:15.834None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:15.834None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Session. Predicted duration 3.0

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

08:08:15.834NoneTryBindSessionInfos factionName:'Faction_Aspect' empireSymbol:'EmpireSymbolDefinition_Blason_Aspect01' colorIndex:'0'

Amplitude.Mercury.LoadingScreen_Session:TryBindSessionInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:15.835UILoading async UI texture 'LoadingScreen_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:08:16.355NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

08:08:16.368NoneThe constructible family 'DistrictImprovementFamily_Bridge', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:08:16.368NoneThe constructible family 'DistrictImprovementFamily_Bridge_Exploitation', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:08:16.368NoneThe constructible family 'DistrictImprovementFamily_Bridge_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:08:16.368NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:08:16.368NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:08:16.368NoneThe constructible family 'DistrictImprovementFamily_Extractor', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:08:16.368NoneThe constructible family 'DistrictImprovementFamily_Food', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:08:16.368NoneThe constructible family 'DistrictImprovementFamily_General', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:08:16.368NoneThe constructible family 'DistrictImprovementFamily_Industry', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:08:16.368NoneThe constructible family 'DistrictImprovementFamily_Influence', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:08:16.368NoneThe constructible family 'DistrictImprovementFamily_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:08:16.368NoneThe constructible family 'DistrictImprovementFamily_Money', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:08:16.369NoneThe constructible family 'DistrictImprovementFamily_Population', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:08:16.369NoneThe constructible family 'DistrictImprovementFamily_Science', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:08:16.369NoneThe constructible family 'DistrictImprovementFamily_Trade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:08:16.369NoneThe constructible family 'Mukag_DistrictImprovementFamily_SGEUpgrade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:08:16.369NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier1', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:08:16.369NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:08:16.369NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:08:16.453NoneAncillaries DoStart finished. (Time=0.0005ms)

Amplitude.Mercury.Sandbox.Sandbox:StartAncillaries()

08:08:16.663NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_Archimedias_PartnerTrait.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.663NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Descriptor_BattleAbility_Equipment_Passive_37.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.664NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_08_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.664NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_29_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.664NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_45_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.664NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_48_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.664NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_49_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.664NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_50_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.664NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_51_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.664NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.664NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.664NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sDefender_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.664NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInfusor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.664NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInstructor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.666NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Hydracorn01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.666NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Noquensi01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.666NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Sollusk01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.666NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Mukag05.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.666NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Necrophage_Warrior01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.666NoneDescriptor 'BattleAbility_Descriptor_Hero_Stellar01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.666NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Hero_MinorFaction_Ochling02.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.667NoneDescriptor 'Effect_HeroTrait_Mercenary' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.667NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_KinOfSheredyn_PartnerTrait02.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.667NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.667NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.667NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.667NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.667NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.667NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.667NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.667NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.667NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.667NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.668NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.668NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.668NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.668NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.668NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.668NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.668NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.668NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.668NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.668NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.668NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.668NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.668NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.669NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.669NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.669NoneDescriptor 'Effect_Empire_IsAtWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.669NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.669NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.669NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.669NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.669NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.669NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.669NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.669NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.669NoneDescriptor 'Effect_Base_Treaty' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.669NoneDescriptor 'Effect_Base_Treaty' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.669NoneDescriptor 'TreatyCancelCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.669NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.669NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.669NoneDescriptor 'TreatyCancelCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.669NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.669NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.669NoneDescriptor 'TreatyCancelCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.670NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.670NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.670NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_DeclareWarInTruce.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.670NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_EverFighting_CostIncrease.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.670NoneDescriptor 'TreatyCost_Descriptor_ForceTruce' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.670NoneDescriptor 'TreatyCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.670NoneDescriptor 'TreatyCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.670NoneDescriptor 'TreatyCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.670NoneDescriptor 'TreatyCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.670NoneDescriptor 'TreatyCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.670NoneDescriptor 'TreatyCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.670NoneDescriptor 'TreatyCost_Descriptor_PublicOpinionBased' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.670NoneDescriptor 'TreatyCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.670NoneDescriptor 'TreatyCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.670NoneDescriptor 'TreatyCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.670NoneDescriptor 'TreatyCost_Descriptor_UnjustifiedWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.672NoneDescriptor 'Effect_Status_Empire_GenericMinor05_Step02A' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.673NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Lesser.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.673NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.673NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '14' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.673NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.673NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.673NoneDescriptor 'Tag_Empire_Major' Effect '6' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.673NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.673NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.673NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.673NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.673NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.673NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.673NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.673NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.674NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Councillor_SocietyTrait15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.675NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.675NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.675NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.675NoneDescriptor 'Effect_Custom_Specific02' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.675NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.675NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.675NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.675NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific18.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.675NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.675NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.676NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific29.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.676NoneDescriptor 'Effect_Aspects_Chapter04Choice1Step02A_FactionQuest': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.676NoneDescriptor 'Effect_Aspects_CoralHealthRegen': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.676NoneDescriptor 'Effect_KinOfSheredyn_ApprovalUnderColonizationCap' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.676NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.676NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.676NoneDescriptor 'Effect_LastLord_BaseHealMoneyCost' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.676NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_NoRebellion.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.676NoneDescriptor 'Effect_LastLord_PopulationBuyout' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.676NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_UnitCannotRegen.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.676NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter05Step01B_FactionQuest.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.676NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter06AStep01Choice2C_FactionQuest.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.676NoneDescriptor 'Effect_Mukag_HolyFireConduit' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.676NoneDescriptor 'Effect_Mukag_Land01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.676NoneDescriptor 'Effect_Mukag_Library' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.676NoneDescriptor 'Effect_Mukag_Light03' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.676NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.676NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.676NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.676NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.677NoneDescriptor 'Effect_Status_ForeignPopulationConsumption' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.677NoneDescriptor 'Effect_Status_ForeignPopulationKnighting' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.677NoneDescriptor 'MinorEmpire_MaxDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.677NoneDescriptor 'MinorEmpire_MinDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.677NoneDescriptor 'MinorEmpire_UnitCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.678NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.678NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.678NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.678NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.678NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for TerrainEffects_MonsoonTheme_04.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.678NoneDescriptor 'RiftDescriptor_CloseRiftRewardScore' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.678NoneDescriptor 'RiftDescriptor_MaxRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.678NoneDescriptor 'RiftDescriptor_MinRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.681NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Money_OnCity.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.682NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Science_OnCity.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.682None%EmpireBonusResourceStock Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:08:16.682NoneDescriptor 'Tag_FortificationConversion' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.683NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.683NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.683NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.683NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.683NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.683NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '11' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.683NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PopulationCollection_Called_2.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.684NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.684NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.684NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.684NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.684NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.685NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.685NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.685NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.685NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.685NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.685NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.685NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.685NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.687NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.687NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.690NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_CursedDefense.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.690NoneDescriptor 'Effect_Status_Unit_Battle_DefenderOnFortification' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.690NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Entangled.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.690NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Immobilized.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.690NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_UnecessaryExistence.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.690NoneDescriptor 'Effect_Status_Unit_Damaged' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.691NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.691NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.691NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.691NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.691NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.691NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.691NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.691NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_HP_Loss01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.691NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Sick.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.691NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_StoneStance_Upgraded.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.691NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Warmaster.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.691NoneDescriptor 'Tag_UnitClass_Juggernaught' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.691NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Aware.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.691NoneDescriptor 'UnitAbility_Descriptor_RighteousWrath' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.692NoneDescriptor 'UnitDescriptor_ExperienceValue_Hero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.692NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.692NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.692NoneDescriptor 'UnitDescriptor_SpoilOfWarHero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.692NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.692NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.692NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.692NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.692NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.692NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.692NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.692NoneDescriptor 'GameEffect_UnitCollection' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.693NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.693NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.693NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.693NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.693NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.693NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.693NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury07': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.693NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury08': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.693NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury09': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.693NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury10': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.694NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury11': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.694NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury12': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.694NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury13': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.694NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury14': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.694NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury15': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.694NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury16': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.694NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.694NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.694NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.694NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.694NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.694NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.695None[DATA] The descriptor Tag_DistrictImprovement_00 is used both in DistrictImprovement_Bridge_01 and DistrictImprovement_Bridge_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.695None[DATA] The descriptor Tag_DistrictImprovement_Family_Food is used both in DistrictImprovement_Food_01 and DistrictImprovement_Food_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.695None[DATA] The descriptor Tag_DistrictImprovement_Family_Industry is used both in DistrictImprovement_Industry_01 and DistrictImprovement_Industry_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.695None[DATA] The descriptor Tag_DistrictImprovement_Family_Influence is used both in DistrictImprovement_Influence_01 and DistrictImprovement_Influence_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.696None[DATA] The descriptor Tag_DistrictImprovement_Family_Military is used both in DistrictImprovement_Military_01 and DistrictImprovement_Military_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.696None[DATA] The descriptor Tag_DistrictImprovement_Family_Money is used both in DistrictImprovement_Money_01 and DistrictImprovement_Money_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.696None[DATA] The descriptor Tag_DistrictImprovement_Family_Population is used both in DistrictImprovement_Population_03 and DistrictImprovement_Population_01. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.696None[DATA] The descriptor Tag_DistrictImprovement_Family_Science is used both in DistrictImprovement_Science_01 and DistrictImprovement_Science_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.696None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_TerritoryCap_Flat00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.696None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_LevelUp_00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.696None[DATA] The descriptor Effect_District_Vision_Flat01 is used both in District_HeroDen and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.696None[DATA] The descriptor Effect_District_Default_Fortification is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.696None[DATA] The descriptor Effect_District_Vision_Flat00 is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.696None[DATA] The descriptor Tag_FortificationConversion is used both in District_Prototype_CityCenter and District_Prototype_BaseCampCenter. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.696None[DATA] The descriptor Tag_District_Tier2_Or_Above is used both in District_Prototype_Tier3 and District_Prototype_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.696None[DATA] The descriptor Tag_Bridge is used both in District_Tier0_Bridge and District_Bridge. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.696None[DATA] The descriptor Effect_District_LevelUp_00 is used both in District_Tier1_Bridge_Exploitation and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.696None[DATA] The descriptor Effect_Synergy_FoodOnRiver is used both in District_Tier1_Food and District_Tier0_Bridge. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.696None[DATA] The descriptor Tag_District_Family_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.696None[DATA] The descriptor Tag_District_Tier1_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.696None[DATA] The descriptor Effect_District_LevelUp_01 is used both in District_Tier2_Food and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.696None[DATA] The descriptor Effect_Synergy_FoodOnLake is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.696None[DATA] The descriptor Effect_Synergy_DistrictPopulation_00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.697None[DATA] The descriptor Tag_District_Tier1_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.697None[DATA] The descriptor Tag_District_Family_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.697None[DATA] The descriptor Effect_District_Food_Flat00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.697None[DATA] The descriptor Effect_District_Food_OnTerrainType_Food_Flat01 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.697None[DATA] The descriptor Effect_Synergy_IndustryOnMountain_00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.697None[DATA] The descriptor Effect_Synergy_DistrictPopulation_01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.697None[DATA] The descriptor Effect_District_Industry_Flat00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.697None[DATA] The descriptor Effect_District_Industry_OnTerrainType_Industry_Flat01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.697None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T1_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.697None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T2_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.697None[DATA] The descriptor Tag_District_Family_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.697None[DATA] The descriptor Tag_District_Tier1_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.697None[DATA] The descriptor Effect_District_Influence_Flat00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.697None[DATA] The descriptor Effect_Synergy_Fortification_00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.697None[DATA] The descriptor Tag_District_Family_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.697None[DATA] The descriptor Tag_District_Tier1_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.697None[DATA] The descriptor Effect_District_FortificationBonus_Flat00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.697None[DATA] The descriptor Effect_District_Vision_Flat02 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.697None[DATA] The descriptor Effect_Synergy_DistrictPopulation_02 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.697None[DATA] The descriptor Tag_District_Family_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.697None[DATA] The descriptor Tag_District_Tier1_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.697None[DATA] The descriptor Effect_District_Money_Flat00 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.697None[DATA] The descriptor Effect_District_Money_OnTerrainType_Money_Flat01 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.697None[DATA] The descriptor Effect_Synergy_ScienceAdjacentAnomaly_00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.697None[DATA] The descriptor Effect_Synergy_DistrictPopulation_03 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.697None[DATA] The descriptor Tag_District_Family_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.697None[DATA] The descriptor Tag_District_Tier1_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.697None[DATA] The descriptor Effect_District_Science_Flat00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.697None[DATA] The descriptor Effect_District_Science_OnTerrainType_MixedFIDSI_Flat01 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.697None[DATA] The descriptor Effect_District_Food_Flat01 is used both in District_Tier2_Food_Custom_Specific24 and District_Tier2_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.697None[DATA] The descriptor Effect_District_Industry_Flat01 is used both in District_Tier2_Industry_Custom_Specific24 and District_Tier2_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.697None[DATA] The descriptor Effect_District_Influence_Flat01 is used both in District_Tier2_Influence_Custom_Specific24 and District_Tier2_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.698None[DATA] The descriptor Effect_District_Money_Flat01 is used both in District_Tier2_Money_Custom_Specific24 and District_Tier2_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.698None[DATA] The descriptor Effect_District_Science_Flat01 is used both in District_Tier2_Science_Custom_Specific24 and District_Tier2_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.698None[DATA] The descriptor Tag_District_LastLord_Estate is used both in LastLord_District_LordsEstate00_Repair and LastLord_District_LordsEstate00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.698None[DATA] The descriptor Tag_District_Appendage is used both in Necrophage_District_Appendage00_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.698None[DATA] The descriptor Effect_District_Appendage01 is used both in Necrophage_District_Appendage01_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.698None[DATA] The descriptor Effect_District_Appendage01_Tier2 is used both in Necrophage_District_Appendage01_Tier2 and District_Tier2_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.698None[DATA] The descriptor Effect_District_Appendage01_Tier3 is used both in Necrophage_District_Appendage01_Tier3 and District_Tier3_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.698None[DATA] The descriptor Tag_CityCenter_Level01 is used both in Necrophage_District_Base_CityCenter_Tier1 and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.698None[DATA] The descriptor Tag_CityCenter_Level02 is used both in Necrophage_District_Base_CityCenter_Tier2 and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.698None[DATA] The descriptor Tag_CityCenter_Level03 is used both in Necrophage_District_Base_CityCenter_Tier3 and District_Base_CityCenter_Tier3. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.698None[DATA] The descriptor Tag_CityCenter_Level04 is used both in Necrophage_District_Base_CityCenter_Tier4 and District_Base_CityCenter_Tier4. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.698None[DATA] The descriptor Tag_Family_Bridge_Exploitation is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.698None[DATA] The descriptor Tag_Tier1_Bridge is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.698None[DATA] The descriptor Tag_District_Tier1_Population is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.698None[DATA] The descriptor Effect_District_PopulationSlot_00 is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.698None[DATA] The descriptor Effect_Synergy_MoneyAdjacentResourceDeposit_01 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.698None[DATA] The descriptor Tag_TradingPost is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.698None[DATA] The descriptor Effect_District_TradingPost_00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.698None[DATA] The descriptor Effect_District_TradingPost_Flat00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.698None[DATA] The descriptor Effect_District_Bridge_Exploitation_Yield_00 is used both in Necrophage_District_Tier2_Bridge_Exploitation and District_Tier2_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.698None[DATA] The descriptor Effect_District_FortificationBonus_Flat02 is used both in Necrophage_District_Tier2_Military and District_Tier2_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.698None[DATA] The descriptor Effect_District_PopulationSlot_01 is used both in Necrophage_District_Tier2_Population and District_Tier2_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.698None[DATA] The descriptor Effect_District_TradingPost_Flat01 is used both in Necrophage_District_Tier2_TradingPost and District_Tier2_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.698None[DATA] The descriptor Tag_District_Base is used both in Extractor_Base and District_Prototype_Base. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.698None[DATA] The descriptor Tag_District_Extractor is used both in Extractor_Base_Strategic and Extractor_Base_Luxury. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.698None[DATA] The descriptor Effect_Base_Hero is used both in Hero_Aspect_Archer_1 and Hero_Aspect_Archer_0. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.699None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both in UnitClass_FlyingRanged and UnitClass_CavalryRanged. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.699None[DATA] The descriptor UnitDescriptor_ExperienceValue_Hero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.699None[DATA] The descriptor UnitDescriptor_SpoilOfWarHero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.699None[DATA] The descriptor UnitDescriptor_Hero_AttributeTraduction is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.699None[DATA] The descriptor UnitDescriptor_Hero_LevelUpScaling is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.699None[DATA] The descriptor Effect_Unit_HeroTag is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.699None[DATA] The descriptor Effect_Aspects_CoralSporeCreation is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.699None[DATA] The descriptor Effect_Aspects_CoralGenerationPerTurn is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.699None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeAspect is used both in FactionTrait_Aspects_PublicOpinionOnNeighbors and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.699None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeKin is used both in FactionTrait_KinOfSheredyn_PublicOpinionOnNeighbors and FactionAffinity_KinOfSheredyn. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.699None[DATA] The descriptor Effect_Necrophage_EverFighting is used both in FactionTrait_Necrophage_NoDiplomacy and FactionTrait_Necrophage_EverFighting. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.699None[DATA] The descriptor Effect_Custom_Specific01 is used both in FactionTrait_Custom_Specific12 and FactionTrait_Custom_Specific01. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.699None[DATA] The descriptor Effect_Custom_Specific17 is used both in FactionTrait_Custom_Specific18 and FactionTrait_Custom_Specific17. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.699None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category01_OnCapital_00 is used both in Necrophage_Technology_03 and Technology_District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.699None[DATA] The descriptor Effect_EmpireBonus_MoneyOnCapital_00 is used both in Necrophage_Technology_05 and Technology_District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.700None[DATA] The descriptor Effect_EmpireBonus_CollectibleScore1 is used both in Necrophage_Technology_06 and Technology_District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.700None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category03_OnCapital_00 is used both in Necrophage_Technology_07 and Technology_District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.700None[DATA] The descriptor Effect_EmpireBonus_FortificationOnCapital_01 is used both in Necrophage_Technology_08 and Technology_District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.700None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_High is used both in Status_Empire_PublicOpinionLoss_High and Status_Empire_ApprovalLoss_High. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.700None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Medium is used both in Status_Empire_PublicOpinionLoss_Medium and Status_Empire_ApprovalLoss_Medium. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.700None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Small is used both in Status_Empire_PublicOpinionLoss_Small and Status_Empire_ApprovalLoss_Small. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.700None[DATA] The descriptor Effect_Status_City_FoodLoss_Medium is used both in Status_City_GenericMinor14_Step02B and Status_City_FoodLoss_Medium. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.700None[DATA] The descriptor Effect_Status_Unit_Battle_Berserk is used both in Status_Unit_Berserk and Status_Unit_ReligiousRioter. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.700None[DATA] The descriptor Effect_NaturalWonder is used both in NaturalWonder_01 and NaturalWonder_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.700None[DATA] The descriptor Effect_Status_Empire_Revolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.700None[DATA] The descriptor Effect_Status_Empire_PostRevolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.700None[DATA] The descriptor Effect_Base_Population_FoodConsumption is used both in Population_Called and Population_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.700None[DATA] The descriptor Effect_Base_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.700None[DATA] The descriptor Tag_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.700None[DATA] The descriptor Tag_Exploitation_Food is used both in TerrainType_FoodIndustry and TerrainType_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.700None[DATA] The descriptor Tag_Exploitation_MixedFIDSI is used both in TerrainType_FoodMoney and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.700None[DATA] The descriptor Tag_Exploitation_Industry is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.700None[DATA] The descriptor Effect_LineOfSightBlocker is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.700None[DATA] The descriptor Tag_Forest is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.700None[DATA] The descriptor Tag_Exploitation_Money is used both in TerrainType_IndustryMoney and TerrainType_FoodMoney. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.700None[DATA] The descriptor Tag_Exploitation_Science is used both in TerrainType_IndustryScience and TerrainType_FoodScience. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.700None[DATA] The descriptor Effect_Exploitation_Mountain is used both in TerrainType_MountainSnow and TerrainType_Mountain. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.700None[DATA] The descriptor Effect_Exploitation_Sterile is used both in TerrainType_Sterile and TerrainType_NecroConsumed. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.701None[DATA] The descriptor UnitAbility_Descriptor_Aware has multiple source type. It is used both in Equipment_Accessory_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.701None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 has multiple source type. It is used both in Equipment_Armor_16_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.701None[DATA] The descriptor Effect_Equipment_Armor_23_Descriptor is used both in Equipment_Armor_23Bis_Definition and Equipment_Armor_23_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.701None[DATA] The descriptor UnitAbility_Descriptor_ShieldMastery_2 has multiple source type. It is used both in Equipment_Armor_26_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.701None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 has multiple source type. It is used both in Equipment_Bow_01_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.701None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 is used both in Equipment_Bow_02_Definition and Equipment_Bow_01_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.701None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage has multiple source type. It is used both in Equipment_Bow_06_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.701None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 has multiple source type. It is used both in Equipment_Bow_09_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.701None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage is used both in Equipment_Bow_12_Definition and Equipment_Bow_06_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.701None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 is used both in Equipment_Bow_13_Definition and Equipment_Bow_09_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.701None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 is used both in Equipment_OneHanded_01_Definition and Equipment_Armor_16_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.701None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath has multiple source type. It is used both in Equipment_OneHanded_02_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.701None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 has multiple source type. It is used both in Equipment_OneHanded_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.701None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 is used both in Equipment_OneHanded_08_Definition and Equipment_OneHanded_04_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.701None[DATA] The descriptor UnitAbility_Hero_BattleAbility_Equipment_Passive_27_Descriptor is used both in Equipment_OneHanded_15_Definition and Equipment_Bow_14_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.701None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath is used both in Equipment_TwoHanded_18_Definition and Equipment_OneHanded_02_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.742NoneBackward district descriptor ended. (Time=1.7033 ms)

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:InitializeStaticsAfterSave()

08:08:16.754NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=EmpireSheredyn, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.754NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=ArmyFarFromHome, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:16.766None[Sandbox] The sandbox thread has been started. (Time=389.0081ms)

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

08:08:16.770NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__7:MoveNext()

08:08:16.770NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

08:08:16.790NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

08:08:16.790NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

08:08:16.798NoneInGameView instantiates PresentationPrefab.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:08:17.110NoneInGameView calls Presentation DoStart.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:08:17.111None[Presentation] Starting PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.111None[Presentation] Starting PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.111None[Presentation] Starting PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.111None[Presentation] Starting PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.111None[Presentation] Starting PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.111None[Presentation] Starting PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.111None[Presentation] Starting PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.111None[Presentation] Starting PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.111None[Presentation] Starting PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.111None[Presentation] Starting PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.111None[Presentation] Starting PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.112NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationTerrainController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__49:MoveNext()

08:08:17.112None[Presentation] Starting PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.112None[Presentation] Starting PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.113None[Presentation] Starting PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.113None[Presentation] Starting PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.113None[Presentation] Starting PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.146None[Presentation] Starting PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.146None[Presentation] Starting PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.146None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.146None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.148None[Presentation] Starting PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.148None[Presentation] Starting PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.148None[Presentation] Starting PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.148None[Presentation] Starting PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.149None[Presentation] Starting PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.149None[Presentation] Starting PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.149None[Presentation] Starting PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.149None[Presentation] Starting PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.149NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

08:08:17.149None[Presentation] Starting PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.150None[Presentation] Starting PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.150None[Presentation] Starting PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.153None[Presentation] Starting PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.153None[Presentation] Starting PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.153None[Presentation] Starting PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.153None[Presentation] Starting PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.154None[Presentation] Starting PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.154None[Presentation] Starting PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.162None[Presentation] Starting PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.169NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:17.280UnityPresentation fims started


08:08:17.281NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

08:08:17.351NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

08:08:17.358NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController took 247 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:08:17.359NoneStart calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()

08:08:17.362None'???|AcademyWindow_HeroCardItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:08:17.363NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

08:08:17.374NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

08:08:17.374NoneInGameView calls Snapshots.Present.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:08:17.374NoneInGameView Snapshots.Present done.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:08:17.385NoneFinished calling OnPresentationStarted on in-game windows in 0.0042 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()

08:08:17.393None[Audio][Rift] Start building rift cluster

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

08:08:17.394None[Audio][River] End building 0 clusters in 0.0117 ms.

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

08:08:17.399None[Audio][Rift] Start building rift cluster

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

08:08:17.399None[Audio][River] End building 0 clusters in 0.0124 ms.

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

08:08:17.459UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.


08:08:17.479GraphicsTLFx_OutputLayer_UIFx switching particleCount from (199) to (165) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:17.539NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

08:08:17.539NoneLoading AI save: auto-save 164.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

08:08:17.557NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

08:08:17.560UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.


08:08:17.600None[Sandbox] Process order. (Serial=1, Empire=0, Order=OrderSetControlledByHuman ControlledByHuman: True, NeedUnlockBattle: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:17.602None[Sandbox] Process order. (Serial=2, Empire=0, Order=OrderStartTurnTimer StartTime: 08/17/2025 06:08:17)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:17.613None[Sandbox] Process order. (Serial=3, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=476,EmpireIndex=1 TimePlayed=476,EmpireIndex=2 TimePlayed=476,EmpireIndex=3 TimePlayed=476)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:17.666None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:08:17.673None[Sandbox] Process order. (Serial=4, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:17.674UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:17.674UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:17.674UILoaded UI texture 'UI_Faction_Quest'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:17.740GraphicsDecal_POI_Curiosity_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:17.740GraphicsDecal_POI_Curiosity_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:17.740GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (0) to (8) because it uses more particle (6) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:17.740GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:17.740GraphicsUnit_Ochling_Base_OutputLayer switching particleCount from (0) to (105) because it uses more particle (84) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:17.740GraphicsUnit_Ochling_Base_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:17.740GraphicsWeapon_Ochling_OutputLayer switching particleCount from (0) to (15) because it uses more particle (12) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:17.740GraphicsWeapon_Ochling_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:17.771GraphicsDecal_POI_Curiosity_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:17.794GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:17.819GraphicsUnit_Ochling_Base_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:17.837GraphicsWeapon_Ochling_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:17.910GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (0) to (13) because it uses more particle (10) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:17.910GraphicsPOI_Curiosity_Set_02OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:17.910GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (0) to (13) because it uses more particle (10) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:17.910GraphicsPOI_Curiosity_Set_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:18.110GraphicsPOI_Curiosity_Set_02OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:18.116GraphicsPOI_Curiosity_Set_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:18.352GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (154) to (128) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:18.352GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:18.352GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:18.352GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (199) to (165) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:18.352GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (335) to (279) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:18.352GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:18.352GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (80) to (66) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:18.352GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:18.352GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:18.352GraphicsVegetKelpForestOutputLayer switching particleCount from (90) to (75) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:18.352GraphicsGrassKelpForestOutputLayer switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:18.352GraphicsGrassAridOutputLayer_Shadows switching particleCount from (165) to (137) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:18.352GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:18.352GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer switching particleCount from (165) to (137) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:18.370GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (48) to (58) because it uses more particle (46) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:18.553GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:19.626None[Sandbox] Process order. (Serial=5, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=7399, ConstructionGUID=5, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:19.646None[Sandbox] Process order. (Serial=6, Empire=1, Order=OrderGoTo Entity=#7091, AdditionalFlags='IgnoreFogOfWar', Path='3062 [26, 33] --> 3154 [26, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:19.656None[Sandbox] Process order. (Serial=7, Empire=1, Order=OrderContinueGotoAction Action=153)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:19.659None[Sandbox] Process order. (Serial=8, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2324 [24, 25] --> 2416 [24, 26] --> 2508 [24, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:19.666None[Sandbox] Process order. (Serial=9, Empire=1, Order=OrderContinueGotoAction Action=154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:19.680GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (11031) to (13238) because it uses more particle (8828) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:19.686None[Sandbox] Process order. (Serial=10, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 7426, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:19.706None[Sandbox] Process order. (Serial=11, Empire=2, Order=OrderGoTo Entity=#7114, AdditionalFlags='IgnoreFogOfWar', Path='3567 [71, 38] --> 3566 [70, 38] --> 3473 [69, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:19.707None[Sandbox] Process order. (Serial=12, Empire=2, Order=OrderGoTo Entity=#7109, AdditionalFlags='IgnoreFogOfWar', Path='2733 [65, 29] --> 2826 [66, 30] --> 2918 [66, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:19.717None[Sandbox] Process order. (Serial=13, Empire=2, Order=OrderContinueGotoAction Action=156)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:19.718None[Sandbox] Process order. (Serial=14, Empire=2, Order=OrderContinueGotoAction Action=155)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:19.727None[Sandbox] Process order. (Serial=15, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_PillageAction_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:19.729None[Sandbox] Process order. (Serial=16, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 7376)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:19.757None[Sandbox] Process order. (Serial=17, Empire=3, Order=OrderGoTo Entity=#7136, AdditionalFlags='IgnoreFogOfWar', Path='3617 [29, 39] --> 3710 [30, 40] --> 3802 [30, 41] --> 3803 [31, 41] --> 3896 [32, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:19.757None[Sandbox] Process order. (Serial=18, Empire=3, Order=OrderGoTo Entity=#7132, AdditionalFlags='IgnoreFogOfWar', Path='2227 [19, 24] --> 2228 [20, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:19.766None[Sandbox] Process order. (Serial=19, Empire=3, Order=OrderContinueGotoAction Action=158)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:19.767None[Sandbox] Process order. (Serial=20, Empire=3, Order=OrderContinueGotoAction Action=157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:19.776None[Sandbox] Process order. (Serial=21, Empire=15, Order=OrderGoTo Entity=#7521, AdditionalFlags='IgnoreFogOfWar', Path='4297 [65, 46] --> 4388 [64, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:19.786None[Sandbox] Process order. (Serial=22, Empire=15, Order=OrderContinueGotoAction Action=159)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:19.796None[Sandbox] Process order. (Serial=23, Empire=22, Order=OrderGoTo Entity=#7524, AdditionalFlags='IgnoreFogOfWar', Path='2832 [72, 30] --> 2739 [71, 29] --> 2738 [70, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:19.806None[Sandbox] Process order. (Serial=24, Empire=22, Order=OrderContinueGotoAction Action=160)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:19.816None[Sandbox] Process order. (Serial=25, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2727 [59, 29] --> 2636 [60, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:19.826None[Sandbox] Process order. (Serial=26, Empire=23, Order=OrderContinueGotoAction Action=161)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:19.836None[Sandbox] Process order. (Serial=27, Empire=34, Order=OrderGoTo Entity=#7533, AdditionalFlags='IgnoreFogOfWar', Path='2280 [72, 24] --> 2281 [73, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:19.846None[Sandbox] Process order. (Serial=28, Empire=34, Order=OrderContinueGotoAction Action=162)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:19.866None[Sandbox] Process order. (Serial=29, Empire=62, Order=OrderGoTo Entity=#7536, AdditionalFlags='IgnoreFogOfWar', Path='2885 [33, 31] --> 2884 [32, 31] --> 2976 [32, 32] --> 2975 [31, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:19.876None[Sandbox] Process order. (Serial=30, Empire=62, Order=OrderContinueGotoAction Action=163)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:19.896None[Sandbox] Process order. (Serial=31, Empire=91, Order=OrderGoTo Entity=#7539, AdditionalFlags='IgnoreFogOfWar', Path='2775 [15, 30] --> 2683 [15, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:19.906None[Sandbox] Process order. (Serial=32, Empire=91, Order=OrderContinueGotoAction Action=164)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:19.926None[Sandbox] Process order. (Serial=33, Empire=101, Order=OrderGoTo Entity=#7542, AdditionalFlags='IgnoreFogOfWar', Path='3334 [22, 36] --> 3335 [23, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:19.936None[Sandbox] Process order. (Serial=34, Empire=101, Order=OrderContinueGotoAction Action=165)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:20.138GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (35) to (42) because it uses more particle (29) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:20.182GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (66) to (80) because it uses more particle (58) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:20.336None[Sandbox] Process order. (Serial=35, Empire=1, Order=OrderContinueGotoAction Action=153)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:20.346None[Sandbox] Process order. (Serial=36, Empire=1, Order=OrderContinueGotoAction Action=154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:20.396None[Sandbox] Process order. (Serial=37, Empire=2, Order=OrderContinueGotoAction Action=156)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:20.397None[Sandbox] Process order. (Serial=38, Empire=2, Order=OrderContinueGotoAction Action=155)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:20.436None[Sandbox] Process order. (Serial=39, Empire=3, Order=OrderContinueGotoAction Action=158)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:20.437None[Sandbox] Process order. (Serial=40, Empire=3, Order=OrderContinueGotoAction Action=157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:20.456None[Sandbox] Process order. (Serial=41, Empire=15, Order=OrderContinueGotoAction Action=159)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:20.487None[Sandbox] Process order. (Serial=42, Empire=22, Order=OrderContinueGotoAction Action=160)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:20.516None[Sandbox] Process order. (Serial=43, Empire=34, Order=OrderContinueGotoAction Action=162)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:20.547None[Sandbox] Process order. (Serial=44, Empire=62, Order=OrderContinueGotoAction Action=163)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:20.577None[Sandbox] Process order. (Serial=45, Empire=91, Order=OrderContinueGotoAction Action=164)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:20.607None[Sandbox] Process order. (Serial=46, Empire=101, Order=OrderContinueGotoAction Action=165)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:20.610GraphicsLeader_Aspect_OutputLayer switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:20.812GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer switching particleCount from (137) to (165) because it uses more particle (132) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:21.018None[Sandbox] Process order. (Serial=47, Empire=1, Order=OrderContinueGotoAction Action=154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:21.051UIUnload UI texture 'LoadingScreen_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:21.060UIUnload UI texture 'LoadingScreen_05'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:21.068None[Sandbox] Process order. (Serial=48, Empire=2, Order=OrderContinueGotoAction Action=156)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:21.069None[Sandbox] Process order. (Serial=49, Empire=2, Order=OrderContinueGotoAction Action=155)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:21.108None[Sandbox] Process order. (Serial=50, Empire=3, Order=OrderContinueGotoAction Action=157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:21.218None[Sandbox] Process order. (Serial=51, Empire=62, Order=OrderContinueGotoAction Action=163)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:21.669None[Sandbox] Process order. (Serial=52, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 45, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:21.670None[Sandbox] Process order. (Serial=53, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 45, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:21.691GraphicsGrassVolcanicOutputLayer switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:21.779None[Sandbox] Process order. (Serial=54, Empire=3, Order=OrderContinueGotoAction Action=157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:21.889None[Sandbox] Process order. (Serial=55, Empire=62, Order=OrderContinueGotoAction Action=163)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:22.009GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (8) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:22.009GraphicsUnload texture 'Env_Temperate_PropsSet_01_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:08:22.009GraphicsUnload texture 'Env_Temperate_PropsSet_01_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:08:22.009GraphicsUnload texture 'Env_Temperate_PropsSet_01_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:08:22.009GraphicsUnload texture 'Env_Temperate_PropsSet_01_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:08:22.009GraphicsUnload texture 'Env_Temperate_PropsSet_01_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:08:22.009GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:08:22.009GraphicsEnv_Temperate_PropsSet_01OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:22.450None[Sandbox] Process order. (Serial=56, Empire=3, Order=OrderContinueGotoAction Action=157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:22.461NoneThe AI synchronization took 2059 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

08:08:22.481None[Sandbox] Process order. (Serial=57, Empire=1, Order=OrderEnqueueConstructible Settlement=7399, Constructible=Unit_Aspect_Scout, Position=2874, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:22.486None[Sandbox] Process order. (Serial=58, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 9, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:22.487None[Sandbox] Process order. (Serial=59, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:22.500None[Sandbox] Process order. (Serial=60, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 9, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:22.520None[Sandbox] Process order. (Serial=61, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:22.553None[Sandbox] Process order. (Serial=62, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:22.554None[Sandbox] Process order. (Serial=63, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:22.554None[Sandbox] Process order. (Serial=64, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:22.761None[Sandbox] Process order. (Serial=65, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2637 [61, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:22.770None[Sandbox] Process order. (Serial=66, Empire=23, Order=OrderContinueGotoAction Action=166)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:22.803None[Sandbox] Process order. (Serial=67, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:23.821GraphicsGrassTemperateOutputLayer switching particleCount from (85) to (70) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:23.928GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (54) to (45) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:25.172UILoading async UI texture 'Units__Large_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:08:25.181GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:25.188GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:25.730GraphicsGrassTemperateOutputLayer switching particleCount from (70) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:25.730GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:08:25.730GraphicsGrassTemperateOutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:25.730GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (45) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:25.730GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:08:25.730GraphicsVegetTemperateBattleWhiteOutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:26.689GraphicsTLFx_OutputLayer_UIFx switching particleCount from (165) to (137) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:26.895UIUnload UI texture 'Faction_Leaders_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:26.895UIUnload UI texture 'Bitmaps Others_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:26.895UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:27.013GraphicsDecal_POI_Curiosity_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:27.583GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:27.583GraphicsGrassKelpForestOutputLayer switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:27.583GraphicsGrassAridOutputLayer_Shadows switching particleCount from (137) to (114) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:27.789GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:29.056UIUnload UI texture 'LoadingScreen_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:29.307GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:29.658GraphicsLeader_Aspect_OutputLayer switching particleCount from (86) to (71) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:30.357None[Sandbox] Process order. (Serial=68, Empire=0, Order=OrderGoTo Entity=#7069, path='3652 [64, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:30.366None[Sandbox] Process order. (Serial=69, Empire=0, Order=OrderContinueGotoAction Action=167)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:30.635GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (13238) to (11031) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:30.784GraphicsGrassVolcanicOutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:31.116GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (8) because it uses more particle (6) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:31.135GraphicsTLFx_OutputLayer_UIFx switching particleCount from (137) to (178) because it uses more particle (142) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:31.144GraphicsTLFx_OutputLayer_UIFx switching particleCount from (178) to (219) because it uses more particle (175) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:31.154GraphicsTLFx_OutputLayer_UIFx switching particleCount from (219) to (263) because it uses more particle (203) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:31.163GraphicsTLFx_OutputLayer_UIFx switching particleCount from (263) to (316) because it uses more particle (214) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:31.220GraphicsTLFx_OutputLayer_UIFx switching particleCount from (316) to (380) because it uses more particle (260) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:31.287GraphicsTLFx_OutputLayer_UIFx switching particleCount from (380) to (457) because it uses more particle (309) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:31.373GraphicsTLFx_OutputLayer_UIFx switching particleCount from (457) to (549) because it uses more particle (378) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:31.545GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:32.571UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:08:32.571UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:08:33.656None[Sandbox] Process order. (Serial=70, Empire=0, Order=OrderGoTo Entity=#7065, path='3655 [67, 39] --> 3654 [66, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:33.666None[Sandbox] Process order. (Serial=71, Empire=0, Order=OrderContinueGotoAction Action=168)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:34.335None[Sandbox] Process order. (Serial=72, Empire=0, Order=OrderContinueGotoAction Action=168)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:34.344NoneThe AI synchronization took 572 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

08:08:34.386None[Sandbox] Process order. (Serial=73, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 48, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:34.387None[Sandbox] Process order. (Serial=74, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 48, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:35.479UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:08:35.497GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (28) because it uses more particle (22) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:35.508GraphicsFeedbacksMeshOutput switching particleCount from (0) to (67) because it uses more particle (53) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:35.508GraphicsFeedbacksMeshOutput now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:35.526GraphicsFeedbacksMeshOutput now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:35.688GraphicsTLFx_OutputLayer_Feedback switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:35.698GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:35.707GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:35.717GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:35.726GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:35.735GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:35.745GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:36.028GraphicsTLFx_OutputLayer_UIFx switching particleCount from (549) to (667) because it uses more particle (533) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:36.038GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:36.047GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:36.057GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:36.376None[Sandbox] Process order. (Serial=75, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 48, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:37.034GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:37.044GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:37.052GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:37.155GraphicsGrassAridOutputLayer_Shadows switching particleCount from (114) to (95) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:37.620GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:37.648GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:37.659GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:37.667GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:37.677GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:37.686GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:37.695GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:37.705GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:37.714GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:37.723GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:37.733GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:37.742GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:37.751GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:38.462UILoaded UI texture 'UI_Aspect_Pattern'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:38.922GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:39.286GraphicsLeader_Aspect_OutputLayer switching particleCount from (71) to (59) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:40.292GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (11031) to (9192) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:40.449GraphicsGrassVolcanicOutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:40.691GraphicsDecal_POI_Curiosity_OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:40.691GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:40.691GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:41.181UILoaded UI texture 'ClosedLock'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:46.313GraphicsTLFx_OutputLayer_UIFx switching particleCount from (667) to (555) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:46.443None[Sandbox] Process order. (Serial=76, Empire=0, Order=OrderEnqueueConstructible Settlement=7355, Constructible=Unit_Aspect_Scout, Position=3656, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:46.798GraphicsGrassAridOutputLayer_Shadows switching particleCount from (95) to (79) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:46.997UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:47.545None[Sandbox] Process order. (Serial=77, Empire=0, Order=OrderEnqueueConstructible Settlement=7355, Constructible=Unit_Aspect_Scout, Position=3656, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:48.412GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (10) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:48.412GraphicsUnload texture 'POI_Curiosity_Set_02_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:08:48.412GraphicsUnload texture 'POI_Curiosity_Set_02_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:08:48.412GraphicsUnload texture 'POI_Curiosity_Set_02_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:08:48.412GraphicsUnload texture 'POI_Curiosity_Set_02_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:08:48.412GraphicsUnload texture 'POI_Curiosity_Set_02_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:08:48.412GraphicsUnload texture 'POI_Curiosity_Set_02_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:08:48.412GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:08:48.413GraphicsPOI_Curiosity_Set_02OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:48.413GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (10) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:48.413GraphicsUnload texture 'POI_Curiosity_Set_01_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:08:48.413GraphicsUnload texture 'POI_Curiosity_Set_01_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:08:48.413GraphicsUnload texture 'POI_Curiosity_Set_01_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:08:48.413GraphicsUnload texture 'POI_Curiosity_Set_01_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:08:48.413GraphicsUnload texture 'POI_Curiosity_Set_01_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:08:48.413GraphicsUnload texture 'POI_Curiosity_Set_01_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:08:48.413GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:08:48.413GraphicsPOI_Curiosity_Set_01OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:48.572GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:48.933GraphicsLeader_Aspect_OutputLayer switching particleCount from (59) to (49) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:49.893GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (9192) to (7660) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:51.576UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:08:51.603GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:51.618GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:55.662GraphicsTLFx_OutputLayer_UIFx switching particleCount from (555) to (462) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:55.968GraphicsLeader_Aspect_OutputLayer switching particleCount from (49) to (0) because it used 0 particule for (10000) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:55.969GraphicsUnload texture 'Leader_Aspect_Painting' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:08:55.969GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:08:55.969GraphicsLeader_Aspect_OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:56.126GraphicsGrassAridOutputLayer_Shadows switching particleCount from (79) to (65) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:57.846GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:58.301None[Sandbox] Process order. (Serial=78, Empire=0, Order=OrderGoTo Entity=#7069, path='3653 [65, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:58.311None[Sandbox] Process order. (Serial=79, Empire=0, Order=OrderContinueGotoAction Action=169)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:58.413GraphicsFeedbacksMeshOutput switching particleCount from (67) to (55) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:58.454GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:59.506None[Sandbox] Process order. (Serial=80, Empire=0, Order=OrderCreateBattle Attacker #7069 Target #7396 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:59.507NoneBattle 7661: Initialize battle with attacker 7069 (3653) and defender 7396 (3746).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:59.512NoneBattle 7661: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:08:59.515NoneBattle 7661: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

08:08:59.515NoneBattle 7661: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:08:59.528NoneBattle 7661: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:08:59.595None[Sandbox] Process order. (Serial=81, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:08:59.600NonePresentation Battle 7661: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:59.600NonePresentation Battle 7661: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:59.601NonePresentation Battle 7661: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:08:59.603NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:59.604NoneRestorePresentationBattlePreview created ticket #873.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:59.604NonePresentation Battle 7661: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7069, Group=Attacker, TileIndex=3653, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:59.605NonePresentation Battle 7661: Create participant 7069. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:59.605NonePresentation Battle 7661: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=120, Guid=7396, Group=Defender, TileIndex=3746, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:59.605NonePresentation Battle 7661: Create participant 7396. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:59.605NonePresentation Battle 7661: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=7065. (isTopAction: True, initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:59.606NonePresentation Battle 7661: Create participant 7065. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:59.606NonePresentation Battle 7661: An additional participant 7065 from empire 0 join the battle

Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)

08:08:59.606NonePresentation Battle 7661: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:59.606NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

08:08:59.606NonePresentation Battle 7661: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:59.606NonePresentation Battle 7661: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:08:59.630NonePresentation Battle 7661: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7069, Group=Attacker, TileIndex=3653, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:59.630NonePresentation Battle 7661: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=7065, Group=Attacker, TileIndex=3654, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:59.632NoneRequestRestoreAsyncOperation_Completed for ticket #873.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

08:08:59.632NoneRestorePresentationBattlePreview skipped due to invalid battle #7661

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

08:08:59.632NoneRequestAsyncOperation_Dismissed for ticket #873.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

08:08:59.642UILoaded UI texture 'UI_BattleGroupRole_Attacker'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:59.642UILoaded UI texture 'UI_BattleAbility_Aspect_CoordinatedTactics'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:59.643UILoaded UI texture 'UI_BattleGroupRole_Defender'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:59.643UILoading async UI texture 'Units__Large_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:08:59.734UILoaded UI texture 'UI_BattleTagsDifficultTerrain'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:59.734UILoaded UI texture 'UI_BattleTags_ExperienceGap'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:08:59.734UILoaded UI texture 'UI_Notification_OngoingBattle'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:00.556UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.727None[Sandbox] Process order. (Serial=82, Empire=0, Order=OrderBattleEngagement BattleGuid: 7661)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:01.728NoneBattle 7661: change state From AttackerEngagement to DefenderEngagement. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:09:01.728NoneBattle 7661: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:09:01.759NoneBattle 7661: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:09:01.769None[AI] Battle 7661: Confirming battle for empire 120

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

08:09:01.777None[Sandbox] Process order. (Serial=83, Empire=120, Order=OrderBattleConfirmation BattleGUID: 7661 EmpireIndex: 120)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:01.796NonePresentation Battle 7661: Execute action[9] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=120 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.796NonePresentation Battle 7661: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:09:01.798NonePresentation Battle 7661: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=120, Guid=7396, Group=Defender, TileIndex=3746, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.798NonePresentation Battle 7661: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.798NonePresentation Battle 7661: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.799NonePresentation Battle 7661: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=120, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.799NonePresentation Battle 7661: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.800NonePresentation Battle 7661: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.800NonePresentation Battle 7661: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7069, ParticipantGroup=Attacker, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.801NoneInitialize presentation battle unit 7732 for unit 7070

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.804NonePresentation Battle 7661: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=7065, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.806NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 161, current data frame: 161) but different data length (remote: 1, local: 0)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.819NoneInitialize presentation battle unit 7734 for unit 7068

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.820NoneInitialize presentation battle unit 7733 for unit 7067

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.837NonePresentation Battle 7661: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=120, ParticipantGuid=7396, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.837NoneInitialize presentation battle unit 7736 for unit 7397

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.838NoneInitialize presentation battle unit 7735 for unit 7398

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.838NonePresentation Battle 7661: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.839NonePresentation Battle 7661: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.839NonePresentation Battle 7661: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.839NonePresentation Battle 7661: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:09:01.839NoneReleasePresentationBattlePreview attacker #7069, defender #7396

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.840NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.840NoneRestorePresentationBattlePreview created ticket #887.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.840NonePresentation Battle 7661: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=120 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.840NonePresentation Battle 7661: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:09:01.840NonePresentation Battle 7661: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.840NonePresentation Battle 7661: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=120 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.841NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 161, current data frame: 161) but different data length (remote: 5, local: 1)

Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.855GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (193) to (385) because it uses more particle (308) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.869NoneRequestRestoreAsyncOperation_Completed for ticket #887.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

08:09:01.870NoneRestorePresentationBattlePreview skipped due to ended battle #7661

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

08:09:01.870NoneRequestAsyncOperation_Dismissed for ticket #887.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

08:09:01.873UILoading async UI texture 'BattleWindow_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:09:01.881GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (244) because it uses more particle (195) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.881GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (3) to (24) because it uses more particle (19) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.881GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (0) to (257) because it uses more particle (205) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.881GraphicsUnit_Aspect_Ranged_Base_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.881GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (1) to (28) because it uses more particle (22) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.881GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (86) to (125) because it uses more particle (100) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.881GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (8) to (23) because it uses more particle (18) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.881GraphicsUnit_Ochling_Base_OutputLayer switching particleCount from (105) to (315) because it uses more particle (252) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.881GraphicsWeapon_Ochling_OutputLayer switching particleCount from (15) to (45) because it uses more particle (36) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.881GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (8) to (13) because it uses more particle (10) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.934GraphicsTLFx_OutputLayer_UIFx switching particleCount from (462) to (555) because it uses more particle (374) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.961GraphicsTLFx_OutputLayer_UIFx switching particleCount from (555) to (666) because it uses more particle (469) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.980GraphicsTLFx_OutputLayer_UIFx switching particleCount from (666) to (800) because it uses more particle (604) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:01.999GraphicsTLFx_OutputLayer_UIFx switching particleCount from (800) to (961) because it uses more particle (687) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:02.035GraphicsTLFx_OutputLayer_UIFx switching particleCount from (961) to (1154) because it uses more particle (804) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:02.063GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1154) to (1385) because it uses more particle (930) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:02.099GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1385) to (1663) because it uses more particle (1127) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:02.156GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1663) to (1996) because it uses more particle (1365) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:02.182GraphicsUnit_Aspect_Ranged_Base_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:02.237GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1996) to (2396) because it uses more particle (1608) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:02.319GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2396) to (2876) because it uses more particle (1937) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:02.409GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2876) to (3452) because it uses more particle (2303) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:02.536GraphicsTLFx_OutputLayer_UIFx switching particleCount from (3452) to (4143) because it uses more particle (2776) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:02.672GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4143) to (4972) because it uses more particle (3333) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:02.881GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4972) to (5967) because it uses more particle (4007) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:03.181GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5967) to (7161) because it uses more particle (4783) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:03.755GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (0) to (7) because it uses more particle (5) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:03.755GraphicsVegetTemperateBattleWhiteOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:03.782GraphicsVegetTemperateBattleWhiteOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:03.819GraphicsGrassTemperateOutputLayer switching particleCount from (0) to (4) because it uses more particle (3) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:03.819GraphicsGrassTemperateOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:03.828GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (7) to (15) because it uses more particle (12) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:03.837GraphicsGrassTemperateOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:03.899GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (15) to (24) because it uses more particle (19) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:03.926GraphicsGrassTemperateOutputLayer switching particleCount from (4) to (8) because it uses more particle (6) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:05.088GraphicsTLFx_OutputLayer_Feedback switching particleCount from (244) to (488) because it uses more particle (390) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:05.108GraphicsTLFx_OutputLayer_Feedback switching particleCount from (488) to (406) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:05.115GraphicsTLFx_OutputLayer_Feedback switching particleCount from (406) to (338) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:05.478GraphicsGrassAridOutputLayer_Shadows switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:05.553None[Sandbox] Process order. (Serial=84, Empire=0, Order=OrderBattleMove BattleGUID: 7661 BattleUnitGUID: 7733 AStarResults: 3377 [65, 36] --> 3468 [64, 37] --> 3561 [65, 38])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:05.595NonePresentation Battle 7661: Execute action[24] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=7733, DestTile=3561. (isTopAction: True, initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:06.069GraphicsFeedbacksMeshOutput switching particleCount from (55) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:06.082GraphicsUnload texture 'FeedbacksOutputAlbedo' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:06.082GraphicsUnload texture 'Atlas_Number' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:06.082GraphicsUnload material 'FeedbacksMeshOutputInstancing_HighRes' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:06.082GraphicsFeedbacksMeshOutput now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:06.944None[Sandbox] Process order. (Serial=85, Empire=0, Order=OrderBattleMove BattleGUID: 7661 BattleUnitGUID: 7734 AStarResults: 3285 [65, 35] --> 3377 [65, 36] --> 3468 [64, 37])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:06.993NonePresentation Battle 7661: Execute action[25] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=7734, DestTile=3468. (isTopAction: True, initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.407None[Sandbox] Process order. (Serial=86, Empire=0, Order=OrderBattleConfirmation BattleGUID: 7661 EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:08.410NoneBattle 7661: change state From Confirmation to ConfirmationAcknowledge. 6s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:09:08.496NonePresentation Battle 7661: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.496NonePresentation Battle 7661: Execute action[27] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.496NonePresentation Battle 7661: State from WaitingConfirmation to DeploymentAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:09:08.507None[Sandbox] Process order. (Serial=87, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 7661)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:08.507NoneBattle 7661: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:09:08.507UILoaded UI texture 'UI_BattleActionsType_SelectPreviousIdleUnit'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.508UILoaded UI texture 'UI_BattleActionsType_EndUnitRound'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.508UILoaded UI texture 'UI_BattleActionsType_SelectNextIdleUnit'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.614NonePresentation Battle 7661: Execute action[28] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.614NonePresentation Battle 7661: State from DeploymentAcknowledge to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:09:08.618NonePresentation Battle 7661: Execute action[29] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.618NonePresentation Battle 7661: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:09:08.618NoneReleasePresentationBattlePreview attacker #7069, defender #7396

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.627GraphicsTLFx_OutputLayer_Feedback switching particleCount from (338) to (281) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.636GraphicsTLFx_OutputLayer_Feedback switching particleCount from (281) to (234) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.649GraphicsTLFx_OutputLayer_Feedback switching particleCount from (234) to (195) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.658GraphicsTLFx_OutputLayer_Feedback switching particleCount from (195) to (162) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.667GraphicsTLFx_OutputLayer_Feedback switching particleCount from (162) to (135) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.678GraphicsTLFx_OutputLayer_Feedback switching particleCount from (135) to (112) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.758GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (7660) to (6383) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.786GraphicsTLFx_OutputLayer_Feedback switching particleCount from (112) to (93) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.795GraphicsTLFx_OutputLayer_Feedback switching particleCount from (93) to (77) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.850GraphicsTLFx_OutputLayer_Feedback switching particleCount from (77) to (64) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.858GraphicsTLFx_OutputLayer_Feedback switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.875GraphicsTLFx_OutputLayer_Feedback switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.886GraphicsTLFx_OutputLayer_Feedback switching particleCount from (44) to (36) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.894GraphicsTLFx_OutputLayer_Feedback switching particleCount from (36) to (30) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.903GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.911GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.918GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.928GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.936GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.945GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.953GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.962GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.970GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.979GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.988GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.988GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer switching particleCount from (165) to (137) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:08.996GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:09.005GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:09.076GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (484) to (403) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:09.076GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (494) to (411) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:09.076GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (279) to (232) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:09.076GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:09.076GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (80) to (66) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:09.076GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:09.077GraphicsVegetKelpForestOutputLayer switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:09.077GraphicsGrassKelpForestOutputLayer switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:09.077GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:09.077GraphicsVegetAridOutputLayer switching particleCount from (2023) to (1685) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:09.077GraphicsGrassVolcanicOutputLayer switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:09.077GraphicsGrassAridOutputLayer switching particleCount from (588) to (490) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:09.077GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1179) to (982) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:09.077GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:09.077GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:09.568UILoaded UI texture 'UI_Status_Unit_DefensivePosture_1'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:09.568UILoaded UI texture 'UI_Status_Unit_Preparation_1'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:09.576GraphicsTLFx_OutputLayer_UIFx switching particleCount from (7161) to (8594) because it uses more particle (5737) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:09.603GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (5) because it uses more particle (4) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:09.691GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:09.691GraphicsEnv_KelpForest_PropsSet_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:09.798GraphicsEnv_KelpForest_PropsSet_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:09.860GraphicsTLFx_OutputLayer_UIFx switching particleCount from (8594) to (10313) because it uses more particle (6914) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:10.296UILoading async UI texture 'Hero_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:09:10.592None[Sandbox] Process order. (Serial=88, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7661, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:10.592NoneBattle 7661: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:09:10.695NonePresentation Battle 7661: Execute action[30] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:10.695NonePresentation Battle 7661: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:09:10.727UIUnload UI texture 'Faction_Leaders_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:10.859GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:10.868GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:10.876GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:10.885GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:10.893GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:11.191GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (35) because it uses more particle (28) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:11.218GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (385) to (320) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:11.218GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:11.218GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:11.396GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (69) because it uses more particle (55) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:11.583GraphicsTLFx_OutputLayer_Feedback switching particleCount from (69) to (57) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:11.592GraphicsTLFx_OutputLayer_Feedback switching particleCount from (57) to (47) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:11.699GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:11.815GraphicsVegetTemperateOutputLayer switching particleCount from (195) to (235) because it uses more particle (162) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:11.860GraphicsVegetTemperateOutputLayer switching particleCount from (235) to (282) because it uses more particle (192) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:11.923GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (4) to (7) because it uses more particle (5) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:11.977GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (35) to (42) because it uses more particle (29) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:12.022GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (42) to (51) because it uses more particle (35) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:12.265GraphicsTLFx_OutputLayer_Feedback switching particleCount from (47) to (69) because it uses more particle (55) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:12.468GraphicsTLFx_OutputLayer_Feedback switching particleCount from (69) to (57) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:12.477GraphicsTLFx_OutputLayer_Feedback switching particleCount from (57) to (47) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:12.556None[Sandbox] Process order. (Serial=89, Empire=0, Order=OrderBattleMove BattleGUID: 7661 BattleUnitGUID: 7733 AStarResults: 3653 [65, 39] --> 3746 [66, 40])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:12.599NonePresentation Battle 7661: Execute action[31] (BattleOrderUniqueId: 14): UnitMove. EmpireIndex=0. UnitGuid=7733, DestTile=3746. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:12.603NonePresentation Battle 7661: Execute action[31] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7733, DestTile=3653. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:12.603NonePresentation Battle 7661: Execute action[31] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7733, DestTile=3746. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:12.854GraphicsTLFx_OutputLayer_Feedback switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:12.863GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:12.872GraphicsTLFx_OutputLayer_Feedback switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:12.881GraphicsTLFx_OutputLayer_Feedback switching particleCount from (26) to (21) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:12.899GraphicsTLFx_OutputLayer_Feedback switching particleCount from (21) to (17) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:12.907GraphicsTLFx_OutputLayer_Feedback switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:12.918GraphicsTLFx_OutputLayer_Feedback switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:12.925GraphicsTLFx_OutputLayer_Feedback switching particleCount from (11) to (9) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:12.935GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:12.942GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:12.951GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:12.959GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:12.968GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:12.977GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:12.986GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:13.038GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:13.047GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:13.097UIUnload UI texture 'BattleWindow_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:13.323GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:13.341GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:13.350GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:13.613GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:13.649GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:13.657GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:13.700GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:13.722UILoaded UI texture 'UI_UnitAbility_Opportunist_1'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:13.723GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:13.729GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:13.783GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:13.803GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:13.809GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (20) because it uses more particle (16) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:13.957None[Sandbox] Process order. (Serial=90, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7661, BattleOrderUniqueId: 14)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:13.958NoneBattle 7661: ServerUpdate receive all acknowledges for BattleOrderIndex #14 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

08:09:13.967None[Sandbox] Process order. (Serial=91, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7661, BattleOrderUniqueId: 14)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:13.996NonePresentation Battle 7661: Execute action[32] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:13.998GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:14.010GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:14.021GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:14.028GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (22) because it uses more particle (17) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:14.052GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:14.062GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:14.071GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:14.079GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (22) because it uses more particle (17) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:14.184GraphicsGrassTemperateOutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:14.237GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:14.457GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:14.465GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:14.474GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:14.485GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:14.492GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:14.502GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:14.554GraphicsGrassAridOutputLayer_Shadows switching particleCount from (54) to (45) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:14.750GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:14.856GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (13) because it uses more particle (10) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:15.017GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:15.027GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:15.036GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:15.180GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:15.243GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (13) because it uses more particle (10) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:15.341GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (17) because it uses more particle (13) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:15.432GraphicsTLFx_OutputLayer_Feedback switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:15.440GraphicsTLFx_OutputLayer_Feedback switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:15.512GraphicsTLFx_OutputLayer_Feedback switching particleCount from (11) to (9) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:15.523GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:15.583GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (32) because it uses more particle (25) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:15.728GraphicsTLFx_OutputLayer_Feedback switching particleCount from (32) to (58) because it uses more particle (46) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:15.933GraphicsTLFx_OutputLayer_Feedback switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:15.942GraphicsTLFx_OutputLayer_Feedback switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:16.130GraphicsTLFx_OutputLayer_Feedback switching particleCount from (40) to (54) because it uses more particle (43) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:16.166GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer switching particleCount from (137) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:16.166GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.166GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.166GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.166GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.166GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.166GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Mask_A' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.166GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.166GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:16.254GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (5) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsDecal_BUI_Aspect_Spore_OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (66) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (48) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsGrassKelpForestOutputLayer switching particleCount from (20) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsGrassKelpForestOutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (62) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsUnload texture 'POI_NaturalModifier_Set_06_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsUnload texture 'POI_NaturalModifier_Set_06_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsUnload texture 'POI_NaturalModifier_Set_06_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsUnload texture 'POI_NaturalModifier_Set_06_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsUnload texture 'POI_NaturalModifier_Set_06_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsPOI_NaturalModifier_Set_06OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsGrassVolcanicOutputLayer switching particleCount from (5) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsUnload texture 'Veget_Volcanic_Atlas_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsUnload texture 'Veget_Volcanic_Atlas_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsUnload texture 'Veget_Volcanic_Atlas_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsUnload texture 'Veget_Volcanic_Atlas_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsGrassVolcanicOutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:16.255GraphicsGrassAridOutputLayer_Shadows switching particleCount from (45) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:16.256GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.256GraphicsGrassAridOutputLayer_Shadows now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:16.256GraphicsGrassAridOutputLayer switching particleCount from (490) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:16.256GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.256GraphicsGrassAridOutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:16.256GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (982) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:16.256GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.256GraphicsTLFX_OutputLayer_UnderSea now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:16.256GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (5) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:16.256GraphicsUnload texture 'POI_MinorFactionVillage_03_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.256GraphicsUnload texture 'POI_MinorFactionVillage_03_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.256GraphicsUnload texture 'POI_MinorFactionVillage_03_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.256GraphicsUnload texture 'POI_MinorFactionVillage_03_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.256GraphicsUnload texture 'POI_MinorFactionVillage_03_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.256GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:16.256GraphicsPOI_MinorFactionVillage_03OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:16.327GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (45) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:16.334GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:17.084GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:17.092GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:17.100GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:17.109GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:17.118GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:17.127GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:17.136GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:17.144GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:17.153GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:17.162GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:17.170GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:17.178GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:17.187GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:17.196GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:17.570GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:17.576GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (28) because it uses more particle (22) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:17.785GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (6383) to (5319) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:17.848GraphicsTLFx_OutputLayer_Feedback switching particleCount from (28) to (54) because it uses more particle (43) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:17.901GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (80) because it uses more particle (64) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.061GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (403) to (335) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.062GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (411) to (342) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.062GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (232) to (193) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.062GraphicsVegetKelpForestOutputLayer switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.097GraphicsTLFx_OutputLayer_Feedback switching particleCount from (80) to (66) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.107GraphicsTLFx_OutputLayer_Feedback switching particleCount from (66) to (55) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.113None[Sandbox] Process order. (Serial=92, Empire=0, Order=OrderBattleMove BattleGUID: 7661 BattleUnitGUID: 7734 AStarResults: 3561 [65, 38] --> 3653 [65, 39])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:18.114GraphicsTLFx_OutputLayer_Feedback switching particleCount from (55) to (45) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.123GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.191NonePresentation Battle 7661: Execute action[33] (BattleOrderUniqueId: 15): UnitMove. EmpireIndex=0. UnitGuid=7734, DestTile=3653. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.192NonePresentation Battle 7661: Execute action[33] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7734, DestTile=3561. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.192NonePresentation Battle 7661: Execute action[33] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7734, DestTile=3653. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.446GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.455GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.464GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.473GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.482GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.491GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.499GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.509GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.517GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.527GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.536GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.544GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.553GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.563GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.588GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.598GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.704GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.776GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.793GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.803GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.926GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.935GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:18.944GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:19.111GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (7) to (10) because it uses more particle (8) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:19.146GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (10) to (12) because it uses more particle (9) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:19.312GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (12) to (15) because it uses more particle (11) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:19.417GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:19.434GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:19.443GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:19.582UIUnload UI texture 'Units__Large_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:19.582UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:19.583GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:19.599GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:19.608GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:19.656None[Sandbox] Process order. (Serial=93, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7661, BattleOrderUniqueId: 15)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:19.656NoneBattle 7661: ServerUpdate receive all acknowledges for BattleOrderIndex #15 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

08:09:19.666None[Sandbox] Process order. (Serial=94, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7661, BattleOrderUniqueId: 15)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:19.694NonePresentation Battle 7661: Execute action[34] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:19.698GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:19.733GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:19.741GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:19.750GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:20.053GraphicsTLFx_OutputLayer_UIFx switching particleCount from (10313) to (8594) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:20.174GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (320) to (266) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:20.174GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:20.174GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:20.560GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (7) because it uses more particle (5) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:20.577GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (25) because it uses more particle (20) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:21.416GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:21.425GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:21.434GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:21.442GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:21.452GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:21.460GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:21.538GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:21.717GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:21.829GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:21.982GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:22.050GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:22.059GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:22.067GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:22.076GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:22.085GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:22.537UILoaded UI texture 'UI_Controller_MOUSE_AND_KEYBOARD_LeftClick'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:22.595GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (62) because it uses more particle (49) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:22.774GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:22.775GraphicsEnv_Temperate_Rockset_02OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:22.903GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (122) because it uses more particle (97) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:22.955GraphicsTLFx_OutputLayer_Feedback switching particleCount from (122) to (182) because it uses more particle (145) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:22.989GraphicsTLFx_OutputLayer_Feedback switching particleCount from (182) to (219) because it uses more particle (147) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:23.007GraphicsTLFx_OutputLayer_Feedback switching particleCount from (219) to (263) because it uses more particle (195) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:23.024GraphicsGrassTemperateOutputLayer switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:23.076GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:23.136GraphicsEnv_Temperate_Rockset_02OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:23.171GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:23.215GraphicsTLFx_OutputLayer_Feedback switching particleCount from (263) to (316) because it uses more particle (243) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:23.572GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (4) to (7) because it uses more particle (5) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:23.815None[Sandbox] Process order. (Serial=95, Empire=0, Order=OrderBattleSkill BattleGUID: 7661 AttackerGUID: 7733 TargetPosition: 3931 Skill: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:23.902NonePresentation Battle 7661: Execute action[35] (BattleOrderUniqueId: 16): UnitUseSkill. EmpireIndex=0. Attacker=7733 (health=1.00). (isTopAction: True, initialActionType: UnitUseSkill)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:24.058GraphicsTLFx_OutputLayer_Feedback switching particleCount from (316) to (263) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:24.067GraphicsTLFx_OutputLayer_Feedback switching particleCount from (263) to (219) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:24.075GraphicsTLFx_OutputLayer_Feedback switching particleCount from (219) to (182) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:24.084GraphicsTLFx_OutputLayer_Feedback switching particleCount from (182) to (151) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:24.093GraphicsTLFx_OutputLayer_Feedback switching particleCount from (151) to (125) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:24.102GraphicsTLFx_OutputLayer_Feedback switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:24.110GraphicsTLFx_OutputLayer_Feedback switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:24.119GraphicsTLFx_OutputLayer_Feedback switching particleCount from (86) to (71) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:24.127GraphicsTLFx_OutputLayer_Feedback switching particleCount from (71) to (59) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:24.135GraphicsTLFx_OutputLayer_Feedback switching particleCount from (59) to (49) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:24.145GraphicsTLFx_OutputLayer_Feedback switching particleCount from (49) to (40) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:24.152GraphicsTLFx_OutputLayer_Feedback switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:24.162GraphicsTLFx_OutputLayer_Feedback switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:24.170GraphicsTLFx_OutputLayer_Feedback switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:24.178GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:24.187GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:24.202GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:24.210GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:24.217GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:24.228GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:24.235GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:24.243GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:24.253GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:24.260GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:24.269GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:24.961GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:25.111GraphicsGrassTemperateOutputLayer switching particleCount from (5) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:25.111GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:25.111GraphicsGrassTemperateOutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:25.136GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (16) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:25.137GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:25.137GraphicsVegetTemperateBattleWhiteOutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:25.162GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:25.361GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:25.447GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:25.456GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:25.464GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:25.473GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:25.481GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:25.549NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()

08:09:25.569GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (3) because it uses more particle (2) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:25.586GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (22) because it uses more particle (17) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:25.837None[Sandbox] Process order. (Serial=96, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7661, BattleOrderUniqueId: 16)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:25.837NoneBattle 7661: ServerUpdate receive all acknowledges for BattleOrderIndex #16 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

08:09:25.840GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (342) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:25.840GraphicsUnload texture 'Veget_POI_NaturalModifier_Atlas_Albedo' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:25.840GraphicsUnload texture 'Veget_POI_NaturalModifier_Atlas_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:25.840GraphicsUnload texture 'Veget_POI_NaturalModifier_Atlas_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:25.840GraphicsUnload texture 'Veget_POI_NaturalModifier_Atlas_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:25.841GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:25.841GraphicsVeget_POI_NaturalModifierOutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:25.847None[Sandbox] Process order. (Serial=97, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7661, BattleOrderUniqueId: 16)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:25.900NonePresentation Battle 7661: Execute action[36] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:25.900NonePresentation Battle 7661: Execute action[37] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=120, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:25.966GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:25.974GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:25.983GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (22) because it uses more particle (17) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:26.504GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (5319) to (4432) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:26.582GraphicsVegetAridOutputLayer switching particleCount from (1685) to (1404) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:26.806GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (335) to (279) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:26.806GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (193) to (160) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:26.806GraphicsVegetKelpForestOutputLayer switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:26.829None[Sandbox] Process order. (Serial=98, Empire=0, Order=OrderBattleAttack BattleGUID: 7661 AttackerGUID: 7734 TargetPosition: 3931)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:26.901NonePresentation Battle 7661: Execute action[38] (BattleOrderUniqueId: 17): UnitAttack. EmpireIndex=0. Attacker=7734 (health=0.81) Defender =7735 (health =0.21) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:26.959GraphicsTLFx_OutputLayer_Feedback switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:26.967GraphicsTLFx_OutputLayer_Feedback switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:26.976GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:26.984GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:26.993GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:27.002GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:27.010GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:27.019GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:27.027GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:27.036GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:27.045GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:27.495GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (165) to (137) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:27.538GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:27.640GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (5139) to (4282) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:27.802GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (432) to (360) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:27.844GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:27.886GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:27.890GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (78) to (65) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:27.890GraphicsDecal_Arid_OutputLayer_First switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:27.955GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (128) to (106) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:27.981GraphicsVegetTemperateOutputLayer switching particleCount from (282) to (235) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:28.167GraphicsVegetTemperateOutputLayer switching particleCount from (235) to (282) because it uses more particle (192) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:28.185GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (106) to (128) because it uses more particle (92) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:28.185GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (35) to (43) because it uses more particle (34) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:28.185GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (42) to (51) because it uses more particle (36) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:28.193GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (360) to (433) because it uses more particle (297) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:28.246GraphicsDecal_Arid_OutputLayer_First switching particleCount from (10) to (12) because it uses more particle (9) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:28.749GraphicsTLFx_OutputLayer_UIFx switching particleCount from (8594) to (7161) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:28.992UILoading async UI texture 'Units__Large_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:09:29.043GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (35) because it uses more particle (28) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:29.053None[Sandbox] Process order. (Serial=99, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7661, BattleOrderUniqueId: 17)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:29.054NoneBattle 7661: ServerUpdate receive all acknowledges for BattleOrderIndex #17 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

08:09:29.063None[Sandbox] Process order. (Serial=100, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7661, BattleOrderUniqueId: 17)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:29.102NonePresentation Battle 7661: Execute action[39] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:29.102NonePresentation Battle 7661: Execute action[40] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=120, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:29.151GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (69) because it uses more particle (55) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:29.265GraphicsTLFx_OutputLayer_Feedback switching particleCount from (69) to (103) because it uses more particle (82) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:29.318GraphicsTLFx_OutputLayer_Feedback switching particleCount from (103) to (137) because it uses more particle (109) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:29.500GraphicsTLFx_OutputLayer_Feedback switching particleCount from (137) to (114) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:29.508GraphicsTLFx_OutputLayer_Feedback switching particleCount from (114) to (95) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:29.552GraphicsTLFx_OutputLayer_Feedback switching particleCount from (95) to (79) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:29.561GraphicsTLFx_OutputLayer_Feedback switching particleCount from (79) to (65) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:29.569GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:30.465GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (69) because it uses more particle (55) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:30.654GraphicsTLFx_OutputLayer_Feedback switching particleCount from (69) to (57) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:30.663GraphicsTLFx_OutputLayer_Feedback switching particleCount from (57) to (47) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:30.834GraphicsTLFx_OutputLayer_Feedback switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:30.842GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:30.851GraphicsTLFx_OutputLayer_Feedback switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:30.860GraphicsTLFx_OutputLayer_Feedback switching particleCount from (26) to (21) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:30.868GraphicsTLFx_OutputLayer_Feedback switching particleCount from (21) to (17) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:30.876GraphicsTLFx_OutputLayer_Feedback switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:30.885GraphicsTLFx_OutputLayer_Feedback switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:30.894GraphicsTLFx_OutputLayer_Feedback switching particleCount from (11) to (9) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:30.902GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:30.911GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:30.919GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:30.928GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:30.936GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:30.945GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:30.988GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (35) because it uses more particle (28) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:31.246GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (69) because it uses more particle (55) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:31.412GraphicsTLFx_OutputLayer_Feedback switching particleCount from (69) to (57) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:31.421GraphicsTLFx_OutputLayer_Feedback switching particleCount from (57) to (47) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:31.687None[Sandbox] Process order. (Serial=101, Empire=0, Order=OrderBattleMove BattleGUID: 7661 BattleUnitGUID: 7732 AStarResults: 3651 [63, 39] --> 3744 [64, 40])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:31.797NonePresentation Battle 7661: Execute action[41] (BattleOrderUniqueId: 18): UnitMove. EmpireIndex=0. UnitGuid=7732, DestTile=3744. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:31.797NonePresentation Battle 7661: Execute action[41] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7732, DestTile=3651. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:31.797NonePresentation Battle 7661: Execute action[41] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7732, DestTile=3744. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:32.043GraphicsTLFx_OutputLayer_Feedback switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:32.051GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:32.060GraphicsTLFx_OutputLayer_Feedback switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:32.069GraphicsTLFx_OutputLayer_Feedback switching particleCount from (26) to (21) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:32.078GraphicsTLFx_OutputLayer_Feedback switching particleCount from (21) to (17) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:32.086GraphicsTLFx_OutputLayer_Feedback switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:32.094GraphicsTLFx_OutputLayer_Feedback switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:32.103GraphicsTLFx_OutputLayer_Feedback switching particleCount from (11) to (9) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:32.112GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:32.120GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:32.129GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:32.138GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:32.146GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:32.155GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:32.164GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:34.131None[Sandbox] Process order. (Serial=102, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7661, BattleOrderUniqueId: 18)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:34.132NoneBattle 7661: ServerUpdate receive all acknowledges for BattleOrderIndex #18 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

08:09:34.141None[Sandbox] Process order. (Serial=103, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7661, BattleOrderUniqueId: 18)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:34.171GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:34.181GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:34.198NonePresentation Battle 7661: Execute action[42] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:34.256GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:34.349GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:34.400GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:34.537GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:34.982None[Sandbox] Process order. (Serial=104, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 7661, BattleUnit=#7732)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:34.985NoneBattle 7661: change state From ContenderRound to ContenderRoundAcknowledge. 24s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:09:34.999NonePresentation Battle 7661: Execute action[43] (BattleOrderUniqueId: 19): UnitEndTurn. EmpireIndex=0. UnitGuid=7732. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:35.000NonePresentation Battle 7661: Execute action[44] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:35.001Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.

Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()

08:09:35.001Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.

Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()

08:09:35.021UILoaded UI texture 'UI_UnitAbility_DefensivePlate'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:35.073GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (12) because it uses more particle (9) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:35.237GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4432) to (3693) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:35.254GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:35.358UIUnload UI texture 'Hero_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:35.375GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (12) because it uses more particle (9) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:35.418GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (15) because it uses more particle (12) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:35.503GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (160) to (133) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:35.504GraphicsVegetKelpForestOutputLayer switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:35.513UILoaded UI texture 'UI_Status_Unit_Harmonized'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:35.610GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:35.619GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:35.734GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (12) because it uses more particle (9) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:35.904GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:36.189GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:36.189GraphicsUnit_Ochling_Base_OutputLayer switching particleCount from (315) to (262) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:36.189GraphicsWeapon_Ochling_OutputLayer switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:36.215GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:36.223GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:36.232GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:36.292GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:36.300GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:36.309GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:36.318GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:36.784GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:36.948GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:37.035GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:37.043GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:37.052GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:37.060GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:37.207GraphicsVegetAridOutputLayer switching particleCount from (1404) to (1170) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:37.223GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (279) to (232) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:37.266GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (137) to (114) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:37.336GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (43) to (35) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:37.353GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:37.515GraphicsTLFx_OutputLayer_UIFx switching particleCount from (7161) to (5967) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:37.722GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:38.432UIUnload UI texture 'Units__Large_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:38.456NonePresentation Battle 7661: Execute action[45] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:38.457None[Sandbox] Process order. (Serial=105, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7661, BattleOrderUniqueId: 19)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:38.457NonePresentation Battle 7661: Execute action[46] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:38.458NonePresentation Battle 7661: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:09:38.458NoneBattle 7661: ServerUpdate receive all acknowledges for BattleOrderIndex #19 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

08:09:38.467None[Sandbox] Process order. (Serial=106, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7661, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:38.468None[Sandbox] Process order. (Serial=107, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7661, BattleOrderUniqueId: 19)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:38.468NoneBattle 7661: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 3s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:09:38.500NonePresentation Battle 7661: Execute action[47] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:38.500NonePresentation Battle 7661: Execute action[48] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:38.500NonePresentation Battle 7661: Execute action[49] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:38.500NonePresentation Battle 7661: Execute action[50] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=120. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:38.500NonePresentation Battle 7661: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:09:38.500NoneCould not find PresentationBattlePreview with armyEntityGUID=7069, targetEntityGUID=7396.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:38.703GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:38.712GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:38.720GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:38.729GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:39.064UILoading async UI texture 'Units__Large_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:09:39.462UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:40.501None[Sandbox] Process order. (Serial=108, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7661, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:40.501NoneBattle 7661: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:09:40.551None[Sandbox] Process order. (Serial=109, Empire=120, Order=OrderBattleMoveAndAttack BattleGUID: 7661 AttackerGUID: 7736 TargetPosition: 3653 IgnoreFoW: True AStarResults: 4114 [66, 44] --> 4022 [66, 43] --> 3931 [67, 42] --> 3839 [67, 41])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:40.591None[Sandbox] Process order. (Serial=110, Empire=120, Order=OrderBattleAttack BattleGUID: 7661 AttackerGUID: 7735 TargetPosition: 3653)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:40.591NoneBattle 7661: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:09:40.603NonePresentation Battle 7661: Execute action[51] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:40.603NonePresentation Battle 7661: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:09:40.603NonePresentation Battle 7661: Execute action[52] (BattleOrderUniqueId: 20): UnitMoveAndAttack. EmpireIndex=120. Attacker=7736, DestTile=3839/3839 (health=1.00), Defender =7734 (health =0.66). (isTopAction: True, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:40.604NonePresentation Battle 7661: Execute action[52] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=120. UnitGuid=7736, DestTile=3839. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:40.604NonePresentation Battle 7661: Execute action[52] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=120. UnitGuid=7736, DestTile=4022. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:40.604NonePresentation Battle 7661: Execute action[52] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=120. UnitGuid=7736, DestTile=3931. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:40.604NonePresentation Battle 7661: Execute action[52] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=120. UnitGuid=7736, DestTile=3839. (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:40.604NonePresentation Battle 7661: Execute action[52] (BattleOrderUniqueId: 20): UnitAttack. EmpireIndex=120. Attacker=7736 (health=1.00) Defender =7734 (health =0.66) (isTopAction: False, initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:40.703NonePresentation Battle 7661: Execute action[53] (BattleOrderUniqueId: 21): UnitAttack. EmpireIndex=120. Attacker=7735 (health=0.21) Defender =7734 (health =0.57) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:40.703NonePresentation Battle 7661: Execute action[54] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=120. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:42.849GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (5) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:42.850GraphicsUnload texture 'Env_Temperate_Rockset_02_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:42.850GraphicsUnload texture 'Env_Temperate_Rockset_02_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:42.850GraphicsUnload texture 'Env_Temperate_Rockset_02_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:42.850GraphicsUnload texture 'Env_Temperate_Rockset_02_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:42.850GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:09:42.850GraphicsEnv_Temperate_Rockset_02OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:43.994GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (3693) to (3077) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:44.261GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (133) to (110) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:44.287GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (3077) to (3693) because it uses more particle (2495) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:44.391GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (3693) to (4432) because it uses more particle (2982) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:44.916GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:44.916GraphicsUnit_Ochling_Base_OutputLayer switching particleCount from (262) to (218) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:44.916GraphicsWeapon_Ochling_OutputLayer switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:45.889GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (433) to (360) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:45.923GraphicsVegetAridOutputLayer switching particleCount from (1170) to (975) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:45.940GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (232) to (193) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:45.982GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (114) to (95) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:46.049GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:46.066GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:46.224GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5967) to (4972) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:46.793None[Sandbox] Process order. (Serial=111, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7661, BattleOrderUniqueId: 20)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:46.793NoneBattle 7661: ServerUpdate receive all acknowledges for BattleOrderIndex #20 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

08:09:46.803None[Sandbox] Process order. (Serial=112, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7661, BattleOrderUniqueId: 20)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:46.900UILoaded UI texture 'UI_Status_Unit_BreakRangedDamage'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:50.772None[Sandbox] Process order. (Serial=113, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7661, BattleOrderUniqueId: 21)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:50.773NoneBattle 7661: ServerUpdate receive all acknowledges for BattleOrderIndex #21 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

08:09:50.777NonePresentation Battle 7661: Execute action[55] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=120, unitCount=2 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:50.777NonePresentation Battle 7661: Execute action[56] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:50.777NonePresentation Battle 7661: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:09:50.777NonePresentation Battle 7661: Execute action[57] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=120, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:50.777NonePresentation Battle 7661: Execute action[58] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:50.782None[Sandbox] Process order. (Serial=114, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7661, BattleOrderUniqueId: 21)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:50.783None[Sandbox] Process order. (Serial=115, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7661, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:50.783NoneBattle 7661: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 10s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:09:50.805NonePresentation Battle 7661: Execute action[59] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=120, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:50.805NonePresentation Battle 7661: Execute action[60] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:50.805NonePresentation Battle 7661: Execute action[61] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:50.806NonePresentation Battle 7661: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:09:50.806NonePresentation Battle 7661: Execute action[62] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:50.806NonePresentation Battle 7661: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:09:50.806NoneCould not find PresentationBattlePreview with armyEntityGUID=7069, targetEntityGUID=7396.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:50.836GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (39) because it uses more particle (31) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:50.862GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (77) because it uses more particle (61) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.055GraphicsTLFx_OutputLayer_Feedback switching particleCount from (77) to (64) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.065GraphicsTLFx_OutputLayer_Feedback switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.191GraphicsTLFx_OutputLayer_Feedback switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.200GraphicsTLFx_OutputLayer_Feedback switching particleCount from (44) to (36) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.209GraphicsTLFx_OutputLayer_Feedback switching particleCount from (36) to (30) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.219GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.226GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.235GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.245GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.253GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.263GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.271GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.280UIUnload UI texture 'Units__Large_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.281GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.290GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.298GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.307GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.316GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.362UILoading async UI texture 'Faction_Leaders_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:09:51.373None[Sandbox] Process order. (Serial=116, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:51.397GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (266) to (385) because it uses more particle (308) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.397GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (86) to (125) because it uses more particle (100) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.397GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (15) to (18) because it uses more particle (14) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.398GraphicsUnit_Ochling_Base_OutputLayer switching particleCount from (218) to (262) because it uses more particle (196) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.398GraphicsWeapon_Ochling_OutputLayer switching particleCount from (30) to (36) because it uses more particle (28) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.398GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer switching particleCount from (0) to (83) because it uses more particle (66) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.398GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.398GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (8) to (13) because it uses more particle (10) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.408GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (193) to (232) because it uses more particle (169) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.408GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (0) to (103) because it uses more particle (82) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.408GraphicsVeget_POI_NaturalModifierOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.408GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.408GraphicsDecal_BUI_Aspect_Spore_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.408GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (0) to (60) because it uses more particle (48) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.408GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.408GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (0) to (33) because it uses more particle (26) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.408GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.408GraphicsVegetKelpForestOutputLayer switching particleCount from (35) to (128) because it uses more particle (102) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.408GraphicsGrassKelpForestOutputLayer switching particleCount from (0) to (202) because it uses more particle (161) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.408GraphicsGrassKelpForestOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.408GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (0) to (75) because it uses more particle (60) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.408GraphicsPOI_NaturalModifier_Set_06OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.408GraphicsGrassVolcanicOutputLayer switching particleCount from (0) to (45) because it uses more particle (36) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.408GraphicsGrassVolcanicOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.409GraphicsGrassAridOutputLayer switching particleCount from (0) to (344) because it uses more particle (275) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.409GraphicsGrassAridOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.409GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (0) to (908) because it uses more particle (726) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.409GraphicsTLFX_OutputLayer_UnderSea now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.409GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (0) to (53) because it uses more particle (42) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.409GraphicsPOI_MinorFactionVillage_03OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.409GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.409GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (0) to (48) because it uses more particle (38) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.409GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.409GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (0) to (17) because it uses more particle (13) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.409GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.433GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.507GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.516GraphicsVeget_POI_NaturalModifierOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.527GraphicsDecal_BUI_Aspect_Spore_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.600GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.601GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (908) to (1090) because it uses more particle (732) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.609GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.618GraphicsGrassKelpForestOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.711GraphicsPOI_NaturalModifier_Set_06OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.711GraphicsGrassVolcanicOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.718GraphicsTLFX_OutputLayer_UnderSea now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.728GraphicsGrassAridOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.837GraphicsPOI_MinorFactionVillage_03OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.837GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.872GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:51.873GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4972) to (5967) because it uses more particle (4013) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:52.177GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5967) to (7161) because it uses more particle (4782) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:52.672UILoading async UI texture 'Hero_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:09:52.729UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:09:52.805None[Sandbox] Process order. (Serial=117, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7661, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:52.805NoneBattle 7661: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:09:52.910NonePresentation Battle 7661: Execute action[63] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:52.910NonePresentation Battle 7661: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:09:53.362GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (35) because it uses more particle (28) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:53.529GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (69) because it uses more particle (55) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:53.631UILoading async UI texture 'Units__Large_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:09:53.687GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4432) to (3693) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:53.714GraphicsTLFx_OutputLayer_Feedback switching particleCount from (69) to (89) because it uses more particle (71) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:53.733GraphicsTLFx_OutputLayer_Feedback switching particleCount from (89) to (74) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:53.825GraphicsTLFx_OutputLayer_Feedback switching particleCount from (74) to (61) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:53.841GraphicsTLFx_OutputLayer_Feedback switching particleCount from (61) to (50) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:53.851GraphicsTLFx_OutputLayer_Feedback switching particleCount from (50) to (41) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:53.864GraphicsTLFx_OutputLayer_Feedback switching particleCount from (41) to (34) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:53.884GraphicsTLFx_OutputLayer_Feedback switching particleCount from (34) to (28) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:54.526None[Sandbox] Process order. (Serial=118, Empire=0, Order=OrderBattleAttack BattleGUID: 7661 AttackerGUID: 7734 TargetPosition: 3931)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:54.606NonePresentation Battle 7661: Execute action[64] (BattleOrderUniqueId: 22): UnitAttack. EmpireIndex=0. Attacker=7734 (health=0.57) Defender =7735 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:54.677GraphicsTLFx_OutputLayer_Feedback switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:54.686GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:54.696GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:54.705GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:54.714GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:54.723GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:54.733GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:54.741GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:54.751GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:54.751GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (360) to (300) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:54.760GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:54.769GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:54.778GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:54.850GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (95) to (79) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:56.037None[Sandbox] Process order. (Serial=119, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7661, BattleOrderUniqueId: 22)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:56.038NoneRelease presentation battle unit 7735

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

08:09:56.038NoneBattle 7661: ServerUpdate receive all acknowledges for BattleOrderIndex #22 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

08:09:56.048None[Sandbox] Process order. (Serial=120, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7661, BattleOrderUniqueId: 22)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:56.109NonePresentation Battle 7661: Execute action[65] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:56.109NonePresentation Battle 7661: Execute action[66] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=120, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:56.312GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:56.401GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:56.600GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:56.661GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (43) because it uses more particle (34) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:56.842GraphicsTLFx_OutputLayer_Feedback switching particleCount from (43) to (80) because it uses more particle (64) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:57.040GraphicsTLFx_OutputLayer_Feedback switching particleCount from (80) to (66) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:57.049GraphicsTLFx_OutputLayer_Feedback switching particleCount from (66) to (55) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:57.058GraphicsTLFx_OutputLayer_Feedback switching particleCount from (55) to (77) because it uses more particle (61) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:57.075GraphicsTLFx_OutputLayer_Feedback switching particleCount from (77) to (64) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:57.085GraphicsTLFx_OutputLayer_Feedback switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:57.320GraphicsTLFx_OutputLayer_Feedback switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:57.329GraphicsTLFx_OutputLayer_Feedback switching particleCount from (44) to (36) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:57.338GraphicsTLFx_OutputLayer_Feedback switching particleCount from (36) to (30) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:57.347GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:57.357GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:57.366GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:57.375GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:57.384GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:57.393GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:57.401GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:57.411GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (39) because it uses more particle (31) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:57.571GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (77) because it uses more particle (61) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:57.696GraphicsTLFx_OutputLayer_Feedback switching particleCount from (77) to (64) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:57.705GraphicsTLFx_OutputLayer_Feedback switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:58.062None[Sandbox] Process order. (Serial=121, Empire=0, Order=OrderBattleMove BattleGUID: 7661 BattleUnitGUID: 7732 AStarResults: 3836 [64, 41] --> 3929 [65, 42] --> 4021 [65, 43])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:58.105NonePresentation Battle 7661: Execute action[67] (BattleOrderUniqueId: 23): UnitMove. EmpireIndex=0. UnitGuid=7732, DestTile=4021. (isTopAction: True, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:58.105NonePresentation Battle 7661: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7732, DestTile=3836. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:58.105NonePresentation Battle 7661: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7732, DestTile=3929. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:58.105NonePresentation Battle 7661: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7732, DestTile=4021. (isTopAction: False, initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:58.358GraphicsTLFx_OutputLayer_Feedback switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:58.376GraphicsTLFx_OutputLayer_Feedback switching particleCount from (44) to (36) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:58.392GraphicsTLFx_OutputLayer_Feedback switching particleCount from (36) to (30) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:58.404GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:58.423GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:58.439GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:58.448GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:58.455GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:58.464GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:58.473GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:58.482GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:58.491GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:58.499GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:58.508GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:58.518GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:58.526GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:58.839GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:58.850GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:58.858GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (35) because it uses more particle (28) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:59.006GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (42) because it uses more particle (29) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:59.024GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (55) because it uses more particle (44) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:59.147GraphicsTLFx_OutputLayer_Feedback switching particleCount from (55) to (45) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:59.156GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:59.165GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:59.516None[Sandbox] Process order. (Serial=122, Empire=0, Order=OrderBattleAttack BattleGUID: 7661 AttackerGUID: 7733 TargetPosition: 3839)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:09:59.610NonePresentation Battle 7661: Execute action[68] (BattleOrderUniqueId: 24): UnitAttack. EmpireIndex=0. Attacker=7733 (health=1.00) Defender =7736 (health =0.34) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:59.672GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:59.682GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:59.690GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:59.700GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:59.708GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:59.718GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:59.727GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:59.736GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:59.745GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:59.754GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:59.764GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:09:59.773GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:00.596None[Sandbox] Process order. (Serial=123, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7661, BattleOrderUniqueId: 23)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:10:00.597NoneBattle 7661: ServerUpdate receive all acknowledges for BattleOrderIndex #23 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

08:10:00.606None[Sandbox] Process order. (Serial=124, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7661, BattleOrderUniqueId: 23)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:10:00.654GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:00.707NonePresentation Battle 7661: Execute action[69] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:01.518None[Sandbox] Process order. (Serial=125, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7661, BattleOrderUniqueId: 24)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:10:01.518NoneBattle 7661: ServerUpdate receive all acknowledges for BattleOrderIndex #24 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

08:10:01.528None[Sandbox] Process order. (Serial=126, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7661, BattleOrderUniqueId: 24)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:10:01.603NonePresentation Battle 7661: Execute action[70] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:01.604NonePresentation Battle 7661: Execute action[71] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=120, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:01.856GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (385) to (320) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:01.857GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:01.857GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:01.857GraphicsUnit_Ochling_Base_OutputLayer switching particleCount from (262) to (218) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:01.857GraphicsWeapon_Ochling_OutputLayer switching particleCount from (36) to (30) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:01.857GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer switching particleCount from (83) to (69) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:01.857GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:01.937GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (232) to (193) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:01.937GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (103) to (85) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:01.937GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (110) to (91) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:01.938GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:01.938GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (60) to (50) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:01.938GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:01.938GraphicsVegetKelpForestOutputLayer switching particleCount from (128) to (106) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:01.938GraphicsGrassKelpForestOutputLayer switching particleCount from (202) to (168) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:01.938GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:01.938GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:01.938GraphicsGrassVolcanicOutputLayer switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:01.938GraphicsGrassAridOutputLayer switching particleCount from (344) to (286) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:01.938GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1090) to (908) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:01.938GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:01.938GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:01.938GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:02.089GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:02.399GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (7) because it uses more particle (5) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:02.435GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (10) because it uses more particle (8) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:02.498GraphicsTLFx_OutputLayer_UIFx switching particleCount from (7161) to (5967) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:02.552GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:02.678GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:02.686GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:02.696GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:02.705GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:02.848GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (3693) to (3077) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:02.983GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (7) because it uses more particle (5) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:03.152GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (10) because it uses more particle (8) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:03.197GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:03.206GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:03.241GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:03.340GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (13) because it uses more particle (10) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:03.535GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:03.544GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:03.553GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:03.579GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:03.622UIUnload UI texture 'Faction_Leaders_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:03.640GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:03.719GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:03.913GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:03.959GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (79) to (65) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:04.067GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:04.260GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:04.360GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:04.549GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:04.747GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:05.059GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:05.068GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:05.077GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:05.087GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:06.000GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:06.010GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:06.489GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:06.553GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:06.597GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (13) because it uses more particle (10) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:06.687GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (17) because it uses more particle (13) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:06.778GraphicsTLFx_OutputLayer_Feedback switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:06.785GraphicsTLFx_OutputLayer_Feedback switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:06.886GraphicsTLFx_OutputLayer_Feedback switching particleCount from (11) to (9) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:06.893GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:06.940GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:06.949GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:06.957GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:06.968GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:06.977GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:07.230GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:07.256GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:07.311GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (13) because it uses more particle (10) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:07.531GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:07.540GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:07.549GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:07.631GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:07.822GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:07.866GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:08.039GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:08.093GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:08.274GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:08.991GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.000GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.009GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.018GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.027GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.162GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer switching particleCount from (69) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.163GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.163GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.163GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.163GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.163GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.163GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Mask_A' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.163GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.163GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.244GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (85) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.244GraphicsUnload texture 'Veget_POI_NaturalModifier_Atlas_Albedo' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.244GraphicsUnload texture 'Veget_POI_NaturalModifier_Atlas_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.244GraphicsUnload texture 'Veget_POI_NaturalModifier_Atlas_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.244GraphicsUnload texture 'Veget_POI_NaturalModifier_Atlas_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.244GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.244GraphicsVeget_POI_NaturalModifierOutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.244GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (4) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.244GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.244GraphicsDecal_BUI_Aspect_Spore_OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.244GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (50) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.244GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.244GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.244GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.244GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.244GraphicsUnload texture 'Env_Aspect_Civilian_Set_01_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (27) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsUnload texture 'POI_NaturalModifier_Set_06_Animals_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsGrassKelpForestOutputLayer switching particleCount from (168) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsGrassKelpForestOutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (62) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsUnload texture 'POI_NaturalModifier_Set_06_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsUnload texture 'POI_NaturalModifier_Set_06_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsUnload texture 'POI_NaturalModifier_Set_06_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsUnload texture 'POI_NaturalModifier_Set_06_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsUnload texture 'POI_NaturalModifier_Set_06_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsPOI_NaturalModifier_Set_06OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsGrassVolcanicOutputLayer switching particleCount from (37) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsUnload texture 'Veget_Volcanic_Atlas_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsUnload texture 'Veget_Volcanic_Atlas_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsUnload texture 'Veget_Volcanic_Atlas_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsUnload texture 'Veget_Volcanic_Atlas_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsGrassVolcanicOutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsGrassAridOutputLayer switching particleCount from (286) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsGrassAridOutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (908) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsTLFX_OutputLayer_UnderSea now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (44) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsUnload texture 'POI_MinorFactionVillage_03_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsUnload texture 'POI_MinorFactionVillage_03_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsUnload texture 'POI_MinorFactionVillage_03_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsUnload texture 'POI_MinorFactionVillage_03_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsUnload texture 'POI_MinorFactionVillage_03_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.245GraphicsPOI_MinorFactionVillage_03OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.246GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (1) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.246GraphicsUnload texture 'Decal_POI_MinorFactionVillage_Atlas_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.246GraphicsUnload texture 'Decal_POI_MinorFactionVillage_Atlas_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.246GraphicsUnload texture 'Decal_POI_MinorFactionVillage_Atlas_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.246GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.246GraphicsDecal_POI_MinorFactionVillage_OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.246GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (40) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.246GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.246GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.246GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.246GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.246GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.246GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.246GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.246GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (14) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.247GraphicsUnload texture 'Weapon_Blackhammer_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.247GraphicsUnload texture 'Weapon_Blackhammer_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.247GraphicsUnload texture 'Weapon_Blackhammer_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.247GraphicsUnload texture 'Weapon_Blackhammer_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.247GraphicsUnload texture 'Weapon_Blackhammer_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.247GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:09.247GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.406GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.731GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (7) because it uses more particle (5) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.757GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.767GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.776GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.785GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (7) because it uses more particle (5) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.795GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (29) to (35) because it uses more particle (25) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.795GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (300) to (360) because it uses more particle (264) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.803UIUnload UI texture 'Units__Large_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.804GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (35) to (42) because it uses more particle (29) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.804GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (360) to (433) because it uses more particle (293) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:09.877GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (65) to (78) because it uses more particle (53) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:10.016GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:10.025GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:10.035GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:10.044GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:10.053GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:10.486GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:10.753GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:10.781GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (13) because it uses more particle (10) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:10.974GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:10.982GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:10.992GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:11.020GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:11.028GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:11.038GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:11.047GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:11.047GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (320) to (266) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:11.047GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:11.047GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:11.047GraphicsUnit_Ochling_Base_OutputLayer switching particleCount from (218) to (181) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:11.047GraphicsWeapon_Ochling_OutputLayer switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:11.047GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:11.055GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:11.128GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (91) to (75) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:11.129GraphicsVegetKelpForestOutputLayer switching particleCount from (106) to (88) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:11.229GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:11.303GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:11.459GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:11.487UILoading async UI texture 'Units__Large_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:10:11.550GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:11.706GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5967) to (4972) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:11.733GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:11.787GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:11.805GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (13) because it uses more particle (10) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:12.042GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:12.052GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:12.062GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:12.087GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:12.096GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (3077) to (2564) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:12.096GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:12.105GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:12.114GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:12.122GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:12.186None[Sandbox] Process order. (Serial=127, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 7661, BattleUnit=#7732)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:10:12.186NoneBattle 7661: change state From ContenderRound to ContenderRoundAcknowledge. 19s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:10:12.211NonePresentation Battle 7661: Execute action[72] (BattleOrderUniqueId: 25): UnitEndTurn. EmpireIndex=0. UnitGuid=7732. (isTopAction: True, initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:12.211NonePresentation Battle 7661: Execute action[73] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:12.211Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.

Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()

08:10:12.212Audio[Audio] The action sequence doesn't have an attack range. We need one to send an audio event.

Amplitude.Mercury.Presentation.UnitActionDefense:GetImpactAudioSet()

08:10:12.255GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (4) because it uses more particle (3) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:12.452GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (8) because it uses more particle (6) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:16.635GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:16.885None[Sandbox] Process order. (Serial=128, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7661, BattleOrderUniqueId: 25)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:10:16.886NoneBattle 7661: ServerUpdate receive all acknowledges for BattleOrderIndex #25 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

08:10:16.890NonePresentation Battle 7661: Execute action[74] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:16.890NonePresentation Battle 7661: Execute action[75] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:16.890NonePresentation Battle 7661: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:10:16.896None[Sandbox] Process order. (Serial=129, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7661, BattleOrderUniqueId: 25)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:10:16.897None[Sandbox] Process order. (Serial=130, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7661, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:10:16.897NoneBattle 7661: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 4s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:10:16.917NonePresentation Battle 7661: Execute action[76] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:16.918NonePresentation Battle 7661: Execute action[77] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:16.918NonePresentation Battle 7661: Execute action[78] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:16.918NonePresentation Battle 7661: Execute action[79] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=120. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:16.918NonePresentation Battle 7661: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:10:16.918NoneCould not find PresentationBattlePreview with armyEntityGUID=7069, targetEntityGUID=7396.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:17.073GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:17.082GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:17.091GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:17.100GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:17.110GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:17.534UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:18.919None[Sandbox] Process order. (Serial=131, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7661, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:10:18.919NoneBattle 7661: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:10:18.939None[Sandbox] Process order. (Serial=132, Empire=120, Order=OrderBattleAttack BattleGUID: 7661 AttackerGUID: 7736 TargetPosition: 3653)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:10:18.939NoneBattle 7661: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:10:19.014NonePresentation Battle 7661: Execute action[80] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:19.014NonePresentation Battle 7661: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:10:19.014NonePresentation Battle 7661: Execute action[81] (BattleOrderUniqueId: 26): UnitAttack. EmpireIndex=120. Attacker=7736 (health=0.34) Defender =7734 (health =0.47) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:19.014NonePresentation Battle 7661: Execute action[82] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=120. (isTopAction: True, initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:22.410GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:22.544UIUnload UI texture 'Units__Large_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:23.297NonePresentation Battle 7661: Execute action[83] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=120, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:23.297None[Sandbox] Process order. (Serial=133, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7661, BattleOrderUniqueId: 26)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:10:23.297NonePresentation Battle 7661: Execute action[84] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:23.297NonePresentation Battle 7661: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:10:23.297NoneBattle 7661: ServerUpdate receive all acknowledges for BattleOrderIndex #26 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

08:10:23.308None[Sandbox] Process order. (Serial=134, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7661, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:10:23.308None[Sandbox] Process order. (Serial=135, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7661, BattleOrderUniqueId: 26)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:10:23.308NoneBattle 7661: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 4s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:10:23.391GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (58) because it uses more particle (46) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:23.416NonePresentation Battle 7661: Execute action[85] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=120, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:23.416NonePresentation Battle 7661: Execute action[86] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:23.417NonePresentation Battle 7661: Execute action[87] (BattleOrderUniqueId: 0): NewRound. Round=2. (isTopAction: True, initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:23.417NonePresentation Battle 7661: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:10:23.417NonePresentation Battle 7661: Execute action[88] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:23.417NonePresentation Battle 7661: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:10:23.417NoneCould not find PresentationBattlePreview with armyEntityGUID=7069, targetEntityGUID=7396.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:23.477GraphicsTLFx_OutputLayer_Feedback switching particleCount from (58) to (114) because it uses more particle (91) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:23.612GraphicsTLFx_OutputLayer_Feedback switching particleCount from (114) to (170) because it uses more particle (136) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:23.666GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:23.667GraphicsUnit_Ochling_Base_OutputLayer switching particleCount from (181) to (150) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:23.667GraphicsWeapon_Ochling_OutputLayer switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:23.748GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:23.748GraphicsVegetKelpForestOutputLayer switching particleCount from (88) to (73) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:23.801GraphicsTLFx_OutputLayer_Feedback switching particleCount from (170) to (141) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:23.811GraphicsTLFx_OutputLayer_Feedback switching particleCount from (141) to (117) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:23.820GraphicsTLFx_OutputLayer_Feedback switching particleCount from (117) to (97) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:23.829GraphicsTLFx_OutputLayer_Feedback switching particleCount from (97) to (80) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:24.059GraphicsTLFx_OutputLayer_Feedback switching particleCount from (80) to (96) because it uses more particle (73) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:24.152UILoading async UI texture 'Units__Large_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:10:24.246GraphicsTLFx_OutputLayer_Feedback switching particleCount from (96) to (80) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:24.352GraphicsTLFx_OutputLayer_Feedback switching particleCount from (80) to (66) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:24.361GraphicsTLFx_OutputLayer_Feedback switching particleCount from (66) to (55) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:24.370GraphicsTLFx_OutputLayer_Feedback switching particleCount from (55) to (45) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:24.380GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:24.391GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:24.484GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4972) to (5967) because it uses more particle (3997) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:24.805GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5967) to (7161) because it uses more particle (4796) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:25.421None[Sandbox] Process order. (Serial=136, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7661, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:10:25.421NoneBattle 7661: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:10:25.515NonePresentation Battle 7661: Execute action[89] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:25.515NonePresentation Battle 7661: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:10:25.589GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:25.607GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:25.618GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (24) because it uses more particle (17) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:26.073None[Sandbox] Process order. (Serial=137, Empire=0, Order=OrderBattleAttack BattleGUID: 7661 AttackerGUID: 7733 TargetPosition: 3839)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:10:26.074NoneBattle 7661: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:10:26.115NonePresentation Battle 7661: Execute action[90] (BattleOrderUniqueId: 27): UnitAttack. EmpireIndex=0. Attacker=7733 (health=1.00) Defender =7736 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:26.116NonePresentation Battle 7661: Execute action[91] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:26.116NonePresentation Battle 7661: State from ContenderRound to ContenderRound

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:10:26.122None[Sandbox] Process order. (Serial=138, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 7661, EmpireIndex: 0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:10:26.189GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:26.199GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:26.208GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:26.217GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:26.231GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:26.242GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:26.249GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:26.260GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:26.268GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:26.278GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:26.287GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.385None[Sandbox] Process order. (Serial=139, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 7661, BattleOrderUniqueId: 27)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:10:27.385NoneBattle 7661: ServerUpdate receive all acknowledges for BattleOrderIndex #27 from clients.

Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()

08:10:27.392NoneRelease presentation battle unit 7736

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

08:10:27.395None[Sandbox] Process order. (Serial=140, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 7661, BattleOrderUniqueId: 27)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:10:27.395NoneBattle 7661: change state From ContenderRoundAcknowledge to Result. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:10:27.406NoneBattle 7661: Position 3654 is unknown. Known positions count = 70.

Amplitude.Mercury.Simulation.BattleArena:SetEntityPosition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.406NoneBattle 7661: Position 3654 is unknown. Known positions count = 70.

Amplitude.Mercury.Simulation.BattleArena:SetEntityPosition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.406NoneBattle 7661: change state From Result to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:10:27.419NonePresentation Battle 7661: Execute action[92] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.419NonePresentation Battle 7661: Execute action[93] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=120, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.419NonePresentation Battle 7661: Execute action[94] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.419NonePresentation Battle 7661: State from ContenderRound to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:10:27.420NonePresentation Battle 7661: Execute action[94] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=7732, DestTile=3653. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.420NonePresentation Battle 7661: Execute action[94] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7732, DestTile=3929. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.420NonePresentation Battle 7661: Execute action[94] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7732, DestTile=3836. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.420NonePresentation Battle 7661: Execute action[94] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7732, DestTile=3745. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.420NonePresentation Battle 7661: Execute action[94] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=7732, DestTile=3653. (isTopAction: False, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.421NonePresentation Battle 7661: Execute action[95] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.424UILoading async UI texture 'Faction_Leaders_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:10:27.427None[Sandbox] Process order. (Serial=141, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 7661)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:10:27.428NoneBattle 7661: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:10:27.436NonePrevented Proxy creation for Entity #7397 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

08:10:27.437NonePrevented Proxy creation for Entity #7398 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

08:10:27.439NoneQuest MinorFaction_SpecificQuest_Blackhammer01_ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

08:10:27.446NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

08:10:27.458NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

08:10:27.458GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (78) to (65) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.468GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (193) to (320) because it uses more particle (256) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.468GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (0) to (103) because it uses more particle (82) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.468GraphicsVeget_POI_NaturalModifierOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.468GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (62) to (127) because it uses more particle (101) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.468GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.468GraphicsDecal_BUI_Aspect_Spore_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.468GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (0) to (73) because it uses more particle (58) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.468GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.468GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (0) to (33) because it uses more particle (26) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.468GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.468GraphicsVegetKelpForestOutputLayer switching particleCount from (73) to (119) because it uses more particle (95) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.468GraphicsGrassKelpForestOutputLayer switching particleCount from (0) to (167) because it uses more particle (133) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.468GraphicsGrassKelpForestOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.468GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (0) to (75) because it uses more particle (60) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.468GraphicsPOI_NaturalModifier_Set_06OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.468GraphicsVegetAridOutputLayer switching particleCount from (975) to (1325) because it uses more particle (1060) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.468GraphicsGrassVolcanicOutputLayer switching particleCount from (0) to (45) because it uses more particle (36) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.468GraphicsGrassVolcanicOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.468GraphicsGrassAridOutputLayer switching particleCount from (0) to (407) because it uses more particle (325) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.468GraphicsGrassAridOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.468GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (0) to (908) because it uses more particle (726) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.468GraphicsTLFX_OutputLayer_UnderSea now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.468GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (0) to (53) because it uses more particle (42) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.468GraphicsPOI_MinorFactionVillage_03OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.468GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.468GraphicsDecal_POI_MinorFactionVillage_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.469GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (0) to (48) because it uses more particle (38) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.469GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.469GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (0) to (17) because it uses more particle (13) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.469GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.469GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (266) to (385) because it uses more particle (308) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.469GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (86) to (125) because it uses more particle (100) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.469GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (10) to (12) because it uses more particle (9) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.469GraphicsUnit_Ochling_Base_OutputLayer switching particleCount from (150) to (180) because it uses more particle (126) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.469GraphicsWeapon_Ochling_OutputLayer switching particleCount from (20) to (24) because it uses more particle (18) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.469GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer switching particleCount from (0) to (124) because it uses more particle (99) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.469GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.469GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (8) to (13) because it uses more particle (10) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.475None[Sandbox] Process order. (Serial=142, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:10:27.480GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.528UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:10:27.528UILoading async UI texture 'Bitmaps Others_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:10:27.529UILoading async UI texture 'BattleWindow_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:10:27.529UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:10:27.540NonePresentation Battle 7661: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:10:27.540NoneRelease presentation battle unit 7732

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

08:10:27.540NoneRelease presentation battle unit 7734

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

08:10:27.540NoneRelease presentation battle unit 7733

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

08:10:27.601GraphicsDecal_BUI_Aspect_Spore_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.681GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (908) to (1090) because it uses more particle (732) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.732GraphicsVeget_POI_NaturalModifierOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.743GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.814GraphicsGrassKelpForestOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.825GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.916GraphicsGrassVolcanicOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.926GraphicsPOI_NaturalModifier_Set_06OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.936GraphicsGrassAridOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:27.937GraphicsTLFX_OutputLayer_UnderSea now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:28.161GraphicsDecal_POI_MinorFactionVillage_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:28.171GraphicsPOI_MinorFactionVillage_03OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:28.201GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:28.210GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:28.240GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:28.636None[Sandbox] Process order. (Serial=143, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 49, NewStatus: Dismissed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:10:29.428GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (320) to (384) because it uses more particle (258) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:29.428GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (127) to (153) because it uses more particle (103) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:29.428GraphicsGrassAridOutputLayer switching particleCount from (407) to (489) because it uses more particle (329) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:29.447GraphicsVegetAridOutputLayer switching particleCount from (1325) to (1591) because it uses more particle (1065) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:29.448GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer switching particleCount from (124) to (165) because it uses more particle (132) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:29.529GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (153) to (184) because it uses more particle (126) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:29.529GraphicsGrassAridOutputLayer switching particleCount from (489) to (587) because it uses more particle (403) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:29.539GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (65) to (78) because it uses more particle (53) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:29.557GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (5) to (7) because it uses more particle (5) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:29.557GraphicsVegetAridOutputLayer switching particleCount from (1591) to (1910) because it uses more particle (1346) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:29.593GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (2564) to (3077) because it uses more particle (2125) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:29.593GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (384) to (461) because it uses more particle (323) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:29.593GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (7) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:29.603GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (103) to (124) because it uses more particle (93) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:29.613GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (78) to (94) because it uses more particle (70) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:29.613GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (184) to (221) because it uses more particle (152) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:29.613GraphicsGrassAridOutputLayer switching particleCount from (587) to (705) because it uses more particle (474) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:29.632GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (3077) to (3693) because it uses more particle (2530) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:29.632GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (94) to (113) because it uses more particle (78) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:29.640GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (124) to (168) because it uses more particle (134) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:29.640GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (9) to (12) because it uses more particle (9) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:29.640GraphicsVegetAridOutputLayer switching particleCount from (1910) to (2292) because it uses more particle (1538) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:29.650GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (168) to (202) because it uses more particle (141) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:29.659GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (202) to (244) because it uses more particle (195) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:29.668GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (244) to (293) because it uses more particle (209) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:29.715GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (113) to (136) because it uses more particle (98) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:29.743GraphicsGrassAridOutputLayer_Shadows switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:29.743GraphicsGrassAridOutputLayer_Shadows now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:29.771GraphicsGrassAridOutputLayer_Shadows now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:31.300GraphicsGrassAridOutputLayer switching particleCount from (705) to (847) because it uses more particle (565) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:31.346GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (293) to (352) because it uses more particle (257) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:31.355GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (12) to (15) because it uses more particle (12) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:31.375GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (352) to (423) because it uses more particle (298) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:31.431GraphicsGrassAridOutputLayer_Shadows switching particleCount from (2) to (4) because it uses more particle (3) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:31.450GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (136) to (164) because it uses more particle (111) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:31.516GraphicsGrassAridOutputLayer_Shadows switching particleCount from (4) to (7) because it uses more particle (5) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:31.544GraphicsGrassAridOutputLayer_Shadows switching particleCount from (7) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:31.667GraphicsGrassAridOutputLayer_Shadows switching particleCount from (9) to (12) because it uses more particle (9) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:32.129UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:10:32.129UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:10:32.176GraphicsTLFX_OutputLayer_Leaders switching particleCount from (0) to (5) because it uses more particle (4) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:32.176GraphicsTLFX_OutputLayer_Leaders now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:32.176GraphicsLeader_Aspect_OutputLayer switching particleCount from (0) to (263) because it uses more particle (210) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:32.176GraphicsLeader_Aspect_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:32.220GraphicsTLFX_OutputLayer_Leaders now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:32.231GraphicsTLFX_OutputLayer_Leaders switching particleCount from (5) to (7) because it uses more particle (5) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:32.243GraphicsLeader_Aspect_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:32.276GraphicsTLFX_OutputLayer_Leaders switching particleCount from (7) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:32.374GraphicsTLFX_OutputLayer_Leaders switching particleCount from (9) to (12) because it uses more particle (9) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:32.411GraphicsTLFX_OutputLayer_Leaders switching particleCount from (12) to (15) because it uses more particle (11) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:32.435GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (3693) to (4432) because it uses more particle (2959) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:32.461GraphicsTLFX_OutputLayer_Leaders switching particleCount from (15) to (18) because it uses more particle (13) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:32.570GraphicsTLFX_OutputLayer_Leaders switching particleCount from (18) to (22) because it uses more particle (16) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:32.630GraphicsTLFX_OutputLayer_Leaders switching particleCount from (22) to (29) because it uses more particle (23) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:32.794GraphicsTLFX_OutputLayer_Leaders switching particleCount from (29) to (35) because it uses more particle (25) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:32.873UILoading async UI texture 'Faction_Leaders_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:10:32.921GraphicsTLFX_OutputLayer_Leaders switching particleCount from (35) to (42) because it uses more particle (29) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:33.054GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (257) to (214) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:33.054GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (28) to (23) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:33.066GraphicsTLFX_OutputLayer_Leaders switching particleCount from (42) to (51) because it uses more particle (35) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:33.127GraphicsTLFX_OutputLayer_Leaders switching particleCount from (51) to (62) because it uses more particle (43) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:33.443GraphicsTLFX_OutputLayer_Leaders switching particleCount from (62) to (75) because it uses more particle (51) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:33.759GraphicsTLFX_OutputLayer_Leaders switching particleCount from (75) to (90) because it uses more particle (61) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:34.128GraphicsTLFX_OutputLayer_Leaders switching particleCount from (90) to (109) because it uses more particle (75) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:34.438GraphicsTLFx_OutputLayer_UIFx switching particleCount from (7161) to (5967) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:34.649GraphicsTLFX_OutputLayer_Leaders switching particleCount from (109) to (131) because it uses more particle (90) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:35.093GraphicsTLFX_OutputLayer_Leaders switching particleCount from (131) to (158) because it uses more particle (106) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:35.488GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:35.524GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:35.524GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (385) to (320) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:35.524GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:35.524GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:35.524GraphicsUnit_Ochling_Base_OutputLayer switching particleCount from (180) to (150) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:35.524GraphicsWeapon_Ochling_OutputLayer switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:35.524GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:35.943GraphicsTLFX_OutputLayer_Leaders switching particleCount from (158) to (190) because it uses more particle (128) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:36.666GraphicsTLFX_OutputLayer_Leaders switching particleCount from (190) to (229) because it uses more particle (154) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:36.846GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:36.875UIUnload UI texture 'Hero_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:36.875GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:36.886GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:36.941GraphicsVegetKelpForestOutputLayer switching particleCount from (119) to (99) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:36.941GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:37.425None[Audio] Timeout on stop battle music playlist.

Amplitude.Mercury.Audio.BattleAudioModule:Update()

08:10:38.200UIUnload UI texture 'Units__Large_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:38.200UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:38.200UIUnload UI texture 'Units__Large_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:38.200UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:38.200UIUnload UI texture 'BattleWindow_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:38.200UIUnload UI texture 'Bitmaps Others_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:46.424GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (214) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:46.425GraphicsUnload texture 'Unit_Aspect_Ranged_Base_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:46.425GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:46.425GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:46.425GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:46.425GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:46.425GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Mask_A' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:46.425GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:46.425GraphicsUnit_Aspect_Ranged_Base_OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:49.894GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (14) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:49.894GraphicsUnload texture 'Weapon_Blackhammer_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:49.894GraphicsUnload texture 'Weapon_Blackhammer_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:49.894GraphicsUnload texture 'Weapon_Blackhammer_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:49.894GraphicsUnload texture 'Weapon_Blackhammer_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:49.894GraphicsUnload texture 'Weapon_Blackhammer_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:49.894GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:49.894GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:50.010GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (40) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:50.011GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:50.011GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:50.011GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:50.011GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:50.011GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:50.011GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:50.011GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:50.911GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (10) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:50.911GraphicsUnload texture 'Weapon_KinOfSheredyn_Archer_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:50.911GraphicsUnload texture 'Weapon_KinOfSheredyn_Archer_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:50.911GraphicsUnload texture 'Weapon_KinOfSheredyn_Archer_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:50.911GraphicsUnload texture 'Weapon_KinOfSheredyn_Archer_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:50.911GraphicsUnload texture 'Weapon_KinOfSheredyn_Archer_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:50.911GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:50.911GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:50.911GraphicsUnit_Ochling_Base_OutputLayer switching particleCount from (150) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:50.911GraphicsUnload texture 'Unit_Ochling_Base_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:50.911GraphicsUnload texture 'Unit_Ochling_Base_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:50.911GraphicsUnload texture 'Unit_Ochling_Base_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:50.911GraphicsUnload texture 'Unit_Ochling_Base_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:50.911GraphicsUnload texture 'Unit_Ochling_Base_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:50.911GraphicsUnload texture 'Unit_Ochling_Base_Mask_A' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:50.911GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:50.912GraphicsUnit_Ochling_Base_OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:50.912GraphicsWeapon_Ochling_OutputLayer switching particleCount from (20) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:50.912GraphicsUnload texture 'Weapons_Ochling_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:50.912GraphicsUnload texture 'Weapons_Ochling_Emissive' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:50.912GraphicsUnload texture 'Weapons_Ochling_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:50.912GraphicsUnload texture 'Weapons_Ochling_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:50.912GraphicsUnload texture 'Weapons_Ochling_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:50.912GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:10:50.912GraphicsWeapon_Ochling_OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:52.429UIUnload UI texture 'Faction_Leaders_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:56.231UIUnload UI texture 'Bitmaps Others_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:10:56.232UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:11:07.108GraphicsTLFX_OutputLayer_Leaders switching particleCount from (229) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:11:07.108GraphicsUnload texture 'HgFx_MainAtlas_Leader' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:11:07.108GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:11:07.108GraphicsTLFX_OutputLayer_Leaders now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:11:40.084GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1090) to (1308) because it uses more particle (874) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:13:28.140GraphicsLeader_Aspect_OutputLayer switching particleCount from (263) to (0) because it used 0 particule for (10000) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:13:28.140GraphicsUnload texture 'Leader_Aspect_Painting' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:13:28.140GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:13:28.140GraphicsLeader_Aspect_OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:32.668GraphicsGrassKelpForestOutputLayer switching particleCount from (167) to (139) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:32.895None[Sandbox] Process order. (Serial=144, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:32.995None[Sandbox] Process order. (Serial=145, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:33.005None[Sandbox] Process order. (Serial=146, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:33.090NonePrevented Proxy creation for Entity #7181 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

08:16:33.202UILoading async UI texture 'Hero_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:16:33.202UILoading async UI texture 'NotificationImmersiveWindow_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:16:33.240UILoaded UI texture 'UI_Technology_UnlockCategory_UnitBonuses'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:33.319GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (221) to (266) because it uses more particle (182) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:33.319GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (5) to (10) because it uses more particle (8) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:33.428GraphicsGrassVolcanicOutputLayer switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:33.439GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (266) to (320) because it uses more particle (215) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:33.467None[Sandbox] Process order. (Serial=147, Empire=0, Order=OrderStartTurnTimer StartTime: 08/17/2025 06:16:33)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:33.475None[Sandbox] Process order. (Serial=148, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=972,EmpireIndex=1 TimePlayed=972,EmpireIndex=2 TimePlayed=972,EmpireIndex=3 TimePlayed=972)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:33.642GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (461) to (554) because it uses more particle (371) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:34.147GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:34.942GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4432) to (5319) because it uses more particle (3599) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:35.476None[Sandbox] Process order. (Serial=149, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:35.525None[Sandbox] Process order. (Serial=150, Empire=1, Order=OrderGoTo Entity=#7091, AdditionalFlags='IgnoreFogOfWar', Path='3153 [25, 34] --> 3060 [24, 33] --> 2968 [24, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:35.526None[Sandbox] Process order. (Serial=151, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2601 [25, 28] --> 2692 [24, 29] --> 2691 [23, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:35.535None[Sandbox] Process order. (Serial=152, Empire=1, Order=OrderContinueGotoAction Action=171)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:35.538None[Sandbox] Process order. (Serial=153, Empire=1, Order=OrderContinueGotoAction Action=170)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:35.540GraphicsTLFx_OutputLayer_UIFx switching particleCount from (5967) to (4972) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:35.545None[Sandbox] Process order. (Serial=154, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 7426, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:35.575None[Sandbox] Process order. (Serial=155, Empire=2, Order=OrderGoTo Entity=#7114, AdditionalFlags='IgnoreFogOfWar', Path='3472 [68, 37] --> 3471 [67, 37] --> 3470 [66, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:35.575None[Sandbox] Process order. (Serial=156, Empire=2, Order=OrderGoTo Entity=#7109, AdditionalFlags='IgnoreFogOfWar', Path='3011 [67, 32] --> 3103 [67, 33] --> 3196 [68, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:35.585None[Sandbox] Process order. (Serial=157, Empire=2, Order=OrderContinueGotoAction Action=173)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:35.586None[Sandbox] Process order. (Serial=158, Empire=2, Order=OrderContinueGotoAction Action=172)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:35.595None[Sandbox] Process order. (Serial=159, Empire=3, Order=OrderEnqueueConstructible Settlement=7376, Constructible=District_Tier1_Food, Position=2413, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:35.596None[Sandbox] Process order. (Serial=160, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:35.625None[Sandbox] Process order. (Serial=161, Empire=3, Order=OrderGoTo Entity=#7136, AdditionalFlags='IgnoreFogOfWar', Path='3803 [31, 41] --> 3711 [31, 40] --> 3618 [30, 39] --> 3526 [30, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:35.626None[Sandbox] Process order. (Serial=162, Empire=3, Order=OrderGoTo Entity=#7132, AdditionalFlags='IgnoreFogOfWar', Path='2229 [21, 24] --> 2137 [21, 23] --> 2138 [22, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:35.635None[Sandbox] Process order. (Serial=163, Empire=3, Order=OrderContinueGotoAction Action=175)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:35.637None[Sandbox] Process order. (Serial=164, Empire=3, Order=OrderContinueGotoAction Action=174)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:35.645None[Sandbox] Process order. (Serial=165, Empire=15, Order=OrderGoTo Entity=#7521, AdditionalFlags='IgnoreFogOfWar', Path='4387 [63, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:35.655None[Sandbox] Process order. (Serial=166, Empire=15, Order=OrderContinueGotoAction Action=176)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:35.665None[Sandbox] Process order. (Serial=167, Empire=22, Order=OrderGoTo Entity=#7524, AdditionalFlags='IgnoreFogOfWar', Path='2739 [71, 29] --> 2832 [72, 30] --> 2833 [73, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:35.675None[Sandbox] Process order. (Serial=168, Empire=22, Order=OrderContinueGotoAction Action=177)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:35.696None[Sandbox] Process order. (Serial=169, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2729 [61, 29] --> 2822 [62, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:35.705None[Sandbox] Process order. (Serial=170, Empire=23, Order=OrderContinueGotoAction Action=178)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:35.716None[Sandbox] Process order. (Serial=171, Empire=34, Order=OrderGoTo Entity=#7533, AdditionalFlags='IgnoreFogOfWar', Path='2282 [74, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:35.725None[Sandbox] Process order. (Serial=172, Empire=34, Order=OrderContinueGotoAction Action=179)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:35.736None[Sandbox] Process order. (Serial=173, Empire=62, Order=OrderGoTo Entity=#7536, AdditionalFlags='IgnoreFogOfWar', Path='2883 [31, 31] --> 2792 [32, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:35.745None[Sandbox] Process order. (Serial=174, Empire=62, Order=OrderContinueGotoAction Action=180)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:35.756None[Sandbox] Process order. (Serial=175, Empire=91, Order=OrderGoTo Entity=#7539, AdditionalFlags='IgnoreFogOfWar', Path='2592 [16, 28] --> 2500 [16, 27] --> 2409 [17, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:35.766None[Sandbox] Process order. (Serial=176, Empire=91, Order=OrderContinueGotoAction Action=181)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:35.786None[Sandbox] Process order. (Serial=177, Empire=101, Order=OrderGoTo Entity=#7542, AdditionalFlags='IgnoreFogOfWar', Path='3336 [24, 36] --> 3428 [24, 37] --> 3429 [25, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:35.797None[Sandbox] Process order. (Serial=178, Empire=101, Order=OrderContinueGotoAction Action=182)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.207None[Sandbox] Process order. (Serial=179, Empire=1, Order=OrderContinueGotoAction Action=171)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.208None[Sandbox] Process order. (Serial=180, Empire=1, Order=OrderContinueGotoAction Action=170)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.257None[Sandbox] Process order. (Serial=181, Empire=2, Order=OrderContinueGotoAction Action=173)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.258None[Sandbox] Process order. (Serial=182, Empire=2, Order=OrderContinueGotoAction Action=172)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.308None[Sandbox] Process order. (Serial=183, Empire=3, Order=OrderContinueGotoAction Action=175)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.309None[Sandbox] Process order. (Serial=184, Empire=3, Order=OrderContinueGotoAction Action=174)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.348None[Sandbox] Process order. (Serial=185, Empire=22, Order=OrderContinueGotoAction Action=177)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.377None[Sandbox] Process order. (Serial=186, Empire=23, Order=OrderContinueGotoAction Action=178)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.417None[Sandbox] Process order. (Serial=187, Empire=62, Order=OrderContinueGotoAction Action=180)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.437None[Sandbox] Process order. (Serial=188, Empire=91, Order=OrderContinueGotoAction Action=181)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.467None[Sandbox] Process order. (Serial=189, Empire=101, Order=OrderContinueGotoAction Action=182)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.622GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:36.622GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (320) to (266) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:36.622GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:36.622GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:36.879None[Sandbox] Process order. (Serial=190, Empire=1, Order=OrderContinueGotoAction Action=171)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.880None[Sandbox] Process order. (Serial=191, Empire=1, Order=OrderContinueGotoAction Action=170)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.899None[Sandbox] Process order. (Serial=192, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 51, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.899None[Sandbox] Process order. (Serial=193, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 51, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.900None[Sandbox] Process order. (Serial=194, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 52, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.900None[Sandbox] Process order. (Serial=195, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 52, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.901None[Sandbox] Process order. (Serial=196, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 53, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.901None[Sandbox] Process order. (Serial=197, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 53, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.901None[Sandbox] Process order. (Serial=198, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 54, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.901None[Sandbox] Process order. (Serial=199, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 54, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.902None[Sandbox] Process order. (Serial=200, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 55, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.902None[Sandbox] Process order. (Serial=201, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 55, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.902None[Sandbox] Process order. (Serial=202, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 56, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.903None[Sandbox] Process order. (Serial=203, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 56, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.903None[Sandbox] Process order. (Serial=204, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 57, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.903None[Sandbox] Process order. (Serial=205, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 57, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.903None[Sandbox] Process order. (Serial=206, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 58, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.904None[Sandbox] Process order. (Serial=207, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 58, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.929None[Sandbox] Process order. (Serial=208, Empire=2, Order=OrderContinueGotoAction Action=173)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.930None[Sandbox] Process order. (Serial=209, Empire=2, Order=OrderContinueGotoAction Action=172)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.979None[Sandbox] Process order. (Serial=210, Empire=3, Order=OrderContinueGotoAction Action=175)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:36.980None[Sandbox] Process order. (Serial=211, Empire=3, Order=OrderContinueGotoAction Action=174)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:37.651None[Sandbox] Process order. (Serial=212, Empire=3, Order=OrderContinueGotoAction Action=174)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:37.662NoneThe AI synchronization took 1488 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

08:16:37.702None[Sandbox] Process order. (Serial=213, Empire=15, Order=OrderDisbandArmy ArmyGuid: 7521)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:37.702NonePrevented Proxy creation for Entity #7521 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

08:16:37.702NonePrevented Proxy creation for Entity #7523 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

08:16:37.703NonePrevented Proxy creation for Entity #7522 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

08:16:37.730None[Sandbox] Process order. (Serial=214, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:37.731None[Sandbox] Process order. (Serial=215, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:37.732None[Sandbox] Process order. (Serial=216, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:37.732None[Sandbox] Process order. (Serial=217, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:37.889GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (44) to (36) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:37.913GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:38.584None[Sandbox] Process order. (Serial=218, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 59, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:39.735None[Sandbox] Process order. (Serial=219, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2730 [62, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:39.745None[Sandbox] Process order. (Serial=220, Empire=23, Order=OrderContinueGotoAction Action=183)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:39.765None[Sandbox] Process order. (Serial=221, Empire=34, Order=OrderGoTo Entity=#7533, AdditionalFlags='IgnoreFogOfWar', Path='2189 [73, 23] --> 2188 [72, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:39.775None[Sandbox] Process order. (Serial=222, Empire=34, Order=OrderContinueGotoAction Action=184)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:39.815None[Sandbox] Process order. (Serial=223, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 59, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:39.816None[Sandbox] Process order. (Serial=224, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 59, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:40.446None[Sandbox] Process order. (Serial=225, Empire=34, Order=OrderContinueGotoAction Action=184)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:40.454NoneThe AI synchronization took 550 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

08:16:40.666GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:41.597UILoading async UI texture 'Units__Large_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:16:41.652GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:41.659GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:42.913GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4972) to (4143) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:43.033None[Sandbox] Process order. (Serial=226, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #7069 TargetArmyGUID: #7065 Action=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:43.137GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:43.147GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:43.157GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:43.197UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:16:43.198UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:16:43.219GraphicsDecal_KelpForest_OutputLayer switching particleCount from (66) to (80) because it uses more particle (54) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:44.638GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:44.838UILoading async UI texture 'Hero_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:16:45.633UILoading async UI texture 'Bitmaps Others_05.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:16:45.633UILoading async UI texture 'Hero_05.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:16:45.661GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:45.661GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (0) to (263) because it uses more particle (210) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:45.661GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:45.661GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (86) to (125) because it uses more particle (100) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:45.661GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (8) to (13) because it uses more particle (10) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:45.669GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (263) to (316) because it uses more particle (241) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:45.677GraphicsEnv_HeroEquipment_01OutputLayer switching particleCount from (0) to (7) because it uses more particle (5) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:45.677GraphicsEnv_HeroEquipment_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:45.677GraphicsEnv_HeroEquipment_02OutputLayer switching particleCount from (0) to (123) because it uses more particle (98) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:45.677GraphicsEnv_HeroEquipment_02OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:45.697GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (316) to (380) because it uses more particle (268) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:45.764GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:45.775GraphicsEnv_HeroEquipment_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:45.844GraphicsEnv_HeroEquipment_02OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:46.459GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (36) to (30) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:48.008None[Sandbox] Process order. (Serial=227, Empire=0, Order=OrderHeroSkillActivate HeroIndex: 0, SkillIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:16:49.267GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:50.119UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:16:50.205UIUnload UI texture 'NotificationImmersiveWindow_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:50.933GraphicsTLFx_OutputLayer_UIFx switching particleCount from (4143) to (3452) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:51.189GraphicsGrassAridOutputLayer_Shadows switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:51.785GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (266) to (221) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:52.132GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:52.138GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:52.176GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:53.156GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (5319) to (4432) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:53.166GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:53.166GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:54.096GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:54.549UIUnload UI texture 'Hero_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:55.488GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (423) to (508) because it uses more particle (351) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:55.645UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:16:55.691GraphicsTLFX_OutputLayer_Leaders switching particleCount from (0) to (5) because it uses more particle (4) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:55.691GraphicsTLFX_OutputLayer_Leaders now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:55.691GraphicsLeader_Aspect_OutputLayer switching particleCount from (0) to (263) because it uses more particle (210) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:55.691GraphicsLeader_Aspect_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:55.727GraphicsTLFX_OutputLayer_Leaders now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:55.747GraphicsLeader_Aspect_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:55.825GraphicsTLFX_OutputLayer_Leaders switching particleCount from (5) to (7) because it uses more particle (5) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:55.914GraphicsTLFX_OutputLayer_Leaders switching particleCount from (7) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:56.032GraphicsTLFX_OutputLayer_Leaders switching particleCount from (9) to (12) because it uses more particle (9) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:56.136GraphicsTLFX_OutputLayer_Leaders switching particleCount from (12) to (20) because it uses more particle (16) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:56.160GraphicsTLFX_OutputLayer_Leaders switching particleCount from (20) to (24) because it uses more particle (17) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:56.293GraphicsTLFX_OutputLayer_Leaders switching particleCount from (24) to (29) because it uses more particle (21) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:56.475GraphicsTLFX_OutputLayer_Leaders switching particleCount from (29) to (35) because it uses more particle (25) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:56.539UILoading async UI texture 'Faction_Leaders_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:16:56.645GraphicsTLFX_OutputLayer_Leaders switching particleCount from (35) to (43) because it uses more particle (34) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:56.802GraphicsTLFX_OutputLayer_Leaders switching particleCount from (43) to (52) because it uses more particle (36) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:57.130GraphicsTLFX_OutputLayer_Leaders switching particleCount from (52) to (63) because it uses more particle (43) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:57.263GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:57.294GraphicsTLFX_OutputLayer_Leaders switching particleCount from (63) to (76) because it uses more particle (52) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:57.639GraphicsTLFX_OutputLayer_Leaders switching particleCount from (76) to (92) because it uses more particle (66) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:58.139GraphicsTLFX_OutputLayer_Leaders switching particleCount from (92) to (111) because it uses more particle (75) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:58.176GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (221) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:58.176GraphicsUnload texture 'Unit_Aspect_Scout_Base_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:16:58.176GraphicsUnload texture 'Unit_Aspect_Scout_Base_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:16:58.176GraphicsUnload texture 'Unit_Aspect_Scout_Base_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:16:58.176GraphicsUnload texture 'Unit_Aspect_Scout_Base_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:16:58.176GraphicsUnload texture 'Unit_Aspect_Scout_Base_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:16:58.176GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:16:58.176GraphicsUnit_Aspect_Scout_Base_OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:58.473GraphicsTLFX_OutputLayer_Leaders switching particleCount from (111) to (134) because it uses more particle (90) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:58.496UIUnload UI texture 'Hero_05'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:58.666GraphicsTLFx_OutputLayer_UIFx switching particleCount from (3452) to (2876) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:58.885GraphicsGrassAridOutputLayer_Shadows switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:59.079GraphicsTLFX_OutputLayer_Leaders switching particleCount from (134) to (161) because it uses more particle (109) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:59.248UIUnload UI texture 'Hero_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:59.628NoneCould not find subscription for InputAction 'Thallium.Shortcuts/ToggleHex[/Keyboard/equals]'

Amplitude.Framework.Input.InputManager+InputLayer+InputLayerModification:ApplyButtonSubscriptionRemovedModification()

08:16:59.629NoneCould not find subscription for InputAction 'Thallium.Shortcuts/ToggleFims[/Keyboard/minus]'

Amplitude.Framework.Input.InputManager+InputLayer+InputLayerModification:ApplyButtonSubscriptionRemovedModification()

08:16:59.690NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__19:MoveNext()

08:16:59.698NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

08:16:59.698NoneWaiting while GameService is not completely shutdown...

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

08:16:59.698None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:59.699None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Application. Predicted duration 0.4

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

08:16:59.699NoneInGameView calls Presentation DoShutdown.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:16:59.700None[Presentation] Shutting down PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.700None[Presentation] Shutting down PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.700None[Presentation] Shutting down PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.700None[Presentation] Shutting down PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.700None[Presentation] Shutting down PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.700None[Presentation] Shutting down PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.700None[Presentation] Shutting down PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.700None[Presentation] Shutting down PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.700None[Presentation] Shutting down PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.700None[Presentation] Shutting down PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.701None[Presentation] Shutting down PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.701None[Presentation] Shutting down PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.701None[Presentation] Shutting down PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.701None[Presentation] Shutting down PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.701None[Presentation] Shutting down PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.701None[Presentation] Shutting down PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.701None[Presentation] Shutting down PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.701None[Presentation] Shutting down PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.701None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.701None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.701None[Presentation] Shutting down PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.701None[Presentation] Shutting down PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.701None[Presentation] Shutting down PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.701None[Presentation] Shutting down PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.701None[Presentation] Shutting down PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.701None[Presentation] Shutting down PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.701None[Presentation] Shutting down PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.701None[Presentation] Shutting down PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.702None[Presentation] Shutting down PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.702None[Presentation] Shutting down PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.702None[Presentation] Shutting down PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.702None[Presentation] Shutting down PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.702None[Presentation] Shutting down PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.702None[Presentation] Shutting down PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.702None[Presentation] Shutting down PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.702None[Presentation] Shutting down PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.702None[Presentation] Shutting down PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.702None[Presentation] Shutting down PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.702NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.702NoneAmplitude.Mercury.Presentation.Presentation.DoShutdown took 3 ms

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:16:59.702NoneInGameView calls DestroyImmediate Presentation gameObject.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:16:59.703NoneInGameView Presentation destroy done.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:16:59.704UILoading async UI texture 'LoadingScreen_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:16:59.712None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

08:16:59.714NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:16:59.717NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:16:59.719NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:16:59.721NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:16:59.775NoneAIController shutdown...

Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)

08:16:59.778NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)

08:16:59.778NoneAncillaries DoShutdown finished. (Time=0.0006ms)

Amplitude.Mercury.Sandbox.Sandbox:ShutdownAncillaries(System.Reflection.RuntimeParameterInfo)

08:16:59.783GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:59.795NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__19:MoveNext()

08:16:59.806GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (380) to (316) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:59.806GraphicsEnv_HeroEquipment_01OutputLayer switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:59.806GraphicsEnv_HeroEquipment_02OutputLayer switching particleCount from (123) to (102) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:59.811NoneGameService is now completely shutdown.

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

08:16:59.812NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

08:16:59.812NoneDisconnected

Amplitude.Mercury.Game.GameClient:Disconnect()

08:16:59.812NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

08:16:59.812NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:16:59.812NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

08:16:59.812NoneTLPROD-28676 clearing local member

Amplitude.Framework.Session.Session+d__54:MoveNext()

08:16:59.847GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:00.063NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

08:17:00.069None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:17:00.069None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:17:00.075NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

08:17:00.075NoneMetadata 'GameOption_GameSpeed' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:00.075NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:00.076NoneMetadata 'GameOption_WorldSize' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:00.076NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

08:17:00.076NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__57:MoveNext()

08:17:00.103NoneSession has been opened.

Amplitude.Framework.Session.Session+d__57:MoveNext()

08:17:00.103NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

08:17:00.103NoneTLPROD-28676 set local member

Amplitude.Framework.Session.Session+d__57:MoveNext()

08:17:00.103NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

08:17:00.109None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:00.109None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Session. Predicted duration 2.4

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

08:17:00.109NoneTryBindSessionInfos factionName:'Faction_Aspect' empireSymbol:'EmpireSymbolDefinition_Blason_Aspect01' colorIndex:'0'

Amplitude.Mercury.LoadingScreen_Session:TryBindSessionInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:00.110UILoading async UI texture 'LoadingScreen_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:17:00.532GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:00.532GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:00.629NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

08:17:00.647NoneThe constructible family 'DistrictImprovementFamily_Bridge', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:00.647NoneThe constructible family 'DistrictImprovementFamily_Bridge_Exploitation', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:00.647NoneThe constructible family 'DistrictImprovementFamily_Bridge_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:00.647NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:00.647NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:00.647NoneThe constructible family 'DistrictImprovementFamily_Extractor', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:00.648NoneThe constructible family 'DistrictImprovementFamily_Food', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:00.648NoneThe constructible family 'DistrictImprovementFamily_General', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:00.648NoneThe constructible family 'DistrictImprovementFamily_Industry', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:00.648NoneThe constructible family 'DistrictImprovementFamily_Influence', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:00.648NoneThe constructible family 'DistrictImprovementFamily_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:00.648NoneThe constructible family 'DistrictImprovementFamily_Money', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:00.648NoneThe constructible family 'DistrictImprovementFamily_Population', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:00.648NoneThe constructible family 'DistrictImprovementFamily_Science', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:00.648NoneThe constructible family 'DistrictImprovementFamily_Trade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:00.648NoneThe constructible family 'Mukag_DistrictImprovementFamily_SGEUpgrade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:00.648NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier1', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:00.648NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:00.648NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:00.841NoneAncillaries DoStart finished. (Time=0.0003ms)

Amplitude.Mercury.Sandbox.Sandbox:StartAncillaries()

08:17:01.056NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_Archimedias_PartnerTrait.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.057NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Descriptor_BattleAbility_Equipment_Passive_37.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.057NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_08_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.057NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_29_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.058NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_45_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.058NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_48_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.058NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_49_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.058NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_50_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.058NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_51_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.058NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.058NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.058NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sDefender_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.058NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInfusor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.058NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInstructor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.060NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Hydracorn01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.060NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Noquensi01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.060NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Sollusk01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.060NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Mukag05.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.060NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Necrophage_Warrior01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.060NoneDescriptor 'BattleAbility_Descriptor_Hero_Stellar01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.060NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Hero_MinorFaction_Ochling02.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.060NoneDescriptor 'Effect_HeroTrait_Mercenary' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.061NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_KinOfSheredyn_PartnerTrait02.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.061NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.061NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.061NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.061NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.061NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.061NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.061NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.061NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.061NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.061NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.061NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.061NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.061NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.061NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.061NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.061NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.061NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.061NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.061NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.061NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.061NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.061NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.061NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.061NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.061NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.061NoneDescriptor 'Effect_Empire_IsAtWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.061NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.062NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.062NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.062NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.062NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.062NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.062NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.062NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.062NoneDescriptor 'Effect_Base_Treaty' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.062NoneDescriptor 'Effect_Base_Treaty' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.062NoneDescriptor 'TreatyCancelCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.062NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.062NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.062NoneDescriptor 'TreatyCancelCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.062NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.062NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.062NoneDescriptor 'TreatyCancelCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.062NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.062NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.062NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_DeclareWarInTruce.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.062NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_EverFighting_CostIncrease.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.062NoneDescriptor 'TreatyCost_Descriptor_ForceTruce' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.062NoneDescriptor 'TreatyCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.062NoneDescriptor 'TreatyCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.062NoneDescriptor 'TreatyCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.062NoneDescriptor 'TreatyCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.062NoneDescriptor 'TreatyCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.062NoneDescriptor 'TreatyCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.062NoneDescriptor 'TreatyCost_Descriptor_PublicOpinionBased' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.062NoneDescriptor 'TreatyCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.062NoneDescriptor 'TreatyCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.062NoneDescriptor 'TreatyCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.062NoneDescriptor 'TreatyCost_Descriptor_UnjustifiedWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.064NoneDescriptor 'Effect_Status_Empire_GenericMinor05_Step02A' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.065NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Lesser.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.065NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.065NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '14' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.065NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.065NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.065NoneDescriptor 'Tag_Empire_Major' Effect '6' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.065NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.065NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.065NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.065NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.065NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.065NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.065NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.065NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.067NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Councillor_SocietyTrait15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.068NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.068NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.068NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.068NoneDescriptor 'Effect_Custom_Specific02' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.068NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.068NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.068NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.068NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific18.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.068NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.068NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.068NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific29.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.068NoneDescriptor 'Effect_Aspects_Chapter04Choice1Step02A_FactionQuest': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.068NoneDescriptor 'Effect_Aspects_CoralHealthRegen': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.068NoneDescriptor 'Effect_KinOfSheredyn_ApprovalUnderColonizationCap' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.068NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.068NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.068NoneDescriptor 'Effect_LastLord_BaseHealMoneyCost' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.068NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_NoRebellion.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.068NoneDescriptor 'Effect_LastLord_PopulationBuyout' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.068NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_UnitCannotRegen.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.069NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter05Step01B_FactionQuest.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.069NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter06AStep01Choice2C_FactionQuest.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.069NoneDescriptor 'Effect_Mukag_HolyFireConduit' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.069NoneDescriptor 'Effect_Mukag_Land01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.069NoneDescriptor 'Effect_Mukag_Library' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.069NoneDescriptor 'Effect_Mukag_Light03' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.069NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.070NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.070NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.070NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.070NoneDescriptor 'Effect_Status_ForeignPopulationConsumption' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.070NoneDescriptor 'Effect_Status_ForeignPopulationKnighting' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.070NoneDescriptor 'MinorEmpire_MaxDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.070NoneDescriptor 'MinorEmpire_MinDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.070NoneDescriptor 'MinorEmpire_UnitCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.070NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.071NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.071NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.071NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.071NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for TerrainEffects_MonsoonTheme_04.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.071NoneDescriptor 'RiftDescriptor_CloseRiftRewardScore' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.071NoneDescriptor 'RiftDescriptor_MaxRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.071NoneDescriptor 'RiftDescriptor_MinRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.074NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Money_OnCity.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.075NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Science_OnCity.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.075None%EmpireBonusResourceStock Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:17:01.075NoneDescriptor 'Tag_FortificationConversion' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.076NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.076NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.076NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.076NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.076NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.077NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '11' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.077NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PopulationCollection_Called_2.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.079NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.079NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.079NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.079NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.079NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.079NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.079NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.079NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.080NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.080NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.080NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.080NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.080NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.081NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.082NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.085NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_CursedDefense.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.085NoneDescriptor 'Effect_Status_Unit_Battle_DefenderOnFortification' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.085NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Entangled.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.086NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Immobilized.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.086NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_UnecessaryExistence.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.086NoneDescriptor 'Effect_Status_Unit_Damaged' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.086NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.086NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.086NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.086NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.086NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.086NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.086NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.086NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_HP_Loss01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.086NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Sick.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.087NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_StoneStance_Upgraded.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.087NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Warmaster.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.087NoneDescriptor 'Tag_UnitClass_Juggernaught' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.087NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Aware.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.087NoneDescriptor 'UnitAbility_Descriptor_RighteousWrath' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.087NoneDescriptor 'UnitDescriptor_ExperienceValue_Hero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.087NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.087NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.087NoneDescriptor 'UnitDescriptor_SpoilOfWarHero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.087NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.087NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.087NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.087NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.087NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.087NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.087NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.088NoneDescriptor 'GameEffect_UnitCollection' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.089NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.089NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.089NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.089NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.089NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.089NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.089NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury07': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.089NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury08': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.089NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury09': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.089NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury10': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.089NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury11': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.089NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury12': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.089NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury13': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.089NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury14': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.090NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury15': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.090NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury16': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.090NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.090NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.090NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.090NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.090NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.090NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.091None[DATA] The descriptor Tag_DistrictImprovement_00 is used both in DistrictImprovement_Bridge_01 and DistrictImprovement_Bridge_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.091None[DATA] The descriptor Tag_DistrictImprovement_Family_Food is used both in DistrictImprovement_Food_01 and DistrictImprovement_Food_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.091None[DATA] The descriptor Tag_DistrictImprovement_Family_Industry is used both in DistrictImprovement_Industry_01 and DistrictImprovement_Industry_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.091None[DATA] The descriptor Tag_DistrictImprovement_Family_Influence is used both in DistrictImprovement_Influence_01 and DistrictImprovement_Influence_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.091None[DATA] The descriptor Tag_DistrictImprovement_Family_Military is used both in DistrictImprovement_Military_01 and DistrictImprovement_Military_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.091None[DATA] The descriptor Tag_DistrictImprovement_Family_Money is used both in DistrictImprovement_Money_01 and DistrictImprovement_Money_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.091None[DATA] The descriptor Tag_DistrictImprovement_Family_Population is used both in DistrictImprovement_Population_03 and DistrictImprovement_Population_01. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.091None[DATA] The descriptor Tag_DistrictImprovement_Family_Science is used both in DistrictImprovement_Science_01 and DistrictImprovement_Science_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.091None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_TerritoryCap_Flat00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.091None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_LevelUp_00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.091None[DATA] The descriptor Effect_District_Vision_Flat01 is used both in District_HeroDen and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.091None[DATA] The descriptor Effect_District_Default_Fortification is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.091None[DATA] The descriptor Effect_District_Vision_Flat00 is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.091None[DATA] The descriptor Tag_FortificationConversion is used both in District_Prototype_CityCenter and District_Prototype_BaseCampCenter. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.091None[DATA] The descriptor Tag_District_Tier2_Or_Above is used both in District_Prototype_Tier3 and District_Prototype_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.091None[DATA] The descriptor Tag_Bridge is used both in District_Tier0_Bridge and District_Bridge. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.091None[DATA] The descriptor Effect_District_LevelUp_00 is used both in District_Tier1_Bridge_Exploitation and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.091None[DATA] The descriptor Effect_Synergy_FoodOnRiver is used both in District_Tier1_Food and District_Tier0_Bridge. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.091None[DATA] The descriptor Tag_District_Family_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.091None[DATA] The descriptor Tag_District_Tier1_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.091None[DATA] The descriptor Effect_District_LevelUp_01 is used both in District_Tier2_Food and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.092None[DATA] The descriptor Effect_Synergy_FoodOnLake is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.092None[DATA] The descriptor Effect_Synergy_DistrictPopulation_00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.092None[DATA] The descriptor Tag_District_Tier1_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.092None[DATA] The descriptor Tag_District_Family_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.092None[DATA] The descriptor Effect_District_Food_Flat00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.092None[DATA] The descriptor Effect_District_Food_OnTerrainType_Food_Flat01 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.092None[DATA] The descriptor Effect_Synergy_IndustryOnMountain_00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.092None[DATA] The descriptor Effect_Synergy_DistrictPopulation_01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.092None[DATA] The descriptor Effect_District_Industry_Flat00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.092None[DATA] The descriptor Effect_District_Industry_OnTerrainType_Industry_Flat01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.092None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T1_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.092None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T2_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.092None[DATA] The descriptor Tag_District_Family_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.092None[DATA] The descriptor Tag_District_Tier1_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.092None[DATA] The descriptor Effect_District_Influence_Flat00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.092None[DATA] The descriptor Effect_Synergy_Fortification_00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.092None[DATA] The descriptor Tag_District_Family_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.092None[DATA] The descriptor Tag_District_Tier1_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.092None[DATA] The descriptor Effect_District_FortificationBonus_Flat00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.092None[DATA] The descriptor Effect_District_Vision_Flat02 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.092None[DATA] The descriptor Effect_Synergy_DistrictPopulation_02 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.092None[DATA] The descriptor Tag_District_Family_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.092None[DATA] The descriptor Tag_District_Tier1_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.092None[DATA] The descriptor Effect_District_Money_Flat00 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.092None[DATA] The descriptor Effect_District_Money_OnTerrainType_Money_Flat01 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.092None[DATA] The descriptor Effect_Synergy_ScienceAdjacentAnomaly_00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.092None[DATA] The descriptor Effect_Synergy_DistrictPopulation_03 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.092None[DATA] The descriptor Tag_District_Family_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.092None[DATA] The descriptor Tag_District_Tier1_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.092None[DATA] The descriptor Effect_District_Science_Flat00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.093None[DATA] The descriptor Effect_District_Science_OnTerrainType_MixedFIDSI_Flat01 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.093None[DATA] The descriptor Effect_District_Food_Flat01 is used both in District_Tier2_Food_Custom_Specific24 and District_Tier2_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.093None[DATA] The descriptor Effect_District_Industry_Flat01 is used both in District_Tier2_Industry_Custom_Specific24 and District_Tier2_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.093None[DATA] The descriptor Effect_District_Influence_Flat01 is used both in District_Tier2_Influence_Custom_Specific24 and District_Tier2_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.093None[DATA] The descriptor Effect_District_Money_Flat01 is used both in District_Tier2_Money_Custom_Specific24 and District_Tier2_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.093None[DATA] The descriptor Effect_District_Science_Flat01 is used both in District_Tier2_Science_Custom_Specific24 and District_Tier2_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.093None[DATA] The descriptor Tag_District_LastLord_Estate is used both in LastLord_District_LordsEstate00_Repair and LastLord_District_LordsEstate00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.093None[DATA] The descriptor Tag_District_Appendage is used both in Necrophage_District_Appendage00_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.093None[DATA] The descriptor Effect_District_Appendage01 is used both in Necrophage_District_Appendage01_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.093None[DATA] The descriptor Effect_District_Appendage01_Tier2 is used both in Necrophage_District_Appendage01_Tier2 and District_Tier2_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.093None[DATA] The descriptor Effect_District_Appendage01_Tier3 is used both in Necrophage_District_Appendage01_Tier3 and District_Tier3_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.093None[DATA] The descriptor Tag_CityCenter_Level01 is used both in Necrophage_District_Base_CityCenter_Tier1 and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.093None[DATA] The descriptor Tag_CityCenter_Level02 is used both in Necrophage_District_Base_CityCenter_Tier2 and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.093None[DATA] The descriptor Tag_CityCenter_Level03 is used both in Necrophage_District_Base_CityCenter_Tier3 and District_Base_CityCenter_Tier3. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.093None[DATA] The descriptor Tag_CityCenter_Level04 is used both in Necrophage_District_Base_CityCenter_Tier4 and District_Base_CityCenter_Tier4. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.093None[DATA] The descriptor Tag_Family_Bridge_Exploitation is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.093None[DATA] The descriptor Tag_Tier1_Bridge is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.093None[DATA] The descriptor Tag_District_Tier1_Population is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.093None[DATA] The descriptor Effect_District_PopulationSlot_00 is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.093None[DATA] The descriptor Effect_Synergy_MoneyAdjacentResourceDeposit_01 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.093None[DATA] The descriptor Tag_TradingPost is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.093None[DATA] The descriptor Effect_District_TradingPost_00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.093None[DATA] The descriptor Effect_District_TradingPost_Flat00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.093None[DATA] The descriptor Effect_District_Bridge_Exploitation_Yield_00 is used both in Necrophage_District_Tier2_Bridge_Exploitation and District_Tier2_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.093None[DATA] The descriptor Effect_District_FortificationBonus_Flat02 is used both in Necrophage_District_Tier2_Military and District_Tier2_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.093None[DATA] The descriptor Effect_District_PopulationSlot_01 is used both in Necrophage_District_Tier2_Population and District_Tier2_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.093None[DATA] The descriptor Effect_District_TradingPost_Flat01 is used both in Necrophage_District_Tier2_TradingPost and District_Tier2_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.093None[DATA] The descriptor Tag_District_Base is used both in Extractor_Base and District_Prototype_Base. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.094None[DATA] The descriptor Tag_District_Extractor is used both in Extractor_Base_Strategic and Extractor_Base_Luxury. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.094None[DATA] The descriptor Effect_Base_Hero is used both in Hero_Aspect_Archer_1 and Hero_Aspect_Archer_0. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.094None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both in UnitClass_FlyingRanged and UnitClass_CavalryRanged. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.094None[DATA] The descriptor UnitDescriptor_ExperienceValue_Hero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.094None[DATA] The descriptor UnitDescriptor_SpoilOfWarHero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.094None[DATA] The descriptor UnitDescriptor_Hero_AttributeTraduction is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.094None[DATA] The descriptor UnitDescriptor_Hero_LevelUpScaling is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.094None[DATA] The descriptor Effect_Unit_HeroTag is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.095None[DATA] The descriptor Effect_Aspects_CoralSporeCreation is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.095None[DATA] The descriptor Effect_Aspects_CoralGenerationPerTurn is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.095None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeAspect is used both in FactionTrait_Aspects_PublicOpinionOnNeighbors and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.095None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeKin is used both in FactionTrait_KinOfSheredyn_PublicOpinionOnNeighbors and FactionAffinity_KinOfSheredyn. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.095None[DATA] The descriptor Effect_Necrophage_EverFighting is used both in FactionTrait_Necrophage_NoDiplomacy and FactionTrait_Necrophage_EverFighting. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.095None[DATA] The descriptor Effect_Custom_Specific01 is used both in FactionTrait_Custom_Specific12 and FactionTrait_Custom_Specific01. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.095None[DATA] The descriptor Effect_Custom_Specific17 is used both in FactionTrait_Custom_Specific18 and FactionTrait_Custom_Specific17. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.095None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category01_OnCapital_00 is used both in Necrophage_Technology_03 and Technology_District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.095None[DATA] The descriptor Effect_EmpireBonus_MoneyOnCapital_00 is used both in Necrophage_Technology_05 and Technology_District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.095None[DATA] The descriptor Effect_EmpireBonus_CollectibleScore1 is used both in Necrophage_Technology_06 and Technology_District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.095None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category03_OnCapital_00 is used both in Necrophage_Technology_07 and Technology_District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.095None[DATA] The descriptor Effect_EmpireBonus_FortificationOnCapital_01 is used both in Necrophage_Technology_08 and Technology_District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.095None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_High is used both in Status_Empire_PublicOpinionLoss_High and Status_Empire_ApprovalLoss_High. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.095None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Medium is used both in Status_Empire_PublicOpinionLoss_Medium and Status_Empire_ApprovalLoss_Medium. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.095None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Small is used both in Status_Empire_PublicOpinionLoss_Small and Status_Empire_ApprovalLoss_Small. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.096None[DATA] The descriptor Effect_Status_City_FoodLoss_Medium is used both in Status_City_GenericMinor14_Step02B and Status_City_FoodLoss_Medium. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.096None[DATA] The descriptor Effect_Status_Unit_Battle_Berserk is used both in Status_Unit_Berserk and Status_Unit_ReligiousRioter. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.096None[DATA] The descriptor Effect_NaturalWonder is used both in NaturalWonder_01 and NaturalWonder_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.096None[DATA] The descriptor Effect_Status_Empire_Revolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.096None[DATA] The descriptor Effect_Status_Empire_PostRevolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.096None[DATA] The descriptor Effect_Base_Population_FoodConsumption is used both in Population_Called and Population_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.096None[DATA] The descriptor Effect_Base_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.096None[DATA] The descriptor Tag_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.096None[DATA] The descriptor Tag_Exploitation_Food is used both in TerrainType_FoodIndustry and TerrainType_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.096None[DATA] The descriptor Tag_Exploitation_MixedFIDSI is used both in TerrainType_FoodMoney and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.096None[DATA] The descriptor Tag_Exploitation_Industry is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.096None[DATA] The descriptor Effect_LineOfSightBlocker is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.096None[DATA] The descriptor Tag_Forest is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.096None[DATA] The descriptor Tag_Exploitation_Money is used both in TerrainType_IndustryMoney and TerrainType_FoodMoney. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.096None[DATA] The descriptor Tag_Exploitation_Science is used both in TerrainType_IndustryScience and TerrainType_FoodScience. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.096None[DATA] The descriptor Effect_Exploitation_Mountain is used both in TerrainType_MountainSnow and TerrainType_Mountain. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.096None[DATA] The descriptor Effect_Exploitation_Sterile is used both in TerrainType_Sterile and TerrainType_NecroConsumed. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.097None[DATA] The descriptor UnitAbility_Descriptor_Aware has multiple source type. It is used both in Equipment_Accessory_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.097None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 has multiple source type. It is used both in Equipment_Armor_16_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.097None[DATA] The descriptor Effect_Equipment_Armor_23_Descriptor is used both in Equipment_Armor_23Bis_Definition and Equipment_Armor_23_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.097None[DATA] The descriptor UnitAbility_Descriptor_ShieldMastery_2 has multiple source type. It is used both in Equipment_Armor_26_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.097None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 has multiple source type. It is used both in Equipment_Bow_01_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.097None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 is used both in Equipment_Bow_02_Definition and Equipment_Bow_01_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.097None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage has multiple source type. It is used both in Equipment_Bow_06_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.097None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 has multiple source type. It is used both in Equipment_Bow_09_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.097None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage is used both in Equipment_Bow_12_Definition and Equipment_Bow_06_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.097None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 is used both in Equipment_Bow_13_Definition and Equipment_Bow_09_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.097None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 is used both in Equipment_OneHanded_01_Definition and Equipment_Armor_16_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.097None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath has multiple source type. It is used both in Equipment_OneHanded_02_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.097None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 has multiple source type. It is used both in Equipment_OneHanded_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.097None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 is used both in Equipment_OneHanded_08_Definition and Equipment_OneHanded_04_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.098None[DATA] The descriptor UnitAbility_Hero_BattleAbility_Equipment_Passive_27_Descriptor is used both in Equipment_OneHanded_15_Definition and Equipment_Bow_14_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.098None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath is used both in Equipment_TwoHanded_18_Definition and Equipment_OneHanded_02_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.111UIUnload UI texture 'Bitmaps Others_05'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.138NoneBackward district descriptor ended. (Time=2.0805 ms)

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:InitializeStaticsAfterSave()

08:17:01.148NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=EmpireSheredyn, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.149NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=ArmyFarFromHome, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.159None[Sandbox] The sandbox thread has been started. (Time=502.0864ms)

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

08:17:01.166NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__7:MoveNext()

08:17:01.166NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

08:17:01.166GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.187NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

08:17:01.187NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

08:17:01.196NoneInGameView instantiates PresentationPrefab.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:17:01.499NoneInGameView calls Presentation DoStart.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:17:01.500None[Presentation] Starting PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.500None[Presentation] Starting PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.500None[Presentation] Starting PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.500None[Presentation] Starting PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.500None[Presentation] Starting PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.500None[Presentation] Starting PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.500None[Presentation] Starting PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.500None[Presentation] Starting PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.500None[Presentation] Starting PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.500None[Presentation] Starting PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.500None[Presentation] Starting PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.500NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationTerrainController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__49:MoveNext()

08:17:01.501None[Presentation] Starting PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.501None[Presentation] Starting PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.501None[Presentation] Starting PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.501None[Presentation] Starting PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.501None[Presentation] Starting PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.521None[Presentation] Starting PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.521None[Presentation] Starting PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.521None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.521None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.522None[Presentation] Starting PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.522None[Presentation] Starting PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.522None[Presentation] Starting PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.522None[Presentation] Starting PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.522None[Presentation] Starting PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.522None[Presentation] Starting PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.522None[Presentation] Starting PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.522None[Presentation] Starting PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.523NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

08:17:01.523None[Presentation] Starting PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.523None[Presentation] Starting PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.523None[Presentation] Starting PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.524None[Presentation] Starting PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.524None[Presentation] Starting PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.524None[Presentation] Starting PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.525None[Presentation] Starting PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.525None[Presentation] Starting PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.525None[Presentation] Starting PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.529None[Presentation] Starting PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.535NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:01.672UnityPresentation fims started


08:17:01.673NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

08:17:01.715NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

08:17:01.756NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController took 256 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:01.757NoneStart calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()

08:17:01.762None'???|AcademyWindow_HeroCardItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:17:01.763NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

08:17:01.775NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

08:17:01.775NoneInGameView calls Snapshots.Present.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:17:01.775NoneInGameView Snapshots.Present done.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:17:01.803NoneFinished calling OnPresentationStarted on in-game windows in 0.0068 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()

08:17:01.811None[Audio][Rift] Start building rift cluster

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

08:17:01.811None[Audio][River] End building 0 clusters in 0.0151 ms.

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

08:17:01.825None[Audio][Rift] Start building rift cluster

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

08:17:01.826None[Audio][River] End building 0 clusters in 0.0121 ms.

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

08:17:01.830NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

08:17:01.830NoneLoading AI save: auto-save 164.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

08:17:01.851NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

08:17:01.881None[Sandbox] Process order. (Serial=1, Empire=0, Order=OrderSetControlledByHuman ControlledByHuman: True, NeedUnlockBattle: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:01.894None[Sandbox] Process order. (Serial=2, Empire=0, Order=OrderStartTurnTimer StartTime: 08/17/2025 06:17:01)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:01.903None[Sandbox] Process order. (Serial=3, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=476,EmpireIndex=1 TimePlayed=476,EmpireIndex=2 TimePlayed=476,EmpireIndex=3 TimePlayed=476)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:01.962None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:17:01.972None[Sandbox] Process order. (Serial=4, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:02.136GraphicsDecal_POI_Curiosity_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:02.136GraphicsGrassAridOutputLayer_Shadows switching particleCount from (8) to (24) because it uses more particle (19) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:02.136GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (0) to (193) because it uses more particle (154) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:02.137GraphicsUnit_Aspect_Scout_Base_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:02.137GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (0) to (8) because it uses more particle (6) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:02.137GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:02.137GraphicsUnit_Ochling_Base_OutputLayer switching particleCount from (0) to (105) because it uses more particle (84) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:02.137GraphicsUnit_Ochling_Base_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:02.137GraphicsWeapon_Ochling_OutputLayer switching particleCount from (0) to (15) because it uses more particle (12) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:02.137GraphicsWeapon_Ochling_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:02.198GraphicsGrassAridOutputLayer_Shadows switching particleCount from (24) to (30) because it uses more particle (24) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:02.215GraphicsUnit_Aspect_Scout_Base_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:02.215GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:02.232GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (0) to (13) because it uses more particle (10) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:02.232GraphicsPOI_Curiosity_Set_02OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:02.232GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (0) to (13) because it uses more particle (10) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:02.232GraphicsPOI_Curiosity_Set_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:02.232GraphicsGrassAridOutputLayer_Shadows switching particleCount from (30) to (36) because it uses more particle (25) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:02.281GraphicsUnit_Ochling_Base_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:02.282GraphicsWeapon_Ochling_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:02.382GraphicsGrassAridOutputLayer_Shadows switching particleCount from (36) to (44) because it uses more particle (32) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:02.481GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (33) to (58) because it uses more particle (46) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:02.582GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4432) to (5319) because it uses more particle (3587) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:02.632GraphicsPOI_Curiosity_Set_02OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:02.648GraphicsPOI_Curiosity_Set_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:02.681GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (5319) to (6383) because it uses more particle (4326) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:02.898GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (6383) to (7660) because it uses more particle (5126) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:03.265GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (7660) to (9192) because it uses more particle (6158) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:03.699GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (22) to (27) because it uses more particle (21) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:03.749GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (9192) to (11031) because it uses more particle (7457) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:03.905None[Sandbox] Process order. (Serial=5, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=7399, ConstructionGUID=5, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:03.925None[Sandbox] Process order. (Serial=6, Empire=1, Order=OrderGoTo Entity=#7091, AdditionalFlags='IgnoreFogOfWar', Path='3062 [26, 33] --> 3154 [26, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:03.935None[Sandbox] Process order. (Serial=7, Empire=1, Order=OrderContinueGotoAction Action=153)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:03.936None[Sandbox] Process order. (Serial=8, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2324 [24, 25] --> 2416 [24, 26] --> 2508 [24, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:03.945None[Sandbox] Process order. (Serial=9, Empire=1, Order=OrderContinueGotoAction Action=154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:03.955None[Sandbox] Process order. (Serial=10, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 7426, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:03.975None[Sandbox] Process order. (Serial=11, Empire=2, Order=OrderGoTo Entity=#7109, AdditionalFlags='IgnoreFogOfWar', Path='2733 [65, 29] --> 2826 [66, 30] --> 2918 [66, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:03.986None[Sandbox] Process order. (Serial=12, Empire=2, Order=OrderContinueGotoAction Action=155)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:03.988None[Sandbox] Process order. (Serial=13, Empire=2, Order=OrderGoTo Entity=#7114, AdditionalFlags='IgnoreFogOfWar', Path='3567 [71, 38] --> 3566 [70, 38] --> 3473 [69, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:03.996None[Sandbox] Process order. (Serial=14, Empire=2, Order=OrderContinueGotoAction Action=156)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:04.005None[Sandbox] Process order. (Serial=15, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_PillageAction_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:04.006None[Sandbox] Process order. (Serial=16, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 7376)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:04.035None[Sandbox] Process order. (Serial=17, Empire=3, Order=OrderGoTo Entity=#7136, AdditionalFlags='IgnoreFogOfWar', Path='3617 [29, 39] --> 3710 [30, 40] --> 3802 [30, 41] --> 3803 [31, 41] --> 3896 [32, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:04.036None[Sandbox] Process order. (Serial=18, Empire=3, Order=OrderGoTo Entity=#7132, AdditionalFlags='IgnoreFogOfWar', Path='2227 [19, 24] --> 2228 [20, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:04.045None[Sandbox] Process order. (Serial=19, Empire=3, Order=OrderContinueGotoAction Action=158)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:04.046None[Sandbox] Process order. (Serial=20, Empire=3, Order=OrderContinueGotoAction Action=157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:04.055None[Sandbox] Process order. (Serial=21, Empire=15, Order=OrderGoTo Entity=#7521, AdditionalFlags='IgnoreFogOfWar', Path='4297 [65, 46] --> 4388 [64, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:04.065None[Sandbox] Process order. (Serial=22, Empire=15, Order=OrderContinueGotoAction Action=159)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:04.075None[Sandbox] Process order. (Serial=23, Empire=22, Order=OrderGoTo Entity=#7524, AdditionalFlags='IgnoreFogOfWar', Path='2832 [72, 30] --> 2739 [71, 29] --> 2738 [70, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:04.085None[Sandbox] Process order. (Serial=24, Empire=22, Order=OrderContinueGotoAction Action=160)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:04.105None[Sandbox] Process order. (Serial=25, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2727 [59, 29] --> 2636 [60, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:04.115None[Sandbox] Process order. (Serial=26, Empire=23, Order=OrderContinueGotoAction Action=161)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:04.125None[Sandbox] Process order. (Serial=27, Empire=34, Order=OrderGoTo Entity=#7533, AdditionalFlags='IgnoreFogOfWar', Path='2280 [72, 24] --> 2281 [73, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:04.135None[Sandbox] Process order. (Serial=28, Empire=34, Order=OrderContinueGotoAction Action=162)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:04.145None[Sandbox] Process order. (Serial=29, Empire=62, Order=OrderGoTo Entity=#7536, AdditionalFlags='IgnoreFogOfWar', Path='2885 [33, 31] --> 2884 [32, 31] --> 2976 [32, 32] --> 2975 [31, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:04.155None[Sandbox] Process order. (Serial=30, Empire=62, Order=OrderContinueGotoAction Action=163)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:04.175None[Sandbox] Process order. (Serial=31, Empire=91, Order=OrderGoTo Entity=#7539, AdditionalFlags='IgnoreFogOfWar', Path='2775 [15, 30] --> 2683 [15, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:04.185None[Sandbox] Process order. (Serial=32, Empire=91, Order=OrderContinueGotoAction Action=164)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:04.195None[Sandbox] Process order. (Serial=33, Empire=101, Order=OrderGoTo Entity=#7542, AdditionalFlags='IgnoreFogOfWar', Path='3334 [22, 36] --> 3335 [23, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:04.205None[Sandbox] Process order. (Serial=34, Empire=101, Order=OrderContinueGotoAction Action=165)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:04.605None[Sandbox] Process order. (Serial=35, Empire=1, Order=OrderContinueGotoAction Action=153)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:04.615None[Sandbox] Process order. (Serial=36, Empire=1, Order=OrderContinueGotoAction Action=154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:04.656None[Sandbox] Process order. (Serial=37, Empire=2, Order=OrderContinueGotoAction Action=155)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:04.666None[Sandbox] Process order. (Serial=38, Empire=2, Order=OrderContinueGotoAction Action=156)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:04.716None[Sandbox] Process order. (Serial=39, Empire=3, Order=OrderContinueGotoAction Action=158)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:04.718None[Sandbox] Process order. (Serial=40, Empire=3, Order=OrderContinueGotoAction Action=157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:04.736None[Sandbox] Process order. (Serial=41, Empire=15, Order=OrderContinueGotoAction Action=159)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:04.756None[Sandbox] Process order. (Serial=42, Empire=22, Order=OrderContinueGotoAction Action=160)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:04.807None[Sandbox] Process order. (Serial=43, Empire=34, Order=OrderContinueGotoAction Action=162)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:04.827None[Sandbox] Process order. (Serial=44, Empire=62, Order=OrderContinueGotoAction Action=163)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:04.856None[Sandbox] Process order. (Serial=45, Empire=91, Order=OrderContinueGotoAction Action=164)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:04.876None[Sandbox] Process order. (Serial=46, Empire=101, Order=OrderContinueGotoAction Action=165)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:05.287None[Sandbox] Process order. (Serial=47, Empire=1, Order=OrderContinueGotoAction Action=154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:05.327None[Sandbox] Process order. (Serial=48, Empire=2, Order=OrderContinueGotoAction Action=155)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:05.338None[Sandbox] Process order. (Serial=49, Empire=2, Order=OrderContinueGotoAction Action=156)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:05.387None[Sandbox] Process order. (Serial=50, Empire=3, Order=OrderContinueGotoAction Action=157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:05.497None[Sandbox] Process order. (Serial=51, Empire=62, Order=OrderContinueGotoAction Action=163)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:06.058None[Sandbox] Process order. (Serial=52, Empire=3, Order=OrderContinueGotoAction Action=157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:06.169None[Sandbox] Process order. (Serial=53, Empire=62, Order=OrderContinueGotoAction Action=163)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:06.730None[Sandbox] Process order. (Serial=54, Empire=3, Order=OrderContinueGotoAction Action=157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:06.742NoneThe AI synchronization took 2060 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

08:17:06.760None[Sandbox] Process order. (Serial=55, Empire=1, Order=OrderEnqueueConstructible Settlement=7399, Constructible=Unit_Aspect_Scout, Position=2874, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:06.761None[Sandbox] Process order. (Serial=56, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 9, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:06.761None[Sandbox] Process order. (Serial=57, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:06.780None[Sandbox] Process order. (Serial=58, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 9, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:06.800None[Sandbox] Process order. (Serial=59, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:06.831None[Sandbox] Process order. (Serial=60, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:06.831None[Sandbox] Process order. (Serial=61, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:06.832None[Sandbox] Process order. (Serial=62, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:07.030None[Sandbox] Process order. (Serial=63, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2637 [61, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:07.041None[Sandbox] Process order. (Serial=64, Empire=23, Order=OrderContinueGotoAction Action=166)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:07.080None[Sandbox] Process order. (Serial=65, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:09.570UIUnload UI texture 'Bitmaps Others_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:09.570UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:10.246None[Sandbox] Process order. (Serial=66, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 45, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:10.247None[Sandbox] Process order. (Serial=67, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 45, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:11.472GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (316) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:11.473GraphicsUnload texture 'EOTW_Boulders_Set_01_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:11.473GraphicsUnload texture 'EOTW_Boulders_Set_01_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:11.473GraphicsUnload texture 'EOTW_Boulders_Set_01_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:11.473GraphicsUnload texture 'EOTW_Boulders_Set_01_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:11.473GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:11.473GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:11.473GraphicsEnv_HeroEquipment_01OutputLayer switching particleCount from (5) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:11.473GraphicsUnload texture 'Env_HeroEquipment_01_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:11.473GraphicsUnload texture 'Env_HeroEquipment_01_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:11.473GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:11.473GraphicsEnv_HeroEquipment_01OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:11.473GraphicsEnv_HeroEquipment_02OutputLayer switching particleCount from (102) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:11.473GraphicsUnload texture 'Env_HeroEquipment_02_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:11.473GraphicsUnload texture 'Env_HeroEquipment_02_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:11.473GraphicsUnload texture 'Env_HeroEquipment_02_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:11.473GraphicsUnload texture 'Env_HeroEquipment_02_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:11.473GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:11.473GraphicsEnv_HeroEquipment_02OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:17.960UIUnload UI texture 'Faction_Leaders_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:17.977UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:17.977UIUnload UI texture 'Units__Large_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:17.977UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:19.277UIUnload UI texture 'LoadingScreen_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:22.269UIUnload UI texture 'LoadingScreen_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:27.674GraphicsTLFX_OutputLayer_Leaders switching particleCount from (161) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:27.674GraphicsUnload texture 'HgFx_MainAtlas_Leader' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:27.674GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:27.674GraphicsTLFX_OutputLayer_Leaders now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:27.683GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (6) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:27.684GraphicsUnload texture 'Env_KelpForest_PropsSet_01_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:27.684GraphicsUnload texture 'Env_KelpForest_PropsSet_01_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:27.684GraphicsUnload texture 'Env_KelpForest_PropsSet_01_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:27.684GraphicsUnload texture 'Env_KelpForest_PropsSet_01_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:27.684GraphicsUnload texture 'Env_KelpForest_PropsSet_01_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:27.684GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:27.684GraphicsEnv_KelpForest_PropsSet_01OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:27.684GraphicsGrassKelpForestOutputLayer switching particleCount from (139) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:27.684GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:27.684GraphicsGrassKelpForestOutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:28.173UILoading async UI texture 'Units__Large_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:17:28.174GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:28.183GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:28.839None[Sandbox] Process order. (Serial=68, Empire=0, Order=OrderGoTo Entity=#7069, path='3652 [64, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:28.848None[Sandbox] Process order. (Serial=69, Empire=0, Order=OrderContinueGotoAction Action=167)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:29.644GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:29.652GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (7) because it uses more particle (5) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:30.091GraphicsGrassKelpForestOutputLayer switching particleCount from (0) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:30.091GraphicsGrassKelpForestOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:30.110GraphicsGrassKelpForestOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:30.198GraphicsGrassKelpForestOutputLayer switching particleCount from (9) to (15) because it uses more particle (12) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:30.537GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:30.565GraphicsGrassKelpForestOutputLayer switching particleCount from (15) to (18) because it uses more particle (13) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:31.619GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (0) to (48) because it uses more particle (38) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:31.619GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:31.659GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:31.758GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (0) to (17) because it uses more particle (13) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:31.758GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:31.796GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:31.835GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (20) to (24) because it uses more particle (17) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:31.867UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:17:31.867UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:17:31.913GraphicsTLFX_OutputLayer_Leaders switching particleCount from (0) to (5) because it uses more particle (4) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:31.913GraphicsTLFX_OutputLayer_Leaders now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:31.957GraphicsTLFX_OutputLayer_Leaders now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:32.003GraphicsTLFX_OutputLayer_Leaders switching particleCount from (5) to (7) because it uses more particle (5) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:32.024GraphicsTLFX_OutputLayer_Leaders switching particleCount from (7) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:32.103GraphicsTLFX_OutputLayer_Leaders switching particleCount from (9) to (12) because it uses more particle (9) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:32.160GraphicsTLFX_OutputLayer_Leaders switching particleCount from (12) to (15) because it uses more particle (12) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:32.199GraphicsTLFX_OutputLayer_Leaders switching particleCount from (15) to (18) because it uses more particle (13) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:32.279GraphicsTLFX_OutputLayer_Leaders switching particleCount from (18) to (22) because it uses more particle (16) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:32.358GraphicsTLFX_OutputLayer_Leaders switching particleCount from (22) to (32) because it uses more particle (25) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:32.413GraphicsTLFX_OutputLayer_Leaders switching particleCount from (32) to (39) because it uses more particle (27) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:32.565GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2876) to (2396) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:32.820GraphicsTLFX_OutputLayer_Leaders switching particleCount from (39) to (47) because it uses more particle (33) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:32.862GraphicsTLFX_OutputLayer_Leaders switching particleCount from (47) to (57) because it uses more particle (41) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:33.087GraphicsTLFX_OutputLayer_Leaders switching particleCount from (57) to (69) because it uses more particle (47) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:33.129UILoading async UI texture 'Faction_Leaders_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:17:33.359GraphicsTLFX_OutputLayer_Leaders switching particleCount from (69) to (83) because it uses more particle (59) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:33.583GraphicsVegetTemperateOutputLayer switching particleCount from (282) to (235) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:33.584GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:33.584GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:33.584GraphicsGrassVolcanicOutputLayer switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:33.584GraphicsGrassAridOutputLayer switching particleCount from (847) to (705) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:33.650GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:33.668GraphicsTLFX_OutputLayer_Leaders switching particleCount from (83) to (100) because it uses more particle (68) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:34.201GraphicsTLFX_OutputLayer_Leaders switching particleCount from (100) to (121) because it uses more particle (81) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:34.487GraphicsTLFX_OutputLayer_Leaders switching particleCount from (121) to (146) because it uses more particle (98) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:34.596GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:34.857GraphicsTLFX_OutputLayer_Leaders switching particleCount from (146) to (176) because it uses more particle (118) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:35.052GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (11031) to (9192) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:35.052GraphicsDecal_POI_Curiosity_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:35.586GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:35.592GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:35.598GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:35.603GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:35.736GraphicsTLFX_OutputLayer_Leaders switching particleCount from (176) to (212) because it uses more particle (142) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:35.932GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (164) to (136) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:36.590GraphicsTLFX_OutputLayer_Leaders switching particleCount from (212) to (255) because it uses more particle (171) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:36.838GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:36.838GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:37.390GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:37.535GraphicsTLFX_OutputLayer_Leaders switching particleCount from (255) to (306) because it uses more particle (205) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:38.035NoneCould not find subscription for InputAction 'Thallium.Shortcuts/ToggleHex[/Keyboard/equals]'

Amplitude.Framework.Input.InputManager+InputLayer+InputLayerModification:ApplyButtonSubscriptionRemovedModification()

08:17:38.035NoneCould not find subscription for InputAction 'Thallium.Shortcuts/ToggleFims[/Keyboard/minus]'

Amplitude.Framework.Input.InputManager+InputLayer+InputLayerModification:ApplyButtonSubscriptionRemovedModification()

08:17:38.065GraphicsGrassAridOutputLayer_Shadows switching particleCount from (44) to (36) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:38.082NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__19:MoveNext()

08:17:38.088NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

08:17:38.089NoneWaiting while GameService is not completely shutdown...

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

08:17:38.089None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:38.089None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Application. Predicted duration 0.4

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

08:17:38.089NoneInGameView calls Presentation DoShutdown.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:17:38.090None[Presentation] Shutting down PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.090None[Presentation] Shutting down PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.090None[Presentation] Shutting down PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.090None[Presentation] Shutting down PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.090None[Presentation] Shutting down PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.090None[Presentation] Shutting down PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.090None[Presentation] Shutting down PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.090None[Presentation] Shutting down PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.090None[Presentation] Shutting down PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.090None[Presentation] Shutting down PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.090None[Presentation] Shutting down PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.090None[Presentation] Shutting down PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.090None[Presentation] Shutting down PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.090None[Presentation] Shutting down PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.090None[Presentation] Shutting down PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.090None[Presentation] Shutting down PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.090None[Presentation] Shutting down PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.091None[Presentation] Shutting down PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.091None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.091None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.091None[Presentation] Shutting down PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.091None[Presentation] Shutting down PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.091None[Presentation] Shutting down PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.091None[Presentation] Shutting down PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.091None[Presentation] Shutting down PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.091None[Presentation] Shutting down PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.091None[Presentation] Shutting down PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.091None[Presentation] Shutting down PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.092None[Presentation] Shutting down PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.092None[Presentation] Shutting down PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.092None[Presentation] Shutting down PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.092None[Presentation] Shutting down PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.092None[Presentation] Shutting down PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.092None[Presentation] Shutting down PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.092None[Presentation] Shutting down PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.092None[Presentation] Shutting down PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.092None[Presentation] Shutting down PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.092None[Presentation] Shutting down PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.092NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.092NoneAmplitude.Mercury.Presentation.Presentation.DoShutdown took 3 ms

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:38.092NoneInGameView calls DestroyImmediate Presentation gameObject.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:17:38.093NoneInGameView Presentation destroy done.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:17:38.095None[Sandbox] Process order. (Serial=70, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 48, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:38.095UILoading async UI texture 'LoadingScreen_05.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:17:38.096None[Sandbox] Process order. (Serial=71, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 48, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:38.101None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

08:17:38.103NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:17:38.106NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:17:38.108NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:17:38.110NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:17:38.161GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:38.164NoneAIController shutdown...

Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)

08:17:38.167NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)

08:17:38.167NoneAncillaries DoShutdown finished. (Time=0.0005ms)

Amplitude.Mercury.Sandbox.Sandbox:ShutdownAncillaries(System.Reflection.RuntimeParameterInfo)

08:17:38.167GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:38.192NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__19:MoveNext()

08:17:38.204NoneGameService is now completely shutdown.

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

08:17:38.204NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

08:17:38.204NoneDisconnected

Amplitude.Mercury.Game.GameClient:Disconnect()

08:17:38.205NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

08:17:38.205NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:38.205NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

08:17:38.205NoneTLPROD-28676 clearing local member

Amplitude.Framework.Session.Session+d__54:MoveNext()

08:17:38.456NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

08:17:38.461None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:17:38.462None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:17:38.468NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

08:17:38.468NoneMetadata 'GameOption_GameSpeed' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:38.468NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:38.468NoneMetadata 'GameOption_WorldSize' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:38.468NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

08:17:38.468NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__57:MoveNext()

08:17:38.495NoneSession has been opened.

Amplitude.Framework.Session.Session+d__57:MoveNext()

08:17:38.496NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

08:17:38.496NoneTLPROD-28676 set local member

Amplitude.Framework.Session.Session+d__57:MoveNext()

08:17:38.496NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

08:17:38.501None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:38.502None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Session. Predicted duration 2.1

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

08:17:38.502NoneTryBindSessionInfos factionName:'Faction_Aspect' empireSymbol:'EmpireSymbolDefinition_Blason_Aspect01' colorIndex:'0'

Amplitude.Mercury.LoadingScreen_Session:TryBindSessionInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:38.502UILoading async UI texture 'LoadingScreen_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:17:38.935GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2396) to (1996) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.025NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

08:17:39.040NoneThe constructible family 'DistrictImprovementFamily_Bridge', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:39.040NoneThe constructible family 'DistrictImprovementFamily_Bridge_Exploitation', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:39.040NoneThe constructible family 'DistrictImprovementFamily_Bridge_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:39.040NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:39.040NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:39.040NoneThe constructible family 'DistrictImprovementFamily_Extractor', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:39.040NoneThe constructible family 'DistrictImprovementFamily_Food', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:39.040NoneThe constructible family 'DistrictImprovementFamily_General', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:39.040NoneThe constructible family 'DistrictImprovementFamily_Industry', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:39.040NoneThe constructible family 'DistrictImprovementFamily_Influence', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:39.040NoneThe constructible family 'DistrictImprovementFamily_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:39.040NoneThe constructible family 'DistrictImprovementFamily_Money', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:39.040NoneThe constructible family 'DistrictImprovementFamily_Population', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:39.040NoneThe constructible family 'DistrictImprovementFamily_Science', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:39.040NoneThe constructible family 'DistrictImprovementFamily_Trade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:39.040NoneThe constructible family 'Mukag_DistrictImprovementFamily_SGEUpgrade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:39.040NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier1', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:39.040NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:39.040NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:39.123NoneAncillaries DoStart finished. (Time=0.0004ms)

Amplitude.Mercury.Sandbox.Sandbox:StartAncillaries()

08:17:39.451NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_Archimedias_PartnerTrait.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.452NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Descriptor_BattleAbility_Equipment_Passive_37.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.452NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_08_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.452NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_29_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.455NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_45_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.455NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_48_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.455NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_49_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.456NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_50_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.456NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_51_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.456NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.456NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.456NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sDefender_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.456NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInfusor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.456NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInstructor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.462NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Hydracorn01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.462NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Noquensi01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.462NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Sollusk01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.462NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Mukag05.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.462NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Necrophage_Warrior01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.462NoneDescriptor 'BattleAbility_Descriptor_Hero_Stellar01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.463NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Hero_MinorFaction_Ochling02.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.463NoneDescriptor 'Effect_HeroTrait_Mercenary' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.464NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_KinOfSheredyn_PartnerTrait02.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.464NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.464NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.467NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.467NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.467NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.467NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.467NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.467NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.468NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.468NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.468NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.468NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.468NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.468NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.468NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.468NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.468NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.468NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.468NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.468NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.468NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.468NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.468NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.468NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.468NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.468NoneDescriptor 'Effect_Empire_IsAtWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.468NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.468NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.468NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.468NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.469NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.469NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.469NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.469NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.469NoneDescriptor 'Effect_Base_Treaty' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.469NoneDescriptor 'Effect_Base_Treaty' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.470NoneDescriptor 'TreatyCancelCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.470NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.470NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.470NoneDescriptor 'TreatyCancelCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.470NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.470NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.470NoneDescriptor 'TreatyCancelCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.470NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.470NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.473NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_DeclareWarInTruce.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.473NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_EverFighting_CostIncrease.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.473NoneDescriptor 'TreatyCost_Descriptor_ForceTruce' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.474NoneDescriptor 'TreatyCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.474NoneDescriptor 'TreatyCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.474NoneDescriptor 'TreatyCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.474NoneDescriptor 'TreatyCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.474NoneDescriptor 'TreatyCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.474NoneDescriptor 'TreatyCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.474NoneDescriptor 'TreatyCost_Descriptor_PublicOpinionBased' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.474NoneDescriptor 'TreatyCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.474NoneDescriptor 'TreatyCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.474NoneDescriptor 'TreatyCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.474NoneDescriptor 'TreatyCost_Descriptor_UnjustifiedWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.481NoneDescriptor 'Effect_Status_Empire_GenericMinor05_Step02A' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.482NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Lesser.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.482NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.482NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '14' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.482NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.482NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.482NoneDescriptor 'Tag_Empire_Major' Effect '6' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.482NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.482NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.482NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.482NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.482NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.485NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.486NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.486NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.488NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Councillor_SocietyTrait15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.492NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.492NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.492NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.492NoneDescriptor 'Effect_Custom_Specific02' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.492NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.492NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.492NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.493NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific18.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.493NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.493NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.493NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific29.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.493NoneDescriptor 'Effect_Aspects_Chapter04Choice1Step02A_FactionQuest': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.493NoneDescriptor 'Effect_Aspects_CoralHealthRegen': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.493NoneDescriptor 'Effect_KinOfSheredyn_ApprovalUnderColonizationCap' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.494NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.494NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.494NoneDescriptor 'Effect_LastLord_BaseHealMoneyCost' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.494NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_NoRebellion.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.494NoneDescriptor 'Effect_LastLord_PopulationBuyout' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.494NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_UnitCannotRegen.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.494NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter05Step01B_FactionQuest.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.494NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter06AStep01Choice2C_FactionQuest.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.495NoneDescriptor 'Effect_Mukag_HolyFireConduit' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.498NoneDescriptor 'Effect_Mukag_Land01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.498NoneDescriptor 'Effect_Mukag_Library' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.498NoneDescriptor 'Effect_Mukag_Light03' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.498NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.498NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.498NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.498NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.498NoneDescriptor 'Effect_Status_ForeignPopulationConsumption' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.498NoneDescriptor 'Effect_Status_ForeignPopulationKnighting' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.499NoneDescriptor 'MinorEmpire_MaxDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.499NoneDescriptor 'MinorEmpire_MinDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.499NoneDescriptor 'MinorEmpire_UnitCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.499NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.499NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.499NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.500NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.500NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for TerrainEffects_MonsoonTheme_04.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.500NoneDescriptor 'RiftDescriptor_CloseRiftRewardScore' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.500NoneDescriptor 'RiftDescriptor_MaxRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.500NoneDescriptor 'RiftDescriptor_MinRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.512NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Money_OnCity.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.512NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Science_OnCity.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.512None%EmpireBonusResourceStock Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:17:39.512NoneDescriptor 'Tag_FortificationConversion' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.517NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.517NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.518NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.518NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.518NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.518NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '11' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.518NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PopulationCollection_Called_2.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.524NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.524NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.524NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.524NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.524NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.525NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.528NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.528NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.529NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.529NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.529NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.529NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.529NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.534NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.534NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.546NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_CursedDefense.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.546NoneDescriptor 'Effect_Status_Unit_Battle_DefenderOnFortification' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.546NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Entangled.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.547NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Immobilized.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.547NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_UnecessaryExistence.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.547NoneDescriptor 'Effect_Status_Unit_Damaged' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.547NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.547NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.547NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.547NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.547NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.547NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.547NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.547NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_HP_Loss01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.547NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Sick.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.548NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_StoneStance_Upgraded.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.548NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Warmaster.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.548NoneDescriptor 'Tag_UnitClass_Juggernaught' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.548NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Aware.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.549NoneDescriptor 'UnitAbility_Descriptor_RighteousWrath' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.549NoneDescriptor 'UnitDescriptor_ExperienceValue_Hero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.549NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.549NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.552NoneDescriptor 'UnitDescriptor_SpoilOfWarHero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.552NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.552NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.552NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.552NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.552NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.552NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.552NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.552NoneDescriptor 'GameEffect_UnitCollection' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.554NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.554NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.554NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.555NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.555NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.558NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.559NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury07': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.559NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury08': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.559NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury09': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.559NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury10': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.559NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury11': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.559NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury12': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.559NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury13': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.559NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury14': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.559NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury15': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.559NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury16': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.559NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.560NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.560NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.560NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.560NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.560NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.565None[DATA] The descriptor Tag_DistrictImprovement_00 is used both in DistrictImprovement_Bridge_01 and DistrictImprovement_Bridge_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.565None[DATA] The descriptor Tag_DistrictImprovement_Family_Food is used both in DistrictImprovement_Food_01 and DistrictImprovement_Food_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.565None[DATA] The descriptor Tag_DistrictImprovement_Family_Industry is used both in DistrictImprovement_Industry_01 and DistrictImprovement_Industry_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.565None[DATA] The descriptor Tag_DistrictImprovement_Family_Influence is used both in DistrictImprovement_Influence_01 and DistrictImprovement_Influence_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.565None[DATA] The descriptor Tag_DistrictImprovement_Family_Military is used both in DistrictImprovement_Military_01 and DistrictImprovement_Military_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.565None[DATA] The descriptor Tag_DistrictImprovement_Family_Money is used both in DistrictImprovement_Money_01 and DistrictImprovement_Money_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.565None[DATA] The descriptor Tag_DistrictImprovement_Family_Population is used both in DistrictImprovement_Population_03 and DistrictImprovement_Population_01. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.565None[DATA] The descriptor Tag_DistrictImprovement_Family_Science is used both in DistrictImprovement_Science_01 and DistrictImprovement_Science_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.565None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_TerritoryCap_Flat00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.565None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_LevelUp_00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.565None[DATA] The descriptor Effect_District_Vision_Flat01 is used both in District_HeroDen and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.565None[DATA] The descriptor Effect_District_Default_Fortification is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.565None[DATA] The descriptor Effect_District_Vision_Flat00 is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.566None[DATA] The descriptor Tag_FortificationConversion is used both in District_Prototype_CityCenter and District_Prototype_BaseCampCenter. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.566None[DATA] The descriptor Tag_District_Tier2_Or_Above is used both in District_Prototype_Tier3 and District_Prototype_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.566None[DATA] The descriptor Tag_Bridge is used both in District_Tier0_Bridge and District_Bridge. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.566None[DATA] The descriptor Effect_District_LevelUp_00 is used both in District_Tier1_Bridge_Exploitation and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.566None[DATA] The descriptor Effect_Synergy_FoodOnRiver is used both in District_Tier1_Food and District_Tier0_Bridge. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.566None[DATA] The descriptor Tag_District_Family_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.566None[DATA] The descriptor Tag_District_Tier1_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.566None[DATA] The descriptor Effect_District_LevelUp_01 is used both in District_Tier2_Food and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.566None[DATA] The descriptor Effect_Synergy_FoodOnLake is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.566None[DATA] The descriptor Effect_Synergy_DistrictPopulation_00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.566None[DATA] The descriptor Tag_District_Tier1_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.566None[DATA] The descriptor Tag_District_Family_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.566None[DATA] The descriptor Effect_District_Food_Flat00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.566None[DATA] The descriptor Effect_District_Food_OnTerrainType_Food_Flat01 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.566None[DATA] The descriptor Effect_Synergy_IndustryOnMountain_00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.566None[DATA] The descriptor Effect_Synergy_DistrictPopulation_01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.566None[DATA] The descriptor Effect_District_Industry_Flat00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.566None[DATA] The descriptor Effect_District_Industry_OnTerrainType_Industry_Flat01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.566None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T1_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.566None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T2_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.567None[DATA] The descriptor Tag_District_Family_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.567None[DATA] The descriptor Tag_District_Tier1_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.567None[DATA] The descriptor Effect_District_Influence_Flat00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.567None[DATA] The descriptor Effect_Synergy_Fortification_00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.567None[DATA] The descriptor Tag_District_Family_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.567None[DATA] The descriptor Tag_District_Tier1_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.567None[DATA] The descriptor Effect_District_FortificationBonus_Flat00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.567None[DATA] The descriptor Effect_District_Vision_Flat02 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.567None[DATA] The descriptor Effect_Synergy_DistrictPopulation_02 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.567None[DATA] The descriptor Tag_District_Family_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.567None[DATA] The descriptor Tag_District_Tier1_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.567None[DATA] The descriptor Effect_District_Money_Flat00 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.567None[DATA] The descriptor Effect_District_Money_OnTerrainType_Money_Flat01 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.567None[DATA] The descriptor Effect_Synergy_ScienceAdjacentAnomaly_00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.567None[DATA] The descriptor Effect_Synergy_DistrictPopulation_03 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.567None[DATA] The descriptor Tag_District_Family_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.567None[DATA] The descriptor Tag_District_Tier1_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.567None[DATA] The descriptor Effect_District_Science_Flat00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.568None[DATA] The descriptor Effect_District_Science_OnTerrainType_MixedFIDSI_Flat01 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.568None[DATA] The descriptor Effect_District_Food_Flat01 is used both in District_Tier2_Food_Custom_Specific24 and District_Tier2_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.570None[DATA] The descriptor Effect_District_Industry_Flat01 is used both in District_Tier2_Industry_Custom_Specific24 and District_Tier2_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.570None[DATA] The descriptor Effect_District_Influence_Flat01 is used both in District_Tier2_Influence_Custom_Specific24 and District_Tier2_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.570None[DATA] The descriptor Effect_District_Money_Flat01 is used both in District_Tier2_Money_Custom_Specific24 and District_Tier2_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.570None[DATA] The descriptor Effect_District_Science_Flat01 is used both in District_Tier2_Science_Custom_Specific24 and District_Tier2_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.570None[DATA] The descriptor Tag_District_LastLord_Estate is used both in LastLord_District_LordsEstate00_Repair and LastLord_District_LordsEstate00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.571None[DATA] The descriptor Tag_District_Appendage is used both in Necrophage_District_Appendage00_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.571None[DATA] The descriptor Effect_District_Appendage01 is used both in Necrophage_District_Appendage01_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.571None[DATA] The descriptor Effect_District_Appendage01_Tier2 is used both in Necrophage_District_Appendage01_Tier2 and District_Tier2_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.571None[DATA] The descriptor Effect_District_Appendage01_Tier3 is used both in Necrophage_District_Appendage01_Tier3 and District_Tier3_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.571None[DATA] The descriptor Tag_CityCenter_Level01 is used both in Necrophage_District_Base_CityCenter_Tier1 and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.571None[DATA] The descriptor Tag_CityCenter_Level02 is used both in Necrophage_District_Base_CityCenter_Tier2 and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.571None[DATA] The descriptor Tag_CityCenter_Level03 is used both in Necrophage_District_Base_CityCenter_Tier3 and District_Base_CityCenter_Tier3. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.571None[DATA] The descriptor Tag_CityCenter_Level04 is used both in Necrophage_District_Base_CityCenter_Tier4 and District_Base_CityCenter_Tier4. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.571None[DATA] The descriptor Tag_Family_Bridge_Exploitation is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.572None[DATA] The descriptor Tag_Tier1_Bridge is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.572None[DATA] The descriptor Tag_District_Tier1_Population is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.572None[DATA] The descriptor Effect_District_PopulationSlot_00 is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.572None[DATA] The descriptor Effect_Synergy_MoneyAdjacentResourceDeposit_01 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.572None[DATA] The descriptor Tag_TradingPost is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.572None[DATA] The descriptor Effect_District_TradingPost_00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.572None[DATA] The descriptor Effect_District_TradingPost_Flat00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.572None[DATA] The descriptor Effect_District_Bridge_Exploitation_Yield_00 is used both in Necrophage_District_Tier2_Bridge_Exploitation and District_Tier2_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.572None[DATA] The descriptor Effect_District_FortificationBonus_Flat02 is used both in Necrophage_District_Tier2_Military and District_Tier2_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.572None[DATA] The descriptor Effect_District_PopulationSlot_01 is used both in Necrophage_District_Tier2_Population and District_Tier2_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.572None[DATA] The descriptor Effect_District_TradingPost_Flat01 is used both in Necrophage_District_Tier2_TradingPost and District_Tier2_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.572None[DATA] The descriptor Tag_District_Base is used both in Extractor_Base and District_Prototype_Base. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.572None[DATA] The descriptor Tag_District_Extractor is used both in Extractor_Base_Strategic and Extractor_Base_Luxury. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.572None[DATA] The descriptor Effect_Base_Hero is used both in Hero_Aspect_Archer_1 and Hero_Aspect_Archer_0. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.573None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both in UnitClass_FlyingRanged and UnitClass_CavalryRanged. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.573None[DATA] The descriptor UnitDescriptor_ExperienceValue_Hero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.573None[DATA] The descriptor UnitDescriptor_SpoilOfWarHero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.573None[DATA] The descriptor UnitDescriptor_Hero_AttributeTraduction is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.573None[DATA] The descriptor UnitDescriptor_Hero_LevelUpScaling is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.573None[DATA] The descriptor Effect_Unit_HeroTag is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.576None[DATA] The descriptor Effect_Aspects_CoralSporeCreation is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.577None[DATA] The descriptor Effect_Aspects_CoralGenerationPerTurn is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.577None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeAspect is used both in FactionTrait_Aspects_PublicOpinionOnNeighbors and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.577None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeKin is used both in FactionTrait_KinOfSheredyn_PublicOpinionOnNeighbors and FactionAffinity_KinOfSheredyn. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.577None[DATA] The descriptor Effect_Necrophage_EverFighting is used both in FactionTrait_Necrophage_NoDiplomacy and FactionTrait_Necrophage_EverFighting. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.577None[DATA] The descriptor Effect_Custom_Specific01 is used both in FactionTrait_Custom_Specific12 and FactionTrait_Custom_Specific01. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.577None[DATA] The descriptor Effect_Custom_Specific17 is used both in FactionTrait_Custom_Specific18 and FactionTrait_Custom_Specific17. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.577None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category01_OnCapital_00 is used both in Necrophage_Technology_03 and Technology_District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.577None[DATA] The descriptor Effect_EmpireBonus_MoneyOnCapital_00 is used both in Necrophage_Technology_05 and Technology_District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.577None[DATA] The descriptor Effect_EmpireBonus_CollectibleScore1 is used both in Necrophage_Technology_06 and Technology_District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.577None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category03_OnCapital_00 is used both in Necrophage_Technology_07 and Technology_District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.577None[DATA] The descriptor Effect_EmpireBonus_FortificationOnCapital_01 is used both in Necrophage_Technology_08 and Technology_District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.578None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_High is used both in Status_Empire_PublicOpinionLoss_High and Status_Empire_ApprovalLoss_High. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.578None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Medium is used both in Status_Empire_PublicOpinionLoss_Medium and Status_Empire_ApprovalLoss_Medium. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.578None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Small is used both in Status_Empire_PublicOpinionLoss_Small and Status_Empire_ApprovalLoss_Small. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.578None[DATA] The descriptor Effect_Status_City_FoodLoss_Medium is used both in Status_City_GenericMinor14_Step02B and Status_City_FoodLoss_Medium. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.578None[DATA] The descriptor Effect_Status_Unit_Battle_Berserk is used both in Status_Unit_Berserk and Status_Unit_ReligiousRioter. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.578None[DATA] The descriptor Effect_NaturalWonder is used both in NaturalWonder_01 and NaturalWonder_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.579None[DATA] The descriptor Effect_Status_Empire_Revolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.579None[DATA] The descriptor Effect_Status_Empire_PostRevolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.579None[DATA] The descriptor Effect_Base_Population_FoodConsumption is used both in Population_Called and Population_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.579None[DATA] The descriptor Effect_Base_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.579None[DATA] The descriptor Tag_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.579None[DATA] The descriptor Tag_Exploitation_Food is used both in TerrainType_FoodIndustry and TerrainType_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.579None[DATA] The descriptor Tag_Exploitation_MixedFIDSI is used both in TerrainType_FoodMoney and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.579None[DATA] The descriptor Tag_Exploitation_Industry is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.579None[DATA] The descriptor Effect_LineOfSightBlocker is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.579None[DATA] The descriptor Tag_Forest is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.579None[DATA] The descriptor Tag_Exploitation_Money is used both in TerrainType_IndustryMoney and TerrainType_FoodMoney. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.582None[DATA] The descriptor Tag_Exploitation_Science is used both in TerrainType_IndustryScience and TerrainType_FoodScience. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.582None[DATA] The descriptor Effect_Exploitation_Mountain is used both in TerrainType_MountainSnow and TerrainType_Mountain. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.583None[DATA] The descriptor Effect_Exploitation_Sterile is used both in TerrainType_Sterile and TerrainType_NecroConsumed. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.583None[DATA] The descriptor UnitAbility_Descriptor_Aware has multiple source type. It is used both in Equipment_Accessory_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.583None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 has multiple source type. It is used both in Equipment_Armor_16_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.583None[DATA] The descriptor Effect_Equipment_Armor_23_Descriptor is used both in Equipment_Armor_23Bis_Definition and Equipment_Armor_23_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.583None[DATA] The descriptor UnitAbility_Descriptor_ShieldMastery_2 has multiple source type. It is used both in Equipment_Armor_26_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.583None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 has multiple source type. It is used both in Equipment_Bow_01_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.583None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 is used both in Equipment_Bow_02_Definition and Equipment_Bow_01_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.584None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage has multiple source type. It is used both in Equipment_Bow_06_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.584None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 has multiple source type. It is used both in Equipment_Bow_09_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.584None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage is used both in Equipment_Bow_12_Definition and Equipment_Bow_06_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.584None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 is used both in Equipment_Bow_13_Definition and Equipment_Bow_09_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.584None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 is used both in Equipment_OneHanded_01_Definition and Equipment_Armor_16_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.584None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath has multiple source type. It is used both in Equipment_OneHanded_02_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.584None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 has multiple source type. It is used both in Equipment_OneHanded_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.584None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 is used both in Equipment_OneHanded_08_Definition and Equipment_OneHanded_04_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.584None[DATA] The descriptor UnitAbility_Hero_BattleAbility_Equipment_Passive_27_Descriptor is used both in Equipment_OneHanded_15_Definition and Equipment_Bow_14_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.584None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath is used both in Equipment_TwoHanded_18_Definition and Equipment_OneHanded_02_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.726NoneBackward district descriptor ended. (Time=2.1671 ms)

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:InitializeStaticsAfterSave()

08:17:39.736NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=EmpireSheredyn, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.737NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=ArmyFarFromHome, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:39.748None[Sandbox] The sandbox thread has been started. (Time=700.3926ms)

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

08:17:39.759NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__7:MoveNext()

08:17:39.759NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

08:17:39.787NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

08:17:39.787NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

08:17:39.790NoneInGameView instantiates PresentationPrefab.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:17:39.807UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.


08:17:39.907UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.


08:17:40.009UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.


08:17:40.084NoneInGameView calls Presentation DoStart.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:17:40.084None[Presentation] Starting PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.084None[Presentation] Starting PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.084None[Presentation] Starting PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.084None[Presentation] Starting PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.084None[Presentation] Starting PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.084None[Presentation] Starting PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.084None[Presentation] Starting PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.084None[Presentation] Starting PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.084None[Presentation] Starting PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.084None[Presentation] Starting PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.084None[Presentation] Starting PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.084NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationTerrainController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__49:MoveNext()

08:17:40.084None[Presentation] Starting PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.084None[Presentation] Starting PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.084None[Presentation] Starting PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.084None[Presentation] Starting PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.084None[Presentation] Starting PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.097None[Presentation] Starting PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.097None[Presentation] Starting PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.097None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.097None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.098None[Presentation] Starting PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.098None[Presentation] Starting PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.098None[Presentation] Starting PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.098None[Presentation] Starting PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.098None[Presentation] Starting PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.098None[Presentation] Starting PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.098None[Presentation] Starting PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.098None[Presentation] Starting PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.098NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

08:17:40.098None[Presentation] Starting PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.098None[Presentation] Starting PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.098None[Presentation] Starting PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.099None[Presentation] Starting PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.099None[Presentation] Starting PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.099None[Presentation] Starting PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.099None[Presentation] Starting PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.099None[Presentation] Starting PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.099None[Presentation] Starting PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.099None[Presentation] Starting PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.104NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:40.118UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.


08:17:40.222UnityPresentation fims started


08:17:40.223NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

08:17:40.264NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

08:17:40.292NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController took 208 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:40.293NoneStart calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()

08:17:40.334NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

08:17:40.345NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

08:17:40.345NoneInGameView calls Snapshots.Present.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:17:40.345NoneInGameView Snapshots.Present done.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:17:40.360None'???|AcademyWindow_HeroCardItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:17:40.364None[Audio][Rift] Start building rift cluster

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

08:17:40.364None[Audio][River] End building 0 clusters in 0.013 ms.

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

08:17:40.365NoneFinished calling OnPresentationStarted on in-game windows in 0.0419 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()

08:17:40.393None[Audio][Rift] Start building rift cluster

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

08:17:40.394None[Audio][River] End building 0 clusters in 0.0139 ms.

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

08:17:40.394NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

08:17:40.395NoneLoading AI save: auto-save 164.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

08:17:40.414NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

08:17:40.447None[Sandbox] Process order. (Serial=1, Empire=0, Order=OrderSetControlledByHuman ControlledByHuman: True, NeedUnlockBattle: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:40.448None[Sandbox] Process order. (Serial=2, Empire=0, Order=OrderStartTurnTimer StartTime: 08/17/2025 06:17:40)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:40.452None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:17:40.459None[Sandbox] Process order. (Serial=3, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=476,EmpireIndex=1 TimePlayed=476,EmpireIndex=2 TimePlayed=476,EmpireIndex=3 TimePlayed=476)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:40.460None[Sandbox] Process order. (Serial=4, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:40.598GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (10) to (13) because it uses more particle (10) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:40.598GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (10) to (13) because it uses more particle (10) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:40.650GraphicsVegetTemperateOutputLayer switching particleCount from (235) to (195) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:40.650GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:40.650GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:40.755GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:40.819GraphicsGrassAridOutputLayer_Shadows switching particleCount from (36) to (44) because it uses more particle (30) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:40.836GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (48) to (58) because it uses more particle (46) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:40.927GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (136) to (164) because it uses more particle (117) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:41.372GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (9192) to (11031) because it uses more particle (7513) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:41.560GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (11031) to (13238) because it uses more particle (8900) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:42.216GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:42.225GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:42.471None[Sandbox] Process order. (Serial=5, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=7399, ConstructionGUID=5, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:42.492None[Sandbox] Process order. (Serial=6, Empire=1, Order=OrderGoTo Entity=#7091, AdditionalFlags='IgnoreFogOfWar', Path='3062 [26, 33] --> 3154 [26, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:42.492None[Sandbox] Process order. (Serial=7, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2324 [24, 25] --> 2416 [24, 26] --> 2508 [24, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:42.503None[Sandbox] Process order. (Serial=8, Empire=1, Order=OrderContinueGotoAction Action=154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:42.504None[Sandbox] Process order. (Serial=9, Empire=1, Order=OrderContinueGotoAction Action=153)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:42.511None[Sandbox] Process order. (Serial=10, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 7426, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:42.542None[Sandbox] Process order. (Serial=11, Empire=2, Order=OrderGoTo Entity=#7114, AdditionalFlags='IgnoreFogOfWar', Path='3567 [71, 38] --> 3566 [70, 38] --> 3473 [69, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:42.543None[Sandbox] Process order. (Serial=12, Empire=2, Order=OrderGoTo Entity=#7109, AdditionalFlags='IgnoreFogOfWar', Path='2733 [65, 29] --> 2826 [66, 30] --> 2918 [66, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:42.551None[Sandbox] Process order. (Serial=13, Empire=2, Order=OrderContinueGotoAction Action=156)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:42.553None[Sandbox] Process order. (Serial=14, Empire=2, Order=OrderContinueGotoAction Action=155)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:42.572None[Sandbox] Process order. (Serial=15, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_PillageAction_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:42.573None[Sandbox] Process order. (Serial=16, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 7376)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:42.592None[Sandbox] Process order. (Serial=17, Empire=3, Order=OrderGoTo Entity=#7136, AdditionalFlags='IgnoreFogOfWar', Path='3617 [29, 39] --> 3710 [30, 40] --> 3802 [30, 41] --> 3803 [31, 41] --> 3896 [32, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:42.592None[Sandbox] Process order. (Serial=18, Empire=3, Order=OrderGoTo Entity=#7132, AdditionalFlags='IgnoreFogOfWar', Path='2227 [19, 24] --> 2228 [20, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:42.602None[Sandbox] Process order. (Serial=19, Empire=3, Order=OrderContinueGotoAction Action=158)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:42.603None[Sandbox] Process order. (Serial=20, Empire=3, Order=OrderContinueGotoAction Action=157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:42.622None[Sandbox] Process order. (Serial=21, Empire=15, Order=OrderGoTo Entity=#7521, AdditionalFlags='IgnoreFogOfWar', Path='4297 [65, 46] --> 4388 [64, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:42.632None[Sandbox] Process order. (Serial=22, Empire=15, Order=OrderContinueGotoAction Action=159)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:42.641None[Sandbox] Process order. (Serial=23, Empire=22, Order=OrderGoTo Entity=#7524, AdditionalFlags='IgnoreFogOfWar', Path='2832 [72, 30] --> 2739 [71, 29] --> 2738 [70, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:42.652None[Sandbox] Process order. (Serial=24, Empire=22, Order=OrderContinueGotoAction Action=160)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:42.672None[Sandbox] Process order. (Serial=25, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2727 [59, 29] --> 2636 [60, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:42.682None[Sandbox] Process order. (Serial=26, Empire=23, Order=OrderContinueGotoAction Action=161)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:42.692None[Sandbox] Process order. (Serial=27, Empire=34, Order=OrderGoTo Entity=#7533, AdditionalFlags='IgnoreFogOfWar', Path='2280 [72, 24] --> 2281 [73, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:42.702None[Sandbox] Process order. (Serial=28, Empire=34, Order=OrderContinueGotoAction Action=162)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:42.712None[Sandbox] Process order. (Serial=29, Empire=62, Order=OrderGoTo Entity=#7536, AdditionalFlags='IgnoreFogOfWar', Path='2885 [33, 31] --> 2884 [32, 31] --> 2976 [32, 32] --> 2975 [31, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:42.722None[Sandbox] Process order. (Serial=30, Empire=62, Order=OrderContinueGotoAction Action=163)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:42.732None[Sandbox] Process order. (Serial=31, Empire=91, Order=OrderGoTo Entity=#7539, AdditionalFlags='IgnoreFogOfWar', Path='2775 [15, 30] --> 2683 [15, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:42.742None[Sandbox] Process order. (Serial=32, Empire=91, Order=OrderContinueGotoAction Action=164)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:42.762None[Sandbox] Process order. (Serial=33, Empire=101, Order=OrderGoTo Entity=#7542, AdditionalFlags='IgnoreFogOfWar', Path='3334 [22, 36] --> 3335 [23, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:42.773None[Sandbox] Process order. (Serial=34, Empire=101, Order=OrderContinueGotoAction Action=165)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:43.173None[Sandbox] Process order. (Serial=35, Empire=1, Order=OrderContinueGotoAction Action=154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:43.174None[Sandbox] Process order. (Serial=36, Empire=1, Order=OrderContinueGotoAction Action=153)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:43.223None[Sandbox] Process order. (Serial=37, Empire=2, Order=OrderContinueGotoAction Action=156)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:43.224None[Sandbox] Process order. (Serial=38, Empire=2, Order=OrderContinueGotoAction Action=155)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:43.274None[Sandbox] Process order. (Serial=39, Empire=3, Order=OrderContinueGotoAction Action=158)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:43.275None[Sandbox] Process order. (Serial=40, Empire=3, Order=OrderContinueGotoAction Action=157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:43.304None[Sandbox] Process order. (Serial=41, Empire=15, Order=OrderContinueGotoAction Action=159)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:43.323None[Sandbox] Process order. (Serial=42, Empire=22, Order=OrderContinueGotoAction Action=160)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:43.373None[Sandbox] Process order. (Serial=43, Empire=34, Order=OrderContinueGotoAction Action=162)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:43.393None[Sandbox] Process order. (Serial=44, Empire=62, Order=OrderContinueGotoAction Action=163)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:43.414None[Sandbox] Process order. (Serial=45, Empire=91, Order=OrderContinueGotoAction Action=164)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:43.443None[Sandbox] Process order. (Serial=46, Empire=101, Order=OrderContinueGotoAction Action=165)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:43.844None[Sandbox] Process order. (Serial=47, Empire=1, Order=OrderContinueGotoAction Action=154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:43.853None[Sandbox] Process order. (Serial=48, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 45, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:43.854None[Sandbox] Process order. (Serial=49, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 45, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:43.894None[Sandbox] Process order. (Serial=50, Empire=2, Order=OrderContinueGotoAction Action=156)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:43.903None[Sandbox] Process order. (Serial=51, Empire=2, Order=OrderContinueGotoAction Action=155)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:43.953None[Sandbox] Process order. (Serial=52, Empire=3, Order=OrderContinueGotoAction Action=157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:44.065None[Sandbox] Process order. (Serial=53, Empire=62, Order=OrderContinueGotoAction Action=163)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:44.625None[Sandbox] Process order. (Serial=54, Empire=3, Order=OrderContinueGotoAction Action=157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:44.735None[Sandbox] Process order. (Serial=55, Empire=62, Order=OrderContinueGotoAction Action=163)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:45.295None[Sandbox] Process order. (Serial=56, Empire=3, Order=OrderContinueGotoAction Action=157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:45.305NoneThe AI synchronization took 2069 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

08:17:45.325None[Sandbox] Process order. (Serial=57, Empire=1, Order=OrderEnqueueConstructible Settlement=7399, Constructible=Unit_Aspect_Scout, Position=2874, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:45.326None[Sandbox] Process order. (Serial=58, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 9, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:45.326None[Sandbox] Process order. (Serial=59, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:45.345None[Sandbox] Process order. (Serial=60, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 9, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:45.365None[Sandbox] Process order. (Serial=61, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:45.395None[Sandbox] Process order. (Serial=62, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:45.395None[Sandbox] Process order. (Serial=63, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:45.395None[Sandbox] Process order. (Serial=64, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:45.555None[Sandbox] Process order. (Serial=65, Empire=0, Order=OrderGoTo Entity=#7069, path='3652 [64, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:45.565None[Sandbox] Process order. (Serial=66, Empire=0, Order=OrderContinueGotoAction Action=166)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:45.975UIUnload UI texture 'Bitmaps Others_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:45.975UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:46.497None[Sandbox] Process order. (Serial=67, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2637 [61, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:46.506None[Sandbox] Process order. (Serial=68, Empire=23, Order=OrderContinueGotoAction Action=167)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:46.533NoneThe AI decision process took 1.0 seconds to be executed (0.0 seconds of AI processing and 1.0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

08:17:46.538None[Sandbox] Process order. (Serial=69, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:46.559GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:46.568GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (7) because it uses more particle (5) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:46.643GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:47.700GraphicsLeader_Aspect_OutputLayer switching particleCount from (263) to (219) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:47.710GraphicsTLFX_OutputLayer_Leaders switching particleCount from (306) to (255) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:47.740GraphicsVegetKelpForestOutputLayer switching particleCount from (99) to (82) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:47.740GraphicsGrassKelpForestOutputLayer switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:47.740GraphicsGrassVolcanicOutputLayer switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:47.740GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:47.740GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:48.315UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:17:48.315UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:17:48.363GraphicsLeader_Aspect_OutputLayer switching particleCount from (219) to (263) because it uses more particle (210) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:48.786GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1996) to (1663) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:49.240UIUnload UI texture 'Faction_Leaders_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:49.350UILoading async UI texture 'Faction_Leaders_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:17:49.796UIUnload UI texture 'LoadingScreen_05'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:49.906GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:50.797GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:51.051UIUnload UI texture 'LoadingScreen_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:51.512GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:51.792GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (13238) to (11031) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:52.502GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:52.507GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:52.514GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:52.520GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:52.908GraphicsTLFX_OutputLayer_Leaders switching particleCount from (255) to (306) because it uses more particle (206) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:53.005GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (40) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:53.005GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:53.005GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:53.005GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:53.005GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:53.005GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:53.005GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:53.005GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:53.005GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (14) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:53.005GraphicsUnload texture 'Weapon_Blackhammer_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:53.005GraphicsUnload texture 'Weapon_Blackhammer_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:53.005GraphicsUnload texture 'Weapon_Blackhammer_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:53.006GraphicsUnload texture 'Weapon_Blackhammer_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:53.006GraphicsUnload texture 'Weapon_Blackhammer_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:53.006GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:53.006GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:53.490GraphicsDecal_POI_Curiosity_OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:53.490GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:53.490GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:53.545GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:53.990GraphicsTLFX_OutputLayer_Leaders switching particleCount from (306) to (368) because it uses more particle (247) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:54.245GraphicsGrassKelpForestOutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:54.245GraphicsGrassVolcanicOutputLayer switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:54.955GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1663) to (1385) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:55.803UIUnload UI texture 'Faction_Leaders_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:55.803UIUnload UI texture 'Units__Large_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:55.803UIUnload UI texture 'Bitmaps Small_01'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:55.997GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:56.071GraphicsTLFX_OutputLayer_Leaders switching particleCount from (368) to (442) because it uses more particle (296) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:56.712UIUnload UI texture 'Bitmaps Others_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:56.712UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:56.919GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:57.527UILoading async UI texture 'Bitmaps Small_01.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:17:57.527UILoading async UI texture 'Units__Large_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:17:57.527UILoading async UI texture 'Faction_Leaders_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:17:57.534NoneCould not find subscription for InputAction 'Thallium.Shortcuts/ToggleHex[/Keyboard/equals]'

Amplitude.Framework.Input.InputManager+InputLayer+InputLayerModification:ApplyButtonSubscriptionRemovedModification()

08:17:57.534NoneCould not find subscription for InputAction 'Thallium.Shortcuts/ToggleFims[/Keyboard/minus]'

Amplitude.Framework.Input.InputManager+InputLayer+InputLayerModification:ApplyButtonSubscriptionRemovedModification()

08:17:57.583NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__19:MoveNext()

08:17:57.590NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

08:17:57.590NoneWaiting while GameService is not completely shutdown...

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

08:17:57.590None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:57.591None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Application. Predicted duration 0.4

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

08:17:57.591NoneInGameView calls Presentation DoShutdown.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:17:57.592None[Presentation] Shutting down PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.592None[Presentation] Shutting down PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.592None[Presentation] Shutting down PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.592None[Presentation] Shutting down PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.592None[Presentation] Shutting down PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.592None[Presentation] Shutting down PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.592None[Presentation] Shutting down PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.592None[Presentation] Shutting down PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.592None[Presentation] Shutting down PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.592None[Presentation] Shutting down PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.592None[Presentation] Shutting down PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.592None[Presentation] Shutting down PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.592None[Presentation] Shutting down PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.592None[Presentation] Shutting down PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.592None[Presentation] Shutting down PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.592None[Presentation] Shutting down PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.592None[Presentation] Shutting down PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.592None[Presentation] Shutting down PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.592None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.593None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.593None[Presentation] Shutting down PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.593None[Presentation] Shutting down PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.593None[Presentation] Shutting down PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.593None[Presentation] Shutting down PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.593None[Presentation] Shutting down PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.593None[Presentation] Shutting down PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.593None[Presentation] Shutting down PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.593None[Presentation] Shutting down PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.594None[Presentation] Shutting down PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.594None[Presentation] Shutting down PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.594None[Presentation] Shutting down PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.594None[Presentation] Shutting down PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.594None[Presentation] Shutting down PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.594None[Presentation] Shutting down PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.594None[Presentation] Shutting down PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.594None[Presentation] Shutting down PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.594None[Presentation] Shutting down PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.594None[Presentation] Shutting down PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.594NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.594NoneAmplitude.Mercury.Presentation.Presentation.DoShutdown took 3 ms

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:17:57.594NoneInGameView calls DestroyImmediate Presentation gameObject.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:17:57.595None[Sandbox] Process order. (Serial=70, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 48, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:57.595NoneInGameView Presentation destroy done.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:17:57.595None[Sandbox] Process order. (Serial=71, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 48, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:57.596UILoading async UI texture 'LoadingScreen_05.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:17:57.606None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

08:17:57.607NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:17:57.610NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:17:57.610NoneMaximum allocation passes count reached (1) for empire 1.

Amplitude.AI.Brain:Run()

08:17:57.611NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:17:57.614NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:17:57.618NoneMaximum allocation passes count reached (1) for empire 3.

Amplitude.AI.Brain:Run()

08:17:57.664GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:57.668NoneAIController shutdown...

Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)

08:17:57.670NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)

08:17:57.670NoneAncillaries DoShutdown finished. (Time=0.0011ms)

Amplitude.Mercury.Sandbox.Sandbox:ShutdownAncillaries(System.Reflection.RuntimeParameterInfo)

08:17:57.692NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__19:MoveNext()

08:17:57.707NoneGameService is now completely shutdown.

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

08:17:57.707NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

08:17:57.707NoneDisconnected

Amplitude.Mercury.Game.GameClient:Disconnect()

08:17:57.707NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

08:17:57.707NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:57.707NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

08:17:57.707NoneTLPROD-28676 clearing local member

Amplitude.Framework.Session.Session+d__54:MoveNext()

08:17:57.960NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

08:17:57.966None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:17:57.966None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:17:57.972NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

08:17:57.973NoneMetadata 'GameOption_GameSpeed' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:57.973NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:57.973NoneMetadata 'GameOption_WorldSize' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:57.973NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

08:17:57.973NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__57:MoveNext()

08:17:57.999NoneSession has been opened.

Amplitude.Framework.Session.Session+d__57:MoveNext()

08:17:58.000NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

08:17:58.000NoneTLPROD-28676 set local member

Amplitude.Framework.Session.Session+d__57:MoveNext()

08:17:58.000NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

08:17:58.004None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.005None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Session. Predicted duration 2.0

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

08:17:58.005NoneTryBindSessionInfos factionName:'Faction_Aspect' empireSymbol:'EmpireSymbolDefinition_Blason_Aspect01' colorIndex:'0'

Amplitude.Mercury.LoadingScreen_Session:TryBindSessionInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.006UILoading async UI texture 'LoadingScreen_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:17:58.057GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (11031) to (9192) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.530NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

08:17:58.545NoneThe constructible family 'DistrictImprovementFamily_Bridge', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:58.545NoneThe constructible family 'DistrictImprovementFamily_Bridge_Exploitation', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:58.545NoneThe constructible family 'DistrictImprovementFamily_Bridge_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:58.545NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:58.545NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:58.545NoneThe constructible family 'DistrictImprovementFamily_Extractor', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:58.545NoneThe constructible family 'DistrictImprovementFamily_Food', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:58.545NoneThe constructible family 'DistrictImprovementFamily_General', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:58.545NoneThe constructible family 'DistrictImprovementFamily_Industry', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:58.545NoneThe constructible family 'DistrictImprovementFamily_Influence', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:58.545NoneThe constructible family 'DistrictImprovementFamily_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:58.545NoneThe constructible family 'DistrictImprovementFamily_Money', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:58.545NoneThe constructible family 'DistrictImprovementFamily_Population', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:58.545NoneThe constructible family 'DistrictImprovementFamily_Science', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:58.545NoneThe constructible family 'DistrictImprovementFamily_Trade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:58.545NoneThe constructible family 'Mukag_DistrictImprovementFamily_SGEUpgrade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:58.545NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier1', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:58.545NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:58.545NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:17:58.613GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (10) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.614GraphicsUnload texture 'POI_Curiosity_Set_02_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:58.614GraphicsUnload texture 'POI_Curiosity_Set_02_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:58.614GraphicsUnload texture 'POI_Curiosity_Set_02_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:58.614GraphicsUnload texture 'POI_Curiosity_Set_02_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:58.614GraphicsUnload texture 'POI_Curiosity_Set_02_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:58.614GraphicsUnload texture 'POI_Curiosity_Set_02_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:58.614GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:58.614GraphicsPOI_Curiosity_Set_02OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.614GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (10) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.614GraphicsUnload texture 'POI_Curiosity_Set_01_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:58.614GraphicsUnload texture 'POI_Curiosity_Set_01_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:58.614GraphicsUnload texture 'POI_Curiosity_Set_01_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:58.614GraphicsUnload texture 'POI_Curiosity_Set_01_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:58.614GraphicsUnload texture 'POI_Curiosity_Set_01_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:58.614GraphicsUnload texture 'POI_Curiosity_Set_01_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:58.614GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:17:58.614GraphicsPOI_Curiosity_Set_01OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.632NoneAncillaries DoStart finished. (Time=0.0002ms)

Amplitude.Mercury.Sandbox.Sandbox:StartAncillaries()

08:17:58.896NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_Archimedias_PartnerTrait.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.897NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Descriptor_BattleAbility_Equipment_Passive_37.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.897NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_08_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.897NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_29_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.897NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_45_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.897NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_48_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.898NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_49_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.898NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_50_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.898NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_51_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.898NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.898NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.898NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sDefender_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.898NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInfusor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.898NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInstructor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.908NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Hydracorn01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.908NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Noquensi01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.908NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Sollusk01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.908NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Mukag05.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.908NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Necrophage_Warrior01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.909NoneDescriptor 'BattleAbility_Descriptor_Hero_Stellar01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.910NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Hero_MinorFaction_Ochling02.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.913NoneDescriptor 'Effect_HeroTrait_Mercenary' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.914NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_KinOfSheredyn_PartnerTrait02.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.914NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.914NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.914NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.914NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.914NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.914NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.914NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.915NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.915NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.915NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.915NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.915NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.915NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.915NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.915NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.915NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.915NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.915NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.915NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.915NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.915NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.915NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.915NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.916NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.916NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.916NoneDescriptor 'Effect_Empire_IsAtWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.916NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.916NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.916NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.916NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.916NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.916NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.916NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.916NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.920NoneDescriptor 'Effect_Base_Treaty' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.920NoneDescriptor 'Effect_Base_Treaty' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.920NoneDescriptor 'TreatyCancelCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.920NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.920NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.920NoneDescriptor 'TreatyCancelCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.920NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.920NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.920NoneDescriptor 'TreatyCancelCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.920NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.920NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.920NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_DeclareWarInTruce.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.920NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_EverFighting_CostIncrease.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.921NoneDescriptor 'TreatyCost_Descriptor_ForceTruce' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.921NoneDescriptor 'TreatyCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.921NoneDescriptor 'TreatyCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.921NoneDescriptor 'TreatyCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.921NoneDescriptor 'TreatyCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.921NoneDescriptor 'TreatyCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.921NoneDescriptor 'TreatyCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.921NoneDescriptor 'TreatyCost_Descriptor_PublicOpinionBased' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.921NoneDescriptor 'TreatyCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.921NoneDescriptor 'TreatyCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.921NoneDescriptor 'TreatyCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.921NoneDescriptor 'TreatyCost_Descriptor_UnjustifiedWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.926NoneDescriptor 'Effect_Status_Empire_GenericMinor05_Step02A' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.927NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Lesser.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.927NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.927NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '14' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.927NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.927NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.927NoneDescriptor 'Tag_Empire_Major' Effect '6' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.927NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.927NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.927NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.927NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.927NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.928NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.928NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.928NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.933NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Councillor_SocietyTrait15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.935NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.937NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.937NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.937NoneDescriptor 'Effect_Custom_Specific02' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.937NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.938NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.938NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.938NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific18.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.938NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.938NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.938NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific29.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.939NoneDescriptor 'Effect_Aspects_Chapter04Choice1Step02A_FactionQuest': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.939NoneDescriptor 'Effect_Aspects_CoralHealthRegen': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.939NoneDescriptor 'Effect_KinOfSheredyn_ApprovalUnderColonizationCap' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.939NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.939NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.939NoneDescriptor 'Effect_LastLord_BaseHealMoneyCost' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.939NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_NoRebellion.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.940NoneDescriptor 'Effect_LastLord_PopulationBuyout' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.940NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_UnitCannotRegen.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.940NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter05Step01B_FactionQuest.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.940NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter06AStep01Choice2C_FactionQuest.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.940NoneDescriptor 'Effect_Mukag_HolyFireConduit' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.940NoneDescriptor 'Effect_Mukag_Land01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.940NoneDescriptor 'Effect_Mukag_Library' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.941NoneDescriptor 'Effect_Mukag_Light03' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.941NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.941NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.941NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.941NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.941NoneDescriptor 'Effect_Status_ForeignPopulationConsumption' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.941NoneDescriptor 'Effect_Status_ForeignPopulationKnighting' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.941NoneDescriptor 'MinorEmpire_MaxDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.942NoneDescriptor 'MinorEmpire_MinDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.942NoneDescriptor 'MinorEmpire_UnitCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.944NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.945NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.945NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.945NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.945NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for TerrainEffects_MonsoonTheme_04.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.945NoneDescriptor 'RiftDescriptor_CloseRiftRewardScore' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.945NoneDescriptor 'RiftDescriptor_MaxRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.945NoneDescriptor 'RiftDescriptor_MinRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.952NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Money_OnCity.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.952NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Science_OnCity.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.952None%EmpireBonusResourceStock Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:17:58.952NoneDescriptor 'Tag_FortificationConversion' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.957NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.957NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.958NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.958NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.958NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.958NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '11' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.959NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PopulationCollection_Called_2.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.963NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.964NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.964NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.964NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.964NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.964NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.965NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.965NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.968NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.968NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.968NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.968NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.968NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.974NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:58.974NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.002NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_CursedDefense.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.002NoneDescriptor 'Effect_Status_Unit_Battle_DefenderOnFortification' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.002NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Entangled.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.002NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Immobilized.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.002NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_UnecessaryExistence.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.002NoneDescriptor 'Effect_Status_Unit_Damaged' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.002NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.002NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.002NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.002NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.002NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.003NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.003NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.003NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_HP_Loss01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.003NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Sick.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.003NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_StoneStance_Upgraded.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.003NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Warmaster.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.003NoneDescriptor 'Tag_UnitClass_Juggernaught' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.003NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Aware.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.003NoneDescriptor 'UnitAbility_Descriptor_RighteousWrath' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.004NoneDescriptor 'UnitDescriptor_ExperienceValue_Hero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.004NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.004NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.004NoneDescriptor 'UnitDescriptor_SpoilOfWarHero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.004NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.004NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.004NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.004NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.004NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.004NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.004NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.004NoneDescriptor 'GameEffect_UnitCollection' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.005NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.005NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.005NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.005NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.005NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.005NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.005NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury07': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.006NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury08': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.006NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury09': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.006NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury10': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.006NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury11': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.006NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury12': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.006NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury13': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.006NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury14': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.006NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury15': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.006NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury16': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.006NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.006NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.006NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.006NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.006NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.006NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.007None[DATA] The descriptor Tag_DistrictImprovement_00 is used both in DistrictImprovement_Bridge_01 and DistrictImprovement_Bridge_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.007None[DATA] The descriptor Tag_DistrictImprovement_Family_Food is used both in DistrictImprovement_Food_01 and DistrictImprovement_Food_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.007None[DATA] The descriptor Tag_DistrictImprovement_Family_Industry is used both in DistrictImprovement_Industry_01 and DistrictImprovement_Industry_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.007None[DATA] The descriptor Tag_DistrictImprovement_Family_Influence is used both in DistrictImprovement_Influence_01 and DistrictImprovement_Influence_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.007None[DATA] The descriptor Tag_DistrictImprovement_Family_Military is used both in DistrictImprovement_Military_01 and DistrictImprovement_Military_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.007None[DATA] The descriptor Tag_DistrictImprovement_Family_Money is used both in DistrictImprovement_Money_01 and DistrictImprovement_Money_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.007None[DATA] The descriptor Tag_DistrictImprovement_Family_Population is used both in DistrictImprovement_Population_03 and DistrictImprovement_Population_01. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.007None[DATA] The descriptor Tag_DistrictImprovement_Family_Science is used both in DistrictImprovement_Science_01 and DistrictImprovement_Science_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.007None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_TerritoryCap_Flat00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_LevelUp_00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Effect_District_Vision_Flat01 is used both in District_HeroDen and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Effect_District_Default_Fortification is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Effect_District_Vision_Flat00 is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Tag_FortificationConversion is used both in District_Prototype_CityCenter and District_Prototype_BaseCampCenter. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Tag_District_Tier2_Or_Above is used both in District_Prototype_Tier3 and District_Prototype_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Tag_Bridge is used both in District_Tier0_Bridge and District_Bridge. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Effect_District_LevelUp_00 is used both in District_Tier1_Bridge_Exploitation and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Effect_Synergy_FoodOnRiver is used both in District_Tier1_Food and District_Tier0_Bridge. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Tag_District_Family_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Tag_District_Tier1_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Effect_District_LevelUp_01 is used both in District_Tier2_Food and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Effect_Synergy_FoodOnLake is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Effect_Synergy_DistrictPopulation_00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Tag_District_Tier1_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Tag_District_Family_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Effect_District_Food_Flat00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Effect_District_Food_OnTerrainType_Food_Flat01 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Effect_Synergy_IndustryOnMountain_00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Effect_Synergy_DistrictPopulation_01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Effect_District_Industry_Flat00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Effect_District_Industry_OnTerrainType_Industry_Flat01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T1_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T2_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Tag_District_Family_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Tag_District_Tier1_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Effect_District_Influence_Flat00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Effect_Synergy_Fortification_00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Tag_District_Family_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Tag_District_Tier1_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Effect_District_FortificationBonus_Flat00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Effect_District_Vision_Flat02 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.008None[DATA] The descriptor Effect_Synergy_DistrictPopulation_02 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Tag_District_Family_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Tag_District_Tier1_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Effect_District_Money_Flat00 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Effect_District_Money_OnTerrainType_Money_Flat01 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Effect_Synergy_ScienceAdjacentAnomaly_00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Effect_Synergy_DistrictPopulation_03 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Tag_District_Family_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Tag_District_Tier1_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Effect_District_Science_Flat00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Effect_District_Science_OnTerrainType_MixedFIDSI_Flat01 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Effect_District_Food_Flat01 is used both in District_Tier2_Food_Custom_Specific24 and District_Tier2_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Effect_District_Industry_Flat01 is used both in District_Tier2_Industry_Custom_Specific24 and District_Tier2_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Effect_District_Influence_Flat01 is used both in District_Tier2_Influence_Custom_Specific24 and District_Tier2_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Effect_District_Money_Flat01 is used both in District_Tier2_Money_Custom_Specific24 and District_Tier2_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Effect_District_Science_Flat01 is used both in District_Tier2_Science_Custom_Specific24 and District_Tier2_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Tag_District_LastLord_Estate is used both in LastLord_District_LordsEstate00_Repair and LastLord_District_LordsEstate00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Tag_District_Appendage is used both in Necrophage_District_Appendage00_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Effect_District_Appendage01 is used both in Necrophage_District_Appendage01_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Effect_District_Appendage01_Tier2 is used both in Necrophage_District_Appendage01_Tier2 and District_Tier2_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Effect_District_Appendage01_Tier3 is used both in Necrophage_District_Appendage01_Tier3 and District_Tier3_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Tag_CityCenter_Level01 is used both in Necrophage_District_Base_CityCenter_Tier1 and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Tag_CityCenter_Level02 is used both in Necrophage_District_Base_CityCenter_Tier2 and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Tag_CityCenter_Level03 is used both in Necrophage_District_Base_CityCenter_Tier3 and District_Base_CityCenter_Tier3. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Tag_CityCenter_Level04 is used both in Necrophage_District_Base_CityCenter_Tier4 and District_Base_CityCenter_Tier4. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Tag_Family_Bridge_Exploitation is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Tag_Tier1_Bridge is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Tag_District_Tier1_Population is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Effect_District_PopulationSlot_00 is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Effect_Synergy_MoneyAdjacentResourceDeposit_01 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Tag_TradingPost is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Effect_District_TradingPost_00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Effect_District_TradingPost_Flat00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.009None[DATA] The descriptor Effect_District_Bridge_Exploitation_Yield_00 is used both in Necrophage_District_Tier2_Bridge_Exploitation and District_Tier2_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.010None[DATA] The descriptor Effect_District_FortificationBonus_Flat02 is used both in Necrophage_District_Tier2_Military and District_Tier2_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.010None[DATA] The descriptor Effect_District_PopulationSlot_01 is used both in Necrophage_District_Tier2_Population and District_Tier2_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.010None[DATA] The descriptor Effect_District_TradingPost_Flat01 is used both in Necrophage_District_Tier2_TradingPost and District_Tier2_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.010None[DATA] The descriptor Tag_District_Base is used both in Extractor_Base and District_Prototype_Base. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.010None[DATA] The descriptor Tag_District_Extractor is used both in Extractor_Base_Strategic and Extractor_Base_Luxury. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.010None[DATA] The descriptor Effect_Base_Hero is used both in Hero_Aspect_Archer_1 and Hero_Aspect_Archer_0. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.010None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both in UnitClass_FlyingRanged and UnitClass_CavalryRanged. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.010None[DATA] The descriptor UnitDescriptor_ExperienceValue_Hero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.010None[DATA] The descriptor UnitDescriptor_SpoilOfWarHero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.010None[DATA] The descriptor UnitDescriptor_Hero_AttributeTraduction is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.010None[DATA] The descriptor UnitDescriptor_Hero_LevelUpScaling is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.010None[DATA] The descriptor Effect_Unit_HeroTag is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.011None[DATA] The descriptor Effect_Aspects_CoralSporeCreation is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.011None[DATA] The descriptor Effect_Aspects_CoralGenerationPerTurn is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.011None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeAspect is used both in FactionTrait_Aspects_PublicOpinionOnNeighbors and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.011None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeKin is used both in FactionTrait_KinOfSheredyn_PublicOpinionOnNeighbors and FactionAffinity_KinOfSheredyn. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.011None[DATA] The descriptor Effect_Necrophage_EverFighting is used both in FactionTrait_Necrophage_NoDiplomacy and FactionTrait_Necrophage_EverFighting. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.011None[DATA] The descriptor Effect_Custom_Specific01 is used both in FactionTrait_Custom_Specific12 and FactionTrait_Custom_Specific01. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.011None[DATA] The descriptor Effect_Custom_Specific17 is used both in FactionTrait_Custom_Specific18 and FactionTrait_Custom_Specific17. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.011None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category01_OnCapital_00 is used both in Necrophage_Technology_03 and Technology_District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.011None[DATA] The descriptor Effect_EmpireBonus_MoneyOnCapital_00 is used both in Necrophage_Technology_05 and Technology_District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.011None[DATA] The descriptor Effect_EmpireBonus_CollectibleScore1 is used both in Necrophage_Technology_06 and Technology_District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.011None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category03_OnCapital_00 is used both in Necrophage_Technology_07 and Technology_District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.011None[DATA] The descriptor Effect_EmpireBonus_FortificationOnCapital_01 is used both in Necrophage_Technology_08 and Technology_District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.011None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_High is used both in Status_Empire_PublicOpinionLoss_High and Status_Empire_ApprovalLoss_High. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.011None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Medium is used both in Status_Empire_PublicOpinionLoss_Medium and Status_Empire_ApprovalLoss_Medium. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.011None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Small is used both in Status_Empire_PublicOpinionLoss_Small and Status_Empire_ApprovalLoss_Small. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.011None[DATA] The descriptor Effect_Status_City_FoodLoss_Medium is used both in Status_City_GenericMinor14_Step02B and Status_City_FoodLoss_Medium. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.011None[DATA] The descriptor Effect_Status_Unit_Battle_Berserk is used both in Status_Unit_Berserk and Status_Unit_ReligiousRioter. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.012None[DATA] The descriptor Effect_NaturalWonder is used both in NaturalWonder_01 and NaturalWonder_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.012None[DATA] The descriptor Effect_Status_Empire_Revolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.012None[DATA] The descriptor Effect_Status_Empire_PostRevolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.012None[DATA] The descriptor Effect_Base_Population_FoodConsumption is used both in Population_Called and Population_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.012None[DATA] The descriptor Effect_Base_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.012None[DATA] The descriptor Tag_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.012None[DATA] The descriptor Tag_Exploitation_Food is used both in TerrainType_FoodIndustry and TerrainType_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.012None[DATA] The descriptor Tag_Exploitation_MixedFIDSI is used both in TerrainType_FoodMoney and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.012None[DATA] The descriptor Tag_Exploitation_Industry is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.012None[DATA] The descriptor Effect_LineOfSightBlocker is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.012None[DATA] The descriptor Tag_Forest is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.012None[DATA] The descriptor Tag_Exploitation_Money is used both in TerrainType_IndustryMoney and TerrainType_FoodMoney. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.012None[DATA] The descriptor Tag_Exploitation_Science is used both in TerrainType_IndustryScience and TerrainType_FoodScience. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.012None[DATA] The descriptor Effect_Exploitation_Mountain is used both in TerrainType_MountainSnow and TerrainType_Mountain. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.012None[DATA] The descriptor Effect_Exploitation_Sterile is used both in TerrainType_Sterile and TerrainType_NecroConsumed. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.012None[DATA] The descriptor UnitAbility_Descriptor_Aware has multiple source type. It is used both in Equipment_Accessory_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.013None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 has multiple source type. It is used both in Equipment_Armor_16_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.013None[DATA] The descriptor Effect_Equipment_Armor_23_Descriptor is used both in Equipment_Armor_23Bis_Definition and Equipment_Armor_23_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.013None[DATA] The descriptor UnitAbility_Descriptor_ShieldMastery_2 has multiple source type. It is used both in Equipment_Armor_26_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.013None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 has multiple source type. It is used both in Equipment_Bow_01_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.013None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 is used both in Equipment_Bow_02_Definition and Equipment_Bow_01_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.013None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage has multiple source type. It is used both in Equipment_Bow_06_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.013None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 has multiple source type. It is used both in Equipment_Bow_09_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.013None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage is used both in Equipment_Bow_12_Definition and Equipment_Bow_06_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.013None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 is used both in Equipment_Bow_13_Definition and Equipment_Bow_09_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.013None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 is used both in Equipment_OneHanded_01_Definition and Equipment_Armor_16_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.013None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath has multiple source type. It is used both in Equipment_OneHanded_02_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.013None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 has multiple source type. It is used both in Equipment_OneHanded_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.013None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 is used both in Equipment_OneHanded_08_Definition and Equipment_OneHanded_04_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.013None[DATA] The descriptor UnitAbility_Hero_BattleAbility_Equipment_Passive_27_Descriptor is used both in Equipment_OneHanded_15_Definition and Equipment_Bow_14_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.013None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath is used both in Equipment_TwoHanded_18_Definition and Equipment_OneHanded_02_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.053NoneBackward district descriptor ended. (Time=2.018 ms)

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:InitializeStaticsAfterSave()

08:17:59.062NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=EmpireSheredyn, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.063NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=ArmyFarFromHome, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.075None[Sandbox] The sandbox thread has been started. (Time=522.054ms)

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

08:17:59.087NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__7:MoveNext()

08:17:59.088NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

08:17:59.114NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

08:17:59.115NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

08:17:59.118NoneInGameView instantiates PresentationPrefab.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:17:59.395NoneInGameView calls Presentation DoStart.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:17:59.395None[Presentation] Starting PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.395None[Presentation] Starting PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.395None[Presentation] Starting PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.395None[Presentation] Starting PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.395None[Presentation] Starting PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.395None[Presentation] Starting PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.395None[Presentation] Starting PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.395None[Presentation] Starting PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.395None[Presentation] Starting PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.395None[Presentation] Starting PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.395None[Presentation] Starting PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.395NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationTerrainController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__49:MoveNext()

08:17:59.396None[Presentation] Starting PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.396None[Presentation] Starting PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.396None[Presentation] Starting PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.396None[Presentation] Starting PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.396None[Presentation] Starting PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.407None[Presentation] Starting PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.408None[Presentation] Starting PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.408None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.408None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.408None[Presentation] Starting PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.408None[Presentation] Starting PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.408None[Presentation] Starting PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.408None[Presentation] Starting PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.408None[Presentation] Starting PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.408None[Presentation] Starting PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.408None[Presentation] Starting PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.408None[Presentation] Starting PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.408NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

08:17:59.408None[Presentation] Starting PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.408None[Presentation] Starting PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.408None[Presentation] Starting PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.409None[Presentation] Starting PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.409None[Presentation] Starting PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.409None[Presentation] Starting PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.409None[Presentation] Starting PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.409None[Presentation] Starting PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.409None[Presentation] Starting PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.409None[Presentation] Starting PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.414NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.516UnityPresentation fims started


08:17:59.517NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

08:17:59.558NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

08:17:59.599NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController took 204 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:17:59.599NoneStart calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()

08:17:59.606None'???|AcademyWindow_HeroCardItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:17:59.609NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

08:17:59.640NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

08:17:59.640NoneInGameView calls Snapshots.Present.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:17:59.640NoneInGameView Snapshots.Present done.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:17:59.652NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

08:17:59.656NoneLoading AI save: Aspects Tour 10.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

08:17:59.661NoneFinished calling OnPresentationStarted on in-game windows in 0.0090 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()

08:17:59.675None[Audio][Rift] Start building rift cluster

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

08:17:59.676None[Audio][River] End building 0 clusters in 0.0118 ms.

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

08:17:59.688NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

08:17:59.700None[Audio][Rift] Start building rift cluster

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

08:17:59.701None[Audio][River] End building 0 clusters in 0.0262 ms.

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

08:17:59.774None[Sandbox] Process order. (Serial=1, Empire=0, Order=OrderSetControlledByHuman ControlledByHuman: True, NeedUnlockBattle: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:59.793None[Sandbox] Process order. (Serial=2, Empire=0, Order=OrderStartTurnTimer StartTime: 08/17/2025 06:17:59)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:59.807None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:17:59.822None[Sandbox] Process order. (Serial=3, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=528,EmpireIndex=1 TimePlayed=528,EmpireIndex=2 TimePlayed=528,EmpireIndex=3 TimePlayed=528)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:59.825None[Sandbox] Process order. (Serial=4, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:59.861None[Sandbox] Process order. (Serial=5, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:17:59.989GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (65) to (78) because it uses more particle (53) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:17:59.996GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (6) to (10) because it uses more particle (8) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:00.089UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.


08:18:00.194UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.


08:18:00.751GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (9192) to (11031) because it uses more particle (7489) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:00.989GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (11031) to (13238) because it uses more particle (8866) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:00.989GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:00.999UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:18:00.999UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:18:01.001GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:01.043GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:01.544GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (128) to (154) because it uses more particle (104) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:01.920None[Sandbox] Process order. (Serial=6, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:01.921None[Sandbox] Process order. (Serial=7, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:01.921None[Sandbox] Process order. (Serial=8, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:01.921None[Sandbox] Process order. (Serial=9, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:02.135GraphicsGrassVolcanicOutputLayer switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:02.228UILoading async UI texture 'Hero_12.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:18:02.228UILoading async UI texture 'Hero_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:18:02.282UILoading async UI texture 'Bitmaps Others_05.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:18:02.282UILoading async UI texture 'Hero_05.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:18:02.306GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:02.306GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:02.306GraphicsEnv_Volcanic_PropsSet_02OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:02.306GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (0) to (243) because it uses more particle (194) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:02.306GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:02.306GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (3) to (5) because it uses more particle (4) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:02.306GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (86) to (125) because it uses more particle (100) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:02.306GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (8) to (13) because it uses more particle (10) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:02.314GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (243) to (292) because it uses more particle (223) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:02.323GraphicsEnv_HeroEquipment_01OutputLayer switching particleCount from (0) to (7) because it uses more particle (5) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:02.323GraphicsEnv_HeroEquipment_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:02.324GraphicsEnv_HeroEquipment_02OutputLayer switching particleCount from (0) to (123) because it uses more particle (98) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:02.324GraphicsEnv_HeroEquipment_02OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:02.340GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (292) to (351) because it uses more particle (250) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:02.473GraphicsEnv_Volcanic_PropsSet_02OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:02.482GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:02.561GraphicsEnv_HeroEquipment_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:02.570GraphicsEnv_HeroEquipment_02OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:03.133GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1385) to (1154) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:06.031GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:06.039GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:06.413GraphicsLeader_Aspect_OutputLayer switching particleCount from (263) to (219) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:06.423GraphicsTLFX_OutputLayer_Leaders switching particleCount from (442) to (368) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:06.455GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:06.455GraphicsUnit_Ochling_Base_OutputLayer switching particleCount from (105) to (87) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:06.455GraphicsWeapon_Ochling_OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:07.559GraphicsGrassKelpForestOutputLayer switching particleCount from (12) to (15) because it uses more particle (11) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:07.572GraphicsGrassKelpForestOutputLayer switching particleCount from (15) to (18) because it uses more particle (13) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:07.579GraphicsGrassKelpForestOutputLayer switching particleCount from (18) to (22) because it uses more particle (17) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:07.598GraphicsGrassKelpForestOutputLayer switching particleCount from (22) to (27) because it uses more particle (19) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:07.661GraphicsGrassKelpForestOutputLayer switching particleCount from (27) to (33) because it uses more particle (23) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:07.710GraphicsGrassKelpForestOutputLayer switching particleCount from (33) to (40) because it uses more particle (28) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:07.729GraphicsGrassKelpForestOutputLayer switching particleCount from (40) to (48) because it uses more particle (34) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:07.778GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:07.779GraphicsEnv_KelpForest_PropsSet_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:07.896GraphicsEnv_KelpForest_PropsSet_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:08.343UIUnload UI texture 'Faction_Leaders_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:08.352UIUnload UI texture 'Units__Large_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:09.129UIUnload UI texture 'LoadingScreen_05'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:10.006GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:10.056None[Sandbox] Process order. (Serial=10, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 7065, AwakeState: GuardUntilHealed)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:10.096None[Sandbox] Process order. (Serial=11, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:10.118GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:10.738UIUnload UI texture 'LoadingScreen_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:10.808None[Sandbox] Process order. (Serial=12, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:10.908None[Sandbox] Process order. (Serial=13, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:10.918None[Sandbox] Process order. (Serial=14, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:10.944GraphicsGrassVolcanicOutputLayer switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:11.000NonePrevented Proxy creation for Entity #7181 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

08:18:11.001NoneObject reference not set to an instance of an object

Amplitude.Mercury.Simulation.SimulationEntityRepository:HasSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.SimulationEntityRepository:TurnEndPass_CleanUpProxies(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.SimulationPasses:InvokePasses(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.SandboxState_TurnEnd+d__2:MoveNext()
Amplitude.Coroutine:Run()

08:18:11.001NoneException caught in sandbox state 'SandboxState_TurnEnd'.

Amplitude.Mercury.Sandbox.SandboxState:ExceptionHandler(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Coroutine:ReportException(System.Reflection.RuntimeParameterInfo)
Amplitude.Coroutine:Run()
Amplitude.Mercury.Sandbox.SandboxState:Run()
Amplitude.Framework.FiniteStateMachine:Update()
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

08:18:11.001NoneObject reference not set to an instance of an object

Amplitude.Mercury.Simulation.SimulationEntityRepository:HasSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.SimulationEntityRepository:TurnEndPass_CleanUpProxies(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.SimulationPasses:InvokePasses(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.SandboxState_TurnEnd+d__2:MoveNext()
Amplitude.Coroutine:Run()

08:18:11.001NoneShowing Exception ingame modal window

Amplitude.Mercury.Game.GameManager:LateUpdate()

08:18:11.104GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (13238) to (11031) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:11.114GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:11.114GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:11.114GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (125) to (104) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:11.114GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:12.137GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1154) to (961) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:12.591None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:12.591None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Application. Predicted duration 0.5

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

08:18:12.593UILoading async UI texture 'LoadingScreen_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:18:12.635NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__19:MoveNext()

08:18:12.646NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

08:18:12.646NoneWaiting while GameService is not completely shutdown...

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

08:18:12.646None[LoadingScreen] Already added OutGameView

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:12.646NoneInGameView calls Presentation DoShutdown.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:18:12.647None[Presentation] Shutting down PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.647None[Presentation] Shutting down PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.647None[Presentation] Shutting down PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.647None[Presentation] Shutting down PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.647None[Presentation] Shutting down PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.647None[Presentation] Shutting down PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.647None[Presentation] Shutting down PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.647None[Presentation] Shutting down PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.647None[Presentation] Shutting down PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.647None[Presentation] Shutting down PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.647None[Presentation] Shutting down PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.647None[Presentation] Shutting down PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.648None[Presentation] Shutting down PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.648None[Presentation] Shutting down PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.648None[Presentation] Shutting down PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.648None[Presentation] Shutting down PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.648None[Presentation] Shutting down PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.648None[Presentation] Shutting down PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.648None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.648None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.648None[Presentation] Shutting down PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.648None[Presentation] Shutting down PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.648None[Presentation] Shutting down PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.648None[Presentation] Shutting down PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.648None[Presentation] Shutting down PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.648None[Presentation] Shutting down PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.648None[Presentation] Shutting down PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.648None[Presentation] Shutting down PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.649None[Presentation] Shutting down PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.649None[Presentation] Shutting down PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.649None[Presentation] Shutting down PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.649None[Presentation] Shutting down PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.649None[Presentation] Shutting down PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.649None[Presentation] Shutting down PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.649None[Presentation] Shutting down PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.649None[Presentation] Shutting down PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.649None[Presentation] Shutting down PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.649None[Presentation] Shutting down PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.649NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.649NoneAmplitude.Mercury.Presentation.Presentation.DoShutdown took 3 ms

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:18:12.649NoneInGameView calls DestroyImmediate Presentation gameObject.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:18:12.650NoneInGameView Presentation destroy done.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:18:12.654None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

08:18:12.655NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:18:12.656UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:18:12.657UILoading async UI texture 'Faction_Leaders_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:18:12.657UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:18:12.659NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:18:12.661NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:18:12.664NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:18:12.717NoneAIController shutdown...

Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)

08:18:12.719NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)

08:18:12.719NoneAncillaries DoShutdown finished. (Time=0.0007ms)

Amplitude.Mercury.Sandbox.Sandbox:ShutdownAncillaries(System.Reflection.RuntimeParameterInfo)

08:18:12.741NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__19:MoveNext()

08:18:12.758NoneGameService is now completely shutdown.

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

08:18:12.758NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

08:18:12.758NoneDisconnected

Amplitude.Mercury.Game.GameClient:Disconnect()

08:18:12.758NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

08:18:12.758NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:12.758NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

08:18:12.758NoneTLPROD-28676 clearing local member

Amplitude.Framework.Session.Session+d__54:MoveNext()

08:18:12.990UIUnload UI texture 'Hero_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:12.990UIUnload UI texture 'Hero_12'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:13.009NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

08:18:13.015None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:18:13.808GraphicsTLFX_OutputLayer_Leaders switching particleCount from (368) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:13.808GraphicsUnload texture 'HgFx_MainAtlas_Leader' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:13.808GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:13.808GraphicsTLFX_OutputLayer_Leaders now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:13.814GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (6) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:13.814GraphicsUnload texture 'Weapon_KinOfSheredyn_Archer_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:13.814GraphicsUnload texture 'Weapon_KinOfSheredyn_Archer_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:13.814GraphicsUnload texture 'Weapon_KinOfSheredyn_Archer_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:13.814GraphicsUnload texture 'Weapon_KinOfSheredyn_Archer_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:13.814GraphicsUnload texture 'Weapon_KinOfSheredyn_Archer_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:13.814GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:13.814GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:13.814GraphicsUnit_Ochling_Base_OutputLayer switching particleCount from (87) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:13.814GraphicsUnload texture 'Unit_Ochling_Base_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:13.814GraphicsUnload texture 'Unit_Ochling_Base_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:13.814GraphicsUnload texture 'Unit_Ochling_Base_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:13.814GraphicsUnload texture 'Unit_Ochling_Base_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:13.814GraphicsUnload texture 'Unit_Ochling_Base_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:13.814GraphicsUnload texture 'Unit_Ochling_Base_Mask_A' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:13.814GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:13.814GraphicsUnit_Ochling_Base_OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:13.814GraphicsWeapon_Ochling_OutputLayer switching particleCount from (12) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:13.814GraphicsUnload texture 'Weapons_Ochling_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:13.814GraphicsUnload texture 'Weapons_Ochling_Emissive' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:13.814GraphicsUnload texture 'Weapons_Ochling_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:13.814GraphicsUnload texture 'Weapons_Ochling_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:13.814GraphicsUnload texture 'Weapons_Ochling_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:13.814GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:13.814GraphicsWeapon_Ochling_OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:14.553UIUnload UI texture 'Hero_05'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:14.753GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:14.754GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (351) to (292) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:14.754GraphicsEnv_HeroEquipment_01OutputLayer switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:14.754GraphicsEnv_HeroEquipment_02OutputLayer switching particleCount from (123) to (102) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:15.002GraphicsLeader_Aspect_OutputLayer switching particleCount from (219) to (182) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:15.881GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:15.989UIUnload UI texture 'Bitmaps Others_05'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:16.708None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:18:16.753None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:18:16.753None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:18:16.753None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:18:16.753None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:18:16.753None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:18:16.753None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:18:16.759NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

08:18:16.759NoneMetadata 'GameOption_GameSpeed' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:16.759NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:16.759NoneMetadata 'GameOption_WorldSize' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:16.759NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

08:18:16.760NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__57:MoveNext()

08:18:16.766NoneSession has been opened.

Amplitude.Framework.Session.Session+d__57:MoveNext()

08:18:16.766NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

08:18:16.766NoneTLPROD-28676 set local member

Amplitude.Framework.Session.Session+d__57:MoveNext()

08:18:16.766NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

08:18:16.772None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:16.773None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Session. Predicted duration 1.9

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

08:18:16.773NoneTryBindSessionInfos factionName:'Faction_Aspect' empireSymbol:'EmpireSymbolDefinition_Blason_Aspect01' colorIndex:'0'

Amplitude.Mercury.LoadingScreen_Session:TryBindSessionInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:16.773UILoading async UI texture 'LoadingScreen_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:18:17.296NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

08:18:17.310NoneThe constructible family 'DistrictImprovementFamily_Bridge', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:18:17.310NoneThe constructible family 'DistrictImprovementFamily_Bridge_Exploitation', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:18:17.310NoneThe constructible family 'DistrictImprovementFamily_Bridge_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:18:17.310NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:18:17.310NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:18:17.310NoneThe constructible family 'DistrictImprovementFamily_Extractor', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:18:17.310NoneThe constructible family 'DistrictImprovementFamily_Food', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:18:17.310NoneThe constructible family 'DistrictImprovementFamily_General', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:18:17.310NoneThe constructible family 'DistrictImprovementFamily_Industry', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:18:17.310NoneThe constructible family 'DistrictImprovementFamily_Influence', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:18:17.310NoneThe constructible family 'DistrictImprovementFamily_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:18:17.311NoneThe constructible family 'DistrictImprovementFamily_Money', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:18:17.311NoneThe constructible family 'DistrictImprovementFamily_Population', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:18:17.311NoneThe constructible family 'DistrictImprovementFamily_Science', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:18:17.311NoneThe constructible family 'DistrictImprovementFamily_Trade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:18:17.311NoneThe constructible family 'Mukag_DistrictImprovementFamily_SGEUpgrade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:18:17.311NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier1', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:18:17.311NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:18:17.311NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:18:17.354GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.400NoneAncillaries DoStart finished. (Time=0.0007ms)

Amplitude.Mercury.Sandbox.Sandbox:StartAncillaries()

08:18:17.624NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_Archimedias_PartnerTrait.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.624NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Descriptor_BattleAbility_Equipment_Passive_37.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.624NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_08_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.624NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_29_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.624NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_45_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.625NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_48_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.625NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_49_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.625NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_50_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.625NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_51_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.625NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.625NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.625NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sDefender_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.625NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInfusor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.625NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInstructor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.627NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Hydracorn01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.627NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Noquensi01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.627NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Sollusk01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.627NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Mukag05.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.627NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Necrophage_Warrior01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.627NoneDescriptor 'BattleAbility_Descriptor_Hero_Stellar01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.627NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Hero_MinorFaction_Ochling02.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.627NoneDescriptor 'Effect_HeroTrait_Mercenary' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.628NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_KinOfSheredyn_PartnerTrait02.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.628NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.628NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.628NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.628NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.628NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.628NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.628NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.628NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.628NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.628NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.628NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.628NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.628NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.628NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.628NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.629NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.629NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.629NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.629NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.629NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.629NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.629NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.629NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.629NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.629NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.629NoneDescriptor 'Effect_Empire_IsAtWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.629NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.629NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.629NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.629NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.629NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.629NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.629NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.629NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.630NoneDescriptor 'Effect_Base_Treaty' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.630NoneDescriptor 'Effect_Base_Treaty' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.630NoneDescriptor 'TreatyCancelCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.630NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.630NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.630NoneDescriptor 'TreatyCancelCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.630NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.630NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.630NoneDescriptor 'TreatyCancelCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.630NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.630NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.630NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_DeclareWarInTruce.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.630NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_EverFighting_CostIncrease.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.630NoneDescriptor 'TreatyCost_Descriptor_ForceTruce' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.630NoneDescriptor 'TreatyCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.630NoneDescriptor 'TreatyCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.630NoneDescriptor 'TreatyCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.630NoneDescriptor 'TreatyCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.630NoneDescriptor 'TreatyCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.630NoneDescriptor 'TreatyCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.630NoneDescriptor 'TreatyCost_Descriptor_PublicOpinionBased' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.630NoneDescriptor 'TreatyCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.630NoneDescriptor 'TreatyCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.630NoneDescriptor 'TreatyCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.630NoneDescriptor 'TreatyCost_Descriptor_UnjustifiedWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.632NoneDescriptor 'Effect_Status_Empire_GenericMinor05_Step02A' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.632NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Lesser.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.632NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.632NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '14' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.632NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.632NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.633NoneDescriptor 'Tag_Empire_Major' Effect '6' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.633NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.633NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.633NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.633NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.633NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.633NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.633NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.633NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.635NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Councillor_SocietyTrait15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.635NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.635NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.635NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.636NoneDescriptor 'Effect_Custom_Specific02' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.636NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.636NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.636NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.636NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific18.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.636NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.636NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.636NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific29.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.636NoneDescriptor 'Effect_Aspects_Chapter04Choice1Step02A_FactionQuest': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.636NoneDescriptor 'Effect_Aspects_CoralHealthRegen': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.636NoneDescriptor 'Effect_KinOfSheredyn_ApprovalUnderColonizationCap' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.636NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.637NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.637NoneDescriptor 'Effect_LastLord_BaseHealMoneyCost' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.637NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_NoRebellion.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.637NoneDescriptor 'Effect_LastLord_PopulationBuyout' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.637NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_UnitCannotRegen.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.637NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter05Step01B_FactionQuest.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.637NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter06AStep01Choice2C_FactionQuest.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.637NoneDescriptor 'Effect_Mukag_HolyFireConduit' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.637NoneDescriptor 'Effect_Mukag_Land01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.637NoneDescriptor 'Effect_Mukag_Library' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.637NoneDescriptor 'Effect_Mukag_Light03' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.637NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.637NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.637NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.637NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.637NoneDescriptor 'Effect_Status_ForeignPopulationConsumption' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.638NoneDescriptor 'Effect_Status_ForeignPopulationKnighting' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.638NoneDescriptor 'MinorEmpire_MaxDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.638NoneDescriptor 'MinorEmpire_MinDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.638NoneDescriptor 'MinorEmpire_UnitCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.638NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.638NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.638NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.638NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.638NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for TerrainEffects_MonsoonTheme_04.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.638NoneDescriptor 'RiftDescriptor_CloseRiftRewardScore' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.639NoneDescriptor 'RiftDescriptor_MaxRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.639NoneDescriptor 'RiftDescriptor_MinRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.642NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Money_OnCity.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.642NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Science_OnCity.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.642None%EmpireBonusResourceStock Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:18:17.642NoneDescriptor 'Tag_FortificationConversion' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.644NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.644NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.644NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.644NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.644NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.644NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '11' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.644NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PopulationCollection_Called_2.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.646NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.647NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.647NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.647NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.647NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.647NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.647NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.647NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.647NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.647NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.647NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.647NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.647NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.649NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.649NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.653NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_CursedDefense.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.654NoneDescriptor 'Effect_Status_Unit_Battle_DefenderOnFortification' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.654NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Entangled.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.654NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Immobilized.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.654NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_UnecessaryExistence.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.654NoneDescriptor 'Effect_Status_Unit_Damaged' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.654NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.654NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.654NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.654NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.654NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.654NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.654NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.655NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_HP_Loss01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.655NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Sick.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.655NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_StoneStance_Upgraded.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.655NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Warmaster.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.655NoneDescriptor 'Tag_UnitClass_Juggernaught' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.655NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Aware.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.655NoneDescriptor 'UnitAbility_Descriptor_RighteousWrath' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.655NoneDescriptor 'UnitDescriptor_ExperienceValue_Hero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.655NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.655NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.655NoneDescriptor 'UnitDescriptor_SpoilOfWarHero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.655NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.655NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.656NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.656NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.656NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.656NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.656NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.656NoneDescriptor 'GameEffect_UnitCollection' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.658NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.658NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.658NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.658NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.658NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.658NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.658NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury07': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.658NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury08': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.658NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury09': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.658NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury10': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.659NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury11': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.659NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury12': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.659NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury13': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.659NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury14': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.659NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury15': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.659NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury16': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.659NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.659NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.659NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.659NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.659NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.659NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.660None[DATA] The descriptor Tag_DistrictImprovement_00 is used both in DistrictImprovement_Bridge_01 and DistrictImprovement_Bridge_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.660None[DATA] The descriptor Tag_DistrictImprovement_Family_Food is used both in DistrictImprovement_Food_01 and DistrictImprovement_Food_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.660None[DATA] The descriptor Tag_DistrictImprovement_Family_Industry is used both in DistrictImprovement_Industry_01 and DistrictImprovement_Industry_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.660None[DATA] The descriptor Tag_DistrictImprovement_Family_Influence is used both in DistrictImprovement_Influence_01 and DistrictImprovement_Influence_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.660None[DATA] The descriptor Tag_DistrictImprovement_Family_Military is used both in DistrictImprovement_Military_01 and DistrictImprovement_Military_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.660None[DATA] The descriptor Tag_DistrictImprovement_Family_Money is used both in DistrictImprovement_Money_01 and DistrictImprovement_Money_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.660None[DATA] The descriptor Tag_DistrictImprovement_Family_Population is used both in DistrictImprovement_Population_03 and DistrictImprovement_Population_01. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.660None[DATA] The descriptor Tag_DistrictImprovement_Family_Science is used both in DistrictImprovement_Science_01 and DistrictImprovement_Science_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.660None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_TerritoryCap_Flat00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.660None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_LevelUp_00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.660None[DATA] The descriptor Effect_District_Vision_Flat01 is used both in District_HeroDen and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.661None[DATA] The descriptor Effect_District_Default_Fortification is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.661None[DATA] The descriptor Effect_District_Vision_Flat00 is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.661None[DATA] The descriptor Tag_FortificationConversion is used both in District_Prototype_CityCenter and District_Prototype_BaseCampCenter. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.661None[DATA] The descriptor Tag_District_Tier2_Or_Above is used both in District_Prototype_Tier3 and District_Prototype_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.661None[DATA] The descriptor Tag_Bridge is used both in District_Tier0_Bridge and District_Bridge. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.661None[DATA] The descriptor Effect_District_LevelUp_00 is used both in District_Tier1_Bridge_Exploitation and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.661None[DATA] The descriptor Effect_Synergy_FoodOnRiver is used both in District_Tier1_Food and District_Tier0_Bridge. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.661None[DATA] The descriptor Tag_District_Family_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.661None[DATA] The descriptor Tag_District_Tier1_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.661None[DATA] The descriptor Effect_District_LevelUp_01 is used both in District_Tier2_Food and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.661None[DATA] The descriptor Effect_Synergy_FoodOnLake is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.661None[DATA] The descriptor Effect_Synergy_DistrictPopulation_00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.661None[DATA] The descriptor Tag_District_Tier1_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.661None[DATA] The descriptor Tag_District_Family_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.661None[DATA] The descriptor Effect_District_Food_Flat00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.661None[DATA] The descriptor Effect_District_Food_OnTerrainType_Food_Flat01 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.661None[DATA] The descriptor Effect_Synergy_IndustryOnMountain_00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.661None[DATA] The descriptor Effect_Synergy_DistrictPopulation_01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.661None[DATA] The descriptor Effect_District_Industry_Flat00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.662None[DATA] The descriptor Effect_District_Industry_OnTerrainType_Industry_Flat01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.662None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T1_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.662None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T2_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.662None[DATA] The descriptor Tag_District_Family_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.662None[DATA] The descriptor Tag_District_Tier1_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.662None[DATA] The descriptor Effect_District_Influence_Flat00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.662None[DATA] The descriptor Effect_Synergy_Fortification_00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.662None[DATA] The descriptor Tag_District_Family_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.662None[DATA] The descriptor Tag_District_Tier1_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.662None[DATA] The descriptor Effect_District_FortificationBonus_Flat00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.662None[DATA] The descriptor Effect_District_Vision_Flat02 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.662None[DATA] The descriptor Effect_Synergy_DistrictPopulation_02 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.663None[DATA] The descriptor Tag_District_Family_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.663None[DATA] The descriptor Tag_District_Tier1_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.663None[DATA] The descriptor Effect_District_Money_Flat00 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.663None[DATA] The descriptor Effect_District_Money_OnTerrainType_Money_Flat01 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.663None[DATA] The descriptor Effect_Synergy_ScienceAdjacentAnomaly_00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.663None[DATA] The descriptor Effect_Synergy_DistrictPopulation_03 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.663None[DATA] The descriptor Tag_District_Family_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.663None[DATA] The descriptor Tag_District_Tier1_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.663None[DATA] The descriptor Effect_District_Science_Flat00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.663None[DATA] The descriptor Effect_District_Science_OnTerrainType_MixedFIDSI_Flat01 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.663None[DATA] The descriptor Effect_District_Food_Flat01 is used both in District_Tier2_Food_Custom_Specific24 and District_Tier2_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.663None[DATA] The descriptor Effect_District_Industry_Flat01 is used both in District_Tier2_Industry_Custom_Specific24 and District_Tier2_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.663None[DATA] The descriptor Effect_District_Influence_Flat01 is used both in District_Tier2_Influence_Custom_Specific24 and District_Tier2_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.663None[DATA] The descriptor Effect_District_Money_Flat01 is used both in District_Tier2_Money_Custom_Specific24 and District_Tier2_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.663None[DATA] The descriptor Effect_District_Science_Flat01 is used both in District_Tier2_Science_Custom_Specific24 and District_Tier2_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.663None[DATA] The descriptor Tag_District_LastLord_Estate is used both in LastLord_District_LordsEstate00_Repair and LastLord_District_LordsEstate00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.663None[DATA] The descriptor Tag_District_Appendage is used both in Necrophage_District_Appendage00_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.663None[DATA] The descriptor Effect_District_Appendage01 is used both in Necrophage_District_Appendage01_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.663None[DATA] The descriptor Effect_District_Appendage01_Tier2 is used both in Necrophage_District_Appendage01_Tier2 and District_Tier2_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.663None[DATA] The descriptor Effect_District_Appendage01_Tier3 is used both in Necrophage_District_Appendage01_Tier3 and District_Tier3_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.663None[DATA] The descriptor Tag_CityCenter_Level01 is used both in Necrophage_District_Base_CityCenter_Tier1 and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.663None[DATA] The descriptor Tag_CityCenter_Level02 is used both in Necrophage_District_Base_CityCenter_Tier2 and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.663None[DATA] The descriptor Tag_CityCenter_Level03 is used both in Necrophage_District_Base_CityCenter_Tier3 and District_Base_CityCenter_Tier3. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.663None[DATA] The descriptor Tag_CityCenter_Level04 is used both in Necrophage_District_Base_CityCenter_Tier4 and District_Base_CityCenter_Tier4. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.663None[DATA] The descriptor Tag_Family_Bridge_Exploitation is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.664None[DATA] The descriptor Tag_Tier1_Bridge is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.664None[DATA] The descriptor Tag_District_Tier1_Population is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.664None[DATA] The descriptor Effect_District_PopulationSlot_00 is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.664None[DATA] The descriptor Effect_Synergy_MoneyAdjacentResourceDeposit_01 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.664None[DATA] The descriptor Tag_TradingPost is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.664None[DATA] The descriptor Effect_District_TradingPost_00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.664None[DATA] The descriptor Effect_District_TradingPost_Flat00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.664None[DATA] The descriptor Effect_District_Bridge_Exploitation_Yield_00 is used both in Necrophage_District_Tier2_Bridge_Exploitation and District_Tier2_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.664None[DATA] The descriptor Effect_District_FortificationBonus_Flat02 is used both in Necrophage_District_Tier2_Military and District_Tier2_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.664None[DATA] The descriptor Effect_District_PopulationSlot_01 is used both in Necrophage_District_Tier2_Population and District_Tier2_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.664None[DATA] The descriptor Effect_District_TradingPost_Flat01 is used both in Necrophage_District_Tier2_TradingPost and District_Tier2_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.664None[DATA] The descriptor Tag_District_Base is used both in Extractor_Base and District_Prototype_Base. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.664None[DATA] The descriptor Tag_District_Extractor is used both in Extractor_Base_Strategic and Extractor_Base_Luxury. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.664None[DATA] The descriptor Effect_Base_Hero is used both in Hero_Aspect_Archer_1 and Hero_Aspect_Archer_0. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.664None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both in UnitClass_FlyingRanged and UnitClass_CavalryRanged. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.664None[DATA] The descriptor UnitDescriptor_ExperienceValue_Hero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.664None[DATA] The descriptor UnitDescriptor_SpoilOfWarHero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.664None[DATA] The descriptor UnitDescriptor_Hero_AttributeTraduction is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.664None[DATA] The descriptor UnitDescriptor_Hero_LevelUpScaling is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.664None[DATA] The descriptor Effect_Unit_HeroTag is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.665None[DATA] The descriptor Effect_Aspects_CoralSporeCreation is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.665None[DATA] The descriptor Effect_Aspects_CoralGenerationPerTurn is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.665None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeAspect is used both in FactionTrait_Aspects_PublicOpinionOnNeighbors and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.665None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeKin is used both in FactionTrait_KinOfSheredyn_PublicOpinionOnNeighbors and FactionAffinity_KinOfSheredyn. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.665None[DATA] The descriptor Effect_Necrophage_EverFighting is used both in FactionTrait_Necrophage_NoDiplomacy and FactionTrait_Necrophage_EverFighting. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.665None[DATA] The descriptor Effect_Custom_Specific01 is used both in FactionTrait_Custom_Specific12 and FactionTrait_Custom_Specific01. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.665None[DATA] The descriptor Effect_Custom_Specific17 is used both in FactionTrait_Custom_Specific18 and FactionTrait_Custom_Specific17. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.666None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category01_OnCapital_00 is used both in Necrophage_Technology_03 and Technology_District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.666None[DATA] The descriptor Effect_EmpireBonus_MoneyOnCapital_00 is used both in Necrophage_Technology_05 and Technology_District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.666None[DATA] The descriptor Effect_EmpireBonus_CollectibleScore1 is used both in Necrophage_Technology_06 and Technology_District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.666None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category03_OnCapital_00 is used both in Necrophage_Technology_07 and Technology_District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.666None[DATA] The descriptor Effect_EmpireBonus_FortificationOnCapital_01 is used both in Necrophage_Technology_08 and Technology_District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.666None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_High is used both in Status_Empire_PublicOpinionLoss_High and Status_Empire_ApprovalLoss_High. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.666None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Medium is used both in Status_Empire_PublicOpinionLoss_Medium and Status_Empire_ApprovalLoss_Medium. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.666None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Small is used both in Status_Empire_PublicOpinionLoss_Small and Status_Empire_ApprovalLoss_Small. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.666None[DATA] The descriptor Effect_Status_City_FoodLoss_Medium is used both in Status_City_GenericMinor14_Step02B and Status_City_FoodLoss_Medium. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.666None[DATA] The descriptor Effect_Status_Unit_Battle_Berserk is used both in Status_Unit_Berserk and Status_Unit_ReligiousRioter. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.666None[DATA] The descriptor Effect_NaturalWonder is used both in NaturalWonder_01 and NaturalWonder_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.666None[DATA] The descriptor Effect_Status_Empire_Revolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.666None[DATA] The descriptor Effect_Status_Empire_PostRevolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.666None[DATA] The descriptor Effect_Base_Population_FoodConsumption is used both in Population_Called and Population_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.666None[DATA] The descriptor Effect_Base_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.666None[DATA] The descriptor Tag_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.666None[DATA] The descriptor Tag_Exploitation_Food is used both in TerrainType_FoodIndustry and TerrainType_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.666None[DATA] The descriptor Tag_Exploitation_MixedFIDSI is used both in TerrainType_FoodMoney and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.666None[DATA] The descriptor Tag_Exploitation_Industry is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.666None[DATA] The descriptor Effect_LineOfSightBlocker is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.667None[DATA] The descriptor Tag_Forest is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.667None[DATA] The descriptor Tag_Exploitation_Money is used both in TerrainType_IndustryMoney and TerrainType_FoodMoney. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.667None[DATA] The descriptor Tag_Exploitation_Science is used both in TerrainType_IndustryScience and TerrainType_FoodScience. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.667None[DATA] The descriptor Effect_Exploitation_Mountain is used both in TerrainType_MountainSnow and TerrainType_Mountain. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.667None[DATA] The descriptor Effect_Exploitation_Sterile is used both in TerrainType_Sterile and TerrainType_NecroConsumed. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.667None[DATA] The descriptor UnitAbility_Descriptor_Aware has multiple source type. It is used both in Equipment_Accessory_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.667None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 has multiple source type. It is used both in Equipment_Armor_16_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.667None[DATA] The descriptor Effect_Equipment_Armor_23_Descriptor is used both in Equipment_Armor_23Bis_Definition and Equipment_Armor_23_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.668None[DATA] The descriptor UnitAbility_Descriptor_ShieldMastery_2 has multiple source type. It is used both in Equipment_Armor_26_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.668None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 has multiple source type. It is used both in Equipment_Bow_01_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.668None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 is used both in Equipment_Bow_02_Definition and Equipment_Bow_01_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.668None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage has multiple source type. It is used both in Equipment_Bow_06_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.668None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 has multiple source type. It is used both in Equipment_Bow_09_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.668None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage is used both in Equipment_Bow_12_Definition and Equipment_Bow_06_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.668None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 is used both in Equipment_Bow_13_Definition and Equipment_Bow_09_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.668None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 is used both in Equipment_OneHanded_01_Definition and Equipment_Armor_16_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.668None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath has multiple source type. It is used both in Equipment_OneHanded_02_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.668None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 has multiple source type. It is used both in Equipment_OneHanded_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.668None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 is used both in Equipment_OneHanded_08_Definition and Equipment_OneHanded_04_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.668None[DATA] The descriptor UnitAbility_Hero_BattleAbility_Equipment_Passive_27_Descriptor is used both in Equipment_OneHanded_15_Definition and Equipment_Bow_14_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.668None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath is used both in Equipment_TwoHanded_18_Definition and Equipment_OneHanded_02_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.710NoneBackward district descriptor ended. (Time=2.1739 ms)

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:InitializeStaticsAfterSave()

08:18:17.722NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=EmpireSheredyn, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.722NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=ArmyFarFromHome, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:17.734None[Sandbox] The sandbox thread has been started. (Time=415.2966ms)

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

08:18:17.741NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__7:MoveNext()

08:18:17.741NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

08:18:17.763NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

08:18:17.763NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

08:18:17.765NoneInGameView instantiates PresentationPrefab.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:18:18.153NoneInGameView calls Presentation DoStart.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:18:18.154None[Presentation] Starting PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.154None[Presentation] Starting PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.154None[Presentation] Starting PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.154None[Presentation] Starting PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.154None[Presentation] Starting PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.154None[Presentation] Starting PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.154None[Presentation] Starting PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.154None[Presentation] Starting PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.154None[Presentation] Starting PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.154None[Presentation] Starting PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.154None[Presentation] Starting PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.154NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationTerrainController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__49:MoveNext()

08:18:18.154None[Presentation] Starting PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.154None[Presentation] Starting PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.154None[Presentation] Starting PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.154None[Presentation] Starting PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.154None[Presentation] Starting PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.167None[Presentation] Starting PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.167None[Presentation] Starting PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.167None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.167None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.167None[Presentation] Starting PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.168None[Presentation] Starting PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.168None[Presentation] Starting PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.168None[Presentation] Starting PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.168None[Presentation] Starting PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.168None[Presentation] Starting PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.168None[Presentation] Starting PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.168None[Presentation] Starting PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.168NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

08:18:18.168None[Presentation] Starting PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.168None[Presentation] Starting PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.168None[Presentation] Starting PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.168None[Presentation] Starting PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.168None[Presentation] Starting PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.168None[Presentation] Starting PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.169None[Presentation] Starting PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.169None[Presentation] Starting PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.169None[Presentation] Starting PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.169None[Presentation] Starting PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.229NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:18.336UnityPresentation fims started


08:18:18.337NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

08:18:18.383NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

08:18:18.404NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController took 250 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:18:18.405NoneStart calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()

08:18:18.408None'???|AcademyWindow_HeroCardItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:18:18.409NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

08:18:18.419NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

08:18:18.419NoneInGameView calls Snapshots.Present.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:18:18.419NoneInGameView Snapshots.Present done.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:18:18.437NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

08:18:18.437NoneLoading AI save: auto-save 164.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

08:18:18.438NoneFinished calling OnPresentationStarted on in-game windows in 0.0036 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()

08:18:18.451None[Audio][Rift] Start building rift cluster

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

08:18:18.452None[Audio][River] End building 0 clusters in 0.0105 ms.

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

08:18:18.456None[Audio][Rift] Start building rift cluster

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

08:18:18.457None[Audio][River] End building 0 clusters in 0.0142 ms.

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

08:18:18.457NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

08:18:18.489None[Sandbox] Process order. (Serial=1, Empire=0, Order=OrderSetControlledByHuman ControlledByHuman: True, NeedUnlockBattle: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:18.501None[Sandbox] Process order. (Serial=2, Empire=0, Order=OrderStartTurnTimer StartTime: 08/17/2025 06:18:18)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:18.510None[Sandbox] Process order. (Serial=3, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=476,EmpireIndex=1 TimePlayed=476,EmpireIndex=2 TimePlayed=476,EmpireIndex=3 TimePlayed=476)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:18.536None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:18:18.548None[Sandbox] Process order. (Serial=4, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:18.648GraphicsDecal_POI_Curiosity_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:18.649GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (0) to (8) because it uses more particle (6) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:18.649GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:18.649GraphicsUnit_Ochling_Base_OutputLayer switching particleCount from (0) to (105) because it uses more particle (84) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:18.649GraphicsUnit_Ochling_Base_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:18.649GraphicsWeapon_Ochling_OutputLayer switching particleCount from (0) to (15) because it uses more particle (12) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:18.649GraphicsWeapon_Ochling_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:18.744GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:18.744GraphicsUnit_Ochling_Base_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:18.777GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (0) to (13) because it uses more particle (10) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:18.778GraphicsPOI_Curiosity_Set_02OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:18.778GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (0) to (13) because it uses more particle (10) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:18.778GraphicsPOI_Curiosity_Set_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:18.961GraphicsWeapon_Ochling_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:18.977GraphicsPOI_Curiosity_Set_02OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:19.194GraphicsPOI_Curiosity_Set_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:19.344GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (10) to (12) because it uses more particle (9) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:19.478GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (12) to (15) because it uses more particle (11) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:19.728GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (11031) to (13238) because it uses more particle (8932) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:20.178GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (15) to (18) because it uses more particle (13) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:20.513None[Sandbox] Process order. (Serial=5, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=7399, ConstructionGUID=5, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:20.532None[Sandbox] Process order. (Serial=6, Empire=1, Order=OrderGoTo Entity=#7091, AdditionalFlags='IgnoreFogOfWar', Path='3062 [26, 33] --> 3154 [26, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:20.533None[Sandbox] Process order. (Serial=7, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2324 [24, 25] --> 2416 [24, 26] --> 2508 [24, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:20.542None[Sandbox] Process order. (Serial=8, Empire=1, Order=OrderContinueGotoAction Action=154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:20.544None[Sandbox] Process order. (Serial=9, Empire=1, Order=OrderContinueGotoAction Action=153)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:20.552None[Sandbox] Process order. (Serial=10, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 7426, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:20.573None[Sandbox] Process order. (Serial=11, Empire=2, Order=OrderGoTo Entity=#7109, AdditionalFlags='IgnoreFogOfWar', Path='2733 [65, 29] --> 2826 [66, 30] --> 2918 [66, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:20.584None[Sandbox] Process order. (Serial=12, Empire=2, Order=OrderContinueGotoAction Action=155)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:20.585None[Sandbox] Process order. (Serial=13, Empire=2, Order=OrderGoTo Entity=#7114, AdditionalFlags='IgnoreFogOfWar', Path='3567 [71, 38] --> 3566 [70, 38] --> 3473 [69, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:20.593None[Sandbox] Process order. (Serial=14, Empire=2, Order=OrderContinueGotoAction Action=156)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:20.594UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:20.595UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:20.603None[Sandbox] Process order. (Serial=15, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_PillageAction_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:20.604None[Sandbox] Process order. (Serial=16, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 7376)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:20.633None[Sandbox] Process order. (Serial=17, Empire=3, Order=OrderGoTo Entity=#7136, AdditionalFlags='IgnoreFogOfWar', Path='3617 [29, 39] --> 3710 [30, 40] --> 3802 [30, 41] --> 3803 [31, 41] --> 3896 [32, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:20.634None[Sandbox] Process order. (Serial=18, Empire=3, Order=OrderGoTo Entity=#7132, AdditionalFlags='IgnoreFogOfWar', Path='2227 [19, 24] --> 2228 [20, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:20.643None[Sandbox] Process order. (Serial=19, Empire=3, Order=OrderContinueGotoAction Action=158)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:20.644None[Sandbox] Process order. (Serial=20, Empire=3, Order=OrderContinueGotoAction Action=157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:20.653None[Sandbox] Process order. (Serial=21, Empire=15, Order=OrderGoTo Entity=#7521, AdditionalFlags='IgnoreFogOfWar', Path='4297 [65, 46] --> 4388 [64, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:20.664None[Sandbox] Process order. (Serial=22, Empire=15, Order=OrderContinueGotoAction Action=159)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:20.682None[Sandbox] Process order. (Serial=23, Empire=22, Order=OrderGoTo Entity=#7524, AdditionalFlags='IgnoreFogOfWar', Path='2832 [72, 30] --> 2739 [71, 29] --> 2738 [70, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:20.693None[Sandbox] Process order. (Serial=24, Empire=22, Order=OrderContinueGotoAction Action=160)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:20.704None[Sandbox] Process order. (Serial=25, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2727 [59, 29] --> 2636 [60, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:20.712None[Sandbox] Process order. (Serial=26, Empire=23, Order=OrderContinueGotoAction Action=161)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:20.723None[Sandbox] Process order. (Serial=27, Empire=34, Order=OrderGoTo Entity=#7533, AdditionalFlags='IgnoreFogOfWar', Path='2280 [72, 24] --> 2281 [73, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:20.733None[Sandbox] Process order. (Serial=28, Empire=34, Order=OrderContinueGotoAction Action=162)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:20.743None[Sandbox] Process order. (Serial=29, Empire=62, Order=OrderGoTo Entity=#7536, AdditionalFlags='IgnoreFogOfWar', Path='2885 [33, 31] --> 2884 [32, 31] --> 2976 [32, 32] --> 2975 [31, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:20.754None[Sandbox] Process order. (Serial=30, Empire=62, Order=OrderContinueGotoAction Action=163)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:20.763None[Sandbox] Process order. (Serial=31, Empire=91, Order=OrderGoTo Entity=#7539, AdditionalFlags='IgnoreFogOfWar', Path='2775 [15, 30] --> 2683 [15, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:20.774None[Sandbox] Process order. (Serial=32, Empire=91, Order=OrderContinueGotoAction Action=164)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:20.784None[Sandbox] Process order. (Serial=33, Empire=101, Order=OrderGoTo Entity=#7542, AdditionalFlags='IgnoreFogOfWar', Path='3334 [22, 36] --> 3335 [23, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:20.793None[Sandbox] Process order. (Serial=34, Empire=101, Order=OrderContinueGotoAction Action=165)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:21.214None[Sandbox] Process order. (Serial=35, Empire=1, Order=OrderContinueGotoAction Action=154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:21.215None[Sandbox] Process order. (Serial=36, Empire=1, Order=OrderContinueGotoAction Action=153)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:21.255None[Sandbox] Process order. (Serial=37, Empire=2, Order=OrderContinueGotoAction Action=155)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:21.274None[Sandbox] Process order. (Serial=38, Empire=2, Order=OrderContinueGotoAction Action=156)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:21.296GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (35) to (42) because it uses more particle (29) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:21.315None[Sandbox] Process order. (Serial=39, Empire=3, Order=OrderContinueGotoAction Action=158)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:21.316None[Sandbox] Process order. (Serial=40, Empire=3, Order=OrderContinueGotoAction Action=157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:21.334None[Sandbox] Process order. (Serial=41, Empire=15, Order=OrderContinueGotoAction Action=159)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:21.365None[Sandbox] Process order. (Serial=42, Empire=22, Order=OrderContinueGotoAction Action=160)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:21.405None[Sandbox] Process order. (Serial=43, Empire=34, Order=OrderContinueGotoAction Action=162)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:21.425None[Sandbox] Process order. (Serial=44, Empire=62, Order=OrderContinueGotoAction Action=163)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:21.445None[Sandbox] Process order. (Serial=45, Empire=91, Order=OrderContinueGotoAction Action=164)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:21.465None[Sandbox] Process order. (Serial=46, Empire=101, Order=OrderContinueGotoAction Action=165)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:21.885None[Sandbox] Process order. (Serial=47, Empire=1, Order=OrderContinueGotoAction Action=154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:21.924None[Sandbox] Process order. (Serial=48, Empire=2, Order=OrderContinueGotoAction Action=155)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:21.945None[Sandbox] Process order. (Serial=49, Empire=2, Order=OrderContinueGotoAction Action=156)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:21.996None[Sandbox] Process order. (Serial=50, Empire=3, Order=OrderContinueGotoAction Action=157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:22.095None[Sandbox] Process order. (Serial=51, Empire=62, Order=OrderContinueGotoAction Action=163)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:22.667None[Sandbox] Process order. (Serial=52, Empire=3, Order=OrderContinueGotoAction Action=157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:22.767None[Sandbox] Process order. (Serial=53, Empire=62, Order=OrderContinueGotoAction Action=163)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:23.338None[Sandbox] Process order. (Serial=54, Empire=3, Order=OrderContinueGotoAction Action=157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:23.351NoneThe AI synchronization took 2070 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

08:18:23.370None[Sandbox] Process order. (Serial=55, Empire=1, Order=OrderEnqueueConstructible Settlement=7399, Constructible=Unit_Aspect_Scout, Position=2874, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:23.371None[Sandbox] Process order. (Serial=56, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 9, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:23.371None[Sandbox] Process order. (Serial=57, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:23.389None[Sandbox] Process order. (Serial=58, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 9, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:23.409None[Sandbox] Process order. (Serial=59, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:23.442None[Sandbox] Process order. (Serial=60, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:23.442None[Sandbox] Process order. (Serial=61, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:23.443None[Sandbox] Process order. (Serial=62, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:23.650None[Sandbox] Process order. (Serial=63, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2637 [61, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:23.660None[Sandbox] Process order. (Serial=64, Empire=23, Order=OrderContinueGotoAction Action=166)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:23.700None[Sandbox] Process order. (Serial=65, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:23.782GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (2) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:23.782GraphicsUnload texture 'Env_Volcanic_PropsSet_02_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:23.782GraphicsUnload texture 'Env_Volcanic_PropsSet_02_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:23.782GraphicsUnload texture 'Env_Volcanic_PropsSet_02_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:23.782GraphicsUnload texture 'Env_Volcanic_PropsSet_02_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:23.782GraphicsUnload texture 'Env_Volcanic_PropsSet_02_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:23.782GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:23.782GraphicsEnv_Volcanic_PropsSet_02OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:23.782GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (292) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:23.782GraphicsUnload texture 'EOTW_Boulders_Set_01_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:23.782GraphicsUnload texture 'EOTW_Boulders_Set_01_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:23.782GraphicsUnload texture 'EOTW_Boulders_Set_01_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:23.782GraphicsUnload texture 'EOTW_Boulders_Set_01_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:23.782GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:23.782GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:23.782GraphicsEnv_HeroEquipment_01OutputLayer switching particleCount from (5) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:23.782GraphicsUnload texture 'Env_HeroEquipment_01_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:23.782GraphicsUnload texture 'Env_HeroEquipment_01_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:23.782GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:23.783GraphicsEnv_HeroEquipment_01OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:23.783GraphicsEnv_HeroEquipment_02OutputLayer switching particleCount from (102) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:23.783GraphicsUnload texture 'Env_HeroEquipment_02_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:23.783GraphicsUnload texture 'Env_HeroEquipment_02_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:23.783GraphicsUnload texture 'Env_HeroEquipment_02_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:23.783GraphicsUnload texture 'Env_HeroEquipment_02_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:23.783GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:23.783GraphicsEnv_HeroEquipment_02OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:25.704None[Sandbox] Process order. (Serial=66, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 45, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:25.705None[Sandbox] Process order. (Serial=67, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 45, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:18:26.233UIUnload UI texture 'LoadingScreen_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:35.074GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (1) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:35.074GraphicsUnload texture 'Env_KelpForest_PropsSet_01_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:35.074GraphicsUnload texture 'Env_KelpForest_PropsSet_01_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:35.074GraphicsUnload texture 'Env_KelpForest_PropsSet_01_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:35.074GraphicsUnload texture 'Env_KelpForest_PropsSet_01_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:35.074GraphicsUnload texture 'Env_KelpForest_PropsSet_01_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:35.074GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:35.074GraphicsEnv_KelpForest_PropsSet_01OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:35.074GraphicsGrassKelpForestOutputLayer switching particleCount from (48) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:35.074GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:18:35.074GraphicsGrassKelpForestOutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:35.790UIUnload UI texture 'Faction_Leaders_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:35.791UIUnload UI texture 'Bitmaps Others_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:35.791UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:18:38.893UIUnload UI texture 'LoadingScreen_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:20:25.248GraphicsLeader_Aspect_OutputLayer switching particleCount from (182) to (0) because it used 0 particule for (10000) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:20:25.248GraphicsUnload texture 'Leader_Aspect_Painting' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:20:25.248GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:20:25.248GraphicsLeader_Aspect_OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:25.790GraphicsGrassVolcanicOutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:25.949GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:25.949GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:25.949GraphicsUnit_Aspect_Ranged_Hero_OutputLayer switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:25.949GraphicsWeapon_Common_BlackHammer_Set_01_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:26.899GraphicsTLFx_OutputLayer_UIFx switching particleCount from (961) to (800) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:27.239UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:45:27.239UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:45:27.257GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:27.268GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:27.393GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:28.246UILoading async UI texture 'Units__Large_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:45:28.921None[Sandbox] Process order. (Serial=68, Empire=0, Order=OrderGoTo Entity=#7069, path='3652 [64, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:28.931None[Sandbox] Process order. (Serial=69, Empire=0, Order=OrderContinueGotoAction Action=167)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:29.001GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:30.279GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (4) because it uses more particle (3) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:30.299GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (7) because it uses more particle (5) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:30.678GraphicsTLFx_OutputLayer_UIFx switching particleCount from (800) to (961) because it uses more particle (650) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:30.772GraphicsGrassKelpForestOutputLayer switching particleCount from (0) to (8) because it uses more particle (6) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:30.772GraphicsGrassKelpForestOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:30.792GraphicsGrassKelpForestOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:31.154GraphicsGrassKelpForestOutputLayer switching particleCount from (8) to (10) because it uses more particle (8) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:31.650UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:45:31.650UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:45:31.695GraphicsTLFX_OutputLayer_Leaders switching particleCount from (0) to (5) because it uses more particle (4) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:31.695GraphicsTLFX_OutputLayer_Leaders now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:31.695GraphicsLeader_Aspect_OutputLayer switching particleCount from (0) to (263) because it uses more particle (210) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:31.695GraphicsLeader_Aspect_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:31.737GraphicsTLFX_OutputLayer_Leaders now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:31.759GraphicsLeader_Aspect_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:31.803GraphicsTLFX_OutputLayer_Leaders switching particleCount from (5) to (7) because it uses more particle (5) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:31.894GraphicsTLFX_OutputLayer_Leaders switching particleCount from (7) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:31.936GraphicsTLFX_OutputLayer_Leaders switching particleCount from (9) to (12) because it uses more particle (9) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:31.995GraphicsTLFX_OutputLayer_Leaders switching particleCount from (12) to (15) because it uses more particle (11) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:32.098GraphicsTLFX_OutputLayer_Leaders switching particleCount from (15) to (18) because it uses more particle (13) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:32.146GraphicsTLFX_OutputLayer_Leaders switching particleCount from (18) to (23) because it uses more particle (18) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:32.177GraphicsTLFX_OutputLayer_Leaders switching particleCount from (23) to (28) because it uses more particle (20) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:32.351UILoading async UI texture 'Faction_Leaders_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:45:32.356GraphicsTLFX_OutputLayer_Leaders switching particleCount from (28) to (34) because it uses more particle (24) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:32.449GraphicsTLFX_OutputLayer_Leaders switching particleCount from (34) to (41) because it uses more particle (29) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:32.583GraphicsTLFX_OutputLayer_Leaders switching particleCount from (41) to (50) because it uses more particle (34) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:32.807GraphicsTLFX_OutputLayer_Leaders switching particleCount from (50) to (61) because it uses more particle (41) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:33.130GraphicsTLFX_OutputLayer_Leaders switching particleCount from (61) to (74) because it uses more particle (50) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:33.397GraphicsTLFX_OutputLayer_Leaders switching particleCount from (74) to (89) because it uses more particle (61) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:33.653GraphicsTLFX_OutputLayer_Leaders switching particleCount from (89) to (107) because it uses more particle (74) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:33.974GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (13238) to (11031) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:33.974GraphicsDecal_POI_Curiosity_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:33.974GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:34.138GraphicsGrassVolcanicOutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:34.149GraphicsTLFX_OutputLayer_Leaders switching particleCount from (107) to (129) because it uses more particle (88) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:34.647GraphicsTLFX_OutputLayer_Leaders switching particleCount from (129) to (155) because it uses more particle (110) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:35.170GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:35.196GraphicsTLFX_OutputLayer_Leaders switching particleCount from (155) to (186) because it uses more particle (126) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:35.265GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:36.189GraphicsTLFX_OutputLayer_Leaders switching particleCount from (186) to (224) because it uses more particle (150) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:36.236GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:36.243GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:36.249GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:36.256GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:36.985UIUnload UI texture 'Units__Large_07'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:36.985UIUnload UI texture 'Bitmaps Small_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:37.083GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:37.083GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:37.283GraphicsTLFX_OutputLayer_Leaders switching particleCount from (224) to (269) because it uses more particle (182) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:37.430NoneCould not find subscription for InputAction 'Thallium.Shortcuts/ToggleHex[/Keyboard/equals]'

Amplitude.Framework.Input.InputManager+InputLayer+InputLayerModification:ApplyButtonSubscriptionRemovedModification()

08:45:37.430NoneCould not find subscription for InputAction 'Thallium.Shortcuts/ToggleFims[/Keyboard/minus]'

Amplitude.Framework.Input.InputManager+InputLayer+InputLayerModification:ApplyButtonSubscriptionRemovedModification()

08:45:37.473NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__19:MoveNext()

08:45:37.479NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

08:45:37.479NoneWaiting while GameService is not completely shutdown...

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

08:45:37.479None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:37.480None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Application. Predicted duration 0.4

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

08:45:37.480NoneInGameView calls Presentation DoShutdown.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:45:37.481None[Presentation] Shutting down PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.481None[Presentation] Shutting down PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.481None[Presentation] Shutting down PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.481None[Presentation] Shutting down PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.481None[Presentation] Shutting down PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.481None[Presentation] Shutting down PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.481None[Presentation] Shutting down PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.481None[Presentation] Shutting down PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.481None[Presentation] Shutting down PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.481None[Presentation] Shutting down PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.481None[Presentation] Shutting down PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.481None[Presentation] Shutting down PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.481None[Presentation] Shutting down PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.481None[Presentation] Shutting down PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.481None[Presentation] Shutting down PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.481None[Presentation] Shutting down PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.481None[Presentation] Shutting down PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.481None[Presentation] Shutting down PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.481None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.481None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.481None[Presentation] Shutting down PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.481None[Presentation] Shutting down PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.482None[Presentation] Shutting down PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.482None[Presentation] Shutting down PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.482None[Presentation] Shutting down PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.482None[Presentation] Shutting down PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.482None[Presentation] Shutting down PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.482None[Presentation] Shutting down PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.483None[Presentation] Shutting down PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.483None[Presentation] Shutting down PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.483None[Presentation] Shutting down PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.483None[Presentation] Shutting down PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.483None[Presentation] Shutting down PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.483None[Presentation] Shutting down PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.483None[Presentation] Shutting down PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.483None[Presentation] Shutting down PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.483None[Presentation] Shutting down PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.483None[Presentation] Shutting down PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.483NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.483NoneAmplitude.Mercury.Presentation.Presentation.DoShutdown took 3 ms

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

08:45:37.483NoneInGameView calls DestroyImmediate Presentation gameObject.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:45:37.484NoneInGameView Presentation destroy done.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:45:37.486UILoading async UI texture 'LoadingScreen_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:45:37.488None[Sandbox] Process order. (Serial=70, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 48, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:37.488None[Sandbox] Process order. (Serial=71, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 48, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:37.493None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

08:45:37.495NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:45:37.497NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:45:37.499NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:45:37.502NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

08:45:37.550GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:37.554NoneAIController shutdown...

Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)

08:45:37.557NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)

08:45:37.558NoneAncillaries DoShutdown finished. (Time=0.0002ms)

Amplitude.Mercury.Sandbox.Sandbox:ShutdownAncillaries(System.Reflection.RuntimeParameterInfo)

08:45:37.577NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__19:MoveNext()

08:45:37.590NoneGameService is now completely shutdown.

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

08:45:37.591NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

08:45:37.591NoneDisconnected

Amplitude.Mercury.Game.GameClient:Disconnect()

08:45:37.591NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

08:45:37.591NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:37.591NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

08:45:37.591NoneTLPROD-28676 clearing local member

Amplitude.Framework.Session.Session+d__54:MoveNext()

08:45:37.846NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__17:MoveNext()

08:45:37.851None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:45:37.851None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:45:37.857NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

08:45:37.858NoneMetadata 'GameOption_GameSpeed' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:37.858NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:37.858NoneMetadata 'GameOption_WorldSize' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:37.858NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__16:MoveNext()

08:45:37.858NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__57:MoveNext()

08:45:37.877NoneSession has been opened.

Amplitude.Framework.Session.Session+d__57:MoveNext()

08:45:37.877NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

08:45:37.877NoneTLPROD-28676 set local member

Amplitude.Framework.Session.Session+d__57:MoveNext()

08:45:37.877NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

08:45:37.883None[LoadingScreen] Show

Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:37.884None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Session. Predicted duration 1.8

Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)

08:45:37.884NoneTryBindSessionInfos factionName:'Faction_Aspect' empireSymbol:'EmpireSymbolDefinition_Blason_Aspect01' colorIndex:'0'

Amplitude.Mercury.LoadingScreen_Session:TryBindSessionInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:37.885UILoading async UI texture 'LoadingScreen_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:45:38.067GraphicsTLFx_OutputLayer_UIFx switching particleCount from (961) to (800) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.407NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

08:45:38.422NoneThe constructible family 'DistrictImprovementFamily_Bridge', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:45:38.422NoneThe constructible family 'DistrictImprovementFamily_Bridge_Exploitation', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:45:38.422NoneThe constructible family 'DistrictImprovementFamily_Bridge_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:45:38.422NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:45:38.422NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:45:38.422NoneThe constructible family 'DistrictImprovementFamily_Extractor', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:45:38.422NoneThe constructible family 'DistrictImprovementFamily_Food', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:45:38.422NoneThe constructible family 'DistrictImprovementFamily_General', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:45:38.422NoneThe constructible family 'DistrictImprovementFamily_Industry', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:45:38.422NoneThe constructible family 'DistrictImprovementFamily_Influence', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:45:38.422NoneThe constructible family 'DistrictImprovementFamily_Military', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:45:38.422NoneThe constructible family 'DistrictImprovementFamily_Money', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:45:38.422NoneThe constructible family 'DistrictImprovementFamily_Population', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:45:38.422NoneThe constructible family 'DistrictImprovementFamily_Science', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:45:38.422NoneThe constructible family 'DistrictImprovementFamily_Trade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:45:38.423NoneThe constructible family 'Mukag_DistrictImprovementFamily_SGEUpgrade', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:45:38.423NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier1', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:45:38.423NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:45:38.423NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

08:45:38.512NoneAncillaries DoStart finished. (Time=0.0004ms)

Amplitude.Mercury.Sandbox.Sandbox:StartAncillaries()

08:45:38.744NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_Archimedias_PartnerTrait.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.745NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Descriptor_BattleAbility_Equipment_Passive_37.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.745NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_08_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.745NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_29_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.745NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_45_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.745NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_48_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.745NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_49_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.745NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_50_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.745NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_51_Descriptor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.745NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.745NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.745NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sDefender_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.745NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInfusor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.745NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInstructor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.747NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Hydracorn01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.747NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Noquensi01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.747NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Sollusk01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.747NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Mukag05.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.747NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Necrophage_Warrior01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.747NoneDescriptor 'BattleAbility_Descriptor_Hero_Stellar01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.747NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Hero_MinorFaction_Ochling02.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.748NoneDescriptor 'Effect_HeroTrait_Mercenary' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.748NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_KinOfSheredyn_PartnerTrait02.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.748NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.748NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.748NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.748NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.748NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.748NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.748NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.748NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.748NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.748NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.748NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.748NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.748NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.748NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.748NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.748NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.748NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.748NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.749NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.749NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.749NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.749NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.749NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.749NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.749NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.749NoneDescriptor 'Effect_Empire_IsAtWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.749NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.749NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.749NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.749NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.749NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.749NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.749NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.749NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.749NoneDescriptor 'Effect_Base_Treaty' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.749NoneDescriptor 'Effect_Base_Treaty' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.750NoneDescriptor 'TreatyCancelCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.750NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.750NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.750NoneDescriptor 'TreatyCancelCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.750NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.750NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.750NoneDescriptor 'TreatyCancelCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.750NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.750NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.750NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_DeclareWarInTruce.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.750NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_EverFighting_CostIncrease.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.750NoneDescriptor 'TreatyCost_Descriptor_ForceTruce' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.750NoneDescriptor 'TreatyCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.750NoneDescriptor 'TreatyCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.750NoneDescriptor 'TreatyCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.750NoneDescriptor 'TreatyCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.750NoneDescriptor 'TreatyCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.750NoneDescriptor 'TreatyCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.750NoneDescriptor 'TreatyCost_Descriptor_PublicOpinionBased' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.750NoneDescriptor 'TreatyCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.750NoneDescriptor 'TreatyCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.750NoneDescriptor 'TreatyCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.751NoneDescriptor 'TreatyCost_Descriptor_UnjustifiedWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.752NoneDescriptor 'Effect_Status_Empire_GenericMinor05_Step02A' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.752NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Lesser.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.752NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.752NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '14' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.752NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.752NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.753NoneDescriptor 'Tag_Empire_Major' Effect '6' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.753NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.753NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.753NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.753NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.753NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.753NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.753NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.753NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.754NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Councillor_SocietyTrait15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.755NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.755NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.755NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.755NoneDescriptor 'Effect_Custom_Specific02' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.755NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.755NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.755NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.755NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific18.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.755NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.755NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.755NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific29.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.756NoneDescriptor 'Effect_Aspects_Chapter04Choice1Step02A_FactionQuest': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.756NoneDescriptor 'Effect_Aspects_CoralHealthRegen': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.756NoneDescriptor 'Effect_KinOfSheredyn_ApprovalUnderColonizationCap' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.756NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.756NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.756NoneDescriptor 'Effect_LastLord_BaseHealMoneyCost' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.756NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_NoRebellion.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.756NoneDescriptor 'Effect_LastLord_PopulationBuyout' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.756NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_UnitCannotRegen.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.756NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter05Step01B_FactionQuest.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.756NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter06AStep01Choice2C_FactionQuest.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.756NoneDescriptor 'Effect_Mukag_HolyFireConduit' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.757NoneDescriptor 'Effect_Mukag_Land01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.757NoneDescriptor 'Effect_Mukag_Library' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.757NoneDescriptor 'Effect_Mukag_Light03' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.757NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.757NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.757NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.757NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.757NoneDescriptor 'Effect_Status_ForeignPopulationConsumption' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.757NoneDescriptor 'Effect_Status_ForeignPopulationKnighting' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.757NoneDescriptor 'MinorEmpire_MaxDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.757NoneDescriptor 'MinorEmpire_MinDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.757NoneDescriptor 'MinorEmpire_UnitCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.757NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.757NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.757NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.757NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.758NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for TerrainEffects_MonsoonTheme_04.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.758NoneDescriptor 'RiftDescriptor_CloseRiftRewardScore' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.758NoneDescriptor 'RiftDescriptor_MaxRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.758NoneDescriptor 'RiftDescriptor_MinRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.761NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Money_OnCity.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.761NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Science_OnCity.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.761None%EmpireBonusResourceStock Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

08:45:38.761NoneDescriptor 'Tag_FortificationConversion' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.762NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.762NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.762NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.762NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.762NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.762NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '11' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.763NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PopulationCollection_Called_2.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.764NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.764NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.764NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.764NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.764NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.764NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.765NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.765NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.765NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.765NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.765NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.765NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.765NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.766NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.766NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.770NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_CursedDefense.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.770NoneDescriptor 'Effect_Status_Unit_Battle_DefenderOnFortification' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.770NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Entangled.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.770NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Immobilized.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.771NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_UnecessaryExistence.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.771NoneDescriptor 'Effect_Status_Unit_Damaged' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.771NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.771NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.771NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.771NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.771NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.771NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.771NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.771NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_HP_Loss01.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.771NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Sick.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.772NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_StoneStance_Upgraded.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.772NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Warmaster.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.772NoneDescriptor 'Tag_UnitClass_Juggernaught' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.772NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Aware.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.772NoneDescriptor 'UnitAbility_Descriptor_RighteousWrath' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.772NoneDescriptor 'UnitDescriptor_ExperienceValue_Hero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.772NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.772NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.772NoneDescriptor 'UnitDescriptor_SpoilOfWarHero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.772NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.772NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.772NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.772NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.772NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.772NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.772NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.772NoneDescriptor 'GameEffect_UnitCollection' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.774NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.774NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.774NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.774NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.774NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.774NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.774NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury07': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.774NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury08': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.774NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury09': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.774NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury10': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.774NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury11': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.775NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury12': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.775NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury13': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.775NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury14': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.775NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury15': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.775NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury16': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.775NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.775NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.775NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.775NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.775NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.775NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.776None[DATA] The descriptor Tag_DistrictImprovement_00 is used both in DistrictImprovement_Bridge_01 and DistrictImprovement_Bridge_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.776None[DATA] The descriptor Tag_DistrictImprovement_Family_Food is used both in DistrictImprovement_Food_01 and DistrictImprovement_Food_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.776None[DATA] The descriptor Tag_DistrictImprovement_Family_Industry is used both in DistrictImprovement_Industry_01 and DistrictImprovement_Industry_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.777None[DATA] The descriptor Tag_DistrictImprovement_Family_Influence is used both in DistrictImprovement_Influence_01 and DistrictImprovement_Influence_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.777None[DATA] The descriptor Tag_DistrictImprovement_Family_Military is used both in DistrictImprovement_Military_01 and DistrictImprovement_Military_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.777None[DATA] The descriptor Tag_DistrictImprovement_Family_Money is used both in DistrictImprovement_Money_01 and DistrictImprovement_Money_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.777None[DATA] The descriptor Tag_DistrictImprovement_Family_Population is used both in DistrictImprovement_Population_03 and DistrictImprovement_Population_01. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.777None[DATA] The descriptor Tag_DistrictImprovement_Family_Science is used both in DistrictImprovement_Science_01 and DistrictImprovement_Science_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.777None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_TerritoryCap_Flat00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.777None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_LevelUp_00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.777None[DATA] The descriptor Effect_District_Vision_Flat01 is used both in District_HeroDen and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.777None[DATA] The descriptor Effect_District_Default_Fortification is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.777None[DATA] The descriptor Effect_District_Vision_Flat00 is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.777None[DATA] The descriptor Tag_FortificationConversion is used both in District_Prototype_CityCenter and District_Prototype_BaseCampCenter. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.777None[DATA] The descriptor Tag_District_Tier2_Or_Above is used both in District_Prototype_Tier3 and District_Prototype_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.777None[DATA] The descriptor Tag_Bridge is used both in District_Tier0_Bridge and District_Bridge. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.777None[DATA] The descriptor Effect_District_LevelUp_00 is used both in District_Tier1_Bridge_Exploitation and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.777None[DATA] The descriptor Effect_Synergy_FoodOnRiver is used both in District_Tier1_Food and District_Tier0_Bridge. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.777None[DATA] The descriptor Tag_District_Family_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.777None[DATA] The descriptor Tag_District_Tier1_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.777None[DATA] The descriptor Effect_District_LevelUp_01 is used both in District_Tier2_Food and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.777None[DATA] The descriptor Effect_Synergy_FoodOnLake is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.777None[DATA] The descriptor Effect_Synergy_DistrictPopulation_00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.777None[DATA] The descriptor Tag_District_Tier1_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.777None[DATA] The descriptor Tag_District_Family_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.777None[DATA] The descriptor Effect_District_Food_Flat00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.777None[DATA] The descriptor Effect_District_Food_OnTerrainType_Food_Flat01 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.777None[DATA] The descriptor Effect_Synergy_IndustryOnMountain_00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.777None[DATA] The descriptor Effect_Synergy_DistrictPopulation_01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.777None[DATA] The descriptor Effect_District_Industry_Flat00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.777None[DATA] The descriptor Effect_District_Industry_OnTerrainType_Industry_Flat01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.777None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T1_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T2_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Tag_District_Family_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Tag_District_Tier1_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Effect_District_Influence_Flat00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Effect_Synergy_Fortification_00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Tag_District_Family_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Tag_District_Tier1_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Effect_District_FortificationBonus_Flat00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Effect_District_Vision_Flat02 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Effect_Synergy_DistrictPopulation_02 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Tag_District_Family_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Tag_District_Tier1_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Effect_District_Money_Flat00 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Effect_District_Money_OnTerrainType_Money_Flat01 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Effect_Synergy_ScienceAdjacentAnomaly_00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Effect_Synergy_DistrictPopulation_03 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Tag_District_Family_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Tag_District_Tier1_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Effect_District_Science_Flat00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Effect_District_Science_OnTerrainType_MixedFIDSI_Flat01 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Effect_District_Food_Flat01 is used both in District_Tier2_Food_Custom_Specific24 and District_Tier2_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Effect_District_Industry_Flat01 is used both in District_Tier2_Industry_Custom_Specific24 and District_Tier2_Industry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Effect_District_Influence_Flat01 is used both in District_Tier2_Influence_Custom_Specific24 and District_Tier2_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Effect_District_Money_Flat01 is used both in District_Tier2_Money_Custom_Specific24 and District_Tier2_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Effect_District_Science_Flat01 is used both in District_Tier2_Science_Custom_Specific24 and District_Tier2_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Tag_District_LastLord_Estate is used both in LastLord_District_LordsEstate00_Repair and LastLord_District_LordsEstate00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Tag_District_Appendage is used both in Necrophage_District_Appendage00_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Effect_District_Appendage01 is used both in Necrophage_District_Appendage01_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Effect_District_Appendage01_Tier2 is used both in Necrophage_District_Appendage01_Tier2 and District_Tier2_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Effect_District_Appendage01_Tier3 is used both in Necrophage_District_Appendage01_Tier3 and District_Tier3_Military_Custom_Specific12. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Tag_CityCenter_Level01 is used both in Necrophage_District_Base_CityCenter_Tier1 and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Tag_CityCenter_Level02 is used both in Necrophage_District_Base_CityCenter_Tier2 and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Tag_CityCenter_Level03 is used both in Necrophage_District_Base_CityCenter_Tier3 and District_Base_CityCenter_Tier3. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Tag_CityCenter_Level04 is used both in Necrophage_District_Base_CityCenter_Tier4 and District_Base_CityCenter_Tier4. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Tag_Family_Bridge_Exploitation is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.778None[DATA] The descriptor Tag_Tier1_Bridge is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.779None[DATA] The descriptor Tag_District_Tier1_Population is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.779None[DATA] The descriptor Effect_District_PopulationSlot_00 is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.779None[DATA] The descriptor Effect_Synergy_MoneyAdjacentResourceDeposit_01 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.779None[DATA] The descriptor Tag_TradingPost is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.779None[DATA] The descriptor Effect_District_TradingPost_00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.779None[DATA] The descriptor Effect_District_TradingPost_Flat00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.779None[DATA] The descriptor Effect_District_Bridge_Exploitation_Yield_00 is used both in Necrophage_District_Tier2_Bridge_Exploitation and District_Tier2_Bridge_Exploitation. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.779None[DATA] The descriptor Effect_District_FortificationBonus_Flat02 is used both in Necrophage_District_Tier2_Military and District_Tier2_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.779None[DATA] The descriptor Effect_District_PopulationSlot_01 is used both in Necrophage_District_Tier2_Population and District_Tier2_Population. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.779None[DATA] The descriptor Effect_District_TradingPost_Flat01 is used both in Necrophage_District_Tier2_TradingPost and District_Tier2_TradingPost. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.779None[DATA] The descriptor Tag_District_Base is used both in Extractor_Base and District_Prototype_Base. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.779None[DATA] The descriptor Tag_District_Extractor is used both in Extractor_Base_Strategic and Extractor_Base_Luxury. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.779None[DATA] The descriptor Effect_Base_Hero is used both in Hero_Aspect_Archer_1 and Hero_Aspect_Archer_0. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.779None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both in UnitClass_FlyingRanged and UnitClass_CavalryRanged. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.779None[DATA] The descriptor UnitDescriptor_ExperienceValue_Hero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.779None[DATA] The descriptor UnitDescriptor_SpoilOfWarHero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.779None[DATA] The descriptor UnitDescriptor_Hero_AttributeTraduction is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.779None[DATA] The descriptor UnitDescriptor_Hero_LevelUpScaling is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.779None[DATA] The descriptor Effect_Unit_HeroTag is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.779None[DATA] The descriptor Effect_Aspects_CoralSporeCreation is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.779None[DATA] The descriptor Effect_Aspects_CoralGenerationPerTurn is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.779None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeAspect is used both in FactionTrait_Aspects_PublicOpinionOnNeighbors and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.779None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeKin is used both in FactionTrait_KinOfSheredyn_PublicOpinionOnNeighbors and FactionAffinity_KinOfSheredyn. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.779None[DATA] The descriptor Effect_Necrophage_EverFighting is used both in FactionTrait_Necrophage_NoDiplomacy and FactionTrait_Necrophage_EverFighting. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.779None[DATA] The descriptor Effect_Custom_Specific01 is used both in FactionTrait_Custom_Specific12 and FactionTrait_Custom_Specific01. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.779None[DATA] The descriptor Effect_Custom_Specific17 is used both in FactionTrait_Custom_Specific18 and FactionTrait_Custom_Specific17. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.779None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category01_OnCapital_00 is used both in Necrophage_Technology_03 and Technology_District_Tier1_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.779None[DATA] The descriptor Effect_EmpireBonus_MoneyOnCapital_00 is used both in Necrophage_Technology_05 and Technology_District_Tier1_Money. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.779None[DATA] The descriptor Effect_EmpireBonus_CollectibleScore1 is used both in Necrophage_Technology_06 and Technology_District_Tier1_Science. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.779None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category03_OnCapital_00 is used both in Necrophage_Technology_07 and Technology_District_Tier1_Influence. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.779None[DATA] The descriptor Effect_EmpireBonus_FortificationOnCapital_01 is used both in Necrophage_Technology_08 and Technology_District_Tier1_Military. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.780None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_High is used both in Status_Empire_PublicOpinionLoss_High and Status_Empire_ApprovalLoss_High. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.780None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Medium is used both in Status_Empire_PublicOpinionLoss_Medium and Status_Empire_ApprovalLoss_Medium. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.780None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Small is used both in Status_Empire_PublicOpinionLoss_Small and Status_Empire_ApprovalLoss_Small. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.780None[DATA] The descriptor Effect_Status_City_FoodLoss_Medium is used both in Status_City_GenericMinor14_Step02B and Status_City_FoodLoss_Medium. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.780None[DATA] The descriptor Effect_Status_Unit_Battle_Berserk is used both in Status_Unit_Berserk and Status_Unit_ReligiousRioter. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.780None[DATA] The descriptor Effect_NaturalWonder is used both in NaturalWonder_01 and NaturalWonder_00. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.780None[DATA] The descriptor Effect_Status_Empire_Revolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.780None[DATA] The descriptor Effect_Status_Empire_PostRevolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.780None[DATA] The descriptor Effect_Base_Population_FoodConsumption is used both in Population_Called and Population_Aspect. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.780None[DATA] The descriptor Effect_Base_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.780None[DATA] The descriptor Tag_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.781None[DATA] The descriptor Tag_Exploitation_Food is used both in TerrainType_FoodIndustry and TerrainType_Food. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.781None[DATA] The descriptor Tag_Exploitation_MixedFIDSI is used both in TerrainType_FoodMoney and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.781None[DATA] The descriptor Tag_Exploitation_Industry is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.781None[DATA] The descriptor Effect_LineOfSightBlocker is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.781None[DATA] The descriptor Tag_Forest is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.781None[DATA] The descriptor Tag_Exploitation_Money is used both in TerrainType_IndustryMoney and TerrainType_FoodMoney. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.781None[DATA] The descriptor Tag_Exploitation_Science is used both in TerrainType_IndustryScience and TerrainType_FoodScience. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.781None[DATA] The descriptor Effect_Exploitation_Mountain is used both in TerrainType_MountainSnow and TerrainType_Mountain. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.781None[DATA] The descriptor Effect_Exploitation_Sterile is used both in TerrainType_Sterile and TerrainType_NecroConsumed. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.781None[DATA] The descriptor UnitAbility_Descriptor_Aware has multiple source type. It is used both in Equipment_Accessory_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.781None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 has multiple source type. It is used both in Equipment_Armor_16_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.781None[DATA] The descriptor Effect_Equipment_Armor_23_Descriptor is used both in Equipment_Armor_23Bis_Definition and Equipment_Armor_23_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.781None[DATA] The descriptor UnitAbility_Descriptor_ShieldMastery_2 has multiple source type. It is used both in Equipment_Armor_26_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.781None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 has multiple source type. It is used both in Equipment_Bow_01_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.781None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 is used both in Equipment_Bow_02_Definition and Equipment_Bow_01_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.782None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage has multiple source type. It is used both in Equipment_Bow_06_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.782None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 has multiple source type. It is used both in Equipment_Bow_09_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.782None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage is used both in Equipment_Bow_12_Definition and Equipment_Bow_06_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.782None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 is used both in Equipment_Bow_13_Definition and Equipment_Bow_09_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.782None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 is used both in Equipment_OneHanded_01_Definition and Equipment_Armor_16_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.782None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath has multiple source type. It is used both in Equipment_OneHanded_02_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.782None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 has multiple source type. It is used both in Equipment_OneHanded_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.782None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 is used both in Equipment_OneHanded_08_Definition and Equipment_OneHanded_04_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.782None[DATA] The descriptor UnitAbility_Hero_BattleAbility_Equipment_Passive_27_Descriptor is used both in Equipment_OneHanded_15_Definition and Equipment_Bow_14_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.782None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath is used both in Equipment_TwoHanded_18_Definition and Equipment_OneHanded_02_Definition. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.820NoneBackward district descriptor ended. (Time=1.5757 ms)

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:InitializeStaticsAfterSave()

08:45:38.829NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=EmpireSheredyn, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.830NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=ArmyFarFromHome, Failures=EmptyEnumeration)

Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:38.838None[Sandbox] The sandbox thread has been started. (Time=407.3891ms)

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

08:45:38.847NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__7:MoveNext()

08:45:38.847NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__18:MoveNext()

08:45:38.861NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

08:45:38.862NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

08:45:38.871NoneInGameView instantiates PresentationPrefab.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:45:39.169NoneInGameView calls Presentation DoStart.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:45:39.171None[Presentation] Starting PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.171None[Presentation] Starting PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.171None[Presentation] Starting PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.171None[Presentation] Starting PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.171None[Presentation] Starting PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.171None[Presentation] Starting PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.172None[Presentation] Starting PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.172None[Presentation] Starting PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.172None[Presentation] Starting PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.172None[Presentation] Starting PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.172None[Presentation] Starting PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.172NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationTerrainController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__49:MoveNext()

08:45:39.172None[Presentation] Starting PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.172None[Presentation] Starting PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.173None[Presentation] Starting PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.173None[Presentation] Starting PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.173None[Presentation] Starting PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.199None[Presentation] Starting PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.199None[Presentation] Starting PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.199None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.199None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.200None[Presentation] Starting PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.200None[Presentation] Starting PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.200None[Presentation] Starting PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.200None[Presentation] Starting PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.200None[Presentation] Starting PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.200None[Presentation] Starting PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.200None[Presentation] Starting PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.200None[Presentation] Starting PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.200NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

08:45:39.201None[Presentation] Starting PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.201None[Presentation] Starting PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.201None[Presentation] Starting PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.202None[Presentation] Starting PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.202None[Presentation] Starting PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.202None[Presentation] Starting PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.202None[Presentation] Starting PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.202None[Presentation] Starting PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.202None[Presentation] Starting PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.206None[Presentation] Starting PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.212NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:39.308UnityPresentation fims started


08:45:39.309NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

08:45:39.386NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()

08:45:39.404NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController took 233 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

08:45:39.405NoneStart calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()

08:45:39.408None'???|AcademyWindow_HeroCardItem' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()

08:45:39.409NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

08:45:39.418NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

08:45:39.419NoneInGameView calls Snapshots.Present.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:45:39.419NoneInGameView Snapshots.Present done.

Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()

08:45:39.430NoneFinished calling OnPresentationStarted on in-game windows in 0.0047 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()

08:45:39.438None[Audio][Rift] Start building rift cluster

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

08:45:39.438None[Audio][River] End building 0 clusters in 0.0107 ms.

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

08:45:39.461None[Audio][Rift] Start building rift cluster

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

08:45:39.461None[Audio][River] End building 0 clusters in 0.0135 ms.

Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)

08:45:39.486NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

08:45:39.486NoneLoading AI save: auto-save 163.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

08:45:39.527NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

08:45:39.551NoneQuest FactionQuest_Aspect_Chapter01_Step01ChoiceDefinition completed

Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)

08:45:39.553NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.

Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)

08:45:39.566None[LoadingScreen] Hide

Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)

08:45:39.569None[Sandbox] Process order. (Serial=1, Empire=0, Order=OrderSetControlledByHuman ControlledByHuman: True, NeedUnlockBattle: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:39.573UILoaded UI texture 'UI_Common_Population'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:39.575None[Sandbox] Process order. (Serial=2, Empire=0, Order=OrderStartTurnTimer StartTime: 08/17/2025 06:45:39)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:39.575None[Sandbox] Process order. (Serial=3, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 31, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:39.576None[Sandbox] Process order. (Serial=4, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 32, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:39.576None[Sandbox] Process order. (Serial=5, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 33, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:39.576None[Sandbox] Process order. (Serial=6, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 34, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:39.577None[Sandbox] Process order. (Serial=7, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 35, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:39.577None[Sandbox] Process order. (Serial=8, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 37, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:39.577None[Sandbox] Process order. (Serial=9, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 38, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:39.578None[Sandbox] Process order. (Serial=10, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 39, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:39.578None[Sandbox] Process order. (Serial=11, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 40, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:39.578None[Sandbox] Process order. (Serial=12, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 41, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:39.578None[Sandbox] Process order. (Serial=13, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 42, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:39.579None[Sandbox] Process order. (Serial=14, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 43, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:39.579None[Sandbox] Process order. (Serial=15, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 45, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:39.584None[Sandbox] Process order. (Serial=16, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:39.594UILoading async UI texture 'Advisor_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:45:39.594None[Sandbox] Process order. (Serial=17, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=412,EmpireIndex=1 TimePlayed=412,EmpireIndex=2 TimePlayed=412,EmpireIndex=3 TimePlayed=412)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:39.604None[Sandbox] Process order. (Serial=18, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:39.746GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:39.759GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (42) because it uses more particle (33) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:39.822GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (10) to (13) because it uses more particle (10) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:39.822GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (10) to (13) because it uses more particle (10) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:40.001GraphicsGrassAridOutputLayer switching particleCount from (705) to (847) because it uses more particle (595) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:40.087GraphicsGrassKelpForestOutputLayer switching particleCount from (10) to (14) because it uses more particle (11) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:40.107GraphicsGrassKelpForestOutputLayer switching particleCount from (14) to (17) because it uses more particle (13) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:40.135GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:40.135GraphicsEnv_KelpForest_PropsSet_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:40.135GraphicsGrassAridOutputLayer switching particleCount from (847) to (1017) because it uses more particle (681) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:40.163GraphicsGrassKelpForestOutputLayer switching particleCount from (17) to (21) because it uses more particle (15) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:40.191GraphicsGrassKelpForestOutputLayer switching particleCount from (21) to (35) because it uses more particle (28) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:40.210GraphicsGrassKelpForestOutputLayer switching particleCount from (35) to (42) because it uses more particle (30) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:40.229GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:40.229GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:40.229GraphicsEnv_SmallRocks_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:40.239GraphicsGrassKelpForestOutputLayer switching particleCount from (42) to (51) because it uses more particle (37) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:40.298GraphicsGrassKelpForestOutputLayer switching particleCount from (51) to (62) because it uses more particle (42) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:40.307GraphicsEnv_KelpForest_PropsSet_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:40.317GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (15) to (18) because it uses more particle (13) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:40.326GraphicsEnv_SmallRocks_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:40.414GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (18) to (22) because it uses more particle (17) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:40.421GraphicsGrassKelpForestOutputLayer switching particleCount from (62) to (75) because it uses more particle (51) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:40.466GraphicsGrassKelpForestOutputLayer switching particleCount from (75) to (90) because it uses more particle (62) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:40.513GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (4) to (8) because it uses more particle (6) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:40.532GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (22) to (27) because it uses more particle (19) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:40.626GraphicsGrassVolcanicOutputLayer switching particleCount from (8) to (43) because it uses more particle (34) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:40.645GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (27) to (33) because it uses more particle (23) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:40.654GraphicsGrassKelpForestOutputLayer switching particleCount from (90) to (109) because it uses more particle (73) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:40.750GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (11031) to (14362) because it uses more particle (11489) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:40.759GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (14362) to (17235) because it uses more particle (11639) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:41.052UIUnload UI texture 'Bitmaps Others_09'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:41.053UIUnload UI texture 'Bitmaps Others_10'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:41.589None[Sandbox] Process order. (Serial=19, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Science, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:41.609None[Sandbox] Process order. (Serial=20, Empire=1, Order=OrderGoTo Entity=#7091, AdditionalFlags='IgnoreFogOfWar', Path='2788 [28, 30] --> 2879 [27, 31] --> 2971 [27, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:41.619None[Sandbox] Process order. (Serial=21, Empire=1, Order=OrderContinueGotoAction Action=133)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:41.629None[Sandbox] Process order. (Serial=22, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2142 [26, 23] --> 2234 [26, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:41.638None[Sandbox] Process order. (Serial=23, Empire=1, Order=OrderContinueGotoAction Action=134)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:41.648None[Sandbox] Process order. (Serial=24, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Necrophage_Technology_08, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:41.649None[Sandbox] Process order. (Serial=25, Empire=2, Order=OrderEnqueueConstructible Settlement=7426, Constructible=Unit_Necrophage_Swarm_Larva, Position=2363, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:41.649None[Sandbox] Process order. (Serial=26, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 7426, StrategyName: PopulationStrategy_Balanced)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:41.651None[Sandbox] Process order. (Serial=27, Empire=2, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 7426, PopulationDefinitionName: Population_Necrophage)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:41.689None[Sandbox] Process order. (Serial=28, Empire=2, Order=OrderGoTo Entity=#7114, AdditionalFlags='IgnoreFogOfWar', Path='3383 [71, 36] --> 3475 [71, 37] --> 3568 [72, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:41.699None[Sandbox] Process order. (Serial=29, Empire=2, Order=OrderContinueGotoAction Action=135)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:41.710None[Sandbox] Process order. (Serial=30, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 8, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:41.713None[Sandbox] Process order. (Serial=31, Empire=3, Order=OrderBuyoutPopulationWithMoney SettlementGUID: 7376, PopulationDefinitionName: Population_KinOfSheredyn)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:41.740None[Sandbox] Process order. (Serial=32, Empire=3, Order=OrderGoTo Entity=#7132, AdditionalFlags='IgnoreFogOfWar', Path='2224 [16, 24] --> 2225 [17, 24] --> 2226 [18, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:41.741None[Sandbox] Process order. (Serial=33, Empire=3, Order=OrderGoTo Entity=#7136, AdditionalFlags='IgnoreFogOfWar', Path='3155 [27, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:41.750None[Sandbox] Process order. (Serial=34, Empire=3, Order=OrderContinueGotoAction Action=137)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:41.979None[Sandbox] Process order. (Serial=35, Empire=3, Order=OrderContinueGotoAction Action=136)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:41.990None[Sandbox] Process order. (Serial=36, Empire=15, Order=OrderGoTo Entity=#7521, AdditionalFlags='IgnoreFogOfWar', Path='4205 [65, 45] --> 4114 [66, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.000None[Sandbox] Process order. (Serial=37, Empire=15, Order=OrderContinueGotoAction Action=138)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.010None[Sandbox] Process order. (Serial=38, Empire=22, Order=OrderGoTo Entity=#7524, AdditionalFlags='IgnoreFogOfWar', Path='3018 [74, 32] --> 2925 [73, 31] --> 2833 [73, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.021None[Sandbox] Process order. (Serial=39, Empire=22, Order=OrderContinueGotoAction Action=139)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.030None[Sandbox] Process order. (Serial=40, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2818 [58, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.041None[Sandbox] Process order. (Serial=41, Empire=23, Order=OrderContinueGotoAction Action=140)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.060None[Sandbox] Process order. (Serial=42, Empire=31, Order=OrderCreateBattle Attacker #7530 Target #7087 Action #0 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.060NoneBattle 7570: Initialize battle with attacker 7530 (2235) and defender 7087 (2142).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.061NoneBattle 7570: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:45:42.061NoneBattle 7570: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

08:45:42.061NoneBattle 7570: change state From Initialized to Start. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:45:42.061NoneBattle 7570: change state From Start to AttackerEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:45:42.069NoneBattle 7570: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:45:42.069NoneBattle 7570: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:45:42.078NoneBattle 7570: change state From EngagementAcknowledge to Confirmation. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:45:42.081None[AI] Battle 7570: Confirming battle for empire 31

Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)

08:45:42.092None[Sandbox] Process order. (Serial=43, Empire=31, Order=OrderBattleConfirmation BattleGUID: 7570 EmpireIndex: 31)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.092None[Sandbox] Process order. (Serial=44, Empire=34, Order=OrderGoTo Entity=#7533, AdditionalFlags='IgnoreFogOfWar', Path='2188 [72, 23] --> 2187 [71, 23] --> 2279 [71, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.102None[Sandbox] Process order. (Serial=45, Empire=34, Order=OrderContinueGotoAction Action=141)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.121None[Sandbox] Process order. (Serial=46, Empire=62, Order=OrderGoTo Entity=#7536, AdditionalFlags='IgnoreFogOfWar', Path='2794 [34, 30] --> 2795 [35, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.131None[Sandbox] Process order. (Serial=47, Empire=62, Order=OrderContinueGotoAction Action=142)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.151None[Sandbox] Process order. (Serial=48, Empire=91, Order=OrderGoTo Entity=#7539, AdditionalFlags='IgnoreFogOfWar', Path='2866 [14, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.161None[Sandbox] Process order. (Serial=49, Empire=91, Order=OrderContinueGotoAction Action=143)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.169NonePresentation Battle 7570: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.170NonePresentation Battle 7570: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.170NonePresentation Battle 7570: State from Invalid to Started

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:45:42.170NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.170NoneRestorePresentationBattlePreview created ticket #3082.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.170NonePresentation Battle 7570: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=31, Guid=7530, Group=Attacker, TileIndex=2235, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.170NonePresentation Battle 7570: Create participant 7530. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.170NonePresentation Battle 7570: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=7087, Group=Defender, TileIndex=2142, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.170NonePresentation Battle 7570: Create participant 7087. type=Army.

Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.170NonePresentation Battle 7570: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.171NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap

Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)

08:45:42.171NonePresentation Battle 7570: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=31 (isTopAction: True, initialActionType: StartAttackerEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.171NonePresentation Battle 7570: State from Started to AttackerEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:45:42.171None[Sandbox] Process order. (Serial=50, Empire=101, Order=OrderGoTo Entity=#7542, AdditionalFlags='IgnoreFogOfWar', Path='3334 [22, 36] --> 3333 [21, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.171NonePresentation Battle 7570: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=31, Guid=7530, Group=Attacker, TileIndex=2235, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.171NonePresentation Battle 7570: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartDefenderEngagement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.171NonePresentation Battle 7570: State from AttackerEngagement to DefenderEngagement

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:45:42.171NonePresentation Battle 7570: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=7087, Group=Defender, TileIndex=2142, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.171NonePresentation Battle 7570: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.171NonePresentation Battle 7570: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=31, Group=Attacker, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.171NonePresentation Battle 7570: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.171NonePresentation Battle 7570: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.171NonePresentation Battle 7570: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.171NonePresentation Battle 7570: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=31, ParticipantGuid=7530, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.171NoneInitialize presentation battle unit 7654 for unit 7531

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.172NoneInitialize presentation battle unit 7653 for unit 7532

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.172NonePresentation Battle 7570: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=7087, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.172NoneInitialize presentation battle unit 7656 for unit 7090

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.172NoneInitialize presentation battle unit 7655 for unit 7089

Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.173NonePresentation Battle 7570: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.173NonePresentation Battle 7570: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.173NonePresentation Battle 7570: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.173NonePresentation Battle 7570: State from DefenderEngagement to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:45:42.173NoneReleasePresentationBattlePreview attacker #7530, defender #7087

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.173NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.173NoneRestorePresentationBattlePreview created ticket #3084.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.173NonePresentation Battle 7570: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=1 (isTopAction: True, initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.173NonePresentation Battle 7570: State from WaitingConfirmation to WaitingConfirmation

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:45:42.173NonePresentation Battle 7570: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.173NonePresentation Battle 7570: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=31 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.181None[Sandbox] Process order. (Serial=51, Empire=101, Order=OrderContinueGotoAction Action=144)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.194NoneRequestRestoreAsyncOperation_Completed for ticket #3082.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

08:45:42.194NoneRestorePresentationBattlePreview skipped due to ended battle #7570

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

08:45:42.194NoneRequestAsyncOperation_Dismissed for ticket #3082.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

08:45:42.194NoneRequestRestoreAsyncOperation_Completed for ticket #3084.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

08:45:42.194NoneRestorePresentationBattlePreview skipped due to ended battle #7570

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

08:45:42.194NoneRequestAsyncOperation_Dismissed for ticket #3084.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

08:45:42.291None[Sandbox] Process order. (Serial=52, Empire=1, Order=OrderContinueGotoAction Action=133)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.372None[Sandbox] Process order. (Serial=53, Empire=2, Order=OrderContinueGotoAction Action=135)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.651None[Sandbox] Process order. (Serial=54, Empire=3, Order=OrderContinueGotoAction Action=136)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.672None[Sandbox] Process order. (Serial=55, Empire=15, Order=OrderContinueGotoAction Action=138)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.691None[Sandbox] Process order. (Serial=56, Empire=22, Order=OrderContinueGotoAction Action=139)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.759UILoading async UI texture 'EmpireWindow_Background_04.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:45:42.771None[Sandbox] Process order. (Serial=57, Empire=34, Order=OrderContinueGotoAction Action=141)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.801None[Sandbox] Process order. (Serial=58, Empire=62, Order=OrderContinueGotoAction Action=142)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.809GraphicsLeader_Necrophage_OutputLayer switching particleCount from (0) to (155) because it uses more particle (124) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.809GraphicsLeader_Necrophage_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.851None[Sandbox] Process order. (Serial=59, Empire=101, Order=OrderContinueGotoAction Action=144)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.912GraphicsLeader_Necrophage_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:42.961None[Sandbox] Process order. (Serial=60, Empire=1, Order=OrderContinueGotoAction Action=133)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.971None[Sandbox] Process order. (Serial=61, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 30, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.971None[Sandbox] Process order. (Serial=62, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 30, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.972None[Sandbox] Process order. (Serial=63, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 31, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.972None[Sandbox] Process order. (Serial=64, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 31, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.972None[Sandbox] Process order. (Serial=65, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 32, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.973None[Sandbox] Process order. (Serial=66, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 32, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.973None[Sandbox] Process order. (Serial=67, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 33, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.973None[Sandbox] Process order. (Serial=68, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 33, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.973None[Sandbox] Process order. (Serial=69, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 34, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.974None[Sandbox] Process order. (Serial=70, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 34, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.974None[Sandbox] Process order. (Serial=71, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 35, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.974None[Sandbox] Process order. (Serial=72, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 35, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.974None[Sandbox] Process order. (Serial=73, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 37, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.975None[Sandbox] Process order. (Serial=74, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 37, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.975None[Sandbox] Process order. (Serial=75, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 38, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.975None[Sandbox] Process order. (Serial=76, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 38, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.975None[Sandbox] Process order. (Serial=77, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 39, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.976None[Sandbox] Process order. (Serial=78, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 39, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.976None[Sandbox] Process order. (Serial=79, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 40, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.976None[Sandbox] Process order. (Serial=80, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 40, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.976None[Sandbox] Process order. (Serial=81, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 41, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.977None[Sandbox] Process order. (Serial=82, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 41, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.978None[Sandbox] Process order. (Serial=83, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 42, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.978None[Sandbox] Process order. (Serial=84, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 42, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.978None[Sandbox] Process order. (Serial=85, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 43, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:42.978None[Sandbox] Process order. (Serial=86, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 43, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:43.041None[Sandbox] Process order. (Serial=87, Empire=2, Order=OrderContinueGotoAction Action=135)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:43.321None[Sandbox] Process order. (Serial=88, Empire=3, Order=OrderContinueGotoAction Action=136)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:43.362None[Sandbox] Process order. (Serial=89, Empire=22, Order=OrderContinueGotoAction Action=139)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:43.441None[Sandbox] Process order. (Serial=90, Empire=34, Order=OrderContinueGotoAction Action=141)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:43.450NoneThe AI synchronization took 969 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

08:45:43.492None[Sandbox] Process order. (Serial=91, Empire=1, Order=OrderBattleConfirmation BattleGUID: 7570 EmpireIndex: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:43.492NoneBattle 7570: change state From Confirmation to AutoResolve. 1s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:45:43.494NoneBattle 7570: change state From AutoResolve to ResultAcknowledge. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:45:43.521None[Sandbox] Process order. (Serial=92, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 7426)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:43.522None[Sandbox] Process order. (Serial=93, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 0, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 8, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:43.522None[Sandbox] Process order. (Serial=94, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:43.541None[Sandbox] Process order. (Serial=95, Empire=2, Order=OrderGoTo Entity=#7109, AdditionalFlags='IgnoreFogOfWar', Path='2826 [66, 30] --> 2733 [65, 29] --> 2732 [64, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:43.551None[Sandbox] Process order. (Serial=96, Empire=2, Order=OrderContinueGotoAction Action=145)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:43.561None[Sandbox] Process order. (Serial=97, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 7376)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:43.561NonePresentation Battle 7570: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:43.562NonePresentation Battle 7570: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:43.562NonePresentation Battle 7570: State from WaitingConfirmation to ResultAcknowledge

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:45:43.562NonePresentation Battle 7570: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:43.562None[Sandbox] Process order. (Serial=98, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:43.571None[Sandbox] Process order. (Serial=99, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 7570)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:43.571NoneBattle 7570: change state From ResultAcknowledge to Finished. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:45:43.571NonePrevented Proxy creation for Entity #7531 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

08:45:43.572NonePrevented Proxy creation for Entity #7532 (Unit): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

08:45:43.572NonePrevented Proxy creation for Entity #7530 (Army): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

08:45:43.602None[Sandbox] Process order. (Serial=100, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:43.603None[Sandbox] Process order. (Serial=101, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:43.603None[Sandbox] Process order. (Serial=102, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:43.662NonePresentation Battle 7570: State from ResultAcknowledge to Destroyed

Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)

08:45:43.662NoneRelease presentation battle unit 7654

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

08:45:43.662NoneRelease presentation battle unit 7653

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

08:45:43.662NoneRelease presentation battle unit 7656

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

08:45:43.662NoneRelease presentation battle unit 7655

Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()

08:45:44.222None[Sandbox] Process order. (Serial=103, Empire=2, Order=OrderContinueGotoAction Action=145)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:44.592None[Sandbox] Process order. (Serial=104, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 46, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:44.593None[Sandbox] Process order. (Serial=105, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 46, NotificationListenerIndex: 0, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:44.595GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:44.620GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:44.631GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:44.645GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:44.652GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:44.665GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:44.673GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:44.690GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:44.700GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:44.893None[Sandbox] Process order. (Serial=106, Empire=2, Order=OrderContinueGotoAction Action=145)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:44.907NoneThe AI synchronization took 1055 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

08:45:44.915NoneCan't find entity 7087 of ongoing task. Fails the task 280.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:44.953None[Sandbox] Process order. (Serial=107, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2234 [26, 24] --> 2233 [25, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:44.963None[Sandbox] Process order. (Serial=108, Empire=1, Order=OrderContinueGotoAction Action=146)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:44.973None[Sandbox] Process order. (Serial=109, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:45.034None[Sandbox] Process order. (Serial=110, Empire=3, Order=OrderGoTo Entity=#7136, AdditionalFlags='IgnoreFogOfWar', Path='3247 [27, 35] --> 3340 [28, 36] --> 3432 [28, 37] --> 3525 [29, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:45.043None[Sandbox] Process order. (Serial=111, Empire=3, Order=OrderContinueGotoAction Action=147)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:45.054None[Sandbox] Process order. (Serial=112, Empire=15, Order=OrderGoTo Entity=#7521, AdditionalFlags='IgnoreFogOfWar', Path='4205 [65, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:45.064None[Sandbox] Process order. (Serial=113, Empire=15, Order=OrderContinueGotoAction Action=148)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:45.084None[Sandbox] Process order. (Serial=114, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2819 [59, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:45.094None[Sandbox] Process order. (Serial=115, Empire=23, Order=OrderContinueGotoAction Action=149)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:45.110GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:45.113None[Sandbox] Process order. (Serial=116, Empire=62, Order=OrderGoTo Entity=#7536, AdditionalFlags='IgnoreFogOfWar', Path='2794 [34, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:45.121GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:45.124None[Sandbox] Process order. (Serial=117, Empire=62, Order=OrderContinueGotoAction Action=150)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:45.128GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:45.143None[Sandbox] Process order. (Serial=118, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:45.616GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:45.625GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:45.633GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:45.635None[Sandbox] Process order. (Serial=119, Empire=1, Order=OrderContinueGotoAction Action=146)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:45.715None[Sandbox] Process order. (Serial=120, Empire=3, Order=OrderContinueGotoAction Action=147)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:46.188GraphicsLeader_Aspect_OutputLayer switching particleCount from (263) to (219) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:46.196GraphicsTLFX_OutputLayer_Leaders switching particleCount from (269) to (224) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:46.223GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (154) to (128) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:46.223GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:46.223GraphicsVegetTemperateOutputLayer switching particleCount from (195) to (162) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:46.223GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (73) to (60) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:46.223GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:46.223GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:46.223GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:46.223GraphicsUnit_Ochling_Base_OutputLayer switching particleCount from (105) to (87) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:46.223GraphicsWeapon_Ochling_OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:46.223GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer switching particleCount from (165) to (137) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:46.387None[Sandbox] Process order. (Serial=121, Empire=3, Order=OrderContinueGotoAction Action=147)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:46.931GraphicsTLFx_OutputLayer_UIFx switching particleCount from (800) to (666) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:47.058None[Sandbox] Process order. (Serial=122, Empire=3, Order=OrderContinueGotoAction Action=147)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:47.067NoneThe AI synchronization took 1559 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

08:45:47.924UIUnload UI texture 'Faction_Leaders_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:47.933UIUnload UI texture 'Units__Large_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:48.681UIUnload UI texture 'LoadingScreen_03'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:48.768GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:49.261GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:49.261GraphicsGrassKelpForestOutputLayer switching particleCount from (109) to (90) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:49.261GraphicsGrassVolcanicOutputLayer switching particleCount from (43) to (35) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:49.261GraphicsGrassAridOutputLayer switching particleCount from (1017) to (847) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:49.261GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:50.152UIUnload UI texture 'LoadingScreen_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:50.595None[Sandbox] Process order. (Serial=123, Empire=0, Order=OrderEndCurrentDialog DialogueName: FactionQuest_Aspect_Chapter01_Step01_End, TotalSteps: 5, SkippedStepIndex: -1, DialogIndex: 9)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:50.697GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:50.706GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:50.939GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (164) to (197) because it uses more particle (133) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:50.965GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (0) to (48) because it uses more particle (38) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:50.966GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:51.002GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:51.198GraphicsGrassAridOutputLayer switching particleCount from (847) to (1017) because it uses more particle (681) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:51.278GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (0) to (17) because it uses more particle (13) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:51.279GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:51.314GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:51.838GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (17235) to (14362) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:53.427GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (6) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:53.427GraphicsUnload texture 'Weapon_KinOfSheredyn_Archer_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:45:53.427GraphicsUnload texture 'Weapon_KinOfSheredyn_Archer_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:45:53.427GraphicsUnload texture 'Weapon_KinOfSheredyn_Archer_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:45:53.427GraphicsUnload texture 'Weapon_KinOfSheredyn_Archer_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:45:53.428GraphicsUnload texture 'Weapon_KinOfSheredyn_Archer_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:45:53.428GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:45:53.428GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:53.428GraphicsUnit_Ochling_Base_OutputLayer switching particleCount from (87) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:53.428GraphicsUnload texture 'Unit_Ochling_Base_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:45:53.428GraphicsUnload texture 'Unit_Ochling_Base_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:45:53.428GraphicsUnload texture 'Unit_Ochling_Base_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:45:53.428GraphicsUnload texture 'Unit_Ochling_Base_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:45:53.428GraphicsUnload texture 'Unit_Ochling_Base_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:45:53.428GraphicsUnload texture 'Unit_Ochling_Base_Mask_A' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:45:53.428GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:45:53.428GraphicsUnit_Ochling_Base_OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:53.428GraphicsWeapon_Ochling_OutputLayer switching particleCount from (12) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:53.428GraphicsUnload texture 'Weapons_Ochling_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:45:53.428GraphicsUnload texture 'Weapons_Ochling_Emissive' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:45:53.429GraphicsUnload texture 'Weapons_Ochling_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:45:53.429GraphicsUnload texture 'Weapons_Ochling_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:45:53.429GraphicsUnload texture 'Weapons_Ochling_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:45:53.429GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:45:53.429GraphicsWeapon_Ochling_OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:53.429GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer switching particleCount from (137) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:53.429GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:45:53.429GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:45:53.429GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:45:53.429GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:45:53.429GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:45:53.429GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Mask_A' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:45:53.429GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:45:53.429GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:53.642GraphicsLeader_Necrophage_OutputLayer switching particleCount from (155) to (129) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:55.014None[Sandbox] Process order. (Serial=124, Empire=0, Order=OrderEndCurrentDialog DialogueName: FactionQuest_Aspect_Chapter01_Step02_Start, TotalSteps: 9, SkippedStepIndex: -1, DialogIndex: 10)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:45:55.106GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:55.198GraphicsLeader_Aspect_OutputLayer switching particleCount from (219) to (182) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:55.208GraphicsTLFX_OutputLayer_Leaders switching particleCount from (224) to (186) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:55.236GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:55.236GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:55.587UIUnload UI texture 'EmpireWindow_Background_04'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:55.892GraphicsGrassAridOutputLayer_Shadows switching particleCount from (44) to (53) because it uses more particle (40) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:55.919GraphicsGrassAridOutputLayer_Shadows switching particleCount from (53) to (64) because it uses more particle (48) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:55.954GraphicsGrassAridOutputLayer_Shadows switching particleCount from (64) to (77) because it uses more particle (58) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:55.955GraphicsTLFx_OutputLayer_UIFx switching particleCount from (666) to (555) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:55.972GraphicsGrassTemperateOutputLayer switching particleCount from (0) to (4) because it uses more particle (3) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:55.972GraphicsGrassTemperateOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:55.973GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (0) to (7) because it uses more particle (5) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:55.973GraphicsVegetTemperateBattleWhiteOutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:55.989GraphicsGrassTemperateOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:55.990GraphicsGrassAridOutputLayer_Shadows switching particleCount from (77) to (93) because it uses more particle (63) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:55.999GraphicsVegetTemperateBattleWhiteOutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:56.017GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (7) to (15) because it uses more particle (12) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:56.204GraphicsGrassAridOutputLayer_Shadows switching particleCount from (93) to (112) because it uses more particle (77) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:56.222GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (15) to (24) because it uses more particle (19) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:56.231GraphicsGrassTemperateOutputLayer switching particleCount from (4) to (8) because it uses more particle (6) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:58.272GraphicsGrassKelpForestOutputLayer switching particleCount from (90) to (75) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:58.273GraphicsGrassVolcanicOutputLayer switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:58.273GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:58.433GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:58.442GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:45:58.460UILoading async UI texture 'Units__Large_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:46:00.091GraphicsTLFx_OutputLayer_UIFx switching particleCount from (555) to (667) because it uses more particle (533) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:00.395GraphicsVegetTemperateOutputLayer switching particleCount from (162) to (135) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:00.395GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:00.395GraphicsGrassAridOutputLayer switching particleCount from (1017) to (847) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:00.395GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:00.395GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:00.396GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:00.453None[Sandbox] Process order. (Serial=125, Empire=0, Order=OrderGoTo Entity=#7069, path='3468 [64, 37] --> 3561 [65, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:00.454None[Sandbox] Process order. (Serial=126, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 36, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:00.464None[Sandbox] Process order. (Serial=127, Empire=0, Order=OrderContinueGotoAction Action=151)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:00.618GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (0) to (8) because it uses more particle (6) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:00.619GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:00.619GraphicsUnit_Ochling_Base_OutputLayer switching particleCount from (0) to (105) because it uses more particle (84) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:00.619GraphicsUnit_Ochling_Base_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:00.619GraphicsWeapon_Ochling_OutputLayer switching particleCount from (0) to (15) because it uses more particle (12) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:00.619GraphicsWeapon_Ochling_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:00.627GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:00.655GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:00.655GraphicsUnit_Ochling_Base_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:00.691GraphicsWeapon_Ochling_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:00.914GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (14362) to (11968) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:00.923GraphicsTLFX_OutputLayer_Leaders switching particleCount from (186) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:00.924GraphicsUnload texture 'HgFx_MainAtlas_Leader' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:46:00.924GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:46:00.924GraphicsTLFX_OutputLayer_Leaders now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:01.134None[Sandbox] Process order. (Serial=128, Empire=0, Order=OrderContinueGotoAction Action=151)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:01.143NoneThe AI synchronization took 555 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

08:46:02.058GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (40) to (48) because it uses more particle (38) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:02.298GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:02.307GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:02.808GraphicsLeader_Necrophage_OutputLayer switching particleCount from (129) to (107) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:03.059UILoading async UI texture 'Bitmaps Small_00.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:46:03.059UILoading async UI texture 'Units__Large_07.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:46:03.302UILoaded UI texture 'UI_Common_Water'.

Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:04.409GraphicsLeader_Aspect_OutputLayer switching particleCount from (182) to (151) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:04.447GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:05.861None[Sandbox] Process order. (Serial=129, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 47, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:06.061None[Sandbox] Process order. (Serial=130, Empire=0, Order=OrderGoTo Entity=#7065, path='3842 [70, 41] --> 3750 [70, 40] --> 3749 [69, 40] --> 3656 [68, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:06.071None[Sandbox] Process order. (Serial=131, Empire=0, Order=OrderContinueGotoAction Action=152)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:06.171None[Sandbox] Process order. (Serial=132, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:06.232GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:06.455UIUnload UI texture 'Advisor_00'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:06.744None[Sandbox] Process order. (Serial=133, Empire=0, Order=OrderContinueGotoAction Action=152)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:07.423None[Sandbox] Process order. (Serial=134, Empire=0, Order=OrderContinueGotoAction Action=152)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:07.676GraphicsGrassKelpForestOutputLayer switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:07.676GraphicsGrassVolcanicOutputLayer switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:07.676GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:07.981GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (5) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:07.981GraphicsUnload texture 'Env_KelpForest_PropsSet_01_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:46:07.981GraphicsUnload texture 'Env_KelpForest_PropsSet_01_AmbientOcclusion' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:46:07.981GraphicsUnload texture 'Env_KelpForest_PropsSet_01_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:46:07.981GraphicsUnload texture 'Env_KelpForest_PropsSet_01_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:46:07.981GraphicsUnload texture 'Env_KelpForest_PropsSet_01_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:46:07.981GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:46:07.981GraphicsEnv_KelpForest_PropsSet_01OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:07.981GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (14) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:07.981GraphicsUnload texture 'Weapon_Blackhammer_AlbedoTransparency' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:46:07.981GraphicsUnload texture 'Weapon_Blackhammer_Emission' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:46:07.981GraphicsUnload texture 'Weapon_Blackhammer_Metallic' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:46:07.981GraphicsUnload texture 'Weapon_Blackhammer_Normal' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:46:07.981GraphicsUnload texture 'Weapon_Blackhammer_Roughness' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:46:07.982GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:46:07.982GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:08.096None[Sandbox] Process order. (Serial=135, Empire=0, Order=OrderContinueGotoAction Action=152)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:08.106NoneThe AI synchronization took 1616 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

08:46:08.826UILoading async UI texture 'Bitmaps Others_09.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:46:08.827UILoading async UI texture 'Bitmaps Others_10.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:46:08.871GraphicsTLFX_OutputLayer_Leaders switching particleCount from (0) to (5) because it uses more particle (4) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:08.871GraphicsTLFX_OutputLayer_Leaders now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:08.871GraphicsLeader_Aspect_OutputLayer switching particleCount from (151) to (263) because it uses more particle (210) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:08.914GraphicsTLFX_OutputLayer_Leaders now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:08.935GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:08.946GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:08.946GraphicsTLFX_OutputLayer_Leaders switching particleCount from (5) to (7) because it uses more particle (5) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:09.021GraphicsTLFX_OutputLayer_Leaders switching particleCount from (7) to (9) because it uses more particle (7) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:09.073GraphicsTLFX_OutputLayer_Leaders switching particleCount from (9) to (12) because it uses more particle (9) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:09.134GraphicsTLFX_OutputLayer_Leaders switching particleCount from (12) to (15) because it uses more particle (11) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:09.170GraphicsTLFX_OutputLayer_Leaders switching particleCount from (15) to (18) because it uses more particle (13) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:09.243GraphicsTLFX_OutputLayer_Leaders switching particleCount from (18) to (22) because it uses more particle (16) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:09.328GraphicsTLFX_OutputLayer_Leaders switching particleCount from (22) to (28) because it uses more particle (22) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:09.408GraphicsTLFX_OutputLayer_Leaders switching particleCount from (28) to (34) because it uses more particle (24) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:09.595GraphicsVegetTemperateOutputLayer switching particleCount from (135) to (112) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:09.613GraphicsTLFX_OutputLayer_Leaders switching particleCount from (34) to (41) because it uses more particle (29) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:09.729UILoading async UI texture 'Faction_Leaders_03.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:46:09.794GraphicsTLFX_OutputLayer_Leaders switching particleCount from (41) to (50) because it uses more particle (34) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:09.831GraphicsTLFX_OutputLayer_Leaders switching particleCount from (50) to (61) because it uses more particle (41) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:10.189GraphicsTLFX_OutputLayer_Leaders switching particleCount from (61) to (74) because it uses more particle (50) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:10.328GraphicsTLFX_OutputLayer_Leaders switching particleCount from (74) to (89) because it uses more particle (61) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:10.461GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (11968) to (9973) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:10.576GraphicsGrassTemperateOutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:10.577GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:10.594GraphicsGrassAridOutputLayer_Shadows switching particleCount from (112) to (93) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:10.601GraphicsTLFX_OutputLayer_Leaders switching particleCount from (89) to (107) because it uses more particle (73) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:10.710GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:11.161GraphicsTLFX_OutputLayer_Leaders switching particleCount from (107) to (129) because it uses more particle (87) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:11.179GraphicsLeader_Necrophage_OutputLayer switching particleCount from (107) to (89) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:11.602GraphicsTLFX_OutputLayer_Leaders switching particleCount from (129) to (155) because it uses more particle (105) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:12.371None[Sandbox] Process order. (Serial=136, Empire=0, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:12.471None[Sandbox] Process order. (Serial=137, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:12.481None[Sandbox] Process order. (Serial=138, Empire=-1, Order=OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:12.565NonePrevented Proxy creation for Entity #7194 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

08:46:12.565NonePrevented Proxy creation for Entity #7157 (Collectible): Unreferenced.

Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)

08:46:12.609GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:12.914None[Sandbox] Process order. (Serial=139, Empire=0, Order=OrderStartTurnTimer StartTime: 08/17/2025 06:46:12)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:12.925None[Sandbox] Process order. (Serial=140, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=446,EmpireIndex=1 TimePlayed=446,EmpireIndex=2 TimePlayed=446,EmpireIndex=3 TimePlayed=446)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:13.054GraphicsTLFx_OutputLayer_UIFx switching particleCount from (667) to (801) because it uses more particle (589) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:13.073GraphicsTLFx_OutputLayer_UIFx switching particleCount from (801) to (962) because it uses more particle (643) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:13.101UIUnload UI texture 'Units__Large_08'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:13.138GraphicsTLFx_OutputLayer_UIFx switching particleCount from (962) to (1155) because it uses more particle (778) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:13.233GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1155) to (1386) because it uses more particle (943) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:13.345GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1386) to (1664) because it uses more particle (1114) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:13.815GraphicsTLFx_OutputLayer_UIFx switching particleCount from (1664) to (1997) because it uses more particle (1435) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:14.170UILoading async UI texture 'Units__Large_08.png'.

Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)

08:46:14.174None[Sandbox] Process order. (Serial=141, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 44, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:14.924None[Sandbox] Process order. (Serial=142, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=7399, ConstructionGUID=5, Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:14.944None[Sandbox] Process order. (Serial=143, Empire=1, Order=OrderGoTo Entity=#7091, AdditionalFlags='IgnoreFogOfWar', Path='3062 [26, 33] --> 3154 [26, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:14.945None[Sandbox] Process order. (Serial=144, Empire=1, Order=OrderGoTo Entity=#7087, AdditionalFlags='IgnoreFogOfWar', Path='2324 [24, 25] --> 2416 [24, 26] --> 2508 [24, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:14.954None[Sandbox] Process order. (Serial=145, Empire=1, Order=OrderContinueGotoAction Action=154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:14.955None[Sandbox] Process order. (Serial=146, Empire=1, Order=OrderContinueGotoAction Action=153)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:14.964None[Sandbox] Process order. (Serial=147, Empire=2, Order=OrderChangePopulationAssignementStrategy SettlementGUID: 7426, StrategyName: PopulationStrategy_Food)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:14.985None[Sandbox] Process order. (Serial=148, Empire=2, Order=OrderGoTo Entity=#7109, AdditionalFlags='IgnoreFogOfWar', Path='2733 [65, 29] --> 2826 [66, 30] --> 2918 [66, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:14.994None[Sandbox] Process order. (Serial=149, Empire=2, Order=OrderContinueGotoAction Action=155)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:14.995None[Sandbox] Process order. (Serial=150, Empire=2, Order=OrderGoTo Entity=#7114, AdditionalFlags='IgnoreFogOfWar', Path='3567 [71, 38] --> 3566 [70, 38] --> 3473 [69, 37]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:15.005None[Sandbox] Process order. (Serial=151, Empire=2, Order=OrderContinueGotoAction Action=156)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:15.015None[Sandbox] Process order. (Serial=152, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_PillageAction_00, EnqueuePosition: AtEnd)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:15.016None[Sandbox] Process order. (Serial=153, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 7376)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:15.017None[Sandbox] Process order. (Serial=154, Empire=0, Order=OrderGoTo Entity=#7069, path='3652 [64, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:15.026None[Sandbox] Process order. (Serial=155, Empire=0, Order=OrderContinueGotoAction Action=157)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:15.812GraphicsGrassKelpForestOutputLayer switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:15.812GraphicsGrassVolcanicOutputLayer switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:15.812GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:16.348None[Sandbox] Process order. (Serial=156, Empire=2, Order=OrderContinueGotoAction Action=156)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:16.350None[Sandbox] Process order. (Serial=157, Empire=2, Order=OrderContinueGotoAction Action=155)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:16.350None[Sandbox] Process order. (Serial=158, Empire=1, Order=OrderContinueGotoAction Action=154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:16.351None[Sandbox] Process order. (Serial=159, Empire=1, Order=OrderContinueGotoAction Action=153)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:16.354None[Sandbox] Process order. (Serial=160, Empire=3, Order=OrderGoTo Entity=#7136, AdditionalFlags='IgnoreFogOfWar', Path='3617 [29, 39] --> 3710 [30, 40] --> 3802 [30, 41] --> 3803 [31, 41] --> 3896 [32, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:16.354None[Sandbox] Process order. (Serial=161, Empire=3, Order=OrderGoTo Entity=#7132, AdditionalFlags='IgnoreFogOfWar', Path='2227 [19, 24] --> 2228 [20, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:16.361NoneEmpire 3 AI run took 1.4 seconds to be executed (0.0 seconds of AI processing and 1.3 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

08:46:16.368None[Sandbox] Process order. (Serial=162, Empire=3, Order=OrderContinueGotoAction Action=159)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:16.369None[Sandbox] Process order. (Serial=163, Empire=3, Order=OrderContinueGotoAction Action=158)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:16.377None[Sandbox] Process order. (Serial=164, Empire=15, Order=OrderGoTo Entity=#7521, AdditionalFlags='IgnoreFogOfWar', Path='4297 [65, 46] --> 4388 [64, 47]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:16.388None[Sandbox] Process order. (Serial=165, Empire=15, Order=OrderContinueGotoAction Action=160)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:16.398None[Sandbox] Process order. (Serial=166, Empire=22, Order=OrderGoTo Entity=#7524, AdditionalFlags='IgnoreFogOfWar', Path='2832 [72, 30] --> 2739 [71, 29] --> 2738 [70, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:16.408None[Sandbox] Process order. (Serial=167, Empire=22, Order=OrderContinueGotoAction Action=161)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:16.413GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (5) because it uses more particle (4) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:16.418None[Sandbox] Process order. (Serial=168, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2727 [59, 29] --> 2636 [60, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:16.422GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (7) because it uses more particle (5) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:16.428None[Sandbox] Process order. (Serial=169, Empire=23, Order=OrderContinueGotoAction Action=162)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:16.438None[Sandbox] Process order. (Serial=170, Empire=34, Order=OrderGoTo Entity=#7533, AdditionalFlags='IgnoreFogOfWar', Path='2280 [72, 24] --> 2281 [73, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:16.447None[Sandbox] Process order. (Serial=171, Empire=34, Order=OrderContinueGotoAction Action=163)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:16.468None[Sandbox] Process order. (Serial=172, Empire=62, Order=OrderGoTo Entity=#7536, AdditionalFlags='IgnoreFogOfWar', Path='2885 [33, 31] --> 2884 [32, 31] --> 2976 [32, 32] --> 2975 [31, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:16.478None[Sandbox] Process order. (Serial=173, Empire=62, Order=OrderContinueGotoAction Action=164)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:16.488None[Sandbox] Process order. (Serial=174, Empire=91, Order=OrderGoTo Entity=#7539, AdditionalFlags='IgnoreFogOfWar', Path='2775 [15, 30] --> 2683 [15, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:16.499None[Sandbox] Process order. (Serial=175, Empire=91, Order=OrderContinueGotoAction Action=165)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:16.508None[Sandbox] Process order. (Serial=176, Empire=101, Order=OrderGoTo Entity=#7542, AdditionalFlags='IgnoreFogOfWar', Path='3334 [22, 36] --> 3335 [23, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:16.519None[Sandbox] Process order. (Serial=177, Empire=101, Order=OrderContinueGotoAction Action=166)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:16.519NoneThe AI decision process took 1.6 seconds to be executed (0.0 seconds of AI processing and 1.6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

08:46:17.020None[Sandbox] Process order. (Serial=178, Empire=2, Order=OrderContinueGotoAction Action=156)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:17.021None[Sandbox] Process order. (Serial=179, Empire=2, Order=OrderContinueGotoAction Action=155)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:17.021None[Sandbox] Process order. (Serial=180, Empire=1, Order=OrderContinueGotoAction Action=154)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:17.039None[Sandbox] Process order. (Serial=181, Empire=3, Order=OrderContinueGotoAction Action=159)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:17.040None[Sandbox] Process order. (Serial=182, Empire=3, Order=OrderContinueGotoAction Action=158)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:17.060None[Sandbox] Process order. (Serial=183, Empire=15, Order=OrderContinueGotoAction Action=160)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:17.080None[Sandbox] Process order. (Serial=184, Empire=22, Order=OrderContinueGotoAction Action=161)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:17.119None[Sandbox] Process order. (Serial=185, Empire=34, Order=OrderContinueGotoAction Action=163)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:17.149None[Sandbox] Process order. (Serial=186, Empire=62, Order=OrderContinueGotoAction Action=164)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:17.169None[Sandbox] Process order. (Serial=187, Empire=91, Order=OrderContinueGotoAction Action=165)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:17.189None[Sandbox] Process order. (Serial=188, Empire=101, Order=OrderContinueGotoAction Action=166)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:17.573GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer switching particleCount from (0) to (165) because it uses more particle (132) that available.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:17.573GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer now ask to use High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:17.610GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer now uses High Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:17.710None[Sandbox] Process order. (Serial=189, Empire=3, Order=OrderContinueGotoAction Action=158)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:17.725GraphicsGrassTemperateOutputLayer switching particleCount from (6) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:17.725GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:46:17.725GraphicsGrassTemperateOutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:17.725GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (20) to (0) because it used 0 particule for (1800) frames.

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:17.726GraphicsUnload material 'High' (0)

Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)

08:46:17.726GraphicsVegetTemperateBattleWhiteOutputLayer now use Low Res materials

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:17.820None[Sandbox] Process order. (Serial=190, Empire=62, Order=OrderContinueGotoAction Action=164)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:18.381None[Sandbox] Process order. (Serial=191, Empire=3, Order=OrderContinueGotoAction Action=158)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:18.491None[Sandbox] Process order. (Serial=192, Empire=62, Order=OrderContinueGotoAction Action=164)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:19.051None[Sandbox] Process order. (Serial=193, Empire=3, Order=OrderContinueGotoAction Action=158)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:19.063NoneThe AI synchronization took 2047 frames to be executed.

Amplitude.Mercury.AI.AIController:SynchronizeData()

08:46:19.081None[Sandbox] Process order. (Serial=194, Empire=1, Order=OrderEnqueueConstructible Settlement=7399, Constructible=Unit_Aspect_Scout, Position=2874, EnqueuePosition=AtEnd, Target=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:19.082None[Sandbox] Process order. (Serial=195, Empire=1, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 9, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:19.082None[Sandbox] Process order. (Serial=196, Empire=1, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:19.101None[Sandbox] Process order. (Serial=197, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 9, WantWageWar: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:19.122None[Sandbox] Process order. (Serial=198, Empire=3, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:19.152None[Sandbox] Process order. (Serial=199, Empire=2, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:19.153None[Sandbox] Process order. (Serial=200, Empire=3, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:19.153None[Sandbox] Process order. (Serial=201, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:19.351None[Sandbox] Process order. (Serial=202, Empire=23, Order=OrderGoTo Entity=#7527, AdditionalFlags='IgnoreFogOfWar', Path='2637 [61, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:19.362None[Sandbox] Process order. (Serial=203, Empire=23, Order=OrderContinueGotoAction Action=167)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:19.402None[Sandbox] Process order. (Serial=204, Empire=1, Order=OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:19.421GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (9973) to (8310) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:19.633GraphicsGrassAridOutputLayer_Shadows switching particleCount from (93) to (77) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:19.753None[Sandbox] Process order. (Serial=205, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 48, NotificationListenerIndex: 1, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:19.754None[Sandbox] Process order. (Serial=206, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 48, NewStatus: Read)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:20.444None[Sandbox] Process order. (Serial=207, Empire=0, Order=OrderGoToAndCreateBattle Entity=#7065, path='3655 [67, 39] --> 3654 [66, 39] --> 3746 [66, 40]'. TargetGUID: 7396)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:20.454None[Sandbox] Process order. (Serial=208, Empire=0, Order=OrderContinueGotoAction Action=168)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:20.572GraphicsLeader_Necrophage_OutputLayer switching particleCount from (89) to (74) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:21.125None[Sandbox] Process order. (Serial=209, Empire=0, Order=OrderContinueGotoAction Action=168)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:21.404GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:21.414GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:21.423GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:21.575GraphicsLeader_Aspect_OutputLayer switching particleCount from (263) to (219) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:21.585GraphicsTLFX_OutputLayer_Leaders switching particleCount from (155) to (129) because it used less than 50% of currently allocated particles for (1000) frames

Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:21.748None[Sandbox] Process order. (Serial=210, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 48, NotificationListenerIndex: 2, NotificationListenerData: 1)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:21.797None[Sandbox] Process order. (Serial=211, Empire=0, Order=OrderCreateBattle Attacker #7065 Target #7396 Action #168 InstantResolve #False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

08:46:21.797NoneBattle 7659: Initialize battle with attacker 7065 (3654) and defender 7396 (3746).

Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

08:46:21.797NoneBattle 7659: change state From None to Initialized. 0s since last state change.

Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)

08:46:21.797NoneBattle 7659: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.

Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)

This file is continued in "Diagnostics (2025'08'17 @0804'48''710''')p2.html"...